😳 A work in progress about textures mod

Posts 76–90 of 98 · Page 6 of 7
Quote Originally Posted by serioussamhd View Post
genma, can you please provide me with a 64x64 pixles transluscent image (like 80% transparent) please? ive been trying and i cant get one
what is this image? the transparency is hard to get in this game, often u need to colour the image with a particular color :P
Quote Originally Posted by genma69 View Post
what is this image? the transparency is hard to get in this game, often u need to colour the image with a particular color :P
i extracted textures of the walls in helodeck and i wanna make em translucent...i tried doing that myself but i ended up making them solid white in colour
@genma69

Once I'm a certain distance away from the other players, their orange/blue texture begins to flicker. Once I'm far enough, the new texture doesn't show at all; only the old original texture. Any ideas?
Quote Originally Posted by equallyrandom96 View Post
If I want to use universal aimbot with the texture for just heads, where the enemy team is like an orange kind of colour, what settings should I use, I can't seem to work it out
Well, this is about universal aimbot, and i can only say to look about the program >_< i saw a post about it

Quote Originally Posted by serioussamhd View Post
i extracted textures of the walls in helodeck and i wanna make em translucent...i tried doing that myself but i ended up making them solid white in colour
well well, i can try this too maybe i can have more luck :P and beware: it takes long time for me to test different modifications so be patient XD

Quote Originally Posted by mistad View Post
@genma69

Once I'm a certain distance away from the other players, their orange/blue texture begins to flicker. Once I'm far enough, the new texture doesn't show at all; only the old original texture. Any ideas?
this is a problem about the lights: i can suggest to try different in-game settings without changing the medium texture setting, only the others.
For not showing at all, is a problem about the game and the uMod program. Is possible to change the color of the body instead of the lights (the blue and orange i easily managed to gain is only a light texture, not the skin like some post before) but still remain the lights problem that can change tonality.

This game and my modding works are a very very amateur project XD so expect those problems

At least, elimitating the fog, the foliage, the smoke and the curtains and fences is a good progress right?
punkbuster...
ive had trouble with umod, so i used texmod instead. i successfully found and modded my file (a scope) and it looks and works great, but i get kicked from servers by punkbuster b/c i have an "aimbot"... obviously, this isnt an aimbot, but having the program open that mods the files in real time comes up as that... is there any way to permanently mod those textures, so there is no program running. or is there a way to use the my tpf files with an undetected program... i know the location (HEX) of the files im replacing, but dont know any tools to let me mod the files at that location
thanks in advanced
If I want to use universal aimbot with the texture for just heads, where the enemy team is like an orange kind of colour, what settings should I use, I can't seem to work it out
has anybody got this to work with universal aimbot yet?
My head chams is very unstable, chest is better, why?
Quote Originally Posted by Wazzaby View Post
My head chams is very unstable, chest is better, why?
give me your chest chams and ill give you helmet chams
Quote Originally Posted by serioussamhd View Post
give me your chest chams and ill give you helmet chams
Stable helmet?
Quote Originally Posted by Wazzaby View Post
Stable helmet?
yeah -_- lol
Quote Originally Posted by serioussamhd View Post
yeah -_- lol
From this thread?
hmm this is interesting and quite useful.
I'm currently using universal aimbot with IR scope but it screws up sometimes.
Maybe I should take a look and see if I could skin it too.
Posts 76–90 of 98 · Page 6 of 7
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