


FLOAT FindDistance(FLOAT A, FLOAT B)
{
FLOAT dx = A - B;
FLOAT dy = A - B;
FLOAT dz = A - B;
return (FLOAT)sqrt((dx * dx) + (dy * dy) + (dz * dz)) * 0.03048f;
}
float WeaponDistance = FindDistance(Weapon->Origin, Me->Origin); CHAR szDistance[100]; sprintf(szDistance, "[%0.0f]", (WeaponDistance)); DrawText(Position_x_of_WorldToScreen, Position_y_of_WorldToScreen, Color, szDistance, pDevice);


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