ExclamationHow to Make a D3D Menu Hack

Posts 31–43 of 43 · Page 3 of 3
Quote Originally Posted by Legendary_Tomasz View Post
Ok . I get very very excited about the D3D now looking at your posts and can someone tell me from which base I can start and what about that bypass ?




You talking about On and OFF function in the D3D menu is that right ?


P.S Obinobi have you got Skype or something like that where I can speak with you privately ?

Cheers
You need a base look here these are really good bases! MPGH Bases
Yes I know but which one will be easiest to code and also to learn for beginner that is the question.
Quote Originally Posted by Legendary_Tomasz View Post
Yes I know but which one will be easiest to code and also to learn for beginner that is the question.
I made a hack with super jump, nfd, and 5 slot (yes d3d) and I used elextro d3d9 base it works great but when I tested it on a d3d test environment the menu opened but nothing was in the menu not even the name idk whats wrong
Edit: Don't use D3D Test Environment... It doesn't work
Okay everyone I made a hack with Super Jump, NFD, and 5th slot. But the menu appears with nothing inside it... just the name of it and the menu box but no folders... I added folders and good addies onto it but idk whats wrong please help me.

Edit: Fixed it but after you open a folder you cant select any other folder just the hacks inside the folder you opened... :\
And the folders have random letters like QereqQhtQ something like that.
Oh and
One more thing the super jump (only tested in blind bullet) only teleports me way outside of the map.
Quote Originally Posted by obinobi View Post
Okay everyone I made a hack with Super Jump, NFD, and 5th slot. But the menu appears with nothing inside it... just the name of it and the menu box but no folders... I added folders and good addies onto it but idk whats wrong please help me.

Edit: Fixed it but after you open a folder you cant select any other folder just the hacks inside the folder you opened... :\
And the folders have random letters like QereqQhtQ something like that.
Oh and
One more thing the super jump (only tested in blind bullet) only teleports me way outside of the map.
Can you share a screenshoot what have you done ?
Quote Originally Posted by Legendary_Tomasz View Post
What is detour ? and why the D3D need bypass ? I think when you make a D3D with basic functions like glasswalls or SuperJump it wil be undetected (Same with Nomenu hack) unless you add a pro functions like OPK or Unl Ammo I'm on right truck or not ?
Thats not true at all, it will be detected (at most points), OPK & Unl ammo can both be done in memory so it will be undetected.
A Detour is a simple function that places a JMP to your hook

Quote Originally Posted by ~ExoduS~* View Post
When you want to make D3D you need Undetected E9 Detour to Hook your D3D.
But Warrock scann the dll you shuld to hidde your dll and vtble not with present bzw example make party-> present = (opresent),vtble,6 ^^ = Partyprogramm

you can make it so than Undetected I think so

DWORD dwPresent = GetAddressPtr(17);

present = (oPresent),dwPresent);

I hope I can helped
E9 is just a type of detour, there a various other detours you can code to hook, and WarRock Does not scan your dll,HackShield scans the WarRock engine for modifications, etc; hiding the dll wont make a diffrence since its attached to the WarRock Client.
E9 uses 5 bytes, so its useless to put the size 6 -> E9 00 00 00 00
For a normal E9 type detour
Hello I have a problem... after you open a folder you cant select any other folder just the hacks inside the folder you opened...
And the folders have random letters like @hreq@ht@ something like that in front and overlapping it.
Oh and
One more thing the super jump only teleports me way outside of the map instead of jumping high.

Here is a pic...


---------- Post added at 11:11 AM ---------- Previous post was at 11:04 AM ----------

Quote Originally Posted by AeroMan View Post
Thats not true at all, it will be detected (at most points), OPK & Unl ammo can both be done in memory so it will be undetected.
A Detour is a simple function that places a JMP to your hook


E9 is just a type of detour, there a various other detours you can code to hook, and WarRock Does not scan your dll,HackShield scans the WarRock engine for modifications, etc; hiding the dll wont make a diffrence since its attached to the WarRock Client.
E9 uses 5 bytes, so its useless to put the size 6 -> E9 00 00 00 00
For a normal E9 type detour
I didn't need a detour or bypass to use no fall damage and super jump on a d3d...[COLOR="Silver"]

---------- Post added at 11:15 AM ---------- Previous post was at 11:11 AM ----------
obinobi:
you use crypted base I think ... you shuld to remve crypt on additem...

---------- Post added at 12:15 AM ---------- Previous post was at 12:14 AM ----------

&Aero

Warrock make vtble detected

and you can hidde your Thread -> Hack
Quote Originally Posted by ~ExoduS~* View Post
obinobi:
you use crypted base I think ... you shuld to remve crypt on additem...

---------- Post added at 12:15 AM ---------- Previous post was at 12:14 AM ----------

&Aero

Warrock make vtble detected

and you can hidde your Thread -> Hack
No I fixed it I just used a different version of the base.


I have a new problem... I don't know how to use the bypass. I think I need it because my game crashes after like 3 mins. I have a bypass and hook but don't know how to use it.

Oh and my hacks are slot 5, 6, 7, 8 and super jump and nfd and no bounds and no recoil and no spread and scope and super master and quick p/d anywhere
I added you in skype ^^

to help
please man delete the bypass and the hook from your last post... you should keep it for your self
Well everyone I have a bypass and hook
Okay I have a silent walk hack in my hack. It was supposed to be no bounds but it works as silent walk and no bounds lol... I need a no bounds hack code plz...
Posts 31–43 of 43 · Page 3 of 3

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