12.0 Hacks started

Posts 91105 of 199 · Page 7 of 14
Quote Originally Posted by Cyeclops View Post
Find other instances of _-0jh in a decompiled 11.1 and find similar in the 12.0. I will have a look
Please help us find it , I'll be working on Inventory Viewer
I'll also take a look

---------- Post added at 02:17 PM ---------- Previous post was at 02:15 PM ----------

Quote Originally Posted by Cyeclops View Post
On Windows you also have an app called AstroGrep which searches for strings, this is extremely handy if you dont want to treck through all the folders and sub folders, and then all the hundreds of files, it will track and locate all instances of the "text" throughout all subfolders, so just point it at client-1 folder and let it rip.

Lucky for Mac you have 'grep' inbuilt with Terminal, so open Terminal and type:

grep -r "_-0jh" ~/Desktop/rabcasm/client-1/*

this will search every file in every folder within the client-1 Oh and this is if you have an older 11.1 swf Decompiled somewhere... well you get the idea

Edit: In 12.0 its: "_-5c"

trait method QName(PackageNamespace("", "#0"), "_-5c")
NICE, TIME TO GET THE OTHER PROPERTIES

---------- Post added at 03:02 PM ---------- Previous post was at 02:17 PM ----------

We just need the properties of these

Code:
 #set fullfunctionname "com.company.assembleegameclient.objects:Player/aim_" ; the full function name
    #set functionname "aim_"                                       ; the function name

    #set mouseClass "com.company.assembleegameclient.game:_-VS#0" ; Found at the end of the onmousedown procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
    #set mouseClicked "_-07U"                                       ; Found at the end of the onmousedown procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
    
    #set playerNamespace "_-093"                                   ; Namespace of the Player class
    #set characterNamespace "_-0Tw"                                ; Namespace of the Character class
    #set gameobjectNamespace "_-L"                                 ; Namespace of the GameObject class
    #set basicobjectNamespace "_-34"                               ; Namespace of the BasicObject class
    #set projectileNamespace "_-0eI"                               ; Namespace of the Projectile class
    
    #set Aimbot_charMaxHealth "_-0oQ"                               ; Found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]       
  #set ObjLibDictionary "_-0Mq"                                   ; Found in ObjectLibrary class, this is the slot 4  : trait const QName(PackageNamespace(""), "_-") slotid 4 type QName(PackageNamespace("flash.utils"), "Dictionary") end
    #set gameobjVector "_-0u8"                                     ;Found in GameObject class, this is the SECOND vector: trait slot QName(PackageNamespace(""), "") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) value Null() end
  #set ObjPropertiesDictionary "_-HD"                            ; Found in ObjProperties class : trait slot QName(PackageNamespace(""), "") type QName(PackageNamespace("flash.utils"), "Dictionary") end
  
  #set FunctionIsInvincible "_-05C"                          
  #set FunctionsIsStasis "_-0uQ"
  #set FunctionsIsInvulnerable "_-0Nj"
Quote Originally Posted by liaojh View Post
Please help us find it , I'll be working on Inventory Viewer
I'll also take a look

---------- Post added at 02:17 PM ---------- Previous post was at 02:15 PM ----------



NICE, TIME TO GET THE OTHER PROPERTIES

---------- Post added at 03:02 PM ---------- Previous post was at 02:17 PM ----------

We just need the properties of these

Code:
 #set fullfunctionname "com.company.assembleegameclient.objects:Player/aim_" ; the full function name
    #set functionname "aim_"                                       ; the function name

    #set mouseClass "com.company.assembleegameclient.game:_-VS#0" ; Found at the end of the onmousedown procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
    #set mouseClicked "_-07U"                                       ; Found at the end of the onmousedown procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
    
    #set playerNamespace "_-093"                                   ; Namespace of the Player class
    #set characterNamespace "_-0Tw"                                ; Namespace of the Character class
    #set gameobjectNamespace "_-L"                                 ; Namespace of the GameObject class
    #set basicobjectNamespace "_-34"                               ; Namespace of the BasicObject class
    #set projectileNamespace "_-0eI"                               ; Namespace of the Projectile class
    
    #set Aimbot_charMaxHealth "_-0oQ"                               ; Found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]       
  #set ObjLibDictionary "_-0Mq"                                   ; Found in ObjectLibrary class, this is the slot 4  : trait const QName(PackageNamespace(""), "_-") slotid 4 type QName(PackageNamespace("flash.utils"), "Dictionary") end
    #set gameobjVector "_-0u8"                                     ;Found in GameObject class, this is the SECOND vector: trait slot QName(PackageNamespace(""), "") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) value Null() end
  #set ObjPropertiesDictionary "_-HD"                            ; Found in ObjProperties class : trait slot QName(PackageNamespace(""), "") type QName(PackageNamespace("flash.utils"), "Dictionary") end
  
  #set FunctionIsInvincible "_-05C"                          
  #set FunctionsIsStasis "_-0uQ"
  #set FunctionsIsInvulnerable "_-0Nj"


;AIMBOT
;----------------------------------
; NAMES TO UPDATE
;

#set fullfunctionname "com.company.assembleegameclient.objects:Playe r/aim_" ; the full function name
#set functionname "aim_"

#set mouseClass "com.company.assembleegameclient.game:_-ot#0"
#set mouseClicked "_-0F7"

#set playerNamespace "_-0tD"
#set characterNamespace "_-042"
#set gameobjectNamespace "_-0Lj"
#set basicobjectNamespace "_-7T"
#set projectileNamespace "_-0sU"

#set Aimbot_charMaxHealth "_-0oQ"
#set ObjLibDictionary "_-0d5"
#set gameobjVector "_-zD"
#set ObjPropertiesDictionary "_-Gs"

#set FunctionIsInvincible "_-0dV"
#set FunctionsIsStasis "_-8c"
#set FunctionsIsInvulnerable "_-16h" <<<<Im not sure about this one???
Quote Originally Posted by Cyeclops View Post
;AIMBOT
;----------------------------------
; NAMES TO UPDATE
;

#set fullfunctionname "com.company.assembleegameclient.objects:Playe r/aim_" ; the full function name
#set functionname "aim_"

#set mouseClass "com.company.assembleegameclient.game:_-ot#0"
#set mouseClicked "_-0F7"

#set playerNamespace "_-0tD"
#set characterNamespace "_-042"
#set gameobjectNamespace "_-0Lj"
#set basicobjectNamespace "_-7T"
#set projectileNamespace "_-0sU"

#set Aimbot_charMaxHealth "_-0oQ"
#set ObjLibDictionary "_-0d5"
#set gameobjVector "_-zD"
#set ObjPropertiesDictionary "_-Gs"

#set FunctionIsInvincible "_-0dV"
#set FunctionsIsStasis "_-8c"
#set FunctionsIsInvulnerable "_-16h" <<<<Im not sure about this one???
OMG BRO, I DID LIKE, 1 hour on just the first property and I'm still not sure which one it is, and your already done xD. YOU ARE REAL PRO DUDE! XD
Quote Originally Posted by liaojh View Post
OMG BRO, I DID LIKE, 1 hour on just the first property and I'm still not sure which one it is, and your already done xD. YOU ARE REAL PRO DUDE! XD
I'm actually quite the n00b, and I wouldnt really know what to do with those, except maybe replace the ones in the code and hope for the best lol as far as writing that stuff, I wouldnt have a clue about the 'syntax'

---------- Post added at 07:48 PM ---------- Previous post was at 07:47 PM ----------

Quote Originally Posted by atenzor View Post
anyone found the v3 fullscreen codes?
Mostly going off the codes in the last 11.1 clients and trying to find the new renamed codes, I havent been anywhere near the fullscreen yet, not sure about anyone else?
Quote Originally Posted by Cyeclops View Post
I'm actually quite the n00b, and I wouldnt really know what to do with those, except maybe replace the ones in the code and hope for the best lol as far as writing that stuff, I wouldnt have a clue about the 'syntax'
LOL me 2, all I can hope for is the same thing

Still testing on the codes see if it works

ok now we have a problem, can't shoot out anything -_-! NEED TO EDIT



While I edit, can someone please help me find the property:
#set myprop "com.company.assembleegameclient.game:_-VS#0" <---- ALREADY FOUND _-ot
#set myval "_-0iq" <----- ALREADY FOUND _-0rV
#set functionWhirlpool "_-0Vl" <------ JUST THIS ONE PLEASE HELP GUYS!!
Quote Originally Posted by Cyeclops View Post
I'm actually quite the n00b, and I wouldnt really know what to do with those, except maybe replace the ones in the code and hope for the best lol as far as writing that stuff, I wouldnt have a clue about the 'syntax'

---------- Post added at 07:48 PM ---------- Previous post was at 07:47 PM ----------



Mostly going off the codes in the last 11.1 clients and trying to find the new renamed codes, I havent been anywhere near the fullscreen yet, not sure about anyone else?
Hey for invulnerability, how are you sure that _-16h is invulnerable.
Quote Originally Posted by liaojh View Post
Hey for invulnerability, how are you sure that _-16h is invulnerable.
Yeah I'm not sure on that one, not many instances of it, so its a hard one to compare with, I'm afraid its trial and error there

---------- Post added at 09:19 PM ---------- Previous post was at 09:18 PM ----------

Quote Originally Posted by hackroj View Post
umm i have an inv viewer on the realmofthemadgod.com wtf and on my client it doesnt work
I did notice that as well, process of elimination to see which of the mod is doing it
Quote Originally Posted by Hux View Post


provide two virus scans.
I don't know why it has an attachment. It must've done something weird with the photo. I have no actual file attached

---------- Post added at 02:26 AM ---------- Previous post was at 02:24 AM ----------

Quote Originally Posted by liaojh View Post
Then u wrote something wrong in the files of the rotmg files
Paste us the terminal and ill figure it out .
I will tomorrow. I am about to go to sleep
Quote Originally Posted by droppy View Post
I don't know why it has an attachment. It must've done something weird with the photo. I have no actual file attached

---------- Post added at 02:26 AM ---------- Previous post was at 02:24 AM ----------


I will tomorrow. I am about to go to sleep
put the image link.
[IMG]HERE[/IMG]
u guys are totaly insane,, to the pepole who cant help'em with code , just hit tat Thanks button as i do
anyone found the v3 fullscreen codes?
inventory hack (no xp/fame/stats)
PlayerToolTip.class.asasm

Code:
L360:
    ;------------------------
    ;ADJUST POSITION OF TEXT
    ;------------------------
    ;pushbyte            52
    pushshort         132
    ;------------------------
Code:
L364:

	 ;--------------------------------------------------------------------------
    ; Add player inventory
    ;--------------------------------------------------------------------------
 getlocal0
 findpropstrict      QName(PackageNamespace("_-0U1"), "_-07W")
 getlocal0
 getproperty         QName(PackageNamespace("", "#0"), "player_")
 dup
 pushbyte 4
 constructprop       QName(PackageNamespace("_-0U1"), "_-07W"), 3
 initproperty        QName(PrivateNamespace("*", "_-FG:PlayerToolTip"), "_inventory")
 
 getlocal0
 getproperty         QName(PrivateNamespace("*", "_-FG:PlayerToolTip"), "_inventory")
 pushbyte            8
 setproperty         QName(PackageNamespace("", "#0"), "x")
 
 getlocal0
 getproperty         QName(PrivateNamespace("*", "_-FG:PlayerToolTip"), "_inventory")
 getlocal0
 getproperty         QName(PrivateNamespace("*", "_-FG:PlayerToolTip"), "_-0go") ; Manual update
 getproperty         QName(PackageNamespace("", "#0"), "y")
 getlocal0
 getproperty         QName(PrivateNamespace("*", "_-FG:PlayerToolTip"), "_-0go") ; Manual update
 getproperty         QName(PackageNamespace("", "#0"), "height")
 add
 pushbyte            4
 add
 setproperty         QName(PackageNamespace("", "#0"), "y") 
  
 findpropstrict      QName(PackageNamespace("", "#0"), "addChild")
 getlocal0
 getproperty         QName(PrivateNamespace("*", "_-FG:PlayerToolTip"), "_inventory")
 callpropvoid        QName(PackageNamespace("", "#0"), "addChild"), 1
    ;-------------------------------------------------------------------------- 

     getlocal0
     findpropstrict      QName(PackageNamespace("_-0gH"), "_-0HJ")
and before " trait method QName(PackageNamespace("", "#0"), "draw") flag OVERRIDE"

Code:
  ;----------------
  ;ADDED PROPERTY
  ;----------------
  trait slot QName(PrivateNamespace("*", "_-FG:PlayerToolTip"), "_xp") type QName(PackageNamespace("com.company.assembleegameclient.ui"), "StatusBar") end  
  trait slot QName(PrivateNamespace("*", "_-FG:PlayerToolTip"), "_fame") type QName(PackageNamespace("com.company.assembleegameclient.ui"), "StatusBar") end  
  trait slot QName(PrivateNamespace("*", "_-FG:PlayerToolTip"), "_stats") type QName(PackageNamespace("_-0-s"), "Stats") end  
  trait slot QName(PrivateNamespace("*", "_-FG:PlayerToolTip"), "_inventory") type QName(PackageNamespace("_-0U1"), "_-07W") end
and u got an inventory hack, but u cant see xp/fame or stats
umm i have an inv viewer on the realmofthemadgod.com wtf and on my client it doesnt work
Code:
#set fullfunctionname "com.company.assembleegameclient.objects:Player/aim_" ; the full function name
	#set functionname "aim_"                                       ; the function name
	#set mouseClass "com.company.assembleegameclient.game:_-ot#0" ; Found at the end of the onmousedown procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
	#set mouseClicked "_-0F7"                                       ; Found at the end of the onmousedown procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
	
	#set playerNamespace "_-0tD"                                    ; Namespace of the Player class
	#set characterNamespace "_-042"                                ; Namespace of the Character class
	#set gameobjectNamespace "_-0Lj"                                ; Namespace of the GameObject class
	#set basicobjectNamespace "_-7T"                               ; Namespace of the BasicObject class
	#set projectileNamespace "_-0sU"                                ; Namespace of the Projectile class
	
	#set Aimbot_charMaxHealth "_-2k"                               ; Found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
    #set ObjLibDictionary "_-0d5"                                   ; Found in ObjectLibraray class, this is the slot 4  : trait const QName(PackageNamespace(""), "_-") slotid 4 type QName(PackageNamespace("flash.utils"), "Dictionary") end
	#set gameobjVector "_-zD"                                     ;If wrong replace for _-01L Found in GameObject class, this is the SECOND vector: trait slot QName(PackageNamespace(""), "") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) value Null() end
    #set ObjPropertiesDictionary "_-Gs"                            ; Found in ObjProperties class : trait slot QName(PackageNamespace(""), "#0") type QName(PackageNamespace("flash.utils"), "Dictionary") end
    
	#set FunctionIsInvincible "_-05C" _-16h
    #set FunctionsIsStasis "_-0uQ" _-0dV
    #set FunctionsIsInvulnerable "_-0Nj" _-0dI
working great 4 me

---------- Post added at 04:36 AM ---------- Previous post was at 04:29 AM ----------

Quote Originally Posted by hackroj View Post
umm i have an inv viewer on the realmofthemadgod.com wtf and on my client it doesnt work
go into vault and leave it and it will work again, buggy


AssembleeGameClient1364510576.swf new version again... ?.o
Quote Originally Posted by hakalan View Post
Code:
#set fullfunctionname "com.company.assembleegameclient.objects:Player/aim_" ; the full function name
	#set functionname "aim_"                                       ; the function name
	#set mouseClass "com.company.assembleegameclient.game:_-ot#0" ; Found at the end of the onmousedown procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
	#set mouseClicked "_-0F7"                                       ; Found at the end of the onmousedown procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
	
	#set playerNamespace "_-0tD"                                    ; Namespace of the Player class
	#set characterNamespace "_-042"                                ; Namespace of the Character class
	#set gameobjectNamespace "_-0Lj"                                ; Namespace of the GameObject class
	#set basicobjectNamespace "_-7T"                               ; Namespace of the BasicObject class
	#set projectileNamespace "_-0sU"                                ; Namespace of the Projectile class
	
	#set Aimbot_charMaxHealth "_-2k"                               ; Found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
    #set ObjLibDictionary "_-0d5"                                   ; Found in ObjectLibraray class, this is the slot 4  : trait const QName(PackageNamespace(""), "_-") slotid 4 type QName(PackageNamespace("flash.utils"), "Dictionary") end
	#set gameobjVector "_-zD"                                     ;If wrong replace for _-01L Found in GameObject class, this is the SECOND vector: trait slot QName(PackageNamespace(""), "") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) value Null() end
    #set ObjPropertiesDictionary "_-Gs"                            ; Found in ObjProperties class : trait slot QName(PackageNamespace(""), "#0") type QName(PackageNamespace("flash.utils"), "Dictionary") end
    
	#set FunctionIsInvincible "_-05C" _-16h
    #set FunctionsIsStasis "_-0uQ" _-0dV
    #set FunctionsIsInvulnerable "_-0Nj" _-0dI
working great 4 me

---------- Post added at 04:36 AM ---------- Previous post was at 04:29 AM ----------



go into vault and leave it and it will work again, buggy


AssembleeGameClient1364510576.swf new version again... ?.o
Can anyone plese take the aimbot together and post what has to be changed ? i have errors in here please
Posts 91105 of 199 · Page 7 of 14

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