if (isnil ("HaxSmokeOn")) then
{
SmokeOn = 0;
};
if (SmokeOn==0) then
{
SmokeOn=1;
hint "Smoke is ON!";
_sCode = 'while {SmokeOn==1} do {';
_sCode = _sCode + 'Flare = "SmokeShell" createVehicle position vehicle player;Flare attachTo [vehicle player,[0,0,0]];';
_sCode = _sCode + 'Flare1 = "Smokeshellpurple" createVehicle position vehicle player;Flare1 attachTo [vehicle player,[0.1,0,0]];';
_sCode = _sCode + 'Flare2 = "Smokeshellgreen" createVehicle position vehicle player;Flare2 attachTo [vehicle player,[0.2,0,0]];';
_sCode = _sCode + 'Flare3 = "Smokeshellpurple" createVehicle position vehicle player;Flare3 attachTo [vehicle player,[0.3,0,0]];';
_sCode = _sCode + 'Flare4 = "Smokeshellgreen" createVehicle position vehicle player;Flare4 attachTo [vehicle player,[0.4,0,0]];';
_sCode = _sCode + 'Flare5 = "Smokeshellgreen" createVehicle position vehicle player;Flare5 attachTo [vehicle player,[0.5,0,0]];';
_sCode = _sCode + 'Flare6 = "Smokeshellgreen" createVehicle position vehicle player;Flare6 attachTo [vehicle player,[0.6,0,0]];';
_sCode = _sCode + 'Flare7 = "SmokeShellRed" createVehicle position vehicle player;Flare7 attachTo [vehicle player,[0.7,0,0]];';
_sCode = _sCode + 'Flare8 = "SmokeShellRed" createVehicle position vehicle player;Flare8 attachTo [vehicle player,[0.8,0,0]];';
_sCode = _sCode + 'sleep 28;};';
[] spawn compile _sCode;
}
else
{
sleep 0.5;
deleteVehicle Flare;
deleteVehicle Flare1;
deleteVehicle Flare2;
deleteVehicle Flare3;
deleteVehicle Flare4;
deleteVehicle Flare5;
deleteVehicle Flare6;
deleteVehicle Flare7;
deleteVehicle Flare8;
SmokeOn=0;
hint "Smoke is OFF!";
};