I saw, but when i "save file as .swf" my chrome doesn't download with this message: "The server can not find the file."
8.0.0 hacks
Because http://www.realmofthemadgod.com/Asse...1356057294.swf that is the new client. Not the one ending in 39.
*UPDATE*
Auto-nexus updated yet again.
*UPDATE*
Auto-nexus updated yet again.
Updated no-debuffs. I think they changed how to handle the connect to production in this version so I'll have to use an older method which I don't think can be used with mod selector.
@BananaNation - you don't have to change anything to connect to prod.. Lol. The swf you download connects to prod by default. Its kinda nice.
Edit: Also, since its X-Mas, here are the updated auto-aim functions:
Edit: Also, since its X-Mas, here are the updated auto-aim functions:
Code:
#set fullfunctionname "com.company.assembleegameclient.objects:Player/aim_" ; the full function name
#set functionname "aim_" ; the function name
#set mouseClass "com.company.assembleegameclient.game:_-0ji#0" ; Found at the end of the onMouseDown procedure :
; initproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
#set mouseClicked "_-0lv" ; Found at the end of the onMouseDown procedure :
; initproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E"
; type QName(PackageNamespace("", "#0"), "Boolean") value False() end - third FALSE one above Timer
#set playerNamespace "_-xH" ; Namespace of the Player class
#set characterNamespace "_-0my" ; Namespace of the Character class
#set gameobjectNamespace "_-0eo" ; Namespace of the GameObject class
#set basicobjectNamespace "_-X0" ; Namespace of the BasicObject class
#set projectileNamespace "_-SX" ; Namespace of the Projectile class
#set Aimbot_charMaxHealth "_-AS" ; MaxHP from Auto-Nexus
#set ObjLibDictionary "_-0yb" ; Found in ObjectLibraray class, this is the slot 4 :
; trait const QName(PackageNamespace(""), "_-") slotid 4 type QName(PackageNamespace("flash.utils"), "Dictionary") end
#set gameobjVector "_-0Ze" ; Found in GameObject class, this is the SECOND vector:
; "Vector")<QName(PackageNamespace("", "#0"), "int")>) value Null() end
#set ObjPropertiesDictionary "_-l3" ; Found in ObjProperties class :
; trait slot QName(PackageNamespace(""), "") type QName(PackageNamespace("flash.utils"), "Dictionary") end
#set FunctionIsInvincible "_-lX"
#set FunctionsIsStasis "_-0JG"
#set FunctionsIsInvulnerable "_-jD"
@johnyukon you need to use rabcdasm
@cehrenr just noticed that it connects to prod by default lol. As for the auto-aim thanks, but that's for the old client (http://www.realmofthemadgod.com/Asse...1356053939.swf - 404 error) rather than for the one they changed maybe 10 minutes after release (http://www.realmofthemadgod.com/Asse...1356057294.swf)
@cehrenr just noticed that it connects to prod by default lol. As for the auto-aim thanks, but that's for the old client (http://www.realmofthemadgod.com/Asse...1356053939.swf - 404 error) rather than for the one they changed maybe 10 minutes after release (http://www.realmofthemadgod.com/Asse...1356057294.swf)
@BananaNation thx
, but where's "autoAim_2.txt" ??? And "8.0.0_autoaim_offShootFix" is a private paste... :s
, but where's "autoAim_2.txt" ??? And "8.0.0_autoaim_offShootFix" is a private paste... :s@ChronicKills the updated auto-aim is posted in the OP
<rotmg>
<mod id="JustAnoobROTMG Auto-Aim">
<code file2mod="com/company/assembleegameclient/objects/Player.class.asasm"
*line="8087">
8.0.0_jNoobAutoAim.txt
</code>
<code file2mod="com/company/assembleegameclient/objects/Player.class.asasm"
*line="8098">
autoAim_2.txt
</code>
* * * * <code file2mod="com/company/assembleegameclient/game/_-fy.class.asasm"
*line="863">
8.0.0_autoaim_offShootFix.txt
</code>
</mod>
</rotmg>
<mod id="JustAnoobROTMG Auto-Aim">
<code file2mod="com/company/assembleegameclient/objects/Player.class.asasm"
*line="8087">
8.0.0_jNoobAutoAim.txt
</code>
<code file2mod="com/company/assembleegameclient/objects/Player.class.asasm"
*line="8098">
autoAim_2.txt
</code>
* * * * <code file2mod="com/company/assembleegameclient/game/_-fy.class.asasm"
*line="863">
8.0.0_autoaim_offShootFix.txt
</code>
</mod>
</rotmg>
It doesn't change, it's the same as in the old mod selector.
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