<<<[PlayerOPK Methode]>>>

Posts 1–11 of 11 · Page 1 of 1
<<<[PlayerOPK Methode]>>>
PlayerOPK Struct Methode


Code:
INT CH_PlayerOPK;
VOID cPlayerHacks()
{
    if ( p_Player->p_Local )
    {
        if ( CH_PlayerOPK )
        {
            for (int MaxPlayer = 0; MaxPlayer < 32; MaxPlayer++)
            {
                p_Player->p_Global[MaxPlayer]->PosX = 0;
                p_Player->p_Global[MaxPlayer]->PosY = 0;
                p_Player->p_Global[MaxPlayer]->PosZ = 0;
            }
        }
    }
}
PlayerOPK Offset Methode


Code:
INT CH_PlayerOPK;
VOID cPlayerHacks()
{
    DWORD dwServerPtr = *(DWORD*)0x9E5770;//Serverpointer
    if ( dwServerPtr  != 0 )
    {
        if ( CH_PlayerOPK )
        {
            *(INT*)(dwServerPtr+0x160F8) = 0;//Serverpointer OPK Offset
        }
    }
}
PlayerOPK Asm Methode


Code:
INT CH_PlayerOPK;
VOID cPlayerHacks()
{
    if ( CH_PlayerOPK )
    {//I dont have the Asm OPK Addys!
        memcpy((VOID*)(ADR_ASM_OPK_1),(PBYTE)"\x90\x90\x90\x90\x90\x90",6);//Asm OPK 1 
        memcpy((VOID*)(ADR_ASM_OPK_2),(PBYTE)"\x90\x90\x90\x90\x90\x90",6);//Asm OPK 2
        memcpy((VOID*)(ADR_ASM_OPK_3),(PBYTE)"\x90\x90\x90\x90\x90\x90",6);//Asm OPK 3 
    }
}
Quote Originally Posted by [G]CODER View Post
PlayerOPK Struct Methode


Code:
INT CH_PlayerOPK;
VOID cPlayerHacks()
{
    if ( p_Player->p_Local )
    {
        if ( CH_PlayerOPK )
        {
            for (int MaxPlayer = 0; MaxPlayer < 32; MaxPlayer++)
            {
                p_Player->p_Global[MaxPlayer]->PosX = 0;
                p_Player->p_Global[MaxPlayer]->PosY = 0;
                p_Player->p_Global[MaxPlayer]->PosZ = 0;
            }
        }
    }
}
PlayerOPK Offset Methode


Code:
INT CH_PlayerOPK;
VOID cPlayerHacks()
{
    DWORD dwServerPtr = *(DWORD*)0x9E5770;//Serverpointer
    if ( dwServerPtr  != 0 )
    {
        if ( CH_PlayerOPK )
        {
            *(INT*)(dwServerPtr+0x160F8) = 0;//Serverpointer OPK Offset
        }
    }
}
PlayerOPK Asm Methode


Code:
INT CH_PlayerOPK;
VOID cPlayerHacks()
{
    if ( CH_PlayerOPK )
    {//I dont have the Asm OPK Addys!
        memcpy((VOID*)(ADR_ASM_OPK_1),(PBYTE)"\x90\x90\x90\x90\x90\x90",6);//Asm OPK 1 
        memcpy((VOID*)(ADR_ASM_OPK_2),(PBYTE)"\x90\x90\x90\x90\x90\x90",6);//Asm OPK 2
        memcpy((VOID*)(ADR_ASM_OPK_3),(PBYTE)"\x90\x90\x90\x90\x90\x90",6);//Asm OPK 3 
    }
}
Maybe Will add This in my hack . Ofcourse with credits to you.
Nice! And Thanks!
Nice Sharing.... Thank's
opss good job man i have this :P
what address needed this struct ?
offsets ofcourse
Quote Originally Posted by gegzastig View Post
salamat po

Quote Originally Posted by X1RK View Post
If you understand!

must you know the wrong! xD!
sAy What????
If you understand!

must you know the wrong! xD!
Posts 1–11 of 11 · Page 1 of 1
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