Its seems we cant directly push text to display, we must use their translation stuff, it sucks.
@gorgor
What i was saying is : i know why people cant update the aimbot.
Remember the old macros (11.1)
Usually people will update the names according to the hints near them, assuming they are always true.
This time it is NOT.
Now, the slotid 4 is a Vector, not a Dictionary. We must take the good dictionary which is in slotid 7
Maybe. You would be surprised how much minor hacks are fucked because of their modifications.
Like i said, i corrected the viewer to display stats, but it still display YOUR STATS
http://www.mpgh.net/forum/655-realm-...kers-here.html
@gorgor
What i was saying is : i know why people cant update the aimbot.
Remember the old macros (11.1)
Code:
#set fullfunctionname "com.company.assembleegameclient.objects:Player/aim_" ; the full function name #set functionname "aim_" ; the function name #set mouseClass "com.company.assembleegameclient.game:_-VS#0" ; Found at the end of the onmousedown procedure : initproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E") #set mouseClicked "_-07U" ; Found at the end of the onmousedown procedure : initproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E") #set playerNamespace "_-093" ; Namespace of the Player class #set characterNamespace "_-0Tw" ; Namespace of the Character class #set gameobjectNamespace "_-L" ; Namespace of the GameObject class #set basicobjectNamespace "_-34" ; Namespace of the BasicObject class #set projectileNamespace "_-0eI" ; Namespace of the Projectile class #set Aimbot_charMaxHealth "_-0oQ" ; Found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end] #set ObjLibDictionary "_-0Mq" ; Found in ObjectLibrary class, this is the slot 4 : trait const QName(PackageNamespace(""), "_-") slotid 4 type QName(PackageNamespace("flash.utils"), "Dictionary") end #set gameobjVector "_-0u8" ;Found in GameObject class, this is the SECOND vector: trait slot QName(PackageNamespace(""), "") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) value Null() end #set ObjPropertiesDictionary "_-HD" ; Found in ObjProperties class : trait slot QName(PackageNamespace(""), "") type QName(PackageNamespace("flash.utils"), "Dictionary") end #set FunctionIsInvincible "_-05C" #set FunctionsIsStasis "_-0uQ" #set FunctionsIsInvulnerable "_-0Nj"
This time it is NOT.
Code:
#set ObjLibDictionary "_-0Mq" ; Found in ObjectLibrary class, this is the slot 4 : trait const QName(PackageNamespace(""), "_-") slotid 4 type QName(PackageNamespace("flash.utils"), "Dictionary") end
Now, the slotid 4 is a Vector, not a Dictionary. We must take the good dictionary which is in slotid 7
Does that mean this time we only can have inventory viewer? :O
Like i said, i corrected the viewer to display stats, but it still display YOUR STATS
http://www.mpgh.net/forum/655-realm-...kers-here.html



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