Crypting detected injectors

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Crypting detected injectors
Hey, on a hacking forum I saw a lot of these crypters. I know they can encrypt the strings in an exe so that an AV will not detect it as a virus, but I thought what if I crypted Cheat Engine, which currently gets detected in BattleEye's External Patterns Scan, would I be able to inject client side scripts without being detected?
It may work if the Injector isnt corrupted.
Great thx, only now I gotta risk keys testing
does anyone know if the process of injecting a script is detected, or only the program doing it? Also, could someone give me a few examples of which scripts would be more or less 'safe'?

Sry for the loads of questions (kinda new to days hacking), but if I get it to work I will definitely upload it on these forums.
Quote Originally Posted by killbox98 View Post
Great thx, only now I gotta risk keys testing
does anyone know if the process of injecting a script is detected, or only the program doing it? Also, could someone give me a few examples of which scripts would be more or less 'safe'?

Sry for the loads of questions (kinda new to days hacking), but if I get it to work I will definitely upload it on these forums.
Well I would think things like Teleport, Full Loadout Spawns, etc would be on the less safe side. Maybe things like invis / zombie shields would be safer?
Can someone please specify for me, is BE scanning for a specific string in memory to trigger a detection, or does it scan for changes in the game's memory (like an injected script)?
It scans for both I believe, that's why you can't inject otherwise safe hacks while BE is running, it picks up on the injection. Then it also looks for specific strings at specific addresses that will indicate a certain hack has been loaded.

See this thread for the detection criteria, as of 30/Dec/12: http://www.mpgh.net/forum/624-dayz-h...dump-scan.html
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