TalkingESP, MARKERS and TELEPORT in1 Script.

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ESP, MARKERS and TELEPORT in1 Script.
Obviously need a bypasser guys.

Don't know who wrote this script, but i haven't seen it anywhere.

Execute it with your executer , Press f2 set teleport to true.
This works on most private hives, bypasses the teleport anti-cheat in its self..
Lemme know if you like it!!


Code:
/*
[AlPmaker MAPH+ESP+TP Script] 
09:01 26/09/12
v 6.69

[Benefits]:

- configurable through menu opened by key combination (set "musekeys" to "true")
- multitreading - each marker lives it's own "life" until off
- show tents, helicrashes, players, vehicles, dead bodies, nearby animals and zombies
- nice icons 
- configurable icons colors
- configurable preload options
- scalable icons
- built-in esp w player tags 
- built-in teleport 
- icons support direction show (but it is some kind bugged due high ping values)
- when players are in vehicle their names are shown in column like:
	- U1-H1
	  > PlayerName1
	  > PlayerName2
	  > PlayerName3
	  > PlayerName4
- vehicles has real ingame names on map
- autoadding map/GPS if selected and not in inventory
- added alternative TP (credits to monky) allow player (w/o vehicle) TP on buildings
- added "vilayer" bypass
- etc :)
 
[Defects]:
- can freeze while scanning objects on first execution

[How to use]:

1) You NEED map or gps (change "mautoaddmap" or "mautoaddgps" to true)
2) Open GPS if You have it
2) Exec script
3) \0/ Profit! :)

[Controls]:
F2 key = Show options menu
ALT + LMB click on map = Teleport You and Your vehicle in place You clicked
*/


// Configuration

				
if (isNil "musekeys") then {musekeys = true;};	//use keys combinations to show and toggle options
if (isNil "shz") then {shz = true;};  		//Show zombies on start
if (isNil "sha") then {sha = false;};  		//Show animals on start
if (isNil "shd") then {shd = false;};  		//Show dead bodies on start
if (isNil "sht") then {sht = true;};		//Show tents on start
if (isNil "spi") then {spi = true;};		//Show players on HUD (ESP) on start
if (isNil "mgpsm") then {mgpsm = true;};  	//Move gps and remove it's fckn frame
if (isNil "sci") then {sci = false;};		//Show "simple" car icon instead default icons
if (isNil "tpe") then {tpe = false;};		//Use built-in teleport
if (isNil "tpa") then {tpa = true;};		//Use alternative teleport (could be used to tp on buildings)(not works for vehicles)(credits to monky)
if (isNil "uvb") then {uvb = true;};		//Use bypass of current antiteleport script (ViLayer)


mautoaddmap = true;				//Add map on start (GPS or MAP nesessary for functionality)
mautoaddgps = false;				//Add map on start (GPS or MAP nesessary for functionality)

ptxt = "You";  					//Text to identify You on map/gps. Leave blank ("") if You want to see only black icon

zmc = [1, 0, 0, 1];				//Zombie icon color
amc = [0, 0, 0, 1];				//Animals icon color
pmc = [0, 0, 1 , 1];				//Player icon color
pdmc = [1, 0, 0, 1];				//HUD player text color
vmc = [0.0980392, 0.0980392, 0.439216, 1];	//Vehicle icon color
wmc = [0.4, 0, 0, 1];				//Heliwrecks icon color
tmc = [0.294118, 0, 0.509804, 1];		//Tent icon color
_zdist = 1000;					//Distance from You to show zombie/animals icons
_mapside = 15000;				//Size of map (longest x or y) in meters

// End of configuration


disableSerialization;
_minimap = (uinamespace getvariable "BIS_RscMiniMap") displayCtrl 101;
_minimap_frame = (uinamespace getvariable "BIS_RscMiniMap") displayCtrl 101000;
_mm_w = 0.35;
_mm_h = 0.301;

moptions = 
{
	mapopt = 
	[
		["",true],
		["Toggle options:(current state)", [-1], "", -5, [["expression", ""]], "1", "0"],
		[format["Built-in HUD(ESP): %1",spi], [2], "", -5, [["expression", "spi = !spi;"]], "1", "1"],
		[format["Built-in Teleport: %1",tpe], [3], "", -5, [["expression", "tpe = !tpe;"]], "1", "1"],
		[format["Simple car icons: %1",sci], [4], "", -5, [["expression", "sci = !sci;"]], "1", "1"],
		[format["Show tents: %1",sht], [5], "", -5, [["expression", "sht = !sht;"]], "1", "1"],
		[format["Show nearby zombies: %1",shz], [6], "", -5, [["expression", "shz = !shz;"]], "1", "1"],
		[format["Show nearby animals: %1",sha], [7], "", -5, [["expression", "sha = !sha;"]], "1", "1"],
		[format["Show dead bodies: %1",shd], [8], "", -5, [["expression", "shd = !shd;"]], "1", "1"],
		[format["Use alternative teleport: %1",tpa], [9], "", -5, [["expression", "tpa = !tpa;"]], "1", "1"],
		[format["Use 'anticheat' bypass: %1",uvb], [10], "", -5, [["expression", "uvb = !uvb;"]], "1", "1"]
	];  
	showCommandingMenu "#USER:mapopt";
};



if (isnil "mapm") then 
{
	if (mautoaddmap and !("ItemMap" in items player)) then {player addweapon "ItemMap";};			
	if (mautoaddgps and !("ItemGPS" in items player)) then {player addweapon "ItemGPS";};
	mapm = true; 
	plist = []; 
	vlist = [];
	cList = [];
	aList = [];	
	sList = [];
	dList = [];
	maphalf = _mapside/2; mapscanrad = sqrt (2*maphalf*maphalf);
	_map = (findDisplay 12) displayCtrl 51;	
	if spi then {setGroupIconsVisible [false,true];};
	
	titleText ["Loading tents and helicrashes...","PLAIN DOWN"];titleFadeOut 2;
	helicrashes = nearestObjects [[maphalf,maphalf],["UH1Wreck_DZ"],mapscanrad];
	tents = nearestObjects [[maphalf,maphalf],["TentStorage"],mapscanrad];

	if mgpsm then
	{
		_minimap_frame ctrlShow false;				//hide gps frame
		//_mm_x = (SafeZoneW + SafeZoneX) - (_mm_w + 0.005); 	//bottom right
		//_mm_y = (SafeZoneH + SafeZoneY) - (_mm_h + 0.005); 	//bottom right
		//_mm_x = SafeZoneX + 0.005; 				//top left
		//_mm_y = SafeZoney + 0.005; 				//top left
		_mm_x = (SafeZoneW + SafeZoneX) - (1 - 0.555); 		//move left a bit (to not cover main right icons)
		_mm_y = (SafeZoneH + SafeZoneY) - (1 - 0.480); 		//move left a bit (to not cover main right icons)
		_minimap ctrlsetposition [_mm_x, _mm_y, _mm_w, _mm_h];
		_minimap ctrlcommit 0.01;
	};
	titleText ["Markers Added! Teleporting:Open Map, hold Left ALT, left click on map.","PLAIN DOWN"];titleFadeOut 2;
	_mapdraw = _map ctrlSetEventHandler ["Draw", "_this call drawic;"];
	_minimapdraw = _minimap ctrlSetEventHandler ["Draw", "_this call drawic;"];
	if musekeys then 
	{
		F2_EH = (findDisplay 46) displayAddEventHandler ["KeyDown","if ((_this select 1) == 0x3C) then {call moptions;};"];
	};

	sleep 0.1;
		   
} 
else 
{
	mapm = nil;
	_map ctrlremoveeventhandler ["Draw", _mapdraw];
	(findDisplay 46) displayRemoveEventHandler ["KeyDown", F2_EH];
	
	if mgpsm then
	{		
		_mm_x = (SafeZoneW + SafeZoneX) - (1 - 0.625);
		_mm_y = (SafeZoneH + SafeZoneY) - (1 - 0.480);
		_minimap_frame ctrlShow true;
		_minimap ctrlsetposition [_mm_x, _mm_y, _mm_w, _mm_h];
		_minimap ctrlcommit 0.01;  
	};

	sleep 0.1;
	titleText ["Markers Removed. (Re-add if you want to teleport.)","PLAIN DOWN"];titleFadeOut 2;
};
 

keyctrl = 
{

};



drawic = 
{
	if (!isnil "mapm") then 
	{
	
	        private["_ctrl"];
	        _ctrl =  _this select 0;
		_iscale = (1 - ctrlMapScale _ctrl) max .2;

		_irad = 30;
	        _color = [0, 0, 0, 1];
	        _icon = "\ca\ui\data\icon_zora_ca.paa";
		if shz then {{if (!isnull _x) then {_ctrl drawIcon ["\ca\ui\data\iconman_ca.paa", zmc, getPosASL _x, _iscale*30, _iscale*30, getDir _x, "", 1];};} foreach zombies;};
		if sha then {{if (!isnull _x) then {_ctrl drawIcon ["\ca\ui\data\icon_animals_ca.paa", amc, getPosASL _x, _iscale*15, _iscale*15, 0, "", 1];};} foreach animalsl;};
		if sht then {{if (!isnull _x) then {_ctrl drawIcon ["\ca\ui\data\markers\waypoint.paa", tmc, getPosASL _x, 30, 30, 0, "", 1];};} foreach tents;};
		if shd then {{if ((!isnull _x) and !(_x isKindOf "zZombie_base") and (_x isKindOf "Man")) then {_ctrl drawIcon ["\ca\ui\data\map_chapel_ca.paa", amc, getPosASL _x, _iscale*30, _iscale*30, 0, "", 1];};} foreach AllDead;};
	
		{if  (!isnull _x) then {_ctrl drawIcon ["\ca\air2\data\ui\icon_uh1y_ca.paa", wmc, getPosASL _x, 30, 30, 0, "", 1];};} foreach helicrashes;
		{
			if (!isnull _x) then 
			{
				_icon = getText(configFile >> "CfgVehicles" >> typeOf _x >> "icon");_irad = 30;
				if ((sci) and (_x iskindof "landvehicle")) then 
				{_icon = "\ca\ui\data\iconpapercar_ca.paa";_irad = 20;};
				if (_x iskindof "Air") then {_irad = 40;};
			        _ctrl drawIcon [_icon, vmc, getPosASL _x, _iscale*_irad, _iscale*_irad, getDir _x, "", 1];
		        };
		} foreach (Entities "LandVehicle"+ Entities "Air" + Entities"Ship");
	
		{
			if ((!isnull _x) and (getPlayerUID _x != "") and !(vehicle _x != _x)) then 
			{	
				if (_x == player) then {_color = [0, 0, 0, 1];} else {_color = pmc;};
		       		_ctrl drawIcon ["\ca\ui\data\iconman_ca.paa", _color, getPosASL _x, _iscale*30, _iscale*30, getDir _x, "", 1];
		        };
		} foreach Entities "CAManBase";

	};

};

portal =
{	
	if (!isnil "mapm") then
	{				
		if ((_this select 1) and (tpe)) then
		{
			_pos = _this select 0;
			if tpa then {_dummyveh = "PBX" createVehicleLocal [_pos select 0, _pos select 1];player moveInDriver _dummyveh;deleteVehicle _dummyveh;}
			else {(vehicle player) setpos [_pos select 0, _pos select 1, 0];};
			_myuvbPos = player getVariable["lastPosition",[]];
			if (uvb) then {player setVariable["lastPosition",getPosASL player];};
			_myPos = player getVariable["lastPos",[]];
			if (count _myPos > 0) then {player setVariable["lastPos",getPosATL player];player setVariable["lastPos",[]];};
			openMap [false, false];onMapSingleClick "";
		}
		else {onMapSingleClick "";};
	};
};

// Main cicle
waituntil 
{	

 	if (!isnil "mapm") then 
	{

		start_time = diag_tickTime;

		if ((visiblemap) and (tpe))then 
		{
			onMapSingleClick "[_pos, _alt] call portal;";

		};

		if (shz) then {zombies = getPosATL player nearEntities ["zZombie_Base", _zdist];} else {zombies = [];};
		if (sha) then {animalsl = getPosATL player nearEntities ["CAAnimalBase", _zdist];} else {animalsl = [];};
             
	        {
		      	if (!(_x in aList) and sha) then 			 
			{
				private ["_pos", "_mkr"]; 
				_pos = getPos _x;
		
				_mkr = createMarkerLocal [format ["AML%1%2", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]]; 
				_mkr setMarkerTypeLocal "waypoint";  
				_mkr setMarkerSizeLocal [0,0];
				_mkr setMarkerColorLocal "ColorBlack";
				_mkr setMarkerTextLocal format["%1", gettext (configFile >> 'CfgVehicles' >> (typeof _x) >> 'displayName')]; 
				aList set [count aList, _x];
				[_x, _mkr] spawn 
				{ 
					private ["_u", "_m"]; 
					_u = _this select 0; 
					_m = _this select 1; 
					while {mapm and sha and (getDammage _u < 1) } do 
					{ 
						_m setMarkerPosLocal ([(getPos _u select 0) + 20, getPos _u select 1, 0]); 
						sleep 0.01; 
					}; 
					deleteMarkerLocal _m;	
					if (_u in aList) then 
					{ 
						aList set [(aList find _u), -1]; 
						aList = aList - [-1]; 			
						
					}; 					
					true;
				}; 
			};
		} forEach animalsl;
		if shd then
		{
	                {
			      	if (!(_x in dList) and !(_x isKindOf "zZombie_base") and (_x isKindOf "Man")) then 			 
				{
					private ["_pos", "_mkr"]; 
					_pos = getPos _x;
			
					_mkr = createMarkerLocal [format ["DBP%1%2", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]]; 
					_mkr setMarkerTypeLocal "waypoint";  
					_mkr setMarkerSizeLocal [0,0];
					_mkr setMarkerColorLocal "ColorBlack";
					_mkr setMarkerTextLocal format["%1", _x getVariable["bodyName","unknown"]]; 
					_mkr setMarkerPosLocal ([(getPosATL _x select 0) + 15, getPosATL _x select 1, 0]); 
					dList set [count dList, _x];
					[_x, _mkr] spawn 
					{ 
						private ["_u", "_m"]; 
						_u = _this select 0; 
						_m = _this select 1; 
						while {mapm and shd and (!isnull _u)} do 
						{ 
							sleep 0.5; 
						}; 
						deleteMarkerLocal _m;	
						if (_u in dList) then 
						{ 
							dList set [(dList find _u), -1]; 
							dList = dList - [-1]; 			
							
						}; 					
						true;
					}; 
				};
			} forEach AllDead;
		};

		{ 
			if !(_x in vList) then 
			{ 
				private ["_pos", "_mkr"]; 
				_pos = getPos _x;
				_mkr = createMarkerLocal [format ["VHC%1%2", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]]; 
				_mkr setMarkerTextLocal format["%1", gettext (configFile >> 'CfgVehicles' >> (typeof _x) >> 'displayName')]; 
				_mkr setMarkerTypeLocal "waypoint"; 
				_mkr setMarkerColorLocal "ColorRed"; 
				_mkr setMarkerSizeLocal [0,0];			
				vList set [count vList, _x];
				[_x, _mkr] spawn 
				{ 
					private ["_u", "_m"]; 
					_u = _this select 0; 
					_m = _this select 1; 
					_nc = this select 2;
					while {mapm} do 
					{ 
						_m setMarkerPosLocal ([(getPos _u select 0) + 20, getPos _u select 1, 0]); 
						sleep 0.01; 
					}; 
					deleteMarkerLocal _m; 	
					if (_u in vList) then 
					{ 
						vList set [(vList find _u), -1]; 
						vList = vList - [-1]; 			
						
					}; 					
					true;
				}; 
			}; 

			if (count (crew _x) > 0) then 
			{ 
				
				{
					if (!(_x in cList) and (alive _x) and (getPlayerUID _x != "")) then 
					{
	
						private ["_pos", "_mkr", "_vhc"];
						_vhc = vehicle _x;
						_pos = getPos _x;
						_mkr = createMarkerLocal [format ["CRW%1%2", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]]; 
						_mkr setMarkerTextLocal format[">%1", name _x]; 
						_mkr setMarkerTypeLocal "waypoint"; 
						_mkr setMarkerColorLocal "ColorBlue"; 
						_mkr setMarkerSizeLocal [0,0];
								
						cList set [count cList, _x];
						[_x, _mkr,_vhc] spawn 
						{ 
							private ["_u", "_m","_pc"]; 
							_u = _this select 0; 
							_m = _this select 1; 
							while {mapm and (alive _u) and (vehicle _u != _u) and (getPlayerUID _u != "")} do 
							{ 
								_pc = ((crew vehicle _u) find _u); 
								_m setMarkerPosLocal ([(getPos _u select 0) + 20, (getPos _u select 1) - (25 + _pc*20), 0]); 
								sleep 0.01; 
							}; 
							deleteMarkerLocal _m; 	
							if (_u in cList) then 
							{ 
								cList set [(cList find _u), -1]; 
								cList = cList - [-1]; 			
								
							}; 					
							true;
						}; 
	
					}; 
				}forEach crew _x;
			}; 

		} forEach (Entities "LandVehicle"+ Entities "Air" + Entities"Ship");

		{ 
			if (!(_x in sList) and (player != _x) and (spi) and (getPlayerUID _x != "")) then
			{
				group _x addGroupIcon ["x_art", [0,0]];
				sList set [count sList, _x];
				[_x] spawn 
				{ 
					private ["_u"]; 
					_u = _this select 0; 
					while {(alive _u) and mapm and spi} do   
					{ 
						group _u setGroupIconParams [pdmc,format ["%1 - %2m", name _u, ceil (_u distance player)],0.5,true]; 
						sleep 0.01; 
					}; 
					clearGroupIcons group _u; 
					if (_u in sList) then 
					{ 
						sList set [(sList find _u), -1]; 
						sList = sList - [-1]; 			
						
					}; 					
					true;
				}; 
			};

                      	if (!(_x in pList) and (vehicle _x == _x) and (getPlayerUID _x != "")) then 			 
			{
				private ["_pos", "_mkr"]; 
				_pos = getPos _x;
				
				_mkr = createMarkerLocal [format ["PLR%1%2", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]]; 
				_mkr setMarkerTypeLocal "waypoint";  
				_mkr setMarkerSizeLocal [0,0];
				_mkr setMarkerColorLocal "ColorBlue";
				_mkr setMarkerTextLocal format ["%1", name _x];
				if (_x == player) then 
				{	
					_mkr setMarkerColorLocal "ColorBlack";
					_mkr setMarkerTextLocal ptxt;	
				};
				pList set [count pList, _x];
				[_x, _mkr] spawn 
				{ 
					private ["_u", "_m"]; 
					_u = _this select 0; 
					_m = _this select 1; 
					while {mapm and (alive _u) and (vehicle _u == _u) and (getPlayerUID _u != "") } do 
					{ 
						_m setMarkerPosLocal ([(getPos _u select 0) + 20, getPos _u select 1, 0]); 
						sleep 0.01; 
					}; 
					deleteMarkerLocal _m;	
					if (_u in pList) then 
					{ 
						pList set [(pList find _u), -1]; 
						pList = pList - [-1]; 			
						
					}; 					
					true;
				}; 
			};
		} forEach Entities "CAManBase";
        	sleep 0.1;
    	};
	(isnil "mapm")
};
{clearGroupIcons group _x;} forEach Entities "CAManBase";
HOW TO USE THIS -_-
Clearly says above.
I don't see where protestant come in but oh well xD Works great though
What should bypass I use?

sorry bad english D;
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