#set functionWhirlpool "_-1X0" <---- I think this is right :P
12.0 Hacks started
;AIMBOT
;----------------------------------
; NAMES TO UPDATE
;
#set fullfunctionname "com.company.assembleegameclient.objects:Playe r/aim_" ; the full function name
#set functionname "aim_"
#set mouseClass "com.company.assembleegameclient.game:_-ot#0"
#set mouseClicked "_-0F7"
#set playerNamespace "_-0tD"
#set characterNamespace "_-042"
#set gameobjectNamespace "_-0Lj"
#set basicobjectNamespace "_-7T"
#set projectileNamespace "_-0sU"
#set Aimbot_charMaxHealth "_-0oQ"
#set ObjLibDictionary "_-0d5"
#set gameobjVector "_-zD"
#set ObjPropertiesDictionary "_-Gs"
#set FunctionIsInvincible "_-0dV"
#set FunctionsIsStasis "_-8c"
#set FunctionsIsInvulnerable "_-16h"
now im confused, different codes dude -_-
;----------------------------------
; NAMES TO UPDATE
;
#set fullfunctionname "com.company.assembleegameclient.objects:Playe r/aim_" ; the full function name
#set functionname "aim_"
#set mouseClass "com.company.assembleegameclient.game:_-ot#0"
#set mouseClicked "_-0F7"
#set playerNamespace "_-0tD"
#set characterNamespace "_-042"
#set gameobjectNamespace "_-0Lj"
#set basicobjectNamespace "_-7T"
#set projectileNamespace "_-0sU"
#set Aimbot_charMaxHealth "_-0oQ"
#set ObjLibDictionary "_-0d5"
#set gameobjVector "_-zD"
#set ObjPropertiesDictionary "_-Gs"
#set FunctionIsInvincible "_-0dV"
#set FunctionsIsStasis "_-8c"
#set FunctionsIsInvulnerable "_-16h"
now im confused, different codes dude -_-
Args, think i implemented every code well but now i got the problem my recompile.bat neither create any .swf file nor change the existing one...
anything wrong at this?
"rabcasm client-1\client-1.main.asasm
abcreplace client.swf 1 client-1\client-1.main.abc"
anything wrong at this?
"rabcasm client-1\client-1.main.asasm
abcreplace client.swf 1 client-1\client-1.main.abc"
aimbot doesn't work anymore from 11.1, we need to come up with another solution lol xD
I can't shoot anything at all -_-
Guys, see how some enemies move and shoot at you (aimed), not shotgun
Do you guys know the code to that?
I can't shoot anything at all -_-
Guys, see how some enemies move and shoot at you (aimed), not shotgun
Do you guys know the code to that?
okay i fixed my recompile.bat problem.. added a "pause" got error message found solution ^^
but now i got the problem where to enter the aimbot codes postet here ?
but now i got the problem where to enter the aimbot codes postet here ?
okay thx
anyone got the fullscreen codes from 11.1 ? i cant finde them and would like to try change them
as well looking for the "p - reconnect" codes
anyone got the fullscreen codes from 11.1 ? i cant finde them and would like to try change them
as well looking for the "p - reconnect" codes
http://www.mpgh.net/forum/599-realm-...epository.html
or just download the old mod selector and watch codes there :P
or just download the old mod selector and watch codes there :P
Gonna go rest a while, after a long day of hard work trying to get aimbot to work, I've failed in using the jNoobs code from 11.1, it doesn't work -_-, probably becuz our properties were listed wrong.
Good luck guys, please help me find the codes
@Cyeclops @hakalan @Ninjin @JustAnoobROTMG @nilly
Though a great source: http://www.mpgh.net/forum/599-realm-...epository.html, some of it doesn't work now
we currently need:
Disable Client Swap
Fullscreen v3
Enemy/Player Display HP
jNoob Auto-Aim
No Delay Quest Notification
Sprite World - No Slow
Spammable Notifications
p - Reconnect
The rest we've got:
Auto-Nexus
HP/MP Bars
Disable Showing of Ally Projectiles
Disable Blind
Disable Confused
Disable Drunk
Disable Hallucinating
Disable Paralyzed
Disable Stunned
Remove Loading Screen
Numerical HP/MP/FAME
Connect to Production Server
Sprite World - Speed Hack
Sprite World - No Tile Movement
Btw @Cyeclops, please post the No Tile Movement again so that everyone can see the code, cause that one actually works and you deleted it :P.
Good luck guys, please help me find the codes
@Cyeclops @hakalan @Ninjin @JustAnoobROTMG @nillyThough a great source: http://www.mpgh.net/forum/599-realm-...epository.html, some of it doesn't work now

we currently need:
Disable Client Swap
Fullscreen v3
Enemy/Player Display HP
jNoob Auto-Aim
No Delay Quest Notification
Sprite World - No Slow
Spammable Notifications
p - Reconnect
The rest we've got:
Auto-Nexus
HP/MP Bars
Disable Showing of Ally Projectiles
Disable Blind
Disable Confused
Disable Drunk
Disable Hallucinating
Disable Paralyzed
Disable Stunned
Remove Loading Screen
Numerical HP/MP/FAME
Connect to Production Server
Sprite World - Speed Hack
Sprite World - No Tile Movement
Btw @Cyeclops, please post the No Tile Movement again so that everyone can see the code, cause that one actually works and you deleted it :P.
sapmm notifiaction
locate: _-0gL\_-0gI.class.asasm
fast quest
locatoin: com/company..../map/Quest.class.asasm
Aimbot (works for me)
search in Player.class.asasm for
and put in this bevor (after end ; trait)
maybe someone try this aimbot and post if it works 
sprite world speed/title hack
search for L116 and L429 and put the code into works fine for me
sw noslow
location com/company/.../objects/GameObjects.class.asasm
locate: _-0gL\_-0gI.class.asasm
Code:
L26:
getproperty QName(PrivateNamespace("*", "_-0gL:_-0gI#0"), "_-1Or")
getlocal2
getlocal0
getproperty QName(PrivateNamespace("*", "_-0gL:_-0gI#0"), "_-1Or")
getlocal2
getproperty MultinameL([PrivateNamespace("*", "_-0gL:_-0gI#0"), PackageNamespace("", "#0"), PrivateNamespace("*", "_-0gL:_-0gI#1"), PackageNamespace("_-0gL"), PackageInternalNs("_-0gL"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-0J7"), StaticProtectedNs("_-0J7"), StaticProtectedNs("flash.display:Sprite"), StaticProtectedNs("flash.display:DisplayObjectContainer"), StaticProtectedNs("flash.display:InteractiveObject"), StaticProtectedNs("flash.display:DisplayObject"), StaticProtectedNs("flash.events:EventDispatcher")])
coerce_a
dup
; spamm notification
pop
pushfalse
;----------------------
iftrue L39
locatoin: com/company..../map/Quest.class.asasm
Code:
L10:
setlocal3
getlocal0
pushscope
; Fast Quest
jump L35
Aimbot (works for me)
search in Player.class.asasm for
Code:
trait method QName(PackageNamespace("", "#0"), "_-5c")
method
refid "com.company.assembleegameclient.objects:Player/_-5c"
param QName(PackageNamespace("", "#0"), "Number")
returns QName(PackageNamespace("", "#0"), "void")
body
maxstack 5
localcount 4
initscopedepth 7
maxscopedepth 8
code
; aimbot
getlocal0
getlocal1
callpropvoid QName(PackageNamespace("", "#0"), "aim_"), 1
returnvoid
;-----------------------------------
Code:
;----------------------------------
;AIMBOT
;----------------------------------
trait method QName(PackageNamespace("", "#0"), "aim_" );
method
refid "com.company.assembleegameclient.objects:Player/aim_"
param QName(PackageNamespace("", "#0"), "Number")
returns QName(PackageNamespace("", "#0"), "void")
body
maxstack 16
localcount 16
initscopedepth 16
maxscopedepth 18
code
getlocal0
pushscope
;aimingAngle = arg1 + Parameters.data_.cameraAngle;
getlocal1
getlex QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
getproperty QName(PackageNamespace("", "#0"), "data_")
getproperty Multiname("cameraAngle", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), PackageNamespace("", "#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-0tD"), StaticProtectedNs("_-0tD"), StaticProtectedNs("_-042"), StaticProtectedNs("_0Lj"), StaticProtectedNs("_-7T")])
add
setlocal 7
;if (Left_Clicking) don't alter aimingAngle
getlex QName(PackageNamespace("", "#0"), "map_")
getproperty QName(PackageNamespace("", "#0"), "gs_")
getproperty QName(PackageNamespace("", "#0"), "mui_")
getproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-ot#0"), "_-0F7")
iftrue SHOOT
;Get game object
pushnull
coerce QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
setlocal 4
;initialize current target distance to -1
pushbyte 255
setlocal 8
;initialize considered target distance to 0
pushbyte 0
setlocal 9
;set local register 11 to any type (used for speed and lifetime of player's projectile)
pushnull
coerce_a
setlocal 11
;current target max health
pushbyte 0
setlocal 12
;considered target max health
pushbyte 0
setlocal 13
;used for hasnext2 instruction
pushbyte 0
setlocal 5
;get the list of every object in game? jump to start going through list
getlex QName(PackageNamespace("", "#0"), "map_")
getproperty QName(PackageNamespace("", "#0"), "goDict_")
coerce_a
setlocal 6
jump NEXTOBJ
L34:
label
getlocal 6
getlocal 5
nextvalue
coerce QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
dup
setlocal 4
;make sure object is a character and not something like a wall
getlex QName(PackageNamespace("com.company.assembleegameclient.objects"), "Character")
istypelate
iffalse NEXTOBJ
;make sure object is an enemy
getlocal 4
getproperty QName(PackageNamespace("", "#0"), "props_")
getproperty QName(PackageNamespace("", "#0"), "isEnemy_")
iffalse NEXTOBJ
getlocal 4
callproperty QName(PackageNamespace("", "#0"), "_-16h"), 0 ;Check if target is INVINCIBLE
iftrue NEXTOBJ
getlocal 4
callproperty QName(PackageNamespace("", "#0"), "_-0dV"), 0 ;Check if target is in STASIS
iftrue NEXTOBJ
getlocal 4
callproperty QName(PackageNamespace("", "#0"), "_-0dI"), 0 ;Check if target is INVULNERABLE
iftrue NEXTOBJ
;calculate distance enemy is from player
getlex QName(PackageNamespace("", "#0"), "Math")
getlocal 4
getproperty QName(PackageNamespace("", "#0"), "y_")
getlex QName(PackageNamespace("", "#0"), "y_")
subtract
dup
multiply
getlocal 4
getproperty QName(PackageNamespace("", "#0"), "x_")
getlex QName(PackageNamespace("", "#0"), "x_")
subtract
dup
multiply
add
callproperty QName(PackageNamespace("", "#0"), "sqrt"), 1
dup
setlocal 9
;load up equiped weapon info ???
getlex QName(PackageNamespace("com.company.assembleegameclient.objects"), "ObjectLibrary")
getproperty QName(PackageNamespace("", "#0"), "_-0d5")
getlex QName(PackageNamespace("", "#0"), "_-zD")
pushbyte 0
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace("", "#0"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-0sU"), StaticProtectedNs("_-0sU"), StaticProtectedNs("_-7T")])
convert_i
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace("", "#0"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-0sU"), StaticProtectedNs("_-0sU"), StaticProtectedNs("_-7T")])
getproperty QName(PackageNamespace("", "#0"), "_-Gs")
pushbyte 0
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace("", "#0"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("_-0sU"), StaticProtectedNs("_-0sU"), StaticProtectedNs("_-7T")])
dup
setlocal 11
;calculate if considered target is in range using weapon projectile speed and lifetime
getproperty QName(PackageNamespace("", "#0"), "speed_")
pushshort 10000
divide
getlocal 11
getproperty QName(PackageNamespace("", "#0"), "lifetime_")
multiply
pushbyte 1
add
ifgt NEXTOBJ
; DO NOT SHOOT MINIONS
getlocal 4
getproperty QName(PackageNamespace("", "#0"), "props_")
getproperty QName(PackageNamespace("", "#0"), "id_")
setlocal 15
getlocal 15
pushstring "Steel Bot"
ifeq NEXTOBJ
getlocal 15
pushstring "Rock Bot"
ifeq NEXTOBJ
getlocal 15
pushstring "Paper Bot"
ifeq NEXTOBJ
getlocal 15
pushstring "Shield Orc Shield"
ifeq NEXTOBJ
getlocal 15
pushstring "Shield Orc Key"
ifeq NEXTOBJ
getlocal 15
pushstring "Shield Orc Flooder"
ifeq NEXTOBJ
;getlocal 15
;pushstring "Blue Flaming Skull"
;ifeq NEXTOBJ
;getlocal 15
;pushstring "Red Flaming Skull"
;ifeq NEXTOBJ
getlocal 15
pushstring "Pentaract Eye"
ifeq NEXTOBJ
getlocal 15
pushstring "Beach Spectre"
ifeq NEXTOBJ
;getlocal 15
;pushstring "Cube Overseer"
;ifeq NEXTOBJ
;getlocal 15
;pushstring "Mysterious Crystal"
;ifeq NEXTOBJ
;getlocal 15
;pushstring "Crystal Prisoner Steed"
;ifeq NEXTOBJ
;getlocal 15
;pushstring "Stheno Swarm"
;ifeq NEXTOBJ
;getlocal 15
;pushstring "Stheno Pet"
;ifeq NEXTOBJ
;getlocal 15
;pushstring "Cube Defender"
;ifeq NEXTOBJ
;getlocal 15
;pushstring "Cube Blaster"
;ifeq NEXTOBJ
;getlocal 15
;pushstring "Haunted Armor"
;ifeq NEXTOBJ
getlocal 15
pushstring "Active Sarcophagus"
ifeq NEXTOBJ
getlocal 15
pushstring "Inactive Sarcophagus"
ifeq NEXTOBJ
;get considered target max health
getlocal 4
getproperty QName(PackageNamespace("", "#0"), "_-2k")
dup
setlocal 13
getlocal 12
ifeq L103
getlocal 13
getlocal 12
iflt NEXTOBJ
jump L107
L103:
getlocal 9
getlocal 8
iflt L107
jump NEXTOBJ
L107:
getlocal 13
setlocal 12
getlocal 9
setlocal 8
getlex QName(PackageNamespace("", "#0"), "Math")
getlocal 4
getproperty QName(PackageNamespace("", "#0"), "y_")
getlex QName(PackageNamespace("", "#0"), "y_")
subtract
getlocal 4
getproperty QName(PackageNamespace("", "#0"), "x_")
getlex QName(PackageNamespace("", "#0"), "x_")
subtract
callproperty QName(PackageNamespace("", "#0"), "atan2"), 2
setlocal 7
jump NEXTOBJ
NEXTOBJ:
hasnext2 6, 5
iftrue L34
kill 6
kill 5
getlocal 12
pushbyte 0
ifeq END
SHOOT:
getlocal0
getlocal 7
callpropvoid QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), "shoot"), 1
END:
returnvoid
end ; code
end ; body
end ; method
end ; trait
;--------------------------------------------------------------------------------------

sprite world speed/title hack
Code:
L429:
getlex QName(PackageNamespace("", "#0"), "_-1Jz")
getproperty QName(PackageNamespace("", "#0"), "props_")
getproperty QName(PackageNamespace("", "#0"), "push_")
convert_b
;----------------------
;Sprite world Tile hack
;----------------------
getlex QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
getproperty QName(PackageNamespace("", "#0"), "data_")
iffalse END12
pop
pushfalse
END12:
;----------------------
L116:
;----------------------------
; Sprite World Speed Hack
;----------------------------
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "name_")
pushstring "Sprite World"
ifne NORMAL
getlocal0
pushdouble 1.6 ; speed factor : change to a value above 1
setproperty QName(ProtectedNamespace("_-0tD"), "_-1Iq") ; Value inited using the props.speed ..
NORMAL:
;-----------------------------------------------------
returnvoid
sw noslow
location com/company/.../objects/GameObjects.class.asasm
Code:
L10:
setlocal2
getlocal0
pushscope
;----------------------------
; Sprite World NoSlow
;----------------------------
getlocal0
getproperty QName(PackageNamespace("", "#0"), "map_")
getproperty QName(PackageNamespace("", "#0"), "name_")
pushstring "Sprite World"
ifne SKIP_swNs
pushfalse
returnvalue
SKIP_swNs:
;----------------------------
It does work !!! thakn you. But you have to add also this
Code:
;---------------
getlocal0
getlocal1
callpropvoid QName(PackageNamespace(""), "aim_"), 1
returnvoid
;------------------------
trait method QName(PackageNamespace("", "#0"), "_-5c")
after code, so after
Code:
;-------------
method
refid "com.company.assembleegameclient.objects:Player/_-5c"
param QName(PackageNamespace("", "#0"), "Number")
returns QName(PackageNamespace("", "#0"), "void")
body
maxstack 5
localcount 4
initscopedepth 7
maxscopedepth 8
code

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