DLLmain Input: BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved ) { DisableThreadLibraryCalls(hDll); char msg[10] = {unic[5],unic[0],unic[6],unic[5],unic[4],unic[1],unic[3],unic[1],unic[2]}; CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)runner, NULL, NULL, NULL); } return true; }
Sleep(3800);
BOOL WINAPI runner(LPVOID) { Sleep(9800); try { DWORD dllfile = (DWORD)GetModuleHandleA("Cshell.dll");
if(dllfile == false) { throw 1;
}
}
catch (int error) { switch(error)
{ case 1: CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)runner, NULL, NULL, NULL); return false; default: return false;
}
}
Beep(1000,1000); CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)AxiomFluxPrivateHack, NULL, NULL, NULL); return true; }
DWORD WINAPI AxiomFluxPrivateHack(LPVOID param) {
}
DWORD Wapenclass = *(PDWORD)(cshell + 0xA65EE8); DWORD Wallclass = *(PDWORD)(cshell + 0xA65ED4); DWORD Playerbasic = *(PDWORD)(cshell + 0x9FF160); DWORD Playercl = *(PDWORD)(cshell + 0xA65ECC);
.