USSR's Advanced D3D Menu

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USSR's Advanced D3D Menu
USSR's Advanced D3D Menu v1.0

This is a base Shadow and I mainly coded, basically I'm tired of coding for CA, basically got plain boring, mostly every feature is public so your hack isn't even as unique.

Anyways, this is geared for learning purposes and there are things I have taken out, such as: Pattern Scanned off bytes for addresses, Personal Hook and Detour, I have also taken out the SDK folder since it would greatly impact the upload size, other than that, the base is as I had left it. This base, in my opinion, is the most advanced pub base released so far, no lag, no memory leaks, or my pet peeve, declaring variables within a function causing it to be rendered every frame creating lag. None of that, this base is as clean as it can get.

Also the menu colors in this picture differ from what I had changed in the base I am releasing now.

Screenshot:



VS: 1

VS: 2

Credits:
USSR(Me)
@Shadow`
WTF
NeoIII
Kotentopf
Gordon
@Ch40zz-C0d3r
DrUnKeN ChEeTaH
Gellin

/Approve @Flengo @[SMA] Paradise` @BACKD00R ?
USSR's Advanced D3D Menu_mpgh.net.rar5.0 MB · 1,381 downloads Clean
Arent you a coder somewhere?
on gordons site

looks like he stopped lol

anyway good release

pub hacks gonan be op 'till the next patch
Quote Originally Posted by wraithkilla View Post
on gordons site

looks like he stopped lol

anyway good release

pub hacks gonan be op 'till the next patch
Nah, gonna use a new menu, didn't stop, thought it would be better to release this rather it just sit around.
Combat arms is already ruined. Ever single hack is released public by brazil nubs and many people. It's not fun hacking this game anymore.
@arun823 may i add you on skype or msn or no?
.. @NOOB stopped with hacks and never saw him loose a base out there, some take many decisions without explanation ... but pretty basic and very good work on it, but not downloaded content seems to be the level Gellin.
Quote Originally Posted by kssiobr View Post
.. @NOOB stopped with hacks and never saw him loose a base out there, some take many decisions without explanation ... but pretty basic and very good work on it, but not downloaded content seems to be the level Gellin.
Lmao, he didn't release a base due to the fact it is so boss, every feature would get leeched from left to right.

And I am going to take your comment on being level: Gellin, as a compliment
Okay Im gonna pm you now!
what Microsoft DirectX SDK do you use for complieing your menu cuz when i used your hacks off of a dif site it lagged like fk and imma try to fix but i need to know what Microsoft DirectX SDK you use
Quote Originally Posted by arun823 View Post
USSR's Advanced D3D Menu v1.0

This is a base Shadow and I mainly coded, basically I'm tired of coding for CA, basically got plain boring, mostly every feature is public so your hack isn't even as unique.

Anyways, this is geared for learning purposes and there are things I have taken out, such as: Pattern Scanned off bytes for addresses, Personal Hook and Detour, I have also taken out the SDK folder since it would greatly impact the upload size, other than that, the base is as I had left it. This base, in my opinion, is the most advanced pub base released so far, no lag, no memory leaks, or my pet peeve, declaring variables within a function causing it to be rendered every frame creating lag. None of that, this base is as clean as it can get.

Also the menu colors in this picture differ from what I had changed in the base I am releasing now.

Screenshot:



VS: 1

VS: 2

Credits:
USSR(Me)
@Shadow`
WTF
NeoIII
Kotentopf
Gordon
@Ch40zz-C0d3r
DrUnKeN ChEeTaH
Gellin

/Approve @Flengo @[SMA] Paradise` @BACKD00R ?
There is no issue declaring a variable in a function. They are allocated to the stack frame, and then popped off when they go out of scope. Just remember for every new you need a delete, and for every malloc call you need to call free, and everything will be fine. But other than that, nice base!
Quote Originally Posted by Saltine View Post

There is no issue declaring a variable in a function. They are allocated to the stack frame, and then popped off when they go out of scope. Just remember for every new you need a delete, and for every malloc call you need to call free, and everything will be fine. But other than that, nice base!
Yes, but wouldn't the declaration constantly overlap the variable in the stack frame?

Thanks for the feedback, any other tips you could give me about my base?
That is one sexy fucking menu.
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