#Request PEP
PEB - Process environment block
use - Hides process from warrock
Warrock scans and detects for attached Dynamic Linked Library files.
This is my first time hearing of PEB, and this has dramatically brain fucked me.
I know im not a complete newb when it comes to no menu hacks for warrock, but i am not the greatest either.
I have researched PEB and came across some people claiming something was Hiding PEB from warrock but it just placed me in more confusion.
Please show with open source how you would use this code with hiding the DLL from warrock.
Example of code i am using:
use - Hides process from warrock
Warrock scans and detects for attached Dynamic Linked Library files.
This is my first time hearing of PEB, and this has dramatically brain fucked me.
I know im not a complete newb when it comes to no menu hacks for warrock, but i am not the greatest either.
I have researched PEB and came across some people claiming something was Hiding PEB from warrock but it just placed me in more confusion.
Please show with open source how you would use this code with hiding the DLL from warrock.
Example of code i am using:
Code:
#include <Windows.h>
#include <stdio.h>
#define ADR_PLAYERPOINTER 0x00A48E74
#define ADR_SERVERPOINTER 0x00A48E04
#define OFS_NFD 0x00102E8
void HackFunctions(){
for(;;){
//DWORD Server = *(DWORD*)ADR_SERVERPOINTER;
DWORD Player = *(DWORD*)ADR_PLAYERPOINTER;
/***************************[ No Fall Damage ]***************************/
{
if( Player != 0 ){ //Player is in game
*(float*)( Player + OFS_NFD ) = -999999;
}
}
/************************************************************************/
Sleep(100);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule,DWORD dwReason,LPVOID lpvReserved){
if( dwReason == DLL_PROCESS_ATTACH ){
CreateThread(0,0,(LPTHREAD_START_ROUTINE)HackFunctions,0,0, 0);
}
return true;
}
