[Garry's Mod] Hack Pack

Posts 106–120 of 122 · Page 8 of 9
an you get banned for the bypasser ingame? is there any chance of getting vac banned?
Quote Originally Posted by iMythik View Post
I like how you said this as if you can code.
But you can't is the funny thing.
Remember when I asked you how to make a simple hook, and you deleted me because you didn't know how?
This is leeched. I found the exact same thing from earlier on h@ckforums.
People, it's not patched. Use karniox's tool or KNX to bypass sv_allowcslua instead of cheat engine, then run the script
To all the people who downloaded this, I couldn't help but notice people kept mentioning cheat engine.
Note one: If you use cheat engine, you're going to get a delayed VAC ban if you use it on a VAC secure server. GJ.
Note two: Garry relentlessly attacked Sethhack, a paid hack, until he crushed it. What makes you think this is safe? It's public, Garry is going to find it eventually.
Note three: VAC bans are delayed, you wont get banned immediately.
Note four: In the event this is leeched from **********, I can bet you Garry is going to look for a leeched version of the hack and then get you all banned.

TL;DR this hack is unsafe because its public
I have to say Cake5's post is very correct
And I agree with note 1.But I'm absolutely positive that I had
screwed my Account over.Since I had used the cheat engine before actually
knowing that VAC detects stuff like this.
I also heard that VAC searches around for stuff hooked onto the hl2.exe process
and it also checks to see if it's tampering with anything in the game.
Once I saw this I instantly thought i will get banned in a matter of days or weeks.
So basically I think I can kiss playing Valve Games goodbye.
I finally got it working. By the way, how to make the aimbot shoot at the player's body?
The only way the Hack can get Detected and trigger a VAC Ban, is if Someone sends the Source Code to Garry, but yes, the Bypasser has a Chance of getting you VAC Banned, That's why you use it At your own RISK.
@Cake5 Sethhack got banned because part of it was coded in C++, He can't get you VAC Banned for Running LUA Scripts.
Quote Originally Posted by [RAGE] Mad YET? View Post
The only way the Hack can get Detected and trigger a VAC Ban, is if Someone sends the Source Code to Garry, but yes, the Bypasser has a Chance of getting you VAC Banned, That's why you use it At your own RISK.
@Cake5 Sethhack got banned because part of it was coded in C++, He can't get you VAC Banned for Running LUA Scripts.
You clearly don't know how the TOS or AC works. Anything that bypasses sv_allowlua is suitable for a VAC ban. Which is why Garry targeted all the G-mod hacks for a period of time.
Is there any way i can make it so it just tells me who the traitors are and doesnt aimbot everyone?
Quote Originally Posted by DayZBypasser View Post
Is there any way i can make it so it just tells me who the traitors are and doesnt aimbot everyone?
Add this to it's own lua.-

Code:
local matOverlay = Material( "sprites/glow08" )
local matTraitor = Material( "sprites/dot" )
local twep = {"spiderman's_swep", "weapon_ttt_trait_defilibrator", "weapon_ttt_xbow", "weapon_ttt_dhook", "weapon_awp", "weapon_ttt_ak47", "weapon_ttt_jihad", "weapon_ttt_knife", "weapon_ttt_c4", "weapon_ttt_decoy", "weapon_ttt_flaregun", "weapon_ttt_phammer", "weapon_ttt_push", "weapon_ttt_radio", "weapon_ttt_sipistol", "weapon_ttt_teleport"}

for _,v in pairs(player.GetAll()) do
        v.HatTraitor = nil
end
for _,v in pairs(ents.GetAll()) do
        v.HatESPTracked = nil
end

hook.Add("PostDrawOpaqueRenderables", "wire_animations_idle", function()
        if GAMEMODE****und_state != ROUND_ACTIVE then
                for _,v in pairs(player.GetAll()) do
                        v.HatTraitor = nil
                end
                for _,v in pairs(ents.GetAll()) do
                        v.HatESPTracked = nil
                end
                return
        end
        for _,v in pairs( ents.GetAll() ) do
                if v and IsValid(v) and (table.HasValue(twep, v:GetClass()) and !v.HatESPTracked) then
                        local pl = v.Owner
                        if pl and IsValid(pl) and pl:IsTerror() then
                                if pl:IsDetective() then
                                        v.HatESPTracked = true
                                else
                                        v.HatESPTracked = true
                                        pl.HatTraitor = true
                                        chat.AddText( pl, Color(255,125,0), " is a ",Color(255,0,0), "TRAITOR",Color(255,125,0), " with a ",Color(255,0,0),v:GetClass().."!")
                                end
                        end
                end
        end
          
  
                //Add a name for anyone we tracked
               // cam.Start2D()
                    //    local pos = (pl:GetPos()+Vector(0,0,100)):ToScreen()
                     //   draw.DrawText( pl:Nick(), "ScoreboardText", pos['x'], pos['y'], team.GetColor( pl:Team() ), TEXT_ALIGN_CENTER )
               // cam.End2D()
      //  end
end)
Quote Originally Posted by Gray View Post


Add this to it's own lua.-

Code:
local matOverlay = Material( "sprites/glow08" )
local matTraitor = Material( "sprites/dot" )
local twep = {"spiderman's_swep", "weapon_ttt_trait_defilibrator", "weapon_ttt_xbow", "weapon_ttt_dhook", "weapon_awp", "weapon_ttt_ak47", "weapon_ttt_jihad", "weapon_ttt_knife", "weapon_ttt_c4", "weapon_ttt_decoy", "weapon_ttt_flaregun", "weapon_ttt_phammer", "weapon_ttt_push", "weapon_ttt_radio", "weapon_ttt_sipistol", "weapon_ttt_teleport"}

for _,v in pairs(player.GetAll()) do
        v.HatTraitor = nil
end
for _,v in pairs(ents.GetAll()) do
        v.HatESPTracked = nil
end

hook.Add("PostDrawOpaqueRenderables", "wire_animations_idle", function()
        if GAMEMODE****und_state != ROUND_ACTIVE then
                for _,v in pairs(player.GetAll()) do
                        v.HatTraitor = nil
                end
                for _,v in pairs(ents.GetAll()) do
                        v.HatESPTracked = nil
                end
                return
        end
        for _,v in pairs( ents.GetAll() ) do
                if v and IsValid(v) and (table.HasValue(twep, v:GetClass()) and !v.HatESPTracked) then
                        local pl = v.Owner
                        if pl and IsValid(pl) and pl:IsTerror() then
                                if pl:IsDetective() then
                                        v.HatESPTracked = true
                                else
                                        v.HatESPTracked = true
                                        pl.HatTraitor = true
                                        chat.AddText( pl, Color(255,125,0), " is a ",Color(255,0,0), "TRAITOR",Color(255,125,0), " with a ",Color(255,0,0),v:GetClass().."!")
                                end
                        end
                end
        end
          
  
                //Add a name for anyone we tracked
               // cam.Start2D()
                    //    local pos = (pl:GetPos()+Vector(0,0,100)):ToScreen()
                     //   draw.DrawText( pl:Nick(), "ScoreboardText", pos['x'], pos['y'], team.GetColor( pl:Team() ), TEXT_ALIGN_CENTER )
               // cam.End2D()
      //  end
end)
Your code is creating to many lua script errors. Is their an update of this code that will work?
Posts 106–120 of 122 · Page 8 of 9
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