Kill Your Self Script

Posts 31–45 of 55 · Page 3 of 4
Quote Originally Posted by ikillindreams View Post
As You are new to scripting i dont think you understand...


-thePlayer Reffers to a selection on my menu (this is MY menu's code)
and name _x reffers to each player
Yep you're right, I don't understand at all. Just trying to help
Quote Originally Posted by ikillindreams View Post
animation doesnt play ... hmmmmm
remove line playsound "gunshot";

something wrong with it not sure what

---------- Post added at 11:52 PM ---------- Previous post was at 11:45 PM ----------

okay so i got it working with monkey menu target other player

Code:
_name = _this select 0;
hint format ["%1 is now killing himself", _name];
_suicide = format ["if (name player == '%1') then
{
		cutText [""Just die. go on, kill your self!!!!"", ""PLAIN"", 2];
		player playMove ""ActsPercMstpSnonWpstDnon_suicide1B"";
};", _name];
[_suicide] execVM "scr\exec.sqf";
slight problem though it does not kill them or play a sound they just falll because i could not get it to play the animation with this it would just instanly kill you.
Quote Originally Posted by ashy1 View Post
remove line playsound "gunshot";

something wrong with it not sure what

---------- Post added at 11:52 PM ---------- Previous post was at 11:45 PM ----------

okay so i got it working with monkey menu target other player

Code:
_name = _this select 0;
hint format ["%1 is now killing himself", _name];
_suicide = format ["if (name player == '%1') then
{
		cutText [""Just die. go on, kill your self!!!!"", ""PLAIN"", 2];
		player playMove ""ActsPercMstpSnonWpstDnon_suicide1B"";
};", _name];
[_suicide] execVM "scr\exec.sqf";
slight problem though it does not kill them or play a sound they just falll because i could not get it to play the animation with this it would just instanly kill you.
this is so awesome. i shall try and figure this out with you guys!
I have this script. All the scripts posted will not work. The one i have pulls out a glock they reload it and shoot them selves in the head its fucking hilarious.
Quote Originally Posted by Drithric View Post
I have this script. All the scripts posted will not work. The one i have pulls out a glock they reload it and shoot them selves in the head its fucking hilarious.
mine works just no sound, would you post yours or keeping it to yourself?
yes i was testing this skript earlier

95% credit hangender ^_^
Quote Originally Posted by qaper123 View Post
If that's the command for it then I guess this would work

Code:
player switchmove "ActsPercMstpSnonWpstDnon_suicide1B";
sleep 3.9;
playsound "gunshot";
sleep 1.5;
player setdamage 1.0;


Server will kick you for setting the damage to 1. Setting it to 0.99 has the same effect but without the kick


Quote Originally Posted by ashy1 View Post
remove line playsound "gunshot";

something wrong with it not sure what

---------- Post added at 11:52 PM ---------- Previous post was at 11:45 PM ----------

okay so i got it working with monkey menu target other player

Code:
_name = _this select 0;
hint format ["%1 is now killing himself", _name];
_suicide = format ["if (name player == '%1') then
{
		cutText [""Just die. go on, kill your self!!!!"", ""PLAIN"", 2];
		player playMove ""ActsPercMstpSnonWpstDnon_suicide1B"";
};", _name];
[_suicide] execVM "scr\exec.sqf";
slight problem though it does not kill them or play a sound they just falll because i could not get it to play the animation with this it would just instanly kill you.

The syntax for playMove is
Code:
soldierOne playMove "Stand"
Note the single " marks not double. Could be your problem.

http://community.bistudio.com/wiki/playMove
Quote Originally Posted by typh0 View Post
The syntax for playMove is
Code:
soldierOne playMove "Stand"
Note the single " marks not double. Could be your problem.

http://community.bistudio.com/wiki/playMove
notsureifsrs, in that script it would cause error
yeah it needs both quotes cause one set is removed as its passed into the RE, only problem is I cant get sleep to work in RE everything just happend, like my message shows i die then i start animation as i have respawniging in 54321 screen.

anyone know how to use sleep i; within RE?
Quote Originally Posted by ashy1 View Post
yeah it needs both quotes cause one set is removed as its passed into the RE, only problem is I cant get sleep to work in RE everything just happend, like my message shows i die then i start animation as i have respawniging in 54321 screen.

anyone know how to use sleep i; within RE?
wrap [] spawn {} around ur code
Quote Originally Posted by m0nky View Post
wrap [] spawn {} around ur code
this works

Code:
_name = _this select 0;
hint format ["%1 is now killing himself", _name];
_suicide = format ["if (name player == '%1') then
{
		cutText [""Just die. go on, kill your self!!!!"", ""PLAIN"", 2];
player switchmove ""ActsPercMstpSnonWpstDnon_suicide1B"";
};", _name];
[_suicide] execVM "scr\exec.sqf";

sleep 4;

_gunshot = format ["if (name player == '%1') then
{
playsound ""gunshot"";
};", _name];
[_gunshot] execVM "scr\exec.sqf";


sleep 2;


_kill = format ["if (name player == '%1') then
{
player setdamage 0.99;
};", _name];
[_kill] execVM "scr\exec.sqf";
and mass suicide script (teleports everyone too you then they all say goodbuy and shoot themselfs)
Code:
_pos = getPosATL player;
hint "Teleporting All";
_tp = format ["if (isServer) then
{
	{
		if (getPlayerUID _x != """") then
		{
			(vehicle _x) setPos [(%1 select 0) + random 15, (%1 select 1) + random 15, %1 select 2];
		};
	} forEach ([6800, 9200, 0] nearEntities [[""AllVehicles""], 11000]);
};", _pos];
[_tp] execVM "scr\exec.sqf";

sleep 1;

_list = call compile preprocessFileLineNumbers "scr\list.sqf";
hint " Committing Mass Suicide";
_ksall = format["if !(getPlayerUID player in %1) then
{
		cutText [""Just die. go on, kill your self!!!!"", ""PLAIN"", 2];
player switchmove ""ActsPercMstpSnonWpstDnon_suicide1B"";
};", _list];
[_ksall] execVM "scr\exec.sqf";

sleep 4;

_gunshot = format["if !(getPlayerUID player in %1) then
{
playsound ""gunshot"";
};", _list];
[_gunshot] execVM "scr\exec.sqf";

sleep 2;

_kill = format["if !(getPlayerUID player in %1) then
{
player setdamage 0.99;
};", _list];
[_kill] execVM "scr\exec.sqf";
thanks for your help m0nky
I have honestly never seen this much help for one another in a long time. Usually it would be like "Gtfo" or "Learn to code it yourself you lazy bastard" Good job guys.
The mass tele and death works a treat. Looks soo funny ha. But cant seem to get the single target one to work. But thanks
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