12.0 Hacks started

Posts 3145 of 199 · Page 3 of 14
Yogda is a different program from what were using at least...i am using notepad++ for the code combined with AIO radcdasm to get the files
Quote Originally Posted by captinawesome View Post
Where does this get entered Im new xP
com>company>assembleegameclient>objects>player.cla ss.asasm. Also, search for the _-107 file again cause it's there.
Quote Originally Posted by reddish View Post
com>company>assembleegameclient>objects>player.cla ss.asasm. Also, search for the _-107 file again cause it's there.
What line is what im asking. Still cant find _-107 can you show pic?
Use ctrl+F and type in the _-107 that should find it for yah
Quote Originally Posted by Sham_3_2_3 View Post
Use ctrl+F and type in the _-107 that should find it for yah
Could you make/post a tutorial? I still dont get it...
(PS: like howto and that sorts of stuff
man, i dont know what source you use but here is the REAL connect to prod :
find : _-15V\_-0YA.class.asasm
line 493 : add (after L51: )
Code:
pop 
pushtrue
*Remove Loading Screen*
go to ~\_-0xk\_-0rG.class.asasm
and insert in line 114:

Code:
	 returnvoid
to make it look like:

Code:
         code
         returnvoid
          pushfalse
Might of jsut figured out how to fix auto aim if i can fix it i will share the code here
Quote Originally Posted by hackroj View Post
Might of jsut figured out how to fix auto aim if i can fix it i will share the code here
That will be really good
Yes plz. Roy
then I can finally start playing again.
I refuse to start another melee class until this lag is fixed.
Now I can just range their heads off.
Well i give up now that it actually works it only fires at the constructs and all statis enemies -_- well anyways hope somebody can update it soon
Quote Originally Posted by hackroj View Post
Well i give up now that it actually works it only fires at the constructs and all statis enemies -_- well anyways hope somebody can update it soon
Just delete the exception then, or make it do the opposite
I cant it still only shoots at them it is freaking annoying anyways to who ever will update you just have to replace the old classes and things with new its easy to find and do something else but idk what
*Nummerical HP*
go to: ~\com\company\assembleegameclient\ui\StatusBar.cla ss.asasm
Line: 1526

Code:
	  pop
	  pushbyte            1
to make it look like:

Code:
L205:
	  getlocal0
	  getproperty         QName(PackageNamespace("", "#0"), "_-0s1")
	  pop
	  pushbyte            1
	  getlocal2
	  iftrue              L210
Quote Originally Posted by ossimc82 View Post
@Cyeclops for the sw speed hack search for the following:
Code:
L111:
      getlocal0
      getlocal1
      getproperty         QName(PackageNamespace("", "#0"), "props_")
      getproperty         QName(PackageNamespace("", "#0"), "speed_")
      initproperty        QName(ProtectedNamespace("_-0tD"), "_-1Iq")
And add the following before the "returnvoid"

Code:
   getlex QName(PackageNamespace(""), "map_")
   getproperty QName(PackageNamespace(""), "name_")
   pushstring "Sprite World"
   ifne NORMAL
            
   getlocal0
   pushdouble 1.5
   setproperty           QName(ProtectedNamespace("_-0tD"), "_-1Iq")

   NORMAL:
Ahh crap lol so close :P thanks for that

---------- Post added at 08:14 AM ---------- Previous post was at 08:08 AM ----------

Quote Originally Posted by gorgor View Post
man, i dont know what source you use but here is the REAL connect to prod :
find : _-15V\_-0YA.class.asasm
line 493 : add (after L51: )
Code:
pop 
pushtrue
More than one way possibly? The one I posted works fine for me...
Posts 3145 of 199 · Page 3 of 14

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?