[ Detona Geral] Classes , Alguns endereços, Bypass tudo Atualizado!
Porque postei isso?
- A pedido de algumas pessoas que estão dando um tempo de hack!
agora use a inteligência para descobrir quem são!
- A pedido de algumas pessoas que estão dando um tempo de hack!
agora use a inteligência para descobrir quem são!
Code:
void *DetourCreate(BYTE *src, const BYTE *dst, const int len)
{
BYTE *jmp;
DWORD dwback;
DWORD jumpto, newjump;
VirtualProtect(src, len, PAGE_READWRITE, &dwback);
if(src[0] == 0xE9)
{
jmp = (BYTE*)malloc(10);
jumpto = (*(DWORD*)(src + 1)) + ((DWORD)src) + 5;
newjump = (jumpto - (DWORD)(jmp + 5));
jmp[0] = 0xE9;
*(DWORD*)(jmp + 1) = newjump;
jmp += 5;
jmp[0] = 0xE9;
*(DWORD*)(jmp + 1) = (DWORD)(src - jmp);
}
else
{
jmp = (BYTE*)malloc(5 + len);
memcpy(jmp, src, len);
jmp += len;
jmp[0] = 0xE9;
*(DWORD*)(jmp + 1) = (DWORD)(src + len - jmp) - 5;
}
src[0] = 0xE9;
*(DWORD*)(src + 1) = (DWORD)(dst - src) - 5;
for(int i = 5; i < len; i++)
src[i] = 0x90;
VirtualProtect(src,len,dwback,&dwback);
return(jmp - len);
}
Code:
class cCharacterFX
{
public:
char unknown0[16]; //0x0000
__int32 *Object; //0x0010
char unknown1[44]; //0x0014
__int32 IsPlayer; //0x0040
char unknown2[44]; //0x0044
BYTE Index; //0x0070
char unknown3[15]; //0x0071
float fPitch; //0x0080
float fYaw; //0x0084
char unknown4[1224]; //0x0088
BYTE unknown5; //0x0550
bool bIsDead; //0x0551
bool bSpawnSheild; //0x0552
BYTE unknown6; //0x0553
char unknown7[12]; //0x0554
__int32 *hHitbox; //0x0560
char unknown8[96]; //0x0564
WORD unknown9; //0x05C4
WORD wHealth; //0x05C6
WORD wArmor; //0x05C8
};//Size=0x05CA
Code:
class cPlayerInfo
{
public:
char unknown0[4]; //0x0000
__int32 Index; //0x0004
char unknown1[12]; //0x0008
char pName[20]; //0x0014
char unknown2[4]; //0x0028
__int32 *Object; //0x002C
__int32 pKills; //0x0030
__int32 pDeaths; //0x0034
__int32 pKillsaLive; //0x0038
char unknown3[12]; //0x003C
__int32 pSuicides; //0x0048
__int32 pKillsAfterJoin; //0x004C
__int32 pDoubleKills; //0x0050
__int32 pMultiKills; //0x0054
__int32 pUltraKills; //0x0058
__int32 pFantastic; //0x005C
char unknown4[4]; //0x0060
__int32 pHeadShots; //0x0064
__int32 pFTMission; //0x0068
char unknown5[8]; //0x006C
__int32 pTeam; //0x0074
char unknown6[4]; //0x0078
__int32 pIsDead; //0x007C
char unknown7[307]; //0x0080
__int32 pRank; //0x01B3
char unknown8[80]; //0x01B7
__int32 pFTScore; //0x0207
__int32 pFTSpawn; //0x020B
char unknown9[3]; //0x020F
__int32 pFTLongestLife; //0x0212
__int32 pFTKill; //0x0216
char unknown10[80]; //0x021A
cPlayerInfo* pPrev; //0x026A
cPlayerInfo* pNext; //0x026E
};//Size=0x0272
Code:
class cGameClientShell
{
public:
virtual void Function0(); //
virtual void Function1(); //
virtual void Function2(); //
virtual void Function3(); //
virtual void Function4(); //
virtual void Function5(); //
virtual void Function6(); //
virtual void Function7(); //
virtual void Function8(); //
virtual void Function9(); //
virtual void Function10(); //
virtual void Function11(); //
virtual void Function12(); //
virtual void Function13(); //
virtual void Function14(); //
virtual void Function15(); //
virtual void Function16(); //
virtual void Function17(); //
virtual void Function18(); //
virtual void Function19(); //
virtual void Function20(); //
virtual void Function21(); //
virtual void Function22(); //
virtual void Function23(); //
virtual void Function24(); //
virtual void Function25(); //
virtual void Function26(); //
virtual void Function27(); //
virtual void Function28(); //
virtual void Function29(); //
virtual void Function30(); //
virtual void Function31(); //
virtual void Function32(); //
virtual void Function33(); //
virtual void Function34(); //
virtual void Function35(); //
virtual void Function36(); //
virtual void Function37(); //
virtual void Function38(); //
virtual void Function39(); //
virtual void Function40(); //
virtual void Function41(); //
virtual void Function42(); //
virtual void Function43(); //
virtual void Function44(); //
virtual void Function45(); //
virtual void Function46(); //
virtual DWORD GetClientInfoMgr(); //0x00B8
virtual DWORD GetInterfaceManager(); //0x00BC
virtual DWORD GetPlayerManager(); //0x00C0
virtual void Function50(); //
virtual void Function51(); //
virtual void Function52(); //
virtual void Function53(); //
virtual void Function54(); //
virtual void Function55(); //
virtual void Function56(); //
virtual void Function57(); //
virtual cSFXMgr* GetSFXMgr(); //
};//Size=0x0004
Code:
ClientInfoMgr 0x378069B8 SendToServer 0x00474370
Code:
#define ADDR_HACKSHIELD_1 0x0000A048
#define ADDR_HACKSHIELD_2 0x0009A8C2
#define ADDR_HACKSHIELD_3 0x0007EFA4
#define ADDR_HACKSHIELD_4 0x0000A000
#define ADDR_HACKSHIELD_5 0x0003CF8E
#define ADDR_HACKSHIELD_6 0x0003A39F
#define ADDR_HACKSHIELD_7 0x0003C446
#define ADDR_HACKSHIELD_8 0x0003D004
bool MemoryEdit(void *lpMem, VOID *lpSrc, size_t len)
{
DWORD lpflOldProtect, flNewProtect = PAGE_READWRITE;
UCHAR * pDst = (UCHAR*)lpMem, *pSrc = (UCHAR*)lpSrc;
if(VirtualProtect(lpMem, len, flNewProtect, &lpflOldProtect))
{
while(len-- > 0)
*pDst++ = *pSrc++;
return 0;
}
return 1;
}
DWORD WINAPI BypassThread(LPVOID)
{
DWORD dwEhSvc = 0;
do {
dwEhSvc = (DWORD)GetModuleHandleA("EhSvc.dll");
Sleep(100);
} while(!dwEhSvc);
MemoryEdit((PVOID)(dwEhSvc + ADDR_HACKSHIELD_1), (PVOID)"\x74", 1);
MemoryEdit((PVOID)(dwEhSvc + ADDR_HACKSHIELD_2), (PVOID)"\xD2", 1);
MemoryEdit((PVOID)(dwEhSvc + ADDR_HACKSHIELD_3), (PVOID)"\xC2\x04\x00", 3);
MemoryEdit((PVOID)(dwEhSvc + ADDR_HACKSHIELD_4), (PVOID)"\xC2\x04\x00", 3);
MemoryEdit((PVOID)(dwEhSvc + ADDR_HACKSHIELD_5), (PVOID)"\x31", 1);
MemoryEdit((PVOID)(dwEhSvc + ADDR_HACKSHIELD_6), (PVOID)"\x31", 1);
MemoryEdit((PVOID)(dwEhSvc + ADDR_HACKSHIELD_7), (PVOID)"\x31", 1);
MemoryEdit((PVOID)(dwEhSvc + ADDR_HACKSHIELD_8), (PVOID)"\x90\x90", 2);
return 0;
}
A todos os habitantes da nossa querida terra


Postando um desvio assim ele vai ser detectado logo logo, me corrijam se estiver errado..



