Need Script help

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Need Script help
Does anyone have that script that spawns 3 bandits, i did have it but have no idea where i found it.
Also does anyone have a script that will show just tents, no esp for players (perhaps vehicles too?) as the rustler one does not! Thanks!
Here you go!
Code:
//3 Bandit Boxes - By: gamesh4rk
//Spawns 3 bandits full of loot / Kill them and loot the bodies

_weapons = [     'M40A3',     'VSS_vintorez',     'M136',     'PK',     'BAF_AS50_TWS',     'BAF_LRR_scoped',     'MeleeHatchet',     'MeleeCrowbar',     'Colt1911',     'Makarov',     'M9',     'M9SD',     'revolver_EP1',     'glock17_EP1',     'UZI_EP1',     'Crossbow',     'M240',     'M249',     'Mk_48_DZ',  'M249_TWS_EP1',  'M4A3_CCO_EP1', 'M4A3_RCO_GL_EP1', 'M1014',     'Remington870_lamp',     'Winchester1866',     'MR43',     'bizon_silenced',     'MP5A5',     'MP5SD',     'AK_74',     'AK_47_M',     'AKS_74_kobra',     'AKS_74_U',     'FN_FAL',     'FN_FAL_ANPVS4',     'BAF_L85A2_RIS_CWS',     'LeeEnfield',     'M4A1',     'M4A1_Aim',      'M4A1_HWS_GL_camo',     'M4A1_Aim_camo',     'M16A2',     'M16A2GL',     'M16A4_ACG',     'BAF_AS50_scoped',     'Huntingrifle',     'DMR',     'M14_EP1',     'M24',     'M107_DZ',     'SVD_CAMO'  , 'M4A1_AIM_SD_camo',    'ItemCompass',     'ItemEtool',     'ItemFlashlight',     'ItemGPS',     'ItemKnife',     'ItemMap',     'ItemMatchbox',     'ItemFlashlightRed',     'ItemToolbox',     'ItemWatch',     'NVGoggles',     'Binocular_Vector' ];  
_magazine = [     '10Rnd_9x39_SP5_VSS',     '5Rnd_86x70_L115A1',     'M136',     '100Rnd_762x54_PK',     '5Rnd_127x99_as50',     '7Rnd_45ACP_1911',     '15Rnd_9x19_M9',     '15Rnd_9x19_M9SD',     '8Rnd_9x18_Makarov',     '6Rnd_45ACP',     '17Rnd_9x19_glock17',     '30Rnd_9x19_UZI_SD',     '30Rnd_9x19_UZI',     'BoltSteel',     '100Rnd_762x51_M240',     '200Rnd_556x45_M249',     '8Rnd_B_Beneli_74Slug',     '8Rnd_B_Beneli_Pellets',     '15Rnd_W1866_Slug',     '15Rnd_W1866_Pellet',     '2Rnd_shotgun_74Slug',     '2Rnd_shotgun_74Pellets',     '64Rnd_9x19_SD_Bizon',     '30Rnd_9x19_MP5',     '30Rnd_9x19_MP5SD',     '30Rnd_545x39_AK',     '30Rnd_762x39_AK47',     '20Rnd_762x51_FNFAL',     '10x_303',     '30Rnd_556x45_Stanag',     '30Rnd_556x45_StanagSD',     '10Rnd_127x99_m107',     '5x_22_LR_17_HMR',     '20Rnd_762x51_DMR',     '5Rnd_762x51_M24',     '10Rnd_762x54_SVD',     'FoodSteakRaw',     'FoodSteakCooked',     'FoodCanBakedBeans',     'FoodCanSardines',     'FoodCanPasta',     'ItemSodaCoke',     'ItemSodaPepsi',     'ItemSodaMdew',     'ItemWaterbottle',     'ItemAntibiotic',     'ItemBandage',     'ItemBloodbag',     'ItemEpinephrine',     'ItemHeatPack',     'ItemMorphine',     'ItemPainkiller',     'HandChemGreen',     'HandChemBlue',     'HandChemRed',     'HandGrenade_west',     'HandRoadFlare',     'PartWoodPile',     'Skin_Soldier1_DZ',     'Skin_Survivor2_DZ',     'Skin_Camo1_DZ',     'Skin_Sniper1_DZ',     'ItemSandbag',     'ItemTankTrap',     'ItemTent',     'ItemWire',     'TrapBear',     'PartEngine',     'ItemJerrycan',     'PartFueltank',     'PartVRotor',     'PartGeneric',     'PartWheel',     'PartGlass',     '1Rnd_HE_M203',     'FlareWhite_M203',     'FlareGreen_M203',     '1Rnd_Smoke_M203',     'PipeBomb',     'SmokeShell',     'SmokeShellRed',     'SmokeShellGreen',     'SmokeShellYellow',     'SmokeShellOrange',     'SmokeShellPurple',     'SmokeShellBlue' ];
 
_agent = createAgent ["Bandit1_DZ", [(getpos player select 0), (getpos player select 1), 10], [], 5, "NONE"];
_position = [_position,0,20,10,0,20,0] call BIS_fnc_findSafePos;
_agent addBackPack  'DZ_Backpack_EP1';
{ _agent addWeapon _x; _agent addWeapon _x; _agent addWeapon _x;_agent addWeapon _x;_agent addWeapon _x;_agent addWeapon _x;_agent addWeapon _x;_agent addWeapon _x;_agent addWeapon _x;_agent addWeapon _x;} forEach _weapons;
{ for [{ b=0 },{ b < 10 },{ b = b + 1; }]do{_agent addMagazine _x;}; } forEach _magazine;

_agent2 = createAgent ["Bandit1_DZ", [(getpos player select 0), (getpos player select 1), 12], [], 5, "NONE"];
_position = [_position,0,20,10,0,20,0] call BIS_fnc_findSafePos;
_agent addBackPack  'DZ_Backpack_EP1';
{ _agent2 addWeapon _x; _agent2 addWeapon _x; _agent2 addWeapon _x;_agent2 addWeapon _x;_agent2 addWeapon _x;_agent2 addWeapon _x;_agent2 addWeapon _x;_agent2 addWeapon _x;_agent2 addWeapon _x;_agent2 addWeapon _x;} forEach _weapons; 
{ for [{ b=0 },{ b < 10 },{ b = b + 1; }]do{_agent addMagazine _x;}; } forEach _magazine;

_agent3 = createAgent ["Bandit1_DZ", [(getpos player select 0), (getpos player select 1), 14], [], 5, "NONE"];
_position = [_position,0,20,10,0,20,0] call BIS_fnc_findSafePos;
_agent3 addBackPack  'DZ_Backpack_EP1';
{ _agent3 addWeapon _x; _agent3 addWeapon _x; _agent3 addWeapon _x;_agent3 addWeapon _x;_agent3 addWeapon _x;_agent3 addWeapon _x;_agent3 addWeapon _x;_agent3 addWeapon _x;_agent3 addWeapon _x;_agent3 addWeapon _x;} forEach _weapons; 
{ for [{ b=0 },{ b < 10 },{ b = b + 1; }]do{_agent3 addMagazine _x;}; } forEach _magazine;
 
cutText ["3 Bandit Boxes Spawned!", "PLAIN", 2];
If I did any help maybe you should consider to thank me
Quote Originally Posted by Yung Lean 2001 View Post
Here you go!
Code:
//3 Bandit Boxes - By: gamesh4rk
//Spawns 3 bandits full of loot / Kill them and loot the bodies

_weapons = [     'M40A3',     'VSS_vintorez',     'M136',     'PK',     'BAF_AS50_TWS',     'BAF_LRR_scoped',     'MeleeHatchet',     'MeleeCrowbar',     'Colt1911',     'Makarov',     'M9',     'M9SD',     'revolver_EP1',     'glock17_EP1',     'UZI_EP1',     'Crossbow',     'M240',     'M249',     'Mk_48_DZ',  'M249_TWS_EP1',  'M4A3_CCO_EP1', 'M4A3_RCO_GL_EP1', 'M1014',     'Remington870_lamp',     'Winchester1866',     'MR43',     'bizon_silenced',     'MP5A5',     'MP5SD',     'AK_74',     'AK_47_M',     'AKS_74_kobra',     'AKS_74_U',     'FN_FAL',     'FN_FAL_ANPVS4',     'BAF_L85A2_RIS_CWS',     'LeeEnfield',     'M4A1',     'M4A1_Aim',      'M4A1_HWS_GL_camo',     'M4A1_Aim_camo',     'M16A2',     'M16A2GL',     'M16A4_ACG',     'BAF_AS50_scoped',     'Huntingrifle',     'DMR',     'M14_EP1',     'M24',     'M107_DZ',     'SVD_CAMO'  , 'M4A1_AIM_SD_camo',    'ItemCompass',     'ItemEtool',     'ItemFlashlight',     'ItemGPS',     'ItemKnife',     'ItemMap',     'ItemMatchbox',     'ItemFlashlightRed',     'ItemToolbox',     'ItemWatch',     'NVGoggles',     'Binocular_Vector' ];  
_magazine = [     '10Rnd_9x39_SP5_VSS',     '5Rnd_86x70_L115A1',     'M136',     '100Rnd_762x54_PK',     '5Rnd_127x99_as50',     '7Rnd_45ACP_1911',     '15Rnd_9x19_M9',     '15Rnd_9x19_M9SD',     '8Rnd_9x18_Makarov',     '6Rnd_45ACP',     '17Rnd_9x19_glock17',     '30Rnd_9x19_UZI_SD',     '30Rnd_9x19_UZI',     'BoltSteel',     '100Rnd_762x51_M240',     '200Rnd_556x45_M249',     '8Rnd_B_Beneli_74Slug',     '8Rnd_B_Beneli_Pellets',     '15Rnd_W1866_Slug',     '15Rnd_W1866_Pellet',     '2Rnd_shotgun_74Slug',     '2Rnd_shotgun_74Pellets',     '64Rnd_9x19_SD_Bizon',     '30Rnd_9x19_MP5',     '30Rnd_9x19_MP5SD',     '30Rnd_545x39_AK',     '30Rnd_762x39_AK47',     '20Rnd_762x51_FNFAL',     '10x_303',     '30Rnd_556x45_Stanag',     '30Rnd_556x45_StanagSD',     '10Rnd_127x99_m107',     '5x_22_LR_17_HMR',     '20Rnd_762x51_DMR',     '5Rnd_762x51_M24',     '10Rnd_762x54_SVD',     'FoodSteakRaw',     'FoodSteakCooked',     'FoodCanBakedBeans',     'FoodCanSardines',     'FoodCanPasta',     'ItemSodaCoke',     'ItemSodaPepsi',     'ItemSodaMdew',     'ItemWaterbottle',     'ItemAntibiotic',     'ItemBandage',     'ItemBloodbag',     'ItemEpinephrine',     'ItemHeatPack',     'ItemMorphine',     'ItemPainkiller',     'HandChemGreen',     'HandChemBlue',     'HandChemRed',     'HandGrenade_west',     'HandRoadFlare',     'PartWoodPile',     'Skin_Soldier1_DZ',     'Skin_Survivor2_DZ',     'Skin_Camo1_DZ',     'Skin_Sniper1_DZ',     'ItemSandbag',     'ItemTankTrap',     'ItemTent',     'ItemWire',     'TrapBear',     'PartEngine',     'ItemJerrycan',     'PartFueltank',     'PartVRotor',     'PartGeneric',     'PartWheel',     'PartGlass',     '1Rnd_HE_M203',     'FlareWhite_M203',     'FlareGreen_M203',     '1Rnd_Smoke_M203',     'PipeBomb',     'SmokeShell',     'SmokeShellRed',     'SmokeShellGreen',     'SmokeShellYellow',     'SmokeShellOrange',     'SmokeShellPurple',     'SmokeShellBlue' ];
 
_agent = createAgent ["Bandit1_DZ", [(getpos player select 0), (getpos player select 1), 10], [], 5, "NONE"];
_position = [_position,0,20,10,0,20,0] call BIS_fnc_findSafePos;
_agent addBackPack  'DZ_Backpack_EP1';
{ _agent addWeapon _x; _agent addWeapon _x; _agent addWeapon _x;_agent addWeapon _x;_agent addWeapon _x;_agent addWeapon _x;_agent addWeapon _x;_agent addWeapon _x;_agent addWeapon _x;_agent addWeapon _x;} forEach _weapons;
{ for [{ b=0 },{ b < 10 },{ b = b + 1; }]do{_agent addMagazine _x;}; } forEach _magazine;

_agent2 = createAgent ["Bandit1_DZ", [(getpos player select 0), (getpos player select 1), 12], [], 5, "NONE"];
_position = [_position,0,20,10,0,20,0] call BIS_fnc_findSafePos;
_agent addBackPack  'DZ_Backpack_EP1';
{ _agent2 addWeapon _x; _agent2 addWeapon _x; _agent2 addWeapon _x;_agent2 addWeapon _x;_agent2 addWeapon _x;_agent2 addWeapon _x;_agent2 addWeapon _x;_agent2 addWeapon _x;_agent2 addWeapon _x;_agent2 addWeapon _x;} forEach _weapons; 
{ for [{ b=0 },{ b < 10 },{ b = b + 1; }]do{_agent addMagazine _x;}; } forEach _magazine;

_agent3 = createAgent ["Bandit1_DZ", [(getpos player select 0), (getpos player select 1), 14], [], 5, "NONE"];
_position = [_position,0,20,10,0,20,0] call BIS_fnc_findSafePos;
_agent3 addBackPack  'DZ_Backpack_EP1';
{ _agent3 addWeapon _x; _agent3 addWeapon _x; _agent3 addWeapon _x;_agent3 addWeapon _x;_agent3 addWeapon _x;_agent3 addWeapon _x;_agent3 addWeapon _x;_agent3 addWeapon _x;_agent3 addWeapon _x;_agent3 addWeapon _x;} forEach _weapons; 
{ for [{ b=0 },{ b < 10 },{ b = b + 1; }]do{_agent3 addMagazine _x;}; } forEach _magazine;
 
cutText ["3 Bandit Boxes Spawned!", "PLAIN", 2];
If I did any help maybe you should consider to thank me
Is that still undetected?
Quote Originally Posted by maximusdkcz View Post
Is that still undetected?
Last I checked yea
Cheers mate, You're boss!
Here is the map maker script you asked for.
---------------------------------------------------------------------------------
//<-----------------MAP ESP----------------->

//<-----GLOBAL-VARIABLE----->
marker_mapesp = true;
//Alle Vehicle
list_vec = (allMissionObjects "Plane")+(allMissionObjects "LandVehicle")+(allMissionObjects "Helicopter")+(allMissionObjects "Ship");
list_wrecked = allMissionObjects "UH1Wreck_DZ";
list_tents = allMissionObjects "TentStorage";
//<-----GLOBAL-VARIABLE----->

//hint "Adding Markers on the map";

while {marker_mapesp} do
{
//<-----PLAYER-MARKER----->
//<----------------------->
//<-----PLAYER-MARKER----->
unitList_player = allUnits; //getting all units
totalunits = count unitList_player;
//hint format["%1", totalunits];

o = 0;
yo = 0;

for "o" from 0 to totalunits do
{
actualunit = unitList_player select o; //Player1
//hint format["%1", actualunit];

if ( isplayer actualunit && alive actualunit ) then
{
deleteMarkerLocal ("Player" + (str o));
yo = o + 1;
deleteMarkerLocal ("Player" + (str yo));

namePlayer = "";
namePlayer = name actualunit;

mark_player = "Player" + (str o); //Player0, Player1, Player2
mark_player = createMarkerLocal [mark_player,getPos actualunit];
mark_player setMarkerTypeLocal "waypoint";
mark_player setMarkerPosLocal (getPos actualunit);
mark_player setMarkerColorLocal "ColorBlue";
mark_player setMarkerTextLocal format ["%1",namePlayer];
};
};


//<-----VEHICLE-MARKER----->
//<------------------------>
//<-----VEHICLE-MARKER----->
unitList_vec = list_vec;
totalunits_vec = count unitList_vec;
i = 0;
yo2 = 0;

for "i" from 0 to totalunits_vec do
{
actualunit_vec = unitList_vec select i; //Car, Helicopter, Boat
//hint format["%1", actualunit_vec];

if (!(actualunit_vec isKindOf "man") && !(actualunit_vec isKindOf "Survivor2")) then
{
deleteMarkerLocal ("Vehicle" + (str i));
yo2 = i + 1;
deleteMarkerLocal ("Vehicle" + (str yo2));

typeVec = "";
typeVec = typeOf actualunit_vec;
//hint format ["%1", typeVec];

mark = "Vehicle" + (str i);
mark = createMarkerLocal [mark,getPos actualunit_vec];
mark setMarkerTypeLocal "waypoint";
mark setMarkerPosLocal (getPos actualunit_vec);
mark setMarkerColorLocal "ColorRed";
mark setMarkerTextLocal format ["%1", typeVec];
};
};

//<-----WRECKED_HELI-MARKER----->
//<----------------------------->
//<-----WRECKED_HELI-MARKER----->
unitList_wrecked = list_wrecked;
totalunits_wrecked = count unitList_wrecked;
//hint format["%1", totalunits_wrecked];
p = 0;
yo3 = 0;

for "p" from 0 to totalunits_wrecked do
{
actualunit_wrecked = unitList_wrecked select p; //Car, Helicopter, Boat

deleteMarkerLocal ("Wrecked"+ (str p));
yo3 = p + 1;
deleteMarkerLocal ("Wrecked"+ (str yo3));

mark_wrecked = "Wrecked" + (str p); //Car, Boat, Helicopter
mark_wrecked = createMarkerLocal [mark_wrecked,getPos actualunit_wrecked];
mark_wrecked setMarkerTypeLocal "waypoint";
mark_wrecked setMarkerPosLocal (getPos actualunit_wrecked);
mark_wrecked setMarkerColorLocal "ColorOrange";
mark_wrecked setMarkerTextLocal "Crashed-Heli";
};

//<-----TENT-MARKER----->
//<----------------------------->
//<-----TENT-MARKER----->
unitList_tents = list_tents;
totalunits_tents = count unitList_tents;
//hint format["%1", totalunits_tents];
q = 0;
yo4 = 0;

for "q" from 0 to totalunits_tents do
{
actualunit_tents = unitList_tents select q; //Car, Helicopter, Boat

deleteMarkerLocal ("Tents"+ (str q));
yo4 = q + 1;
deleteMarkerLocal ("Tents"+ (str yo4));

mark_tents = "Tents" + (str q); //Car, Boat, Helicopter
mark_tents = createMarkerLocal [mark_tents,getPos actualunit_tents];
mark_tents setMarkerTypeLocal "waypoint";
mark_tents setMarkerPosLocal (getPos actualunit_tents);
mark_tents setMarkerColorLocal "ColorGreen";
//mark_tentssetMarkerTextLocal "Tent";
};

//bit of sleep
sleep 0.1;
};

k = 0;
for "k" from 0 to 2000 do
{
deleteMarkerLocal ("Player"+ (str k));
deleteMarkerLocal ("Vehicle"+ (str k));
deleteMarkerLocal ("Wrecked"+ (str k));
deleteMarkerLocal ("Tents"+ (str k));
};
--------------------------------------------------------------
If I helped could I get a thanks?
Quote Originally Posted by asz119 View Post
Here is the map maker script you asked for.
---------------------------------------------------------------------------------
//<-----------------MAP ESP----------------->

//<-----GLOBAL-VARIABLE----->
marker_mapesp = true;
//Alle Vehicle
list_vec = (allMissionObjects "Plane")+(allMissionObjects "LandVehicle")+(allMissionObjects "Helicopter")+(allMissionObjects "Ship");
list_wrecked = allMissionObjects "UH1Wreck_DZ";
list_tents = allMissionObjects "TentStorage";
//<-----GLOBAL-VARIABLE----->

//hint "Adding Markers on the map";

while {marker_mapesp} do
{
//<-----PLAYER-MARKER----->
//<----------------------->
//<-----PLAYER-MARKER----->
unitList_player = allUnits; //getting all units
totalunits = count unitList_player;
//hint format["%1", totalunits];

o = 0;
yo = 0;

for "o" from 0 to totalunits do
{
actualunit = unitList_player select o; //Player1
//hint format["%1", actualunit];

if ( isplayer actualunit && alive actualunit ) then
{
deleteMarkerLocal ("Player" + (str o));
yo = o + 1;
deleteMarkerLocal ("Player" + (str yo));

namePlayer = "";
namePlayer = name actualunit;

mark_player = "Player" + (str o); //Player0, Player1, Player2
mark_player = createMarkerLocal [mark_player,getPos actualunit];
mark_player setMarkerTypeLocal "waypoint";
mark_player setMarkerPosLocal (getPos actualunit);
mark_player setMarkerColorLocal "ColorBlue";
mark_player setMarkerTextLocal format ["%1",namePlayer];
};
};


//<-----VEHICLE-MARKER----->
//<------------------------>
//<-----VEHICLE-MARKER----->
unitList_vec = list_vec;
totalunits_vec = count unitList_vec;
i = 0;
yo2 = 0;

for "i" from 0 to totalunits_vec do
{
actualunit_vec = unitList_vec select i; //Car, Helicopter, Boat
//hint format["%1", actualunit_vec];

if (!(actualunit_vec isKindOf "man") && !(actualunit_vec isKindOf "Survivor2")) then
{
deleteMarkerLocal ("Vehicle" + (str i));
yo2 = i + 1;
deleteMarkerLocal ("Vehicle" + (str yo2));

typeVec = "";
typeVec = typeOf actualunit_vec;
//hint format ["%1", typeVec];

mark = "Vehicle" + (str i);
mark = createMarkerLocal [mark,getPos actualunit_vec];
mark setMarkerTypeLocal "waypoint";
mark setMarkerPosLocal (getPos actualunit_vec);
mark setMarkerColorLocal "ColorRed";
mark setMarkerTextLocal format ["%1", typeVec];
};
};

//<-----WRECKED_HELI-MARKER----->
//<----------------------------->
//<-----WRECKED_HELI-MARKER----->
unitList_wrecked = list_wrecked;
totalunits_wrecked = count unitList_wrecked;
//hint format["%1", totalunits_wrecked];
p = 0;
yo3 = 0;

for "p" from 0 to totalunits_wrecked do
{
actualunit_wrecked = unitList_wrecked select p; //Car, Helicopter, Boat

deleteMarkerLocal ("Wrecked"+ (str p));
yo3 = p + 1;
deleteMarkerLocal ("Wrecked"+ (str yo3));

mark_wrecked = "Wrecked" + (str p); //Car, Boat, Helicopter
mark_wrecked = createMarkerLocal [mark_wrecked,getPos actualunit_wrecked];
mark_wrecked setMarkerTypeLocal "waypoint";
mark_wrecked setMarkerPosLocal (getPos actualunit_wrecked);
mark_wrecked setMarkerColorLocal "ColorOrange";
mark_wrecked setMarkerTextLocal "Crashed-Heli";
};

//<-----TENT-MARKER----->
//<----------------------------->
//<-----TENT-MARKER----->
unitList_tents = list_tents;
totalunits_tents = count unitList_tents;
//hint format["%1", totalunits_tents];
q = 0;
yo4 = 0;

for "q" from 0 to totalunits_tents do
{
actualunit_tents = unitList_tents select q; //Car, Helicopter, Boat

deleteMarkerLocal ("Tents"+ (str q));
yo4 = q + 1;
deleteMarkerLocal ("Tents"+ (str yo4));

mark_tents = "Tents" + (str q); //Car, Boat, Helicopter
mark_tents = createMarkerLocal [mark_tents,getPos actualunit_tents];
mark_tents setMarkerTypeLocal "waypoint";
mark_tents setMarkerPosLocal (getPos actualunit_tents);
mark_tents setMarkerColorLocal "ColorGreen";
//mark_tentssetMarkerTextLocal "Tent";
};

//bit of sleep
sleep 0.1;
};

k = 0;
for "k" from 0 to 2000 do
{
deleteMarkerLocal ("Player"+ (str k));
deleteMarkerLocal ("Vehicle"+ (str k));
deleteMarkerLocal ("Wrecked"+ (str k));
deleteMarkerLocal ("Tents"+ (str k));
};
--------------------------------------------------------------
If I helped could I get a thanks?
I like your style next time wrap it in a code
thank you very much <3
Quote Originally Posted by oxeem View Post
thank you very much <3
If you need any other help, pm me.
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