Weapon Spawn + Character + Rank | 2012
i'd like to see some new features too, knife hacks would be nice to see back. i know they're possible
unfortunately it does not work for everyone like CAEU, CANA, those who have solutions for this code not want to share.
particularly I found a few things but it is still the beginning.
in my version of CABR, the lifetaker was almost patched.
when infecting the same player twice in quarantine mode, it sends the infected player to the lobby, this may seem bad, but it's good in the sense of sending any player can be the elite of the room.
particularly I found a few things but it is still the beginning.
in my version of CABR, the lifetaker was almost patched.
when infecting the same player twice in quarantine mode, it sends the infected player to the lobby, this may seem bad, but it's good in the sense of sending any player can be the elite of the room.
weapon spawn is fun:


Waw nice
Make a hack with it ! For evryone 
Make a hack with it ! For evryone 
i know this thread is a little bit old, but i figured i'd update it
Code:
CAutoMessage Msg; Msg.Writeuint8(114); Msg.Writeuint8(0); //1 Msg.Writeuint8(0); //2 Msg.Writeuint8(0); //3 Msg.Writeuint8(0); //4 Msg.Writeuint8(0); //5 Msg.Writeuint8(0); //6 Msg.Writeuint8(0); //7 Msg.Writeuint8(0); //8 Msg.Writeuint8(0); //9 Msg.Writeuint8(0); //10 Msg.Writeuint8(0); //11 Msg.Writeuint8(0); //12 Msg.Writeuint8(0); //13 Msg.Writeuint8(0); //14 Msg.Writeuint8(0); //15 Msg.Writeuint8(23); //16 Character //23 is viper // Character by mmbob or DrUnKeN ChEeTaH Msg.Writeuint8(1); Msg.Writeuint8(0); Msg.Writeuint8(40); //19 Rank // Rank by mmbob or DrUnKeN ChEeTaH Msg.Writeuint8(1); // 20 Msg.Writeuint8(0); // 21 Msg.Writeuint8(0); Msg.Writeuint8(0); Msg.Writeuint8(3); Msg.Writeuint8(1); Msg.Writeuint8(255); Msg.Writeuint8(3); Msg.Writeuint8(0); Msg.Writeuint8(255); Msg.Writeuint8(0); Msg.Writeuint8(0); Msg.Writeuint8(255); Msg.Writeuint8(0); Msg.Writeuint8(0); Msg.Writeuint8(255); Msg.Writeuint8(0); Msg.Writeuint8(0); Msg.Writeuint8(0); Msg.Writeuint8(0); Msg.Writeuint8(3); Msg.Writeuint8(15); Msg.Writeuint8(0); Msg.Writeuint8(0); Msg.Writeuint8(47); // backpack a 47 = Beretta_M92F_SE Msg.Writeuint8(68); //nade Msg.Writeuint8(114); // backpack b 114 = g36 Msg.Writeuint8(89); Msg.Writeuint8(3); Msg.Writeuint8(0); Msg.Writeuint8(4); Msg.Writeuint8(106); // backpack b 106 = p90 Msg.Writeuint8(0); Msg.Writeuint8(255); Msg.Writeuint8(255); Msg.Writeuint8(255); Msg.Writeuint8(254); Msg.Writeuint8(255); Msg.Writeuint8(254); Msg.Writeuint8(255); Msg.Writeuint8(254); Msg.Writeuint8(255); Msg.Writeuint8(24); // secondary 24 = berreta m92fs Msg.Writeuint8(0); Msg.Writeuint8(255); Msg.Writeuint8(1); Msg.Writeuint16(209); // main weapon 209 = mini gun special oSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
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