12.0 Hacks started

Posts 76–90 of 199 · Page 6 of 14
Quote Originally Posted by liaojh View Post
Its alright bro, didn't you first do rabcasm rotmg-0/rotmg-0.main.asasm and rabcasm rotmg-1/rotmg-1.main.asasm
I did use rabcasm first
[QUOTE
This is what happens when I don't use abcexport and just go straight to rabcdasm[/QUOTE]

Well i am not familiar with the error but things to check for are if you have the latest rabcdasm version, make sure your swf file is in the same folder with the rabcdasm..nothing else and what swf file are you using?
Quote Originally Posted by Sham_3_2_3 View Post
[QUOTE
This is what happens when I don't use abcexport and just go straight to rabcdasm
Well i am not familiar with the error but things to check for are if you have the latest rabcdasm version, make sure your swf file is in the same folder with the rabcdasm..nothing else and what swf file are you using?[/QUOTE]

I downloaded the latest version that is on github and I do have the swf in the same folder.
I am using the swf that I posted in the Hacks & Cheats section with only a minor difference that shouldn't impact this.
( , liaojh1998 got banned for giving out that link -_-, so now he has to make a new account! )
Hey guys, for jnoob's auto aim comparing the hacked clients of 11.1 and 12.0, the only difference I've found in yogda is the aim in com.company.assembleegameclient.objects: player, public function aim, and in 12.0 there is none, probably we could use that source code in the files and check if there is any difference if we modify and added it to 12.0
Quote Originally Posted by liaojh View Post
( , liaojh1998 got banned for giving out that link -_-, so now he has to make a new account! )
Hey guys, for jnoob's auto aim comparing the hacked clients of 11.1 and 12.0, the only difference I've found in yogda is the aim in com.company.assembleegameclient.objects: player, public function aim, and in 12.0 there is none, probably we could use that source code in the files and check if there is any difference if we modify and added it to 12.0
Hmmmm interesting....
Quote Originally Posted by droppy View Post

This is what happens when I don't use abcexport and just go straight to rabcdasm
do this:

cd desktop\rotmg\rabcdasmall
abcexport rotmg.swf
rabcdasmALL rotmg-0.abc
rabcdasmALL rotmg-1.abc

now edit ur files

rabcasm rotmg-0.main.asasm
rabcasm rotmg-1.main.asasm
abcreplace rotmg-0.main.abc
abcreplace rotmg-1.main.abc
Quote Originally Posted by liaojh View Post
do this:

cd desktop\rotmg\rabcdasmall
abcexport rotmg.swf
rabcdasmALL rotmg-0.abc
rabcdasmALL rotmg-1.abc

now edit ur files

rabcasm rotmg-0.main.asasm
rabcasm rotmg-1.main.asasm
abcreplace rotmg-0.main.abc
abcreplace rotmg-1.main.abc
rabcdasmALL is the name of my folder, not the application
I get the same error at rabcasm
Quote Originally Posted by droppy View Post
rabcdasmALL is the name of my folder, not the application
I get the same error at rabcasm
Then u wrote something wrong in the files of the rotmg files
Paste us the terminal and ill figure it out .
[QUOTE=lAIMBOT (No constructs)
Always in Player.class.asasm, locate the following method :

Code:
trait method QName(PackageNamespace("", "#0"), "_-0jh").[/QUOTE]

This is from jnoob can anyone help me locate this method in the assembly client? If i can find it i might be able to do the aim bot mod
Quote Originally Posted by Sham_3_2_3 View Post
This is from jnoob can anyone help me locate this method in the assembly client? If i can find it i might be able to do the aim bot mod
what is _-0jh supposed to be, because I can't find it in the Player.class.asasm
Quote Originally Posted by Sham_3_2_3 View Post
This is from jnoob can anyone help me locate this method in the assembly client? If i can find it i might be able to do the aim bot mod
Find other instances of _-0jh in a decompiled 11.1 and find similar in the 12.0. I will have a look
Quote Originally Posted by liaojh View Post
what is _-0jh supposed to be, because I can't find it in the Player.class.asasm
I hav no idea well i am going to bed for now but here is the link to jnoob's aim bot post see if you have better luck than i...http://www.mpgh.net/forum/599-realm-...epository.html
Quote Originally Posted by droppy View Post

This is what happens when I don't use abcexport and just go straight to rabcdasm
provide two virus scans.
Quote Originally Posted by Hux View Post


provide two virus scans.
What about the comment above that one?
On Windows you also have an app called AstroGrep which searches for strings, this is extremely handy if you dont want to treck through all the folders and sub folders, and then all the hundreds of files, it will track and locate all instances of the "text" throughout all subfolders, so just point it at client-1 folder and let it rip.

Lucky for Mac you have 'grep' inbuilt with Terminal, so open Terminal and type:

grep -r "_-0jh" ~/Desktop/rabcasm/client-1/*

this will search every file in every folder within the client-1 Oh and this is if you have an older 11.1 swf Decompiled somewhere... well you get the idea

Edit: In 12.0 its: "_-5c"

trait method QName(PackageNamespace("", "#0"), "_-5c")
Posts 76–90 of 199 · Page 6 of 14

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