LightbulbPatchedBO2 Lag 'o Meter

Posts 16–26 of 26 · Page 2 of 2
Ehy..this is for reduce the lag?
It only reads memory therefore should be undetected.
However, this gets me thinking (I am a noob at this)...
Why don't we just only read memory about other players' locations, and make an external ESP that simply draws an overlay OUTSIDE the game window? Then all you have to do is run the game in windowed! (but of course people are dumb and they make it obvious, and it gets patched).
We can avoid detection even more, by applying a "dropper", and make the hack's window title change constantly, and remove any hack-related key words by generating a random "cipher" of sorts. Example:
Click here to Dog.
Click here to Watermelon.

And in "key.txt":
Dog = ESP
Watermelon = Nametags

Each time the program is run, a new "cipher" is generated.
And of course, we'll scramble the .dll as much as we can (scramble header, add random garbage, change signature, etc), and use thread-hijacking as the injection mode.
Quote Originally Posted by pieguy12345 View Post
It only reads memory therefore should be undetected.
However, this gets me thinking (I am a noob at this)...
Why don't we just only read memory about other players' locations, and make an external ESP that simply draws an overlay OUTSIDE the game window? Then all you have to do is run the game in windowed! (but of course people are dumb and they make it obvious, and it gets patched).
We can avoid detection even more, by applying a "dropper", and make the hack's window title change constantly, and remove any hack-related key words by generating a random "cipher" of sorts. Example:
Click here to Dog.
Click here to Watermelon.

And in "key.txt":
Dog = ESP
Watermelon = Nametags

Each time the program is run, a new "cipher" is generated.
And of course, we'll scramble the .dll as much as we can (scramble header, add random garbage, change signature, etc), and use thread-hijacking as the injection mode.
The issue is not the detection of the hack. The issue are the reports as a result from the usage of the hack which therefore lead to ban.
I think this is of great use,it can help us to analyse the network.
I'm suffering the connection interrupt problem,I want to solve it.
But I dare not use it because I don't know whether it will be detected.
Anyway,thanks for your release.
I wonder the dvar of Lag 'o Meter in MW2 MW3 & BO1
if you know,please tell me.thx
What the point of this? ;D
Quote Originally Posted by gordanas View Post
What the point of this? ;D
It's pretty useless as some say
this programm same with lag'ometer for codbo 1?
i found 1 bag) when i press turn off - it's still working, and after i closing this tool it's still working too) and i can't find this programm in process and in tray
Usefull for some, useless for some others, usefull for me though
Posts 16–26 of 26 · Page 2 of 2
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