Chams using an external texture

Posts 16–19 of 19 · Page 2 of 2
Quote Originally Posted by [H]aaBX View Post


Source for chams that using an external texture.
Code:
LPDIRECT3DTEXTURE9 tEx;

D3DXCreateTextureFromFileA( pDevice, "textur.png", &tEx );
pDevice->SetTexture( 0, tEx );
Locate the textur.png into the cf folder !
Thats simple programming by the way. Nothing special !



Credits:
UnlimitedCheating


It worked
Ty.
Will leak memory and drop FPS as fuck. Just call D3DXCreateTextureFromFileA once and cache the obtained texture..
Quote Originally Posted by Ende! View Post
Will leak memory and drop FPS as fuck. Just call D3DXCreateTextureFromFileA once and cache the obtained texture..
It's just a part of the source code
Nice Boy !!!
Posts 16–19 of 19 · Page 2 of 2

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