Find Pattern

Code:
//Pointer//
DWORD dwPlayerPointer = FindPattern((PBYTE)"\x8B\x0D\x00\x00\x00\x00\x66\x83\xB9};", "xx????xxx", 2, true);
DWORD dwServerPointer = FindPattern((PBYTE)"\xA1\x00\x00\x00\x00\x66\x8B\x80};", "x????xxx", 1, true);
DWORD dwBasePointer = FindPattern((PBYTE)"\x8D\xBB\x00\x00\x00\x00\x57};", "xx????x", 2, true);
DWORD dwHealthPointer = FindPattern((PBYTE)"\x8B\xB0\x00\x00\x00\x00\xE8};", "xx????x", 2, true);
DWORD dwWeaponPointer = FindPattern((PBYTE)"\x66\xA1\x00\x00\x00\x00\x56};", "xx????x", 2, true);
DWORD dwUserPointer = FindPattern((PBYTE)"\x8B\x0D\x00\x00\x00\x00\x3B\xCB};", "xx????xx", 2, true);

//Addys//
DWORD dwFastAmmo = FindPattern((PBYTE) "\xA1\x00\x00\x00\x00\x80\x7D;}", "x????xx", 1, true);
DWORD dwFastRepair = dwFastAmmo + 0x4;
DWORD dwFastHealth = dwFastAmmo + 0x8;
DWORD dwFastFlag = dwFastAmmo + 0xC;
DWORD dwBounds1 = FindPattern((PBYTE)"\xD9\x1D\x00\x00\x00\x00\x33\xC6;}", "xx????xx", 2, true);
DWORD dwBounds2 = dwBounds1 + 0x4;
DWORD dwBounds3 = dwBounds1 + 0x8;
DWORD dwSpawn1 = FindPattern((PBYTE)"\x2B\x05\x00\x00\x00\x00\x3D;}", "xx????x", 2, true);
DWORD dwSpawn2 = dwSpawn1 + 0x4;
DWORD dwSpawn3 = dwSpawn1 + 0x8;
DWORD dwNoWater = FindPattern((PBYTE)"\x8B\x0D\x00\x00\x00\x00\xB8;}", "xx????x", 2, true);
DWORD dwWuW = FindPattern((PBYTE)"\x8B\x0D\x00\x00\x00\x00\x33\xC8;}", "xx????xx", 2, true);
DWORD dwSpread = FindPattern((PBYTE)"\xA1\x00\x00\x00\x00\x89\x47;}", "x????xx", 1, true);
DWORD dwSpeed = FindPattern((PBYTE)"\xD8\x0D\x00\x00\x00\x00\x5E\xC2;}", "xx????xx", 2, true);
DWORD dwWaterColor1 = FindPattern ((PBYTE)"\x68\x00\x00\x00\x00\x83\xEC;}", "x????xx" , 1, true);
DWORD dwWaterColor2 = dwWaterColor1 + 0x4;
DWORD dwWaterColor3 = dwWaterColor1 + 0x8;
DWORD dwFullBright1 = FindPattern ((PBYTE)"\xD8\x05\x00\x00\x00\x00\x8D\x45;}", "xx????xx", 2, true);
DWORD dwFullBright2 = dwFullBright1 + 0x4;
DWORD dwFullBright3 = dwFullBright1 + 0x8;
DWORD dwNearFog = FindPattern ((PBYTE)"\xA1\x00\x00\x00\x00\x33\xC1;}", "x????xx", 1, true);
DWORD dwFarFog = dwNearFog + 0x4;
DWORD dwGlassWalls = dwNearFog - 0x100;
DWORD dwCQC_Prone = FindPattern((PBYTE)"\x8B\x0D\x00\x00\x00\x00\x83\xF9};", "xx????xx", 2, true);
DWORD dwPing = FindPattern ((PBYTE)"\x8B\xB0\x00\x00\x00\x00\x56;}", "xx????x", 2, true);
DWORD dwName = FindPattern ((PBYTE)"\x8D\x80\x00\x00\x00\x00\x50;}", "xx????x", 2, true);
DWORD dwBranche = FindPattern ((PBYTE)"\x8B\x89\x00\x00\x00\x00\x0F\xBF\x96;}", "xx????xxx", 2, true);
DWORD dwHealth = FindPattern ((PBYTE)"\x8B\xB0\x00\x00\x00\x00\xE8;}", "xx????x", 2, true);
DWORD dwCQCSpawn = FindPattern ((PBYTE)"\xA3\x00\x00\x00\x00\x89\x86", "x????xx", 1, true);

//Offsets//
DWORD dwSlot1 = FindPattern((PBYTE)"\x8A\x84\x08\x00\x00\x00\x00\x8B\x0F;}", "xxx????xx", 3, true);
DWORD dwSlot2 = dwSlot1 +0x1;
DWORD dwSlot3 = dwSlot1 +0x2;
DWORD dwSlot4 = dwSlot1 +0x3;
DWORD dwSlot5 = dwSlot1 +0x4;
DWORD dwSlot6 = dwSlot1 +0x5;
DWORD dwSlot7 = dwSlot1 +0x6;
DWORD dwSlot8 = dwSlot1 +0x7;
DWORD dwPositionX = FindPattern((PBYTE)"\x8B\x8E\x00\x00\x00\x00\xB8;}", "xx????x", 2, true);
DWORD dwPositionY = dwPositionX + 0x8;
DWORD dwPositionZ = dwPositionX + 0x4;
DWORD dwGravZ = FindPattern ((PBYTE)"\xD9\x9E\x00\x00\x00\x00\x8B\xCE;}", "xx????xx", 2, true);
DWORD dwGravY = dwGravZ + 0x4;
DWORD dwGravX = dwGravZ - 0x4;
DWORD dwLevel = FindPattern ((PBYTE)"\x8B\x89\x00\x00\x00\x00\x89\x88;}", "xx????xx", 2, true);
DWORD dwDinar = dwLevel + 0x10;
DWORD dwRoomMaster = FindPattern ((PBYTE)"\x8B\x88\x00\x00\x00\x00\x3B\x88;}", "xx????xx", 2, true);
DWORD dwPremium1 = FindPattern ((PBYTE)"\x8B\x89\x00\x00\x00\x00\x3B\x48;}", "xx????xx", 2, true);
DWORD dwPremium2 = dwPremium1 + 0x4;
DWORD dwSniperAmmo = FindPattern ((PBYTE)"\x88\x1D\x00\x00\x00\x00\x38\x1D", "xx????xx", 2, true);
DWORD dwExtraAmmo1 = dwSniperAmmo - 0x2;
DWORD dwExtraAmmo2 = dwSniperAmmo - 0x1;
DWORD dwAssaultAmmo = dwSniperAmmo + 0x2;
DWORD dwBandage = dwSniperAmmo + 0x4;

//ASM//
DWORD dwWtW = FindPattern ((PBYTE)"\xD8\x4A\x00\xD9\x44\x24\x00\xD8\x81\x00\x00\x00\x00;}", "xx?xxx?xx????", 0, 0);
DWORD dwStamina5 = FindPattern ((PBYTE)"\x74\x00\x33\xC0\x40\xC3;}", "x?xxxx", 0, 0);