So I was trying to think of a way to get an item hack working. Now obviously the most simple way of going about this would be to get a job at Kabam then selling their database password to MPGH. But a more realistic way of doing this occurred to me.
Now as far as I know damage and projectiles are done client side. If they are done server side then this will not work.
But basically what happens is you:
1. Turn off all functions that check the server for what equipment you have.
2. You change the Tier of stuff you are wearing (probably to the highest tier)
3. Profit.
Now obviously this wouldn't be permanent and would only stay for the current playing session. But with your temporary stuff you could go and get more stuff.
Something to consider at least. If someone more knowledgeable about the inner workings of RotMG could respond please do!
guy thinks he's gonna get hired by KABAM and HACK their DATABASE.
Uhh...... he presented two different ways I believe. Learn to read. I'm not sure of the inner workings of the game, but this sounds cool.
If I understand correctly (and this may be a bit of mis-informed RotMG history lesson here) the reason this will not work is the same reason God Mode no longer works. While not EVERY damage calc is checked server side, it does enough checks to where if you fire as much as you would during regular play you will be DC'd. This is why you can still see people every now and again who use cheat engine to massively increase their DEX stat. They fire super fast for a couple of seconds, but eventually the server DC's them once one of their bullets hits the random check.
Maybe I'm wrong - but that is how I've come to understand RotMG. It doesn't check every single projectile (because that is incredibly resource intensive) but it has just enough / a solid balance of checks to strongly deter cheating. Again, maybe I'm mistaken, but that is also the basis of the partial God Mode's that Cube (and others) have had post-god mode patch. They just set it so it would only "block" enough bullets to not be DC'd often because of server-side checks.
These "anti-cheat" measures are also the source of that annoying weapon switch bug that will leave "ghost" enemies on the map (that also eventually DC you). The server sees the enemy as being alive, your client thinks its dead, once the server figures out the client is sending it "incorrect" information - it kicks you for being a dirty cheater - even though its just a bug in the current system.
/disclaimer: All of the above could be complete hogwash for all I know. A lot of it is hard to say for certain, since we can't always see what is happening on the server and I relied on explanations from Skoad/Linkshot on a lot of the above.