ESP hack without gameengine hook

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ESP hack without gameengine hook
i tried to make a pseudocode for making esp without hooking gamengine


Code:
//pseudecode
//off -> offset

baseofdll= modulehandle(ofdll);

baseofplayers=baseofdll+bopoff;


//find own name;
ownplayername=baseofdll+ownnameoff;



int i=0;
while(i<16)
{
	i++;    //get the adresses for every 16 players
	baseplayer[i]=baseofplayers+playeroff[i];
	playerxcoord[i]=baseplayer[i]+xcoordoff;
	playerycoord[i]=baseplayer[i]+ycoordoff;
	playerzcoord[i]=baseplayer[i]+zcoordoff;
	playername[i]=baseplayer[i]+nameoff;
	if(playername[i]==ownplayername)
	{
		ownxcoord=playerxcoord[i];
		ownycoord=playerycoord[i];
		ownzcoord=playerucoord[i];
	}
}


//drawing esp

i=0;
while(i<16)
{
	i++
	if(playername[i]!=ownplayername && playername[i]!="")
	{
		playercoord=getplayercoordsonscreen(ownxcoord,ownycoord,ownzcoord,fov,
		playerxcoord[i],playerycoord[i],playerzcoord[i]); //return x/y coord on screen where enemy is
		drawname(player[name],playercoord.x,playercoord.y-10); //write it under the model 
	}


}


}

any suggestions or help to let it work?
Why not use a for loop

for i thru 16
playeraddy = base + (i* player struct size)
class* player = (class name)playeraddy
do all your shit like getting coords n drawing
end for
Quote Originally Posted by sgtmattbaker View Post
Why not use a for loop

for i thru 16
playeraddy = base + (i* player struct size)
class* player = (class name)playeraddy
do all your shit like getting coords n drawing
end for
if you look right you will see thats a pseudo code!
Yep n you should be able to make your own code off it without C/P'ing now.
well i still have problems with getting the pointers correct (i try it with blackshot)
i get everytime with olly same adress as pointer but the value doesnt fit....
i think , maybe you should try to make your own Direct3DDevice , and set the adapter screen , to the game screen , i mean , once your run the game , the screen pops up , and then you start your own program , and it pops on the game's screen , and overwrites the frames ? i don't know if you get what i'm trying to say , but it might work :P

OrX
Sorry for doublepost.
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