Chams using an external texture Source for chams that using an external texture. Code: LPDIRECT3DTEXTURE9 tEx; D3DXCreateTextureFromFileA( pDevice, "textur.png", &tEx ); pDevice->SetTexture( 0, tEx ); Locate the textur.png into the cf folder ! Thats simple programming by the way. Nothing special ! Credits: UnlimitedCheating
Originally Posted by -BiESi Only high resolution pictures fuck the FPS or also 1x1 ? He is painting the player with sprites , and sprites = fuck ur fps in da butt '-'
Originally Posted by ree0z How about,.. convert the graphic into an byte Array and draw with it? maybe give some fps+ derh XD
Originally Posted by ЯΣΛᄂIƬΥ derh XD thats not derhacker , its the guy who make the loader for unlimited cheating
@-BiESi I were using my avatar (300p x 300p) @ree0z You're right But its a function that loads an external texture and uses it to fill the player :P