But i need your help me this Patterns 
DWORD PlayerPtr;
PlayerPtr = FindPattern((DWORD)GetModuleHandleA("CShell.dll"),0xFC7000, (PBYTE)"\x3D\x00\x00\x00\x00\x7C\xEE\x8B\x0D\x00\x00\x00\x00", "x????xxxx????");
PlayerPtr = *(DWORD*)(PlayerPtr + 0x1);
Writelog("#define PlayerPtr 0x%X",PlayerPtr - CShell);
DWORD FallDamage;
FallDamage = FindPattern((DWORD)GetModuleHandleA("CShell.dll"),0xFC7000, (PBYTE)"\x8B\x0D\x00\x00\x00\x00\x89\x41\x08\x8B\x56\x04", "xx????xxxxxx");
FallDamage = *(DWORD*)(FallDamage + 0x2);
Writelog("#define FallDamage 0x%X",FallDamage - CShell);
DWORD DamageZone;
DamageZone = FindPattern((DWORD)GetModuleHandleA("CShell.dll"),0xFC7000, (PBYTE)"\x68\x00\x00\x00\x00\x8D\x4C\x24\x24\x51\x8D\x54\x24\x34", "x????xxxxxxxxx");
DamageZone = *(DWORD*)(DamageZone + 0x1);
Writelog("#define DamageZone 0x%X",DamageZone - CShell);
DWORD ByPass;
ByPass = FindPattern((DWORD)GetModuleHandleA("CShell.dll"),0xFC7000, (PBYTE)"\xC3\xCC\xCC\x8B\x44\x24\x04\x81\xEC\x00\x00\x00\x00", "xxxxxxxxx????");
Writelog("#define ByPass 0x%X",ByPass - 18 - CShell);
But i have some Problemms now
//*************************vinke2011´s Addy Logger*************************\ //==============Crossfire.exe Addys Start==============\ #define WallHack 0x6DDC24 #define DIPEngine1 0x4B8802 #define DIPEngine2 0x4B6FFD #define EndSceneEngine 0x45614F #define PresentEngine 0x4C985F //==============Crossfire.exe Addys End==============\ //==============Pointer Start==============\ #define PlayerPointer 0x477410 #define WeaponMgr 0xD52B80 #define BasicPlayerInfo 0x9D1BA38 #define WallMgr 0xD52B68 #define LTClient_OFFSET/PTC_OFFSET 0x200 #define LTClient/PTC 0x4695C4 #define ClientShell 0x477410 #define ByPass 0x30D1AB <---------WRONG //==============Pointer End==============\ //==============PlayerHacks Start Log==============\ #define FlyHack 0x5F0 #define DamageZone 0x4032D4 #define No FallDamage 0xD52B60 #define C4DefuseTime 0x80 #define C4FarDefuse 0x84 #define No KnockBack 0x3CCC #define SpeedHack 0xB10 #define ZoomInSpeed 0x3948 #define MoveInDelayFire 0x394C #define CharacterHiddenAlhpa 0x88 #define CharacterHiddenWalkAlhpa 0x8C #define CharacterHiddenRunAlhpa 0x90 #define MovementHiddenRate 0x94 #define TextureType 0x574 #define EdgeShotEnabled 0x568 #define WallShotEnabled 0x56C #define PerfectWallShotEnabled 0x570 #define AttackMoveTypeRunningLSidePercentage 0x1BC #define AttackMoveTypeRunningRSidePercentage 0x1C0 #define AttackMoveTypeWalkingLSidePercentage 0x1C4 //==============PlayerHacks Start End==============\ //==============WeaponHacks Start==============\ #define AiModeAmmoDamage 0x820 #define No Reload 0xC38 #define No Change Delay 0xC3C #define No Spread 0x3B88 #define RapidFire 0xAE8 #define ZoomMode 0xAEC #define No Scope 0xAF0 #define BulletPosOffset 0x3528 #define ShotReactYaw 0x3538 #define ShotReactPitch 0x3708 #define DatailReactYawShot 0x11C8 #define DatailReactPitchShot 0x1060 #define DetailPerturbShot 0xEF8 #define PerturbMin 0x540 #define PerturbMax 0x6A8 #define AmmoDamage 0x81C #define No Weapon Weight 0xB10 #define No Weapon Range 0x80C //==============WeaponHacks End==============\ //==============KnifeHacks Start==============\ #define KnifeNormalRange 0xA58 #define KnifeNormalRange2 0xA98 #define KnifeBigshotRange2 0xABC #define KnifeNormalAniRate 0xA6C #define KnifeNormalAniRate2 0xAB4 #define KnifeBigshotAniRate2 0xAD8 #define KnifeNormalAngle 0xA64 //==============KnifeHacks End==============\ //*************************End log*************************
DamagePerSec = 0x4032c4 VisibleZoneIndex = 0x403238 WeaponMgrByPass = 0x30D1D5 CShell_Pointer = 0x4695d0 CShell_Client = 0xT MovementDuckWalkRate = 0xC
DWORD ByPass;
ByPass = FindPattern((DWORD)GetModuleHandleA("CShell.dll"),0xFC7000, (PBYTE)"\xC3\xCC\xCC\x8B\x44\x24\x04\x81\xEC\x00\x00\x00\x00", "xxxxxxxxx????");
Writelog("#define ByPass 0x%X",ByPass - 0xB4 - CShell);
DWORD DamagePerSec;
DamagePerSec = FindPattern((DWORD)GetModuleHandleA("CShell.dll"),0xFC7000, (PBYTE)"\x68\x00\x00\x00\x00\x51\xE8\x00\x00\x00\x00\x83\xC4\x08\x3B\xC3\x74\x1E\x8B\x50\x04\x8B\x42\x04\x8B\x40\x04", "x????xx????xxxxxxxxxxxxxxxx");
DamagePerSec = *(DWORD*)(DamagePerSec + 0x1);
Writelog("#define DamagePerSec 0x%X",DamagePerSec - CShell);
DWORD VisibleZoneIndex;
VisibleZoneIndex = FindPattern((DWORD)GetModuleHandleA("CShell.dll"),0xFC7000, (PBYTE)"\xBF\x00\x00\x00\x00\x8B\xF3\xB9\x00\x00\x00\x00\x33\xD2\xF3\xA6\x0F\x85\x00\x00\x00\x00\x8D\x4C\x24\x40", "x????xxx????xxxxxx????xxxx");
VisibleZoneIndex = *(DWORD*)(VisibleZoneIndex + 0x1);
Writelog("#define VisibleZoneIndex 0x%X",VisibleZoneIndex - CShell);
//*************************vinke2011´s Addy Logger*************************\ //==============Crossfire.exe Addys Start==============\ #define WallHack 0x6DDC24 <- MY #define DIPEngine1 0x4B8802 <- MY #define DIPEngine2 0x4B6FFD <- MY #define EndSceneEngine 0x45614F <- MY #define PresentEngine 0x4C985F <- MY //==============Crossfire.exe Addys End==============\ //==============Pointer Start==============\ #define PlayerPointer 0x477410 <- UTAN #define PlayerPtr 0x477464 <- UTAN #define WeaponMgr 0xD52B80 <- MY #define BasicPlayerInfo 0x9FEBA38 <- MY #define WallMgr 0xD52B68 <- MY #define LTClient_OFFSET/PTC_OFFSET 0x200 <- MY #define LTClient/PTC 0x4695C4 <- MY #define ClientShell 0x477410 <- UTAN #define ByPass 0x30D109 <- UTAN WRONG //==============Pointer End==============\ //==============PlayerHacks Start Log==============\ #define FlyHack 0x5F0 <- MY #define DamageZone 0x4032D4 <- UTAN #define VisibleZoneIndex 0x403238 <- UTAN #define DamagePerSec 0x4032C4 <- UTAN #define No FallDamage 0xD52B60 <- UTAN #define No KnockBack 0x3CCC <- MY #define SpeedHack 0xB10 <- MY #define ZoomInSpeed 0x3948 <- MY #define MoveInDelayFire 0x394C <- MY #define TextureType 0x574 <- MY #define EdgeShotEnabled 0x568 <- MY #define WallShotEnabled 0x56C <- MY #define PerfectWallShotEnabled 0x570 <- MY #define AttackMoveTypeRunningLSidePercentage 0x1BC <- MY #define AttackMoveTypeRunningRSidePercentage 0x1C0 <- MY #define AttackMoveTypeWalkingLSidePercentage 0x1C4 <- MY //==============PlayerHacks Start End==============\ //==============WeaponHacks Start==============\ #define AiModeAmmoDamage 0x820 <- MY #define No Reload 0xC38 <- Fabii (-IfluX) #define No Change Delay 0xC3C <- Fabii (-IfluX) #define No Spread 0x3B88 <- MY #define RapidFire 0xAE8 <- MY #define ZoomMode 0xAEC <- MY #define No Scope 0xAF0 <- MY #define BulletPosOffset 0x3528 <- MY #define ShotReactYaw 0x3538 <- MY #define ShotReactPitch 0x3708 <- MY #define DatailReactYawShot 0x11C8 <- MY #define DatailReactPitchShot 0x1060 <- MY #define DetailPerturbShot 0xEF8 <- MY #define PerturbMin 0x540 <- MY #define PerturbMax 0x6A8 <- MY #define AmmoDamage 0x81C <- MY #define No Weapon Weight 0xB10 <- MY #define No Weapon Range 0x80C <- MY //==============WeaponHacks End==============\ //==============BasicPlayerInfoHacks Start==============\ #define C4DefuseTime 0x80 <- MY #define C4FarDefuse 0x84 <- MY #define CharacterHiddenAlhpa 0x88 <- MY #define CharacterHiddenWalkAlhpa 0x8C <- MY #define CharacterHiddenRunAlhpa 0x90 <- MY #define MovementHiddenRate 0x94 <- MY //==============BasicPlayerInfoHacks End==============\ //==============KnifeHacks Start==============\ #define KnifeNormalRange 0xA58 <- MY #define KnifeNormalRange2 0xA98 <- MY #define KnifeBigshotRange2 0xABC <- MY #define KnifeNormalAniRate 0xA6C <- MY #define KnifeNormalAniRate2 0xAB4 <- MY #define KnifeBigshotAniRate2 0xAD8 <- MY #define KnifeNormalAngle 0xA64 <- MY //==============KnifeHacks End==============\ //*************************End log*************************
WeaponMgrByPass = 0x30D1D5 CShell_Pointer = 0x4695d0 CShell_Client = 0xT MovementDuckWalkRate = 0xC
Writelog("#define ByPass 0x%X",ByPass - 0x180 - CShell);
/* GLOBAL */
BYTE StoredBytes[6] = {0};
void GetBytes(DWORD Addy)
{
memcpy(StoredBytes,(void*)Addy,6);
}
/* GLOBAL */
MovementDuckWalkRate = FindPattern((DWORD)GetModuleHandleA("CShell.dll"),0xFC7000, (PBYTE)"\xD9\x5C\x08\x0C\x8B\x4C\x24\x30", "xxxxxxxx");
GetBytes(MovementDuckWalkRate+0x3);
Writelog("#define MovementDuckWalkRate \t\t0x%X",StoredBytes[0]);
//*************************vinke2011´s Addy Logger*************************\
//==============Crossfire.exe Addys Start==============\
#define WallHack 0x6DDC24
#define DIPEngine1 0x4B8802
#define DIPEngine2 0x4B6FFD
#define EndSceneEngine 0x45614F
#define PresentEngine 0x4C985F
//==============Crossfire.exe Addys End==============\
//==============Pointer Start==============\
#define PlayerPointer 0x477410
#define PlayerPtr 0x477464
#define WeaponMgr 0xD52B80
#define BasicPlayerInfo 0xA05BA38
#define WallMgr 0xD52B68
#define LTClient_OFFSET/PTC_OFFSET 0x200
#define LTClient/PTC 0x4695C4
#define ClientShell 0x477410
#define ByPass 0x30D1BD <- Wrong
//==============Pointer End==============\
//==============ESP Start==============\
#define HP 0x4C8
#define HP_OFFSET 0x7440
#define HP_OFFSET2 0x743C
//==============ESP End==============\
//==============PlayerHacks Start Log==============\
#define InvisbleAsGhost 0x1B0
#define ZoomSkill 0x1F0
#define FlyHack 0x5F0
#define DamagePerMeter 0x4 <- I need Pattern i wrote : "Writelog("#define DamagePerMeter 0x4");"
#define DamageZone 0x4032D4
#define VisibleZoneIndex 0x403238
#define DamagePerSec 0x4032C4
#define No FallDamage 0xD52B60
#define No KnockBack 0x3CCC
#define SpeedHack 0xB10
#define ZoomInSpeed 0x3948
#define MoveInDelayFire 0x394C
#define MaxAmmo 0x814
#define AmmoPerMagazine 0x816
#define ShotsPerAmmo 0x3538
#define TextureType 0x574
#define EdgeShotEnabled 0x568
#define WallShotEnabled 0x56C
#define PerfectWallShotEnabled 0x570
#define AttackMoveTypeRunningLSidePercentage 0x1BC
#define AttackMoveTypeRunningRSidePercentage 0x1C0
#define AttackMoveTypeWalkingLSidePercentage 0x1C4
//==============PlayerHacks Start End==============\
//==============WeaponHacks Start==============\
#define FastShot 0x220
#define AiModeAmmoDamage 0x820
#define No Reload 0xC38
#define No Change Delay 0xC3C
#define No Spread 0x3B88
#define RapidFire 0xAE8
#define ZoomMode 0xAEC
#define No Scope 0xAF0
#define DamageFactorByDistance 0x830
#define DamageVariantionFactor 0x838
#define PlayerPointer_NoReload 0x2F8
#define PlayerPointer_NoRecoil1 0x22E
#define PlayerPointer_NoRecoil2 0xC
#define PlayerPointer_NoRecoil3 0x234
#define BulletPosOffset 0x3528
#define ShotReactYaw 0x3538
#define ShotReactPitch 0x3708
#define DatailReactYawShot 0x11C8
#define DatailReactPitchShot 0x1060
#define DetailPerturbShot 0xEF8
#define PerturbMin 0x540
#define PerturbMax 0x6A8
#define AmmoDamage 0x81C
#define No Weapon Weight 0xB10
#define No Weapon Range 0x80C
//==============WeaponHacks End==============\
//==============GrenadeManipulation Start==============\
#define Throw Velocity 0x3B20
#define Throw Angle 0x3B24
#define Grenade Gravity 0x3B28
#define Air Resistance 0x3B2C
#define Time before explosion 0x3B30
//==============GrenadeManipulation End==============\
//==============BasicPlayerInfoHacks Start==============\
#define C4DefuseTime 0x80
#define C4FarDefuse 0x84
#define MovementDuckWalkRate 0xC
#define CharacterHiddenAlhpa 0x88
#define CharacterHiddenWalkAlhpa 0x8C
#define CharacterHiddenRunAlhpa 0x90
#define MovementHiddenRate 0x94
//==============BasicPlayerInfoHacks End==============\
//==============KnifeHacks Start==============\
#define KnifeNormalRange 0xA58
#define KnifeNormalRange2 0xA98
#define KnifeBigshotRange2 0xABC
#define KnifeNormalAniRate 0xA6C
#define KnifeNormalAniRate2 0xAB4
#define KnifeBigshotAniRate2 0xAD8
#define KnifeNormalAngle 0xA64
//==============KnifeHacks End==============\
//*************************End log*************************
CShell_Pointer = 0x4695d0 CShell_Client = 0xT DamagePerMeter = 0x4