12.0 Hacks started
[QUOTE
This is what happens when I don't use abcexport and just go straight to rabcdasm[/QUOTE]
Well i am not familiar with the error but things to check for are if you have the latest rabcdasm version, make sure your swf file is in the same folder with the rabcdasm..nothing else and what swf file are you using?
This is what happens when I don't use abcexport and just go straight to rabcdasm[/QUOTE]
Well i am not familiar with the error but things to check for are if you have the latest rabcdasm version, make sure your swf file is in the same folder with the rabcdasm..nothing else and what swf file are you using?
Well i am not familiar with the error but things to check for are if you have the latest rabcdasm version, make sure your swf file is in the same folder with the rabcdasm..nothing else and what swf file are you using?[/QUOTE]
I downloaded the latest version that is on github and I do have the swf in the same folder.
I am using the swf that I posted in the Hacks & Cheats section with only a minor difference that shouldn't impact this.
I downloaded the latest version that is on github and I do have the swf in the same folder.
I am using the swf that I posted in the Hacks & Cheats section with only a minor difference that shouldn't impact this.
(
, liaojh1998 got banned for giving out that link -_-, so now he has to make a new account! )
Hey guys, for jnoob's auto aim comparing the hacked clients of 11.1 and 12.0, the only difference I've found in yogda is the aim in com.company.assembleegameclient.objects: player, public function aim, and in 12.0 there is none, probably we could use that source code in the files and check if there is any difference if we modify and added it to 12.0
, liaojh1998 got banned for giving out that link -_-, so now he has to make a new account! )Hey guys, for jnoob's auto aim comparing the hacked clients of 11.1 and 12.0, the only difference I've found in yogda is the aim in com.company.assembleegameclient.objects: player, public function aim, and in 12.0 there is none, probably we could use that source code in the files and check if there is any difference if we modify and added it to 12.0
[QUOTE=lAIMBOT (No constructs)
Always in Player.class.asasm, locate the following method :
Code:
trait method QName(PackageNamespace("", "#0"), "_-0jh").[/QUOTE]
This is from jnoob can anyone help me locate this method in the assembly client? If i can find it i might be able to do the aim bot mod
Always in Player.class.asasm, locate the following method :
Code:
trait method QName(PackageNamespace("", "#0"), "_-0jh").[/QUOTE]
This is from jnoob can anyone help me locate this method in the assembly client? If i can find it i might be able to do the aim bot mod
I hav no idea well i am going to bed for now but here is the link to jnoob's aim bot post see if you have better luck than i...http://www.mpgh.net/forum/599-realm-...epository.html
On Windows you also have an app called AstroGrep which searches for strings, this is extremely handy if you dont want to treck through all the folders and sub folders, and then all the hundreds of files, it will track and locate all instances of the "text" throughout all subfolders, so just point it at client-1 folder and let it rip.
Lucky for Mac you have 'grep' inbuilt with Terminal, so open Terminal and type:
grep -r "_-0jh" ~/Desktop/rabcasm/client-1/*
this will search every file in every folder within the client-1
Oh and this is if you have an older 11.1 swf Decompiled somewhere... well you get the idea
Edit: In 12.0 its: "_-5c"
trait method QName(PackageNamespace("", "#0"), "_-5c")
Lucky for Mac you have 'grep' inbuilt with Terminal, so open Terminal and type:
grep -r "_-0jh" ~/Desktop/rabcasm/client-1/*
this will search every file in every folder within the client-1
Oh and this is if you have an older 11.1 swf Decompiled somewhere... well you get the ideaEdit: In 12.0 its: "_-5c"
trait method QName(PackageNamespace("", "#0"), "_-5c")
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