Some patterns (Jump velocity,BPI,..)

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Some patterns (Jump velocity,BPI,..)
So with IDA I found some Patterns,feel free to use them in your addy logger as long as you put credits .

Code:
ESP: [Private]
PTCPTR: \x8B\x0D\x00\x00\x00\x00\x8B\x11\x8B\x82\x00\x00\x00\x00\x83\xC4\x20 xx????xxxx????xxx
BASICPLAYERINFOTYPE: \x8B\x15\x00\x00\x00\x00\x83\xC4\x04\x69\xC9\x00\x00\x00\x00\x89\x04\x11\x8B\x4C\x24\x30 xx????xxxxx????xxxxxxx
WALLMGR: \x8B\x3D\x00\x00\x00\x00\xBE\x00\x00\x00\x00\xE9\x00\x00\x00\x00\x33\xDB xx????x????x????xx
JUMPVELOCITY: \xD9\x5C\x02\x30\x8B\x4C\x24\x30 xxxxxxxx
JUMPTIME: \xD9\x5C\x08\x2C\x8B\x4C\x24\x30 xxxxxxxx
MOVEMENTSPEED: \xD9\x5C\x02\x04\x8B\x4C\x24\x30 xxxxxxxx
BASICPLAYERINFO: \x89\x1D\x00\x00\x00\x00\x75\x04 xx????xx
Quote Originally Posted by sobasoba13 View Post
Good JOb
Thank you .
Good Jop ...
Any 1 need esp patterns :-/ ?
Quote Originally Posted by 3D View Post
Good Jop ...
Any 1 need esp patterns :-/ ?
I dunno.. I would like to keep it private.
Code:
class cBasicPlayerInfo
{
public:
	float BaseInfoPointer;//0x00
	float MovementSpeed;//0x04
	float MovementWalkRate;//0x08
	float MovementDuckWalkRate;//0x0C
	float MovementSideMoveRate;//0x10
	float MovementFBRunAnimRate;//0x14
	float MovementLRRunAnimRate;//0x18
	float MovementFBWalkAnimRate;//0x1C
	float MovementLRWalkAnimRate;//0x20
	float MovementAccelation;//0x24
	float MovementFriction;//0x28
	float JumpTime;//0x2C
	float JumpVelocity;//0x30
	float JumpLandedWaitTime;//0x34
	float JumpLandedNoJumpTimeRate;//0x38
	float JumpRepeatPenaltyMoveRate;//0x3C
	float JumpRepeatPenaltyHeightRate;//0x40
	float JumpLandedMovePenaltyTimeRate;//0x44
	float JumpLandedMovePenaltyMoveRate;//0x48
	float PVPosDefault;//0x4C
	float PVRotationDefault;//0x50
	float PVModelFOV;//0x54
	float PVModelAspect;//0x58
	char Skip_00[8];
	float PVOnlyMoveFlipTime;//0x64
	float PVOnlyMoveGap;//0x68
	float Unknown_00;//0x6C
	float Unknown_01;//0x70
	float DamagePenaltyTime;//0x74
	float DamagePenaltyMoveRate;//0x78
	float C4PlantTime;//0x7C
	float C4DefuseTime;//0x80
	float MaxCanDefuseDistance;//0x84
	float CharacterHiddenAlpha;//0x88
	float CharacterHiddenWalkAlpha;//0x8C
	float CharacterHiddenRunAlpha;//0x90
	float MovementHiddenRate;//0x94
};

cBasicPlayerInfo    *BasicPlayerInfo = *(cBasicPlayerInfo **)(CShell + PlayerMgr);
Quote Originally Posted by luizimloko View Post
Code:
class cBasicPlayerInfo
{
public:
	float BaseInfoPointer;//0x00
	float MovementSpeed;//0x04
	float MovementWalkRate;//0x08
	float MovementDuckWalkRate;//0x0C
	float MovementSideMoveRate;//0x10
	float MovementFBRunAnimRate;//0x14
	float MovementLRRunAnimRate;//0x18
	float MovementFBWalkAnimRate;//0x1C
	float MovementLRWalkAnimRate;//0x20
	float MovementAccelation;//0x24
	float MovementFriction;//0x28
	float JumpTime;//0x2C
	float JumpVelocity;//0x30
	float JumpLandedWaitTime;//0x34
	float JumpLandedNoJumpTimeRate;//0x38
	float JumpRepeatPenaltyMoveRate;//0x3C
	float JumpRepeatPenaltyHeightRate;//0x40
	float JumpLandedMovePenaltyTimeRate;//0x44
	float JumpLandedMovePenaltyMoveRate;//0x48
	float PVPosDefault;//0x4C
	float PVRotationDefault;//0x50
	float PVModelFOV;//0x54
	float PVModelAspect;//0x58
	char Skip_00[8];
	float PVOnlyMoveFlipTime;//0x64
	float PVOnlyMoveGap;//0x68
	float Unknown_00;//0x6C
	float Unknown_01;//0x70
	float DamagePenaltyTime;//0x74
	float DamagePenaltyMoveRate;//0x78
	float C4PlantTime;//0x7C
	float C4DefuseTime;//0x80
	float MaxCanDefuseDistance;//0x84
	float CharacterHiddenAlpha;//0x88
	float CharacterHiddenWalkAlpha;//0x8C
	float CharacterHiddenRunAlpha;//0x90
	float MovementHiddenRate;//0x94
};

cBasicPlayerInfo    *BasicPlayerInfo = *(cBasicPlayerInfo **)(CShell + PlayerMgr);

Ill release some classes tomorrow, if you wont do it before me
Quote Originally Posted by RobinC View Post


Ill release some classes tomorrow, if you wont do it before me
wait for it , already i made mine
Quote Originally Posted by XarutoUsoCrack View Post
@luizimloko easy to create classes.
If you can find patterns u can find classes.
GJ Bro.

/msg2short
Forget it, I am to busy with school
THKS YOU FOR THIS CODE
THNKS FOR SHARE THAT
Quote Originally Posted by ALINiLHACKERONE View Post
THKS YOU FOR THIS CODE
THNKS FOR SHARE THAT
No problem .
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