Chams using an external texture

Source for chams that using an external texture.
Code:
LPDIRECT3DTEXTURE9 tEx; D3DXCreateTextureFromFileA( pDevice, "textur.png", &tEx ); pDevice->SetTexture( 0, tEx );
Thats simple programming by the way. Nothing special !

Credits:
UnlimitedCheating






