QuestionI need more Patterns

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I need more Patterns
Hey I've Done my Addy Logger and it log this :

Code:
//*************************vinke2011´s Addy Logger*************************\

//==============Crossfire.exe Addys Start==============\
#define WallHack 0x6DDC24
#define DIPEngine1 0x4B8802
#define DIPEngine2 0x4B6FFD
#define EndSceneEngine 0x45614F
#define PresentEngine 0x4C985F
//==============Crossfire.exe Addys End==============\

//==============PlayerHacks Start Log==============\
#define BasicPlayerInfo 0xCEBA38
//==============PlayerHacks Start End==============\

//==============WeaponHacks Start Log==============\
#define WeaponMgr 0xD52B80
//==============WeaponHacks Start End==============\

//==============OtherHacks Start Log==============\
#define LTClient/PTC 0x4695C4
//==============OtherHacks Start End==============\

//*************************End log*************************
But i need more like PlayerPointer but when i add PlayerPointer Pattern or other the Addys are Wrong ?
Use SigMaker
Quote Originally Posted by [H]aaBX View Post
Use SigMaker
good tool to test your pattern's but not as good to make them , most of time it's making them wrong (i mean he put changing values in pattern so you need to replace them to "????")
What is that and how can i use

German for [H]aaBX

[H]aaBX Kannst du mir sagen was das ist und wie ich das benutze ich hätte gernen einen guten Addy Logger selbst gemacht meine hat aber nur die 8 Addys
Quote Originally Posted by vinke2013 View Post
[H]aaBX Kannst du mir sagen was das ist und wie ich das benutze ich hätte gernen einen guten Addy Logger selbst gemacht meine hat aber nur die 8 Addys
warum sollte ich
I found the Sig : "\xD9\x98\x38\x0C\x00\x00" and mask : "xxxx??" in CShell this is for No Reload So my Source Look like this now
Code:
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");

DWORD NoReload  = FindPattern((DWORD)GetModuleHandleA("CShell.dll"), 0xFFFFFF, (PBYTE)"\xD9\x98\x38\x0C\x00\x00" ,"xxxx??");

		if( NoReload )
{
	NoReload = *(PDWORD)(NoReload+2); 
}

Writelog("#define NoReload 0x%X",NoReload - CShell);
But the Addy is : 0xF6BE0C38 But the right addy is : 0xC38 the last 3 are right but the rest not need i want that it look like 0xC38 or 0x00000C38
Checked the pattern with CE, value of result is 0xC38
No Reload:
Code:
DWORD Reload;
Reload = FindPattern((DWORD)GetModuleHandleA("CShell.dll"),0xFC7000, (PBYTE)"\xD9\x98\x00\x00\x00\x00\x55","xx????x");
Reload = *(DWORD*)(Reload + 0x2);

Writelog("#define ReloadAnimRatio 0x%X",Realod);
have fun @vinke2013
Thx now it works
Now my Addy Logger is Done But i have some Problemms

1. Here is my Log :

//*************************vinke2011´s Addy Logger*************************\

//==============Crossfire.exe Addys Start==============\
#define WallHack 0x6DDC24
#define DIPEngine1 0x4B8802
#define DIPEngine2 0x4B6FFD
#define EndSceneEngine 0x45614F
#define PresentEngine 0x4C985F
//==============Crossfire.exe Addys End==============\

//==============Pointer Start==============\
#define PlayerPointer 0xA16BA38
#define WeaponMgr 0xD52B80
#define BasicPlayerInfo 0xCEBA38
//==============Pointer End==============\

//==============PlayerHacks Start Log==============\
#define SpeedHack 0xB10
#define ZoomInSpeed 0x3948
#define MoveInDelayFire 0x394C
//==============PlayerHacks Start End==============\

//==============WeaponHacks Start==============\
#define No Reload 0xC38
#define No Change Delay 0xC3C
#define RapidFire 0xAE8
#define ZoomMode 0xAEC
#define No Scope 0xAF0
#define BulletPosOffset 0x3528
#define AmmoDamage 0x81C
#define No Weapon Weight 0xB10
#define No Weapon Range 0x80C
//==============WeaponHacks End==============\

//==============OtherHacks Start==============\
#define LTClient/PTC 0x4695C4
//==============OtherHacks End==============\

//==============Remove last 2 Start==============\
#define No KnockBack 0x3CCCB9
#define No Spread 0x3B8839
//==============Remove last 2 End==============\

//*************************End log*************************

2. Look "Remove last 2 Start" by No KnockBack and No Spread are 2 at End with are not need just 0x3CCC not 0x3CCCB9 and 0x3B88 not 0x3B8839

3. I need PlayerPointer Pattern !
Quote Originally Posted by vinke2013 View Post
3. I need PlayerPointer Pattern !
How about searching it yourself instead of begging for it
If Search All in OllyDbg i found all by me shelf what is in my Addy logger but No Reload is by Fabii and i don't know the Sting of PlayerPointer
Quote Originally Posted by vinke2013 View Post
Sting
WeaponReload
I need more Patterns
So i have much Addys now :

Code:
//*************************vinke2011´s Addy Logger*************************\

//==============Crossfire.exe Addys Start==============\
#define WallHack 0x6DDC24
#define DIPEngine1 0x4B8802
#define DIPEngine2 0x4B6FFD
#define EndSceneEngine 0x45614F
#define PresentEngine 0x4C985F
//==============Crossfire.exe Addys End==============\

//==============Pointer Start==============\
#define PlayerPointer 0xFE521880 <- Wrong
#define WeaponMgr 0xD52B80
#define BasicPlayerInfo 0xCEBA38
#define WallMgr 0xD52B68
#define LTClient_OFFSET/PTC_OFFSET 0x200
#define LTClient/PTC 0x4695C4
//==============Pointer End==============\

//==============PlayerHacks Start Log==============\
#define FlyHack 0x5F0
#define C4DefuseTime 0x80
#define C4FarDefuse 0x84
#define No KnockBack 0x3CCC
#define SpeedHack 0xB10
#define ZoomInSpeed 0x3948
#define MoveInDelayFire 0x394C
#define CharacterHiddenAlhpa 0x88
#define CharacterHiddenWalkAlhpa 0x8C
#define CharacterHiddenRunAlhpa 0x90
#define MovementHiddenRate 0x94
#define TextureType 0x574
#define EdgeShotEnabled 0x568
#define WallShotEnabled 0x56C
#define PerfectWallShotEnabled 0x570
#define AttackMoveTypeRunningLSidePercentage 0x1BC
#define AttackMoveTypeRunningRSidePercentage 0x1C0
#define AttackMoveTypeWalkingLSidePercentage 0x1C4
//==============PlayerHacks Start End==============\

//==============WeaponHacks Start==============\
#define AiModeAmmoDamage 0x820
#define No Reload 0xC38
#define No Change Delay 0xC3C
#define No Spread 0x3B88
#define RapidFire 0xAE8
#define ZoomMode 0xAEC
#define No Scope 0xAF0
#define BulletPosOffset 0x3528
#define ShotReactYaw 0x3538
#define ShotReactPitch 0x3708
#define DatailReactYawShot 0x11C8
#define DatailReactPitchShot 0x1060
#define DetailPerturbShot 0xEF8
#define PerturbMin 0x540
#define PerturbMax 0x6A8
#define AmmoDamage 0x81C
#define No Weapon Weight 0xB10
#define No Weapon Range 0x80C
//==============WeaponHacks End==============\

//==============KnifeHacks Start==============\
#define KnifeNormalRange 0xA58
#define KnifeNormalRange2 0xA98
#define KnifeBigshotRange2 0xABC
#define KnifeNormalAniRate 0xA6C
#define KnifeNormalAniRate2 0xAB4
#define KnifeBigshotAniRate2  0xAD8
#define KnifeNormalAngle 0xA64
//==============KnifeHacks End==============\

//*************************End log*************************
But i need some more can you help me pls i need Patterns for :

Code:
PlayerPointer  = 0x477410  
FallMgr = 0xD52B60 
DamageZone = 0x4032d4 
DamagePerSec = 0x4032c4 
VisibleZoneIndex = 0x403238 
WeaponMgrByPass = 0x30D1D5 
ClientShell = 0x477410 
CShell_Pointer = 0x4695d0  
CShell_Client = 0xT
MovementDuckWalkRate = 0xC
I need just the Patterns Like :

BasicPlayerInfo = "\x8B\x0D\x00\x00\x00\x00\x83\xC4\x04\x69\xC0\x00\ x00\x00\x00" ,"xx????xxxxx????"

PS: I Found all Patterns in CShell.dll i don't leech just No Reload !
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