Please help us find it
, I'll be working on Inventory Viewer 
I'll also take a look
---------- Post added at 02:17 PM ---------- Previous post was at 02:15 PM ----------
NICE, TIME TO GET THE OTHER PROPERTIES
---------- Post added at 03:02 PM ---------- Previous post was at 02:17 PM ----------
We just need the properties of these
, I'll be working on Inventory Viewer 
I'll also take a look

---------- Post added at 02:17 PM ---------- Previous post was at 02:15 PM ----------
NICE, TIME TO GET THE OTHER PROPERTIES

---------- Post added at 03:02 PM ---------- Previous post was at 02:17 PM ----------
We just need the properties of these
Code:
#set fullfunctionname "com.company.assembleegameclient.objects:Player/aim_" ; the full function name
#set functionname "aim_" ; the function name
#set mouseClass "com.company.assembleegameclient.game:_-VS#0" ; Found at the end of the onmousedown procedure : initproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
#set mouseClicked "_-07U" ; Found at the end of the onmousedown procedure : initproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
#set playerNamespace "_-093" ; Namespace of the Player class
#set characterNamespace "_-0Tw" ; Namespace of the Character class
#set gameobjectNamespace "_-L" ; Namespace of the GameObject class
#set basicobjectNamespace "_-34" ; Namespace of the BasicObject class
#set projectileNamespace "_-0eI" ; Namespace of the Projectile class
#set Aimbot_charMaxHealth "_-0oQ" ; Found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set ObjLibDictionary "_-0Mq" ; Found in ObjectLibrary class, this is the slot 4 : trait const QName(PackageNamespace(""), "_-") slotid 4 type QName(PackageNamespace("flash.utils"), "Dictionary") end
#set gameobjVector "_-0u8" ;Found in GameObject class, this is the SECOND vector: trait slot QName(PackageNamespace(""), "") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) value Null() end
#set ObjPropertiesDictionary "_-HD" ; Found in ObjProperties class : trait slot QName(PackageNamespace(""), "") type QName(PackageNamespace("flash.utils"), "Dictionary") end
#set FunctionIsInvincible "_-05C"
#set FunctionsIsStasis "_-0uQ"
#set FunctionsIsInvulnerable "_-0Nj"

