Complete Dvar List (All Modes)

Posts 1622 of 22 · Page 2 of 2
Iv been told most address are protected now, any chance you could give me a tut on how to work around that?

all i can get to work is .WriteInt((int)(HackingGame.ReadInt(0x247F220) + 0x88), 500);
g_speed
:'(
Can this be done with MW3?
Quote Originally Posted by Geometrical View Post
C++, thats some hardcore shit.
...
Code:
for(int i = 0; i < *(DWORD*)0x59B3CA0; i++)
{
	dvar_t_mw3 *Dvar = (dvar_t_mw3*)(0x59B8CC8 + i * 0x4C);
	if(Dvar != NULL)		
		Log("%s 0x%.8X\n", Dvar->Name, &Dvar->iValue);
}
Come on, you can do that on .NET ...
Just make a pattern, cross the sig from 1.4.382 and 1.5.387.
Quote Originally Posted by Kenshin13 View Post
...
Code:
for(int i = 0; i < *(DWORD*)0x59B3CA0; i++)
{
	dvar_t_mw3 *Dvar = (dvar_t_mw3*)(0x59B8CC8 + i * 0x4C);
	if(Dvar != NULL)		
		Log("%s 0x%.8X\n", Dvar->Name, &Dvar->iValue);
}
Come on, you can do that on .NET ...
Just make a pattern, cross the sig from 1.4.382 and 1.5.387.
I've never coded C++, ever. And you expect me think it's easy...I have to start from the very basics if I wanna learn anything :P
To write to protected addresses you would need to create a DLL and inject it into the game.
Posts 1622 of 22 · Page 2 of 2

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