😳 A work in progress about textures mod

Posts 16–30 of 98 · Page 2 of 7
I tried to use universal aimbot, but i was unable to make it work maybe some experts with universal aimbot could help
Quote Originally Posted by RGraegaergrwagargwrg View Post
I tried to use universal aimbot, but i was unable to make it work maybe some experts with universal aimbot could help
I know how to use this program, could you send me your file textures mod, and I'll find a good setting for Universal Aimbot.
i can send u a couple of things but te problem is still the same colour, changing while walking >_<

working mod: how to do it

1st Download this program (i suggest to try this u too Barbakliashas

2nd Download this heads set ;D. Is dds format, the best as far i know^^

3rd Load the game from the uMod program, then wait for it loading.

4th Put with a simple drag and drop the dds files in the program, in the white area of the new label that opens while game is running ^^

5nd Now can change all the option u want in the game.
For now, im focused on the Medium texture quality, to make the game able to run smoother with the modder. So change it to medium

I suppose that with this trick is possible to add more and more dds with reduced lag (if u want to test full body, but on medium texture, here is the link for it. Only the default...i would like to see the full success before starting ripping ALL armors XD)
That's a fast way to edit, simply drag and drop (maybe reload with the right click in the white area to fix possible duplication but is ok at the moment for me)

Apply and then...i hope u see the blue lights >_<

This is a experimentation too: the mod sharing XD
I hope there is no texture address changing -.-


If u can't see instantly the textures, go in the shop and scroll helmets. It works for me

Heroes are quite hard to find -.-"

And seems that the Broken allied helmet is not listed anywhere...so at the moment they are not customizable...at the moment :P

Eliminate depth of filed will make glowing effect stop
Ok guys i've done full body redness! but there's one problem. When in a match nothing shows up i don't know what to do now

wow which color u used?^^ if u colored red the normal texture i suppose u did only a redness reflection :/ that's why nothing showed up in the game. Only coloring the same stuff as the head (Blue box) make it appear in game (look my default body texture link above )

there is no logic in the color the game is using...but i think that the problem is not visible for normal eyes...

Looking into it, i tryed to mod one of those dds for the helmet.
A simple rubber on the "invisible overlay"
After that my helmet changed color in the area i rubbered...this means there is something else i cannot see in the image!
im working also on onslaught textures

ill give updates soon^^
Ty @genma69 i'll try that now With Universal Aimbot if ur tuto work

---------- Post added at 03:10 AM ---------- Previous post was at 02:42 AM ----------

Doesn't work...
Nothing changes, and I followed your instructions exactly.
I don't understand.
I took a screenshot of Umod : http://i74.servimg.com/u/f74/18/16/26/53/doesnt10.png (the quality is bad o: zoom with Ctrl + "+")
ah...that is not good to hear >_> because i gave u the wrokng link -.-"

When the game is running with the modded textures loaded, try right click on the white area, then Update (reload)

if not working, try the same trick with a lower version of uMod...

That's happens when all is an amateur project


i will check the v2 r53 soon (im full of folders, textures and files since im using all texmod programs for different purposes XD...my mistake pls forgive me )

we would love more blue and green in this game
so i present THE BLUE FLAME

same as flame zombies off course
same trick for a nice plastic zobies and dogs


I noticed that some of those retexturing often disappear...maybe the zombies are too many???
is official: use Texmod V2 r49.

There is no lag and all textures modded are detected

The only problem is the export of some textures not visible while in game, like the scopes and the zombies bodies.

Im afraid that the only way is...to save every tex and look manually. I will try this method and see if a md5 or crc checker would help finding the scopes i used so far

STAY TUNED^^
so can the mod be seen by other players ?if not is there a way to showoff custom mods .ty
Ok nice it work !
But now, i need all of heads textures for make a good profile with universal aimbot.
And most importantly, I need heads textures of bots.
Those are robots ...
You can find bots in "Practice" game. @genma69 Can you make this for me ?
Thanks

---------- Post added at 09:58 PM ---------- Previous post was at 09:56 PM ----------

Quote Originally Posted by hackman1911 View Post
so can the mod be seen by other players ?
Lol of course not...

Quote Originally Posted by hackman1911 View Post
if not is there a way to showoff custom mods
Wtf is this ? I think i don't understand...
Who you want to show off the custom mods ?
To other players? I hope it's not...
This is really cool guys but be aware that we don't allow outside links. If you want to post a link to a download then you can't do that. Instead upload that file to the MPGH uploader. Then we'll look at it. If it doesn't break any rules and is clean then we'll approve it...


Approved.
Ok, whit that, the aimbot work, but i need more textures.
All of the chests, all of the heads.
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