😳 A work in progress about textures mod

Posts 31–45 of 98 · Page 3 of 7
first of all u should have all heads, is the heads medium folder

For chests i can do it but the real problem is heroes. If u load heads AND chests, probably the program become slower. Now i will work on it XD

@Hero
I thought that loading bigger files from their original links would be less suspicious and less load to this site (and no need to reupload for me XD) but ok. At least do not delete all the stuff i wrote >_<" pls

here i ost the files again :P 2 are to see thumbnails and the 3rd is a dds converter. I know is possibly a must be, but i sincerily didn't used it as not a good photoshopper -.-

I have no idea why there are 2 detection. I found those programs on forums and no one reported viruses. Bhu, here u go
https://www.virustotal.com/it/file/1...is/1365417282/
DDS converter and thumbnails viewers.zip - Jotti's malware scan

If u think is not safe to download them from me (logic :P) google for

DDS converter
Sagethumbs (to see dds, i love this)
Thumbplug_tga (to see tga, the real texture that i was able to extract from the game, and where i really need time and help to work on :P remember im not a coder )

there are others program that can do those things U_U
DDS converter and thumbnails viewers_mpgh.net.zip3.3 MB · 41 downloads 2/46 malicious
playing around...i found that my fears were true...

The files that can be captured and saved, don't show all the same things...

Saving in dds format, is not totally correct for all text (like the head skin, where is visible only the neon stuff of the basic helmet) And if u capture a skin u get A LOT of layers, that in photoshop can be seen in their totality as a strange metallic texture, or in gimp, in their layers alpha channels.

I really need some good shopper XD

BTW, i found something else again :3

1st, is possible to give a name to dds, before the codes, and is still loaded by uMod ^^ so is easy to manage files

2nd With THIS texture file, when u have a game skin, also default helmet is skinned!!!!
https://www.virustotal.com/it/file/9...is/1365430249/
helmet 1 skin BLR_W512_H512_F894720068_T_0XFD270D149272A827.zip - Jotti's malware scan



Same story is applied to all others helmets, bandoliers, nades, and gears. Is like that the second layer makes the object appear like the camo, totally. Off course there is one file for every helmet, chest and blablabla.
So i discovered what can do another texture ;D. While The blue we get is the lights stuff of every armor piece, those little neons.
This is the key...but how to see ALL layers? Mystery...
Still no clue how to manipulate the entire image and male it look as u draw it (as happens for the camo that u can manipulate at ur wish)

3rd There are also 9 differents textures about females chest, so i made the scan again and rebuild textures, with separation of genders -.-"

https://www.virustotal.com/it/file/c...is/1365433708/
Bodies FM medium.zip - Jotti's malware scan


4th As said before trying to edit those textures in tga format, with photoshop and gimp, i discovered that Photoshop recognize an entire metallic picture but no layers, while gimp recognize layers and alpha channel, but not the entire texture...sad and more crazy
helmet 1 skin BLR_W512_H512_F894720068_T_0XFD270D149272A827_mpgh.net.zip4 KB · 26 downloads Clean
Bodies FM medium_mpgh.net.zip43 KB · 28 downloads Clean
Approved .
Hey drizeisse if you have done anything with UA(Universal Aimbot) please let us know, and if so post a tutorial how to make it work!
https://developer.nvidia.com/nvidia-...dobe-photoshop

This is a official link, files are too big to upload on this forum with my shitty connection, so pls do not delete this

With this, is now finally possible to see the skin file!!! Well, i suppose no need to get neons again if photoshopped correctly :P

Here some screens about the helmet matter



Those are the succesful editing of the skin texture file, and with that plugin in photoshop finally i get what i see!


This works also in game @RGraegaergrwagargwrg :P is the real file^^

and this is a bonus XD

@drizeisse im collecting the heroes skins, but there is the problem that all models have not single pieces like chest and legs...often i get full body, or double chest textures. I will upload when found them Completely.

Enjoy :P
WOW!!! nice work mate them boobies. i will try to edit now
Ok fine nice work guys

Quote Originally Posted by RGraegaergrwagargwrg View Post
Hey drizeisse if you have done anything with UA(Universal Aimbot) please let us know, and if so post a tutorial how to make it work!
I think i will post a tutorial how to make it work, but i don't have the good setting for now. The aimbot work but not completely. He auto shoot, but he don't auto aim the target you know ? I don't know why.. I seek a good setting but i think he doesn't exist with UA. This software is for MW3, for BLR it's not very good.
I will make a tutorial. Maybe people can find a good setting
Hey, i bet is a problem related to the glowing texture :/

This is annoying, for the moment im still collecting textures i have still a problem for the helmet reskin...if edited, is possible to see the camo, not the edited texture. I will work on this too -.-"
 
spoiler
(yesterday i spent over 3 hours to set correctly the dds plugin, because i made a mistake and enabled mipmapping -.-"
This is the corret setting at first run,




but is possible to set also after a mistake (off course no one on google met the same issue...i tryed so many things and resetted photoshop too -.-"). If you made a mistake, open the dds, then do "Save as", Select DDS format, then in the box




---------- Post added at 05:53 AM ---------- Previous post was at 04:12 AM ----------



Finally, i can say that i have:
ALL heroes Heads Chests LIGHTS (and often this means also legs -.-"), i mean the blue neon effect
ALMOST all heroes skins of heads and chests

Now i try to get same effect with helmets

If succesfull i will try to DELETE the reflection effect on those, and see if is possible the 1 color only

---------- Post added at 06:15 AM ---------- Previous post was at 05:53 AM ----------


Just more trolling XD
I have edited the second helmet, but didn't manage to edit the first one





But there is one thing... how will the aimbot work if the teammates and enemies helmets are the same color?
FLASH OF GENIUS!!!

no idea but no curtains o.o.rar - Jotti's malware scan
https://www.virustotal.com/it/file/a...is/1365601777/


yes, i did it finally no more curtains ^^ but no clue why works this way and some things get green :P is playable anyway XD

maybe i can change texture color at originals dark green, but no reupload cus i dislike this reupload process and virus scanning >_<
no idea but no curtains o.o_mpgh.net.rar195 B · 21 downloads Clean
@RGraegaergrwagargwrg I agree. Changing only the skin color will make all players look the same...dumb me (i told im noob -.-") So is the only way to use the neon texture. Now must see why the color changes...or make the UA work with a bigger range of colors (since the objectives are big, i suppose is impossible to aim some wrong area :/ but who knows? )

Now im working on bigger curtains XD since it was a fast edit for the small ones :P

---------- Post added at 10:11 AM ---------- Previous post was at 08:57 AM ----------

Done





this is working for trench, no green random around
and this is for very pro players that love snipe XD
The underpassage in Deadlock




No foliage on safehold


and then no smoke on containment


Im still working on curtains...in pilediver there is same problem as helodeck (green randomly around but no curtains)

Then i'd like to make transparent also the orange and greens plastic buildings, present in containment and evac :/ still no luck
Approved .
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