HelpVehicle Spawn Script

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Vehicle Spawn Script
Hey fellow People,

I need a working Vehicle spawn script, just put the Script contents in here as following:

RandomEx = {
private["_min","_max","_result"];
_min = _this select 0;
_max = _this select 1;

_result = (round random (_max - _min))+_min;
_result
};

MakeRandomSpace = {
private["_min","_max","_length","_i","_result"];
_min = _this select 0;
_max = _this select 1;
_result = "";

_length = [_min,_max] call RandomEx;
for "_i" from 1 to _length do
{
_result = _result + " ";
};
_result
};


DAYZ_CREATEVEHICLE =
{

private["_veh_type", "_dir", "_pos","_objID","_rdspaces","_DayZCodeExec"];
_veh_type = _this select 0;
_dir = _this select 1;
_pos = _this select 2;
_car = _veh_type createVehicle _pos;

_car setDir _dir;

_objID = [100,500] call RandomEx;

_pubvarname = "myvehobj";
myvehobj = _car;
publicVariable "myvehobj";
sleep 0.2;

_rdspaces = [3, 10] call MakeRandomSpace;
_DayZCodeExec = format['%1 setVariable ["ObjectID",%2,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,%1] %3;',_pubvarname,_objID,_rdspaces];

if (_DayZCodeExec != '') then {
_x = random 9000;
_y = random 9000;
_z = 0;
_group = createGroup east;
"Cock" createUnit [[_x,_y,_z], _group, format["%1", _DayZCodeExec]];
sleep 0.3;
deleteGroup _group;
_objCock = nearestobject [[_x,_y,_z],"Cock"];
_objCock setDamage 1;
deleteVehicle _objCock;
};
};

_dir = getdir player;
_pos = getPos player;
_pos = [(_pos select 0)+20*sin(_dir),(_pos select 1)+20*cos(_dir),0];

["A10_US_EP1", _dir, _pos] call DAYZ_CREATEVEHICLE;

hint "done";
This one doesnt work anymore, the vehicle despawns like 3 seconds after you got into it.

LG Fred
Quote Originally Posted by HeliFred View Post
Hey fellow People,

I need a working Vehicle spawn script, just put the Script contents in here as following:

This one doesnt work anymore, the vehicle despawns like 3 seconds after you got into it.

LG Fred
This One Works
// Configuration
_tpdist = 10; //distance in front of player to land Vehicle

// End of configuration

#define KINDOF_ARRAY(a,b) [##a,##b] call {_veh = _this select 0;_types = _this select 1;_res = false; {if (_veh isKindOf _x) exitwith { _res = true };}forEach _types;_res}

_n2sh = 10;
_n2c = "Select Vehicle:";
selecteditem = ""; shnext = false;
if (isNil "vhnlist") then
{
vhnlist = [];
_kindOf = ["LandVehicle","Air","Ship"];
_filter = ["BIS_Steerable_Parachute","ParachuteBase"];
_cfgvehicles = configFile >> "cfgVehicles";
titleText ["Generating Vehicle list... Wait...","PLAIN DOWN"];titleFadeOut 2;
for "_i" from 0 to (count _cfgvehicles)-1 do
{
_vehicle = _cfgvehicles select _i;
if (isClass _vehicle) then
{
_veh_type = configName(_vehicle);
if (
(getNumber(_vehicle >> "scope")==2) and
(getText(_vehicle >> "picture")!="") and
(KINDOF_ARRAY(_veh_type,_kindOf)) and
!(KINDOF_ARRAY(_veh_type,_filter)))

then
{vhnlist set [count vhnlist,_veh_type];};
};
};
titleText ["List is ready...","PLAIN DOWN"];titleFadeOut 2;
};

shnext = false;

shnmenu =
{
_pmenu = [["",true],[_n2c, [-1], "", -5, [["expression", ""]], "1", "0"]];
for "_i" from (_this select 0) to (_this select 1) do
{_arr = [format['%1',vhnlist select (_i)], [_i - (_this select 0) + 2], "", -5, [["expression", format["selecteditem = vhnlist select %1;",_i]]], "1", "1"];_pmenu set [_i+2, _arr];};
_pmenu set [(_this select 1)+2, ["", [-1], "", -5, [["expression", ""]], "1", "0"]];
if (count vhnlist > (_this select 1)) then
{_pmenu set [(_this select 1)+3, ["Next", [12], "", -5, [["expression", "shnext = true;"]], "1", "1"]];}
else {_pmenu set [(_this select 1)+3, ["", [-1], "", -5, [["expression", ""]], "1", "0"]];};
_pmenu set [(_this select 1)+4, ["Exit", [13], "", -5, [["expression", "selecteditem = 'exitscript';"]], "1", "1"]];
showCommandingMenu "#USER:_pmenu";
};
_j=0;if (_n2sh>9) then {_n2sh=10;};

while {selecteditem==""} do
{
[_j,(_j+_n2sh) min (count vhnlist)] call shnmenu;_j=_j+_n2sh;
WaitUntil {selecteditem!="" or shnext};
shnext = false;
};




if (selecteditem != "exitscript" and selecteditem != "") then
{
_allUnits = allUnits;
player setVehicleInit "allUnits = [];";
processInitCommands;
clearVehicleInit player;
allUnits = _allUnits;

_dir = getdir vehicle player;
_pos = getPos vehicle player;
_pos = [(_pos select 0)-5*sin(_dir),(_pos select 1)-5*cos(_dir),0]; // 50 meters behind

herp = createVehicle [selecteditem, _pos, [], 0, "CAN_COLLIDE"];
herp setVariable ["ObjectUID", "sript made by ZeinH", true];

};
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