QuestionI need more Patterns

Posts 16–30 of 38 · Page 2 of 3
Quote Originally Posted by vinke2013 View Post
I need just the Patterns Like
Don't be so lazy
Look in my logger tormorw i will add more and in 2 Days i have all Addys with can be Found But i need your help me this Patterns
if u read my tut u could find it...
@vinke2013
Code:
DWORD PlayerPtr;
PlayerPtr = FindPattern((DWORD)GetModuleHandleA("CShell.dll"),0xFC7000, (PBYTE)"\x3D\x00\x00\x00\x00\x7C\xEE\x8B\x0D\x00\x00\x00\x00", "x????xxxx????");
PlayerPtr = *(DWORD*)(PlayerPtr + 0x1);
Writelog("#define PlayerPtr 0x%X",PlayerPtr - CShell);

DWORD FallDamage;
FallDamage = FindPattern((DWORD)GetModuleHandleA("CShell.dll"),0xFC7000, (PBYTE)"\x8B\x0D\x00\x00\x00\x00\x89\x41\x08\x8B\x56\x04", "xx????xxxxxx");
FallDamage = *(DWORD*)(FallDamage + 0x2);
Writelog("#define FallDamage 0x%X",FallDamage - CShell);

DWORD DamageZone;
DamageZone = FindPattern((DWORD)GetModuleHandleA("CShell.dll"),0xFC7000, (PBYTE)"\x68\x00\x00\x00\x00\x8D\x4C\x24\x24\x51\x8D\x54\x24\x34", "x????xxxxxxxxx");
DamageZone = *(DWORD*)(DamageZone + 0x1);
Writelog("#define DamageZone 0x%X",DamageZone - CShell);

DWORD ByPass;
ByPass = FindPattern((DWORD)GetModuleHandleA("CShell.dll"),0xFC7000, (PBYTE)"\xC3\xCC\xCC\x8B\x44\x24\x04\x81\xEC\x00\x00\x00\x00", "xxxxxxxxx????");
Writelog("#define ByPass 0x%X",ByPass - 18 - CShell);
GOOD LUCK
i NEED Help
Oh very userfull I will give credits for UTAN and Fabii But i have some Problemms now

My Addy Logger Now :

Code:
//*************************vinke2011´s Addy Logger*************************\

//==============Crossfire.exe Addys Start==============\
#define WallHack 0x6DDC24
#define DIPEngine1 0x4B8802
#define DIPEngine2 0x4B6FFD
#define EndSceneEngine 0x45614F
#define PresentEngine 0x4C985F
//==============Crossfire.exe Addys End==============\

//==============Pointer Start==============\
#define PlayerPointer 0x477410
#define WeaponMgr 0xD52B80
#define BasicPlayerInfo 0x9D1BA38
#define WallMgr 0xD52B68
#define LTClient_OFFSET/PTC_OFFSET 0x200
#define LTClient/PTC 0x4695C4
#define ClientShell 0x477410
#define ByPass 0x30D1AB   <---------WRONG
//==============Pointer End==============\

//==============PlayerHacks Start Log==============\
#define FlyHack 0x5F0
#define DamageZone 0x4032D4
#define No FallDamage 0xD52B60
#define C4DefuseTime 0x80
#define C4FarDefuse 0x84
#define No KnockBack 0x3CCC
#define SpeedHack 0xB10
#define ZoomInSpeed 0x3948
#define MoveInDelayFire 0x394C
#define CharacterHiddenAlhpa 0x88
#define CharacterHiddenWalkAlhpa 0x8C
#define CharacterHiddenRunAlhpa 0x90
#define MovementHiddenRate 0x94
#define TextureType 0x574
#define EdgeShotEnabled 0x568
#define WallShotEnabled 0x56C
#define PerfectWallShotEnabled 0x570
#define AttackMoveTypeRunningLSidePercentage 0x1BC
#define AttackMoveTypeRunningRSidePercentage 0x1C0
#define AttackMoveTypeWalkingLSidePercentage 0x1C4
//==============PlayerHacks Start End==============\

//==============WeaponHacks Start==============\
#define AiModeAmmoDamage 0x820
#define No Reload 0xC38
#define No Change Delay 0xC3C
#define No Spread 0x3B88
#define RapidFire 0xAE8
#define ZoomMode 0xAEC
#define No Scope 0xAF0
#define BulletPosOffset 0x3528
#define ShotReactYaw 0x3538
#define ShotReactPitch 0x3708
#define DatailReactYawShot 0x11C8
#define DatailReactPitchShot 0x1060
#define DetailPerturbShot 0xEF8
#define PerturbMin 0x540
#define PerturbMax 0x6A8
#define AmmoDamage 0x81C
#define No Weapon Weight 0xB10
#define No Weapon Range 0x80C
//==============WeaponHacks End==============\

//==============KnifeHacks Start==============\
#define KnifeNormalRange 0xA58
#define KnifeNormalRange2 0xA98
#define KnifeBigshotRange2 0xABC
#define KnifeNormalAniRate 0xA6C
#define KnifeNormalAniRate2 0xAB4
#define KnifeBigshotAniRate2  0xAD8
#define KnifeNormalAngle 0xA64
//==============KnifeHacks End==============\

//*************************End log*************************
And i need Patterns for :

Code:
DamagePerSec = 0x4032c4 
VisibleZoneIndex = 0x403238 
WeaponMgrByPass = 0x30D1D5 
CShell_Pointer = 0x4695d0  
CShell_Client = 0xT
MovementDuckWalkRate = 0xC
Quote Originally Posted by vinke2013 View Post
And i need Patterns for
Code:
DWORD ByPass;
ByPass = FindPattern((DWORD)GetModuleHandleA("CShell.dll"),0xFC7000, (PBYTE)"\xC3\xCC\xCC\x8B\x44\x24\x04\x81\xEC\x00\x00\x00\x00", "xxxxxxxxx????");
Writelog("#define ByPass 0x%X",ByPass - 0xB4 - CShell);

DWORD DamagePerSec;
DamagePerSec = FindPattern((DWORD)GetModuleHandleA("CShell.dll"),0xFC7000, (PBYTE)"\x68\x00\x00\x00\x00\x51\xE8\x00\x00\x00\x00\x83\xC4\x08\x3B\xC3\x74\x1E\x8B\x50\x04\x8B\x42\x04\x8B\x40\x04", "x????xx????xxxxxxxxxxxxxxxx");
DamagePerSec = *(DWORD*)(DamagePerSec + 0x1);
Writelog("#define DamagePerSec 0x%X",DamagePerSec - CShell);

DWORD VisibleZoneIndex;
VisibleZoneIndex = FindPattern((DWORD)GetModuleHandleA("CShell.dll"),0xFC7000, (PBYTE)"\xBF\x00\x00\x00\x00\x8B\xF3\xB9\x00\x00\x00\x00\x33\xD2\xF3\xA6\x0F\x85\x00\x00\x00\x00\x8D\x4C\x24\x40", "x????xxx????xxxxxx????xxxx");
VisibleZoneIndex = *(DWORD*)(VisibleZoneIndex + 0x1);
Writelog("#define VisibleZoneIndex 0x%X",VisibleZoneIndex - CShell);
I need more Patterns
UTAN you are the best but the ByPass not working like the 1 befor :

My Addy Log :

Code:
//*************************vinke2011´s Addy Logger*************************\

//==============Crossfire.exe Addys Start==============\
#define WallHack 0x6DDC24 <- MY
#define DIPEngine1 0x4B8802  <- MY
#define DIPEngine2 0x4B6FFD  <- MY
#define EndSceneEngine 0x45614F  <- MY
#define PresentEngine 0x4C985F  <- MY
//==============Crossfire.exe Addys End==============\

//==============Pointer Start==============\
#define PlayerPointer 0x477410  <- UTAN
#define PlayerPtr 0x477464 <- UTAN
#define WeaponMgr 0xD52B80 <- MY
#define BasicPlayerInfo 0x9FEBA38 <- MY
#define WallMgr 0xD52B68 <- MY
#define LTClient_OFFSET/PTC_OFFSET 0x200 <- MY
#define LTClient/PTC 0x4695C4 <- MY
#define ClientShell 0x477410 <- UTAN
#define ByPass 0x30D109 <- UTAN WRONG 
//==============Pointer End==============\

//==============PlayerHacks Start Log==============\
#define FlyHack 0x5F0 <- MY
#define DamageZone 0x4032D4 <- UTAN
#define VisibleZoneIndex 0x403238 <- UTAN
#define DamagePerSec 0x4032C4 <- UTAN
#define No FallDamage 0xD52B60 <- UTAN
#define No KnockBack 0x3CCC <- MY
#define SpeedHack 0xB10 <- MY
#define ZoomInSpeed 0x3948 <- MY
#define MoveInDelayFire 0x394C <- MY
#define TextureType 0x574 <- MY
#define EdgeShotEnabled 0x568 <- MY
#define WallShotEnabled 0x56C <- MY
#define PerfectWallShotEnabled 0x570 <- MY
#define AttackMoveTypeRunningLSidePercentage 0x1BC <- MY
#define AttackMoveTypeRunningRSidePercentage 0x1C0 <- MY
#define AttackMoveTypeWalkingLSidePercentage 0x1C4 <- MY
//==============PlayerHacks Start End==============\

//==============WeaponHacks Start==============\
#define AiModeAmmoDamage 0x820 <- MY
#define No Reload 0xC38 <- Fabii (-IfluX)
#define No Change Delay 0xC3C <- Fabii (-IfluX)
#define No Spread 0x3B88 <- MY
#define RapidFire 0xAE8 <- MY
#define ZoomMode 0xAEC <- MY
#define No Scope 0xAF0 <- MY
#define BulletPosOffset 0x3528 <- MY
#define ShotReactYaw 0x3538 <- MY
#define ShotReactPitch 0x3708 <- MY
#define DatailReactYawShot 0x11C8 <- MY
#define DatailReactPitchShot 0x1060 <- MY
#define DetailPerturbShot 0xEF8 <- MY
#define PerturbMin 0x540 <- MY
#define PerturbMax 0x6A8 <- MY
#define AmmoDamage 0x81C <- MY
#define No Weapon Weight 0xB10 <- MY
#define No Weapon Range 0x80C <- MY
//==============WeaponHacks End==============\

//==============BasicPlayerInfoHacks Start==============\
#define C4DefuseTime 0x80 <- MY
#define C4FarDefuse 0x84 <- MY
#define CharacterHiddenAlhpa 0x88 <- MY
#define CharacterHiddenWalkAlhpa 0x8C <- MY
#define CharacterHiddenRunAlhpa 0x90 <- MY
#define MovementHiddenRate 0x94 <- MY
//==============BasicPlayerInfoHacks End==============\

//==============KnifeHacks Start==============\
#define KnifeNormalRange 0xA58 <- MY
#define KnifeNormalRange2 0xA98 <- MY
#define KnifeBigshotRange2 0xABC <- MY
#define KnifeNormalAniRate 0xA6C <- MY
#define KnifeNormalAniRate2 0xAB4 <- MY
#define KnifeBigshotAniRate2  0xAD8 <- MY
#define KnifeNormalAngle 0xA64 <- MY
//==============KnifeHacks End==============\

//*************************End log*************************
Were is "<- MY" i found the Patterns in CShell with OllyDbg !


But i need more Patterns :

Code:
WeaponMgrByPass = 0x30D1D5 
CShell_Pointer = 0x4695d0  
CShell_Client = 0xT
MovementDuckWalkRate = 0xC

I Love you UTAN for the other nice Patterns (No-Gay)
try this
Code:
Writelog("#define ByPass 0x%X",ByPass - 0x180 - CShell);
EDIT:
and i use this for my logger

Code:
/* GLOBAL */
BYTE StoredBytes[6] = {0};

void GetBytes(DWORD Addy)
{
memcpy(StoredBytes,(void*)Addy,6);
}
/* GLOBAL */

MovementDuckWalkRate = FindPattern((DWORD)GetModuleHandleA("CShell.dll"),0xFC7000, (PBYTE)"\xD9\x5C\x08\x0C\x8B\x4C\x24\x30", "xxxxxxxx");

GetBytes(MovementDuckWalkRate+0x3);
Writelog("#define MovementDuckWalkRate \t\t0x%X",StoredBytes[0]);
Not working my Addy Logger say : 0x30D03D but the Real addy is : 0x30D1D5
Quote Originally Posted by vinke2013 View Post
Not working my Addy Logger say : 0x30D03D but the Real addy is : 0x30D1D5
0x30D1D5 - 0x198 = 0x30D03D

So add 0x198 to the address your logger is giving you.
If i were you though, id find a new pattern.

Go read dakr54 tutorial on finding patterns.
It does not take long to find a usable pattern.
Quote Originally Posted by vinke2013 View Post
Not working my Addy Logger say : 0x30D03D but the Real addy is : 0x30D1D5
ok remove - 0x180
and post here the result
Wait...
/MsgToShort

---------- Post added at 08:14 AM ---------- Previous post was at 06:38 AM ----------

I remove the - 0x180 no the Addy in Logger is = 0x30D1BD <- Wrong

But can you also help me with :

CShell_Pointer = 0x4695d0
CShell_Client = 0xT
DamagePerMeter = 0x4


---------- Post added at 06:38 AM ---------- Previous post was at 06:23 AM ----------

So look my Addy Logger has much Addys but 2 Errors :

Code:
//*************************vinke2011´s Addy Logger*************************\

//==============Crossfire.exe Addys Start==============\
#define WallHack 0x6DDC24
#define DIPEngine1 0x4B8802
#define DIPEngine2 0x4B6FFD
#define EndSceneEngine 0x45614F
#define PresentEngine 0x4C985F
//==============Crossfire.exe Addys End==============\

//==============Pointer Start==============\
#define PlayerPointer 0x477410
#define PlayerPtr 0x477464
#define WeaponMgr 0xD52B80
#define BasicPlayerInfo 0xA05BA38
#define WallMgr 0xD52B68
#define LTClient_OFFSET/PTC_OFFSET 0x200
#define LTClient/PTC 0x4695C4
#define ClientShell 0x477410
#define ByPass 0x30D1BD <- Wrong
//==============Pointer End==============\

//==============ESP Start==============\
#define HP 0x4C8
#define HP_OFFSET 0x7440
#define HP_OFFSET2 0x743C
//==============ESP End==============\

//==============PlayerHacks Start Log==============\
#define InvisbleAsGhost 0x1B0
#define ZoomSkill 0x1F0
#define FlyHack 0x5F0
#define DamagePerMeter 0x4 <- I need Pattern i wrote : "Writelog("#define DamagePerMeter 0x4");"
#define DamageZone 0x4032D4
#define VisibleZoneIndex 0x403238
#define DamagePerSec 0x4032C4
#define No FallDamage 0xD52B60
#define No KnockBack 0x3CCC
#define SpeedHack 0xB10
#define ZoomInSpeed 0x3948
#define MoveInDelayFire 0x394C
#define MaxAmmo 0x814
#define AmmoPerMagazine 0x816
#define ShotsPerAmmo 0x3538
#define TextureType 0x574
#define EdgeShotEnabled 0x568
#define WallShotEnabled 0x56C
#define PerfectWallShotEnabled 0x570
#define AttackMoveTypeRunningLSidePercentage 0x1BC
#define AttackMoveTypeRunningRSidePercentage 0x1C0
#define AttackMoveTypeWalkingLSidePercentage 0x1C4
//==============PlayerHacks Start End==============\

//==============WeaponHacks Start==============\
#define FastShot 0x220
#define AiModeAmmoDamage 0x820
#define No Reload 0xC38
#define No Change Delay 0xC3C
#define No Spread 0x3B88
#define RapidFire 0xAE8
#define ZoomMode 0xAEC
#define No Scope 0xAF0
#define DamageFactorByDistance 0x830
#define DamageVariantionFactor 0x838
#define PlayerPointer_NoReload 0x2F8
#define PlayerPointer_NoRecoil1 0x22E
#define PlayerPointer_NoRecoil2 0xC
#define PlayerPointer_NoRecoil3 0x234
#define BulletPosOffset 0x3528
#define ShotReactYaw 0x3538
#define ShotReactPitch 0x3708
#define DatailReactYawShot 0x11C8
#define DatailReactPitchShot 0x1060
#define DetailPerturbShot 0xEF8
#define PerturbMin 0x540
#define PerturbMax 0x6A8
#define AmmoDamage 0x81C
#define No Weapon Weight 0xB10
#define No Weapon Range 0x80C
//==============WeaponHacks End==============\

//==============GrenadeManipulation Start==============\
#define Throw Velocity 0x3B20
#define Throw Angle 0x3B24
#define Grenade Gravity 0x3B28
#define Air Resistance 0x3B2C
#define Time before explosion 0x3B30
//==============GrenadeManipulation End==============\

//==============BasicPlayerInfoHacks Start==============\
#define C4DefuseTime 0x80
#define C4FarDefuse 0x84
#define MovementDuckWalkRate 0xC
#define CharacterHiddenAlhpa 0x88
#define CharacterHiddenWalkAlhpa 0x8C
#define CharacterHiddenRunAlhpa 0x90
#define MovementHiddenRate 0x94
//==============BasicPlayerInfoHacks End==============\

//==============KnifeHacks Start==============\
#define KnifeNormalRange 0xA58
#define KnifeNormalRange2 0xA98
#define KnifeBigshotRange2 0xABC
#define KnifeNormalAniRate 0xA6C
#define KnifeNormalAniRate2 0xAB4
#define KnifeBigshotAniRate2  0xAD8
#define KnifeNormalAngle 0xA64
//==============KnifeHacks End==============\

//*************************End log*************************
So i need Patterns for :

Code:
CShell_Pointer = 0x4695d0 
CShell_Client = 0xT
DamagePerMeter = 0x4
Ok thank you i have i now becouse i add + 0198 Like :

Writelog("#define ByPass 0x%X",ByPass - 0x180 - CShell + 0x198);
Quote Originally Posted by vinke2013 View Post
Ok thank you i have i now becouse i add + 0198 Like :

Writelog("#define ByPass 0x%X",ByPass - 0x180 - CShell + 0x198);
What the!..
I didn't know thats how you were writing it.
Why subtract 0x180, just to add 0x198?

You log should look like this
Writelog("#define ByPass 0x%X",ByPass - CShell + 0x18);
Ok but can someone give me Patterns for :

CShell_Pointer = 0x4695d0
CShell_Client = 0xT
DamagePerMeter = 0x4
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