//*************************vinke2011´s Addy Logger*************************\ //==============Crossfire.exe Addys Start==============\ #define WallHack 0x6DDC24 #define DIPEngine1 0x4B8802 #define DIPEngine2 0x4B6FFD #define EndSceneEngine 0x45614F #define PresentEngine 0x4C985F //==============Crossfire.exe Addys End==============\ //==============PlayerHacks Start Log==============\ #define BasicPlayerInfo 0xCEBA38 //==============PlayerHacks Start End==============\ //==============WeaponHacks Start Log==============\ #define WeaponMgr 0xD52B80 //==============WeaponHacks Start End==============\ //==============OtherHacks Start Log==============\ #define LTClient/PTC 0x4695C4 //==============OtherHacks Start End==============\ //*************************End log*************************



DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD NoReload = FindPattern((DWORD)GetModuleHandleA("CShell.dll"), 0xFFFFFF, (PBYTE)"\xD9\x98\x38\x0C\x00\x00" ,"xxxx??");
if( NoReload )
{
NoReload = *(PDWORD)(NoReload+2);
}
Writelog("#define NoReload 0x%X",NoReload - CShell);
DWORD Reload;
Reload = FindPattern((DWORD)GetModuleHandleA("CShell.dll"),0xFC7000, (PBYTE)"\xD9\x98\x00\x00\x00\x00\x55","xx????x");
Reload = *(DWORD*)(Reload + 0x2);
Writelog("#define ReloadAnimRatio 0x%X",Realod);

But i have some Problemms //*************************vinke2011´s Addy Logger*************************\ //==============Crossfire.exe Addys Start==============\ #define WallHack 0x6DDC24 #define DIPEngine1 0x4B8802 #define DIPEngine2 0x4B6FFD #define EndSceneEngine 0x45614F #define PresentEngine 0x4C985F //==============Crossfire.exe Addys End==============\ //==============Pointer Start==============\ #define PlayerPointer 0xFE521880 <- Wrong #define WeaponMgr 0xD52B80 #define BasicPlayerInfo 0xCEBA38 #define WallMgr 0xD52B68 #define LTClient_OFFSET/PTC_OFFSET 0x200 #define LTClient/PTC 0x4695C4 //==============Pointer End==============\ //==============PlayerHacks Start Log==============\ #define FlyHack 0x5F0 #define C4DefuseTime 0x80 #define C4FarDefuse 0x84 #define No KnockBack 0x3CCC #define SpeedHack 0xB10 #define ZoomInSpeed 0x3948 #define MoveInDelayFire 0x394C #define CharacterHiddenAlhpa 0x88 #define CharacterHiddenWalkAlhpa 0x8C #define CharacterHiddenRunAlhpa 0x90 #define MovementHiddenRate 0x94 #define TextureType 0x574 #define EdgeShotEnabled 0x568 #define WallShotEnabled 0x56C #define PerfectWallShotEnabled 0x570 #define AttackMoveTypeRunningLSidePercentage 0x1BC #define AttackMoveTypeRunningRSidePercentage 0x1C0 #define AttackMoveTypeWalkingLSidePercentage 0x1C4 //==============PlayerHacks Start End==============\ //==============WeaponHacks Start==============\ #define AiModeAmmoDamage 0x820 #define No Reload 0xC38 #define No Change Delay 0xC3C #define No Spread 0x3B88 #define RapidFire 0xAE8 #define ZoomMode 0xAEC #define No Scope 0xAF0 #define BulletPosOffset 0x3528 #define ShotReactYaw 0x3538 #define ShotReactPitch 0x3708 #define DatailReactYawShot 0x11C8 #define DatailReactPitchShot 0x1060 #define DetailPerturbShot 0xEF8 #define PerturbMin 0x540 #define PerturbMax 0x6A8 #define AmmoDamage 0x81C #define No Weapon Weight 0xB10 #define No Weapon Range 0x80C //==============WeaponHacks End==============\ //==============KnifeHacks Start==============\ #define KnifeNormalRange 0xA58 #define KnifeNormalRange2 0xA98 #define KnifeBigshotRange2 0xABC #define KnifeNormalAniRate 0xA6C #define KnifeNormalAniRate2 0xAB4 #define KnifeBigshotAniRate2 0xAD8 #define KnifeNormalAngle 0xA64 //==============KnifeHacks End==============\ //*************************End log*************************
PlayerPointer = 0x477410 FallMgr = 0xD52B60 DamageZone = 0x4032d4 DamagePerSec = 0x4032c4 VisibleZoneIndex = 0x403238 WeaponMgrByPass = 0x30D1D5 ClientShell = 0x477410 CShell_Pointer = 0x4695d0 CShell_Client = 0xT MovementDuckWalkRate = 0xC