How to Make a D3D Menu Hack
I did started that easily with Elextro's base, it's easy to code hacks, but you need detour because it will crash after 10 mins of playing
. Fuck updates, it's really hard to do detour.....What is detour ? and why the D3D need bypass ? I think when you make a D3D with basic functions like glasswalls or SuperJump it wil be undetected (Same with Nomenu hack) unless you add a pro functions like OPK or Unl Ammo I'm on right truck or not ?
When you want to make D3D you need Undetected E9 Detour to Hook your D3D.
But Warrock scann the dll you shuld to hidde your dll and vtble not with present bzw example make party-> present = (opresent),vtble,6 ^^ = Partyprogramm
you can make it so
than Undetected I think so 
DWORD dwPresent = GetAddressPtr(17);
present = (oPresent),dwPresent);
I hope I can helped
But Warrock scann the dll you shuld to hidde your dll and vtble not with present bzw example make party-> present = (opresent),vtble,6 ^^ = Partyprogramm

you can make it so
than Undetected I think so 
DWORD dwPresent = GetAddressPtr(17);
present = (oPresent),dwPresent);

I hope I can helped

bypass not needed
only for asm and D3D Stuff like chams.
only for asm and D3D Stuff like chams.Detour+Structs.
Attempt after you have made several NoMenus and have learned what things do in your base.
Hey there obinobi,
adding hacks to a menu base is fairly simple.
You do it by the following for a normal base, every base is diffrently therefor im going to explain it like the most bases are.
You have a "BuildMenu" i belive its called on most bases (public ones), that is the function that draw the menu when the insert key is pressed.
Its drawed in Present, to add a function you have to define the function itself above, for example:
int Function; //Here we haved defined a function that can be used later - CASE SENSITIVE!
then we go to BuildMenu()
pMenu->AddItem("function 1", Optonoff, &Function, 2); //TEXT , Text Options , Function , Max value of the function
I hope this helped
adding hacks to a menu base is fairly simple.
You do it by the following for a normal base, every base is diffrently therefor im going to explain it like the most bases are.
You have a "BuildMenu" i belive its called on most bases (public ones), that is the function that draw the menu when the insert key is pressed.
Its drawed in Present, to add a function you have to define the function itself above, for example:
int Function; //Here we haved defined a function that can be used later - CASE SENSITIVE!
then we go to BuildMenu()
pMenu->AddItem("function 1", Optonoff, &Function, 2); //TEXT , Text Options , Function , Max value of the function
I hope this helped

Ok . I get very very excited about the D3D now looking at your posts and can someone tell me from which base I can start and what about that bypass ?
You talking about On and OFF function in the D3D menu is that right ?
P.S Obinobi have you got Skype or something like that where I can speak with you privately ?
Cheers
You talking about On and OFF function in the D3D menu is that right ?
P.S Obinobi have you got Skype or something like that where I can speak with you privately ?
Cheers
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