8.0.0 hacks

Posts 16–30 of 51 · Page 2 of 4
I saw, but when i "save file as .swf" my chrome doesn't download with this message: "The server can not find the file."
Updated no-debuffs. I think they changed how to handle the connect to production in this version so I'll have to use an older method which I don't think can be used with mod selector.
Quote Originally Posted by BananaNation View Post
Updated no-debuffs. I think they changed how to handle the connect to production in this version so I'll have to use an older method which I don't think can be used with mod selector.
@BananaNation - you don't have to change anything to connect to prod.. Lol. The swf you download connects to prod by default. Its kinda nice.

Edit: Also, since its X-Mas, here are the updated auto-aim functions:

Code:
	#set fullfunctionname "com.company.assembleegameclient.objects:Player/aim_" ; the full function name
	#set functionname "aim_"                                       ; the function name
	
	#set mouseClass "com.company.assembleegameclient.game:_-0ji#0" ; Found at the end of the onMouseDown procedure : 
			; initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
			
	#set mouseClicked "_-0lv"                                       ; Found at the end of the onMouseDown procedure :
			; initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E"
			; type QName(PackageNamespace("", "#0"), "Boolean") value False() end - third FALSE one above Timer
			
	#set playerNamespace "_-xH"                                    ; Namespace of the Player class
	#set characterNamespace "_-0my"                                ; Namespace of the Character class
	#set gameobjectNamespace "_-0eo"                                ; Namespace of the GameObject class
	#set basicobjectNamespace "_-X0"                               ; Namespace of the BasicObject class
	#set projectileNamespace "_-SX"                                ; Namespace of the Projectile class
	
	#set Aimbot_charMaxHealth "_-AS"                               ; MaxHP from Auto-Nexus
	
    #set ObjLibDictionary "_-0yb"                                   ; Found in ObjectLibraray class, this is the slot 4  : 
			; trait const QName(PackageNamespace(""), "_-") slotid 4 type QName(PackageNamespace("flash.utils"), "Dictionary") end
	#set gameobjVector "_-0Ze"                                     ; Found in GameObject class, this is the SECOND vector: 
			; "Vector")<QName(PackageNamespace("", "#0"), "int")>) value Null() end
			
    #set ObjPropertiesDictionary "_-l3"                            ; Found in ObjProperties class : 
			; trait slot QName(PackageNamespace(""), "") type QName(PackageNamespace("flash.utils"), "Dictionary") end
			
    #set FunctionIsInvincible "_-lX"                          
    #set FunctionsIsStasis "_-0JG"
    #set FunctionsIsInvulnerable "_-jD"
Quote Originally Posted by cehrenr View Post
@BananaNation - you don't have to change anything to connect to prod.. Lol. The swf you download connects to prod by default. Its kinda nice.

Edit: Also, since its X-Mas, here are the updated auto-aim functions:

Code:
	#set fullfunctionname "com.company.assembleegameclient.objects:Player/aim_" ; the full function name
	#set functionname "aim_"                                       ; the function name
	
	#set mouseClass "com.company.assembleegameclient.game:_-0ji#0" ; Found at the end of the onMouseDown procedure : 
			; initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
			
	#set mouseClicked "_-0lv"                                       ; Found at the end of the onMouseDown procedure :
			; initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E"
			; type QName(PackageNamespace("", "#0"), "Boolean") value False() end - third FALSE one above Timer
			
	#set playerNamespace "_-xH"                                    ; Namespace of the Player class
	#set characterNamespace "_-0my"                                ; Namespace of the Character class
	#set gameobjectNamespace "_-0eo"                                ; Namespace of the GameObject class
	#set basicobjectNamespace "_-X0"                               ; Namespace of the BasicObject class
	#set projectileNamespace "_-SX"                                ; Namespace of the Projectile class
	
	#set Aimbot_charMaxHealth "_-AS"                               ; MaxHP from Auto-Nexus
	
    #set ObjLibDictionary "_-0yb"                                   ; Found in ObjectLibraray class, this is the slot 4  : 
			; trait const QName(PackageNamespace(""), "_-") slotid 4 type QName(PackageNamespace("flash.utils"), "Dictionary") end
	#set gameobjVector "_-0Ze"                                     ; Found in GameObject class, this is the SECOND vector: 
			; "Vector")<QName(PackageNamespace("", "#0"), "int")>) value Null() end
			
    #set ObjPropertiesDictionary "_-l3"                            ; Found in ObjProperties class : 
			; trait slot QName(PackageNamespace(""), "") type QName(PackageNamespace("flash.utils"), "Dictionary") end
			
    #set FunctionIsInvincible "_-lX"                          
    #set FunctionsIsStasis "_-0JG"
    #set FunctionsIsInvulnerable "_-jD"
i wish I knew what this ment, I want auto aim for latest version lol
Quote Originally Posted by BananaNation View Post
Insert in com/company/assembleegameclient/objects/Player.class.asasm, line 4876
im a little bit confused about that i cant find the folder "company" or "com", could you please help me? =P is it somewhere like C:\Users\blablabla\... ? Sorry for that dumb question but im tired, want to play realm and this is my first time doing sth like that :/
Quote Originally Posted by BananaNation View Post
@johnyukon you need to use rabcdasm
@cehrenr just noticed that it connects to prod by default lol. As for the auto-aim thanks, but that's for the old client (http://www.realmofthemadgod.com/Asse...1356053939.swf - 404 error) rather than for the one they changed maybe 10 minutes after release (http://www.realmofthemadgod.com/Asse...1356057294.swf)
Eh, did not realize they did another update.. Mine is still 8.0.0 and works fine, odd.
Quote Originally Posted by cehrenr View Post
Eh, did not realize they did another update.. Mine is still 8.0.0 and works fine, odd.
It works, I don't know what the fuck they did actually other than screw up all the hacks I already had updated. That "old" client works just fine but they changed it anyways.
@BananaNation thx , but where's "autoAim_2.txt" ??? And "8.0.0_autoaim_offShootFix" is a private paste... :s
Quote Originally Posted by BananaNation View Post
@ChronicKills the updated auto-aim is posted in the OP
don't even know what to do with it tho lol
<rotmg>
<mod id="JustAnoobROTMG Auto-Aim">
<code file2mod="com/company/assembleegameclient/objects/Player.class.asasm"
*line="8087">
8.0.0_jNoobAutoAim.txt
</code>
<code file2mod="com/company/assembleegameclient/objects/Player.class.asasm"
*line="8098">
autoAim_2.txt
</code>
* * * * <code file2mod="com/company/assembleegameclient/game/_-fy.class.asasm"
*line="863">
8.0.0_autoaim_offShootFix.txt
</code>
</mod>
</rotmg>
Where is the autoAim_2.txt??
It doesn't change, it's the same as in the old mod selector.
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