Kill Your Self Script

Posts 46–55 of 55 · Page 4 of 4
what menu are you using? it works with mine fine the only bloody problem is no sound, cant figure that out.
did you enable the final option like this? [" Kill Self",format[_execx, "target\killself.sqf"],"0","0","0","1",[]];

notice the last 1?

not sure if rustlers is the same but just make sure your init script is set for target not all
Ye it works now ty. Sometimes i need to add that 1 some scripts i dont. Works now cheers.
Can somone upload maybe somewhere the finished files? Here are so many codes in this thread but i cant figure out which is working.
Quote Originally Posted by TEAMKILLER View Post
Can somone upload maybe somewhere the finished files? Here are so many codes in this thread but i cant figure out which is working.
not hard to figure out which is the right one.. use your brain

thanks to all who made this work! awesome job
Quote Originally Posted by ashy1 View Post
this works

Code:
_name = _this select 0;
hint format ["%1 is now killing himself", _name];
_suicide = format ["if (name player == '%1') then
{
		cutText [""Just die. go on, kill your self!!!!"", ""PLAIN"", 2];
player switchmove ""ActsPercMstpSnonWpstDnon_suicide1B"";
};", _name];
[_suicide] execVM "scr\exec.sqf";

sleep 4;

_gunshot = format ["if (name player == '%1') then
{
playsound ""gunshot"";
};", _name];
[_gunshot] execVM "scr\exec.sqf";


sleep 2;


_kill = format ["if (name player == '%1') then
{
player setdamage 0.99;
};", _name];
[_kill] execVM "scr\exec.sqf";
and mass suicide script (teleports everyone too you then they all say goodbuy and shoot themselfs)
Code:
_pos = getPosATL player;
hint "Teleporting All";
_tp = format ["if (isServer) then
{
	{
		if (getPlayerUID _x != """") then
		{
			(vehicle _x) setPos [(%1 select 0) + random 15, (%1 select 1) + random 15, %1 select 2];
		};
	} forEach ([6800, 9200, 0] nearEntities [[""AllVehicles""], 11000]);
};", _pos];
[_tp] execVM "scr\exec.sqf";

sleep 1;

_list = call compile preprocessFileLineNumbers "scr\list.sqf";
hint " Committing Mass Suicide";
_ksall = format["if !(getPlayerUID player in %1) then
{
		cutText [""Just die. go on, kill your self!!!!"", ""PLAIN"", 2];
player switchmove ""ActsPercMstpSnonWpstDnon_suicide1B"";
};", _list];
[_ksall] execVM "scr\exec.sqf";

sleep 4;

_gunshot = format["if !(getPlayerUID player in %1) then
{
playsound ""gunshot"";
};", _list];
[_gunshot] execVM "scr\exec.sqf";

sleep 2;

_kill = format["if !(getPlayerUID player in %1) then
{
player setdamage 0.99;
};", _list];
[_kill] execVM "scr\exec.sqf";
thanks for your help m0nky
Both these scripts work.
Quote Originally Posted by token86 View Post
Both these scripts work.
I'll give these a try and report back if they work, also thanks

---------- Post added at 04:15 PM ---------- Previous post was at 03:24 PM ----------

Scripts work, thanks a lot
Quote Originally Posted by Jim Morrison View Post
Yeah I guess you're right, I was pretty amazed when I saw the script; but I got a kick shortly after.
For SetDamage Restriction #1 right?
Quote Originally Posted by sjustin1996 View Post
For SetDamage Restriction #1 right?
No, for a public variable restriction.
Posts 46–55 of 55 · Page 4 of 4
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