what is this for?yes yes yes u think im a noob... i am not hacker i just use hacks from hackers so idk what u just posted can u tell me how to use it maybye make a video?
When you create a hack you need to test addies quite fast and unfortunately in c++ you've got to compile your hack and this process is really long. My script loader makes you able to test your addies without having to compile your hack again and again. Which makes you able to test your features faster than before.
I hope it answered your question.
Originally Posted by UltraPGNoob
When you create a hack you need to test addies quite fast and unfortunately in c++ you've got to compile your hack and this process is really long. My script loader makes you able to test your addies without having to compile your hack again and again. Which makes you able to test your features faster than before.
I hope it answered your question.
what is this for?yes yes yes u think im a noob... i am not hacker i just use hacks from hackers so idk what u just posted can u tell me how to use it maybye make a video?
It's used to make your own hacks, but you must find the "addys" by yourself.
It's recommended that you learn C++ before attempting to try this, although it's good to see if you want to figure out how it works. EDIT: Oops, didn't know that the question was already answered.
Originally Posted by UltraPGNoob
UltraScriptLoader
This is a scripting language for testing features easily. Of course this isn't for public release but if you wanna release something using my scripting language don't forget to credit me for making you able to release your script. You still need to have your own undetected injector and you still need to find the addies yourself.
Features :
ReadMemory (Ingame or not)
WriteMemory (Ingame or not)
PushToConsole (Ingame)
HowToUse:
<> : this argument is not optional
[] : this argument is optional
ReadMemory
Note : Your script must be named filename.usf and must be placed in the crossfire folder.
Note 2: Place the script loader in the crossfire folder also in case it doesn't work.
Included in the zip file :
WhitePlayer.usf // Shows you how to use WriteMemory
PTC.usf // Shows you how to use PTC
UltraScriptLoader.dll // Loads your script files
Note : The DLL is packed and has anti debugger check.
Note 2 : The addies included in the Script Loader autoupdate themselves. So the script will work for every updates except it changes too much.
LOL wtf i didnt know you made your scripting language :P
why read memory and write memory has same command? i think you make error in post..
---------- Post added at 08:11 PM ---------- Previous post was at 08:03 PM ----------
Originally Posted by UltraPGNoob
UltraScriptLoader
This is a scripting language for testing features easily. Of course this isn't for public release but if you wanna release something using my scripting language don't forget to credit me for making you able to release your script. You still need to have your own undetected injector and you still need to find the addies yourself.
Features :
ReadMemory (Ingame or not)
WriteMemory (Ingame or not)
PushToConsole (Ingame)
HowToUse:
<> : this argument is not optional
[] : this argument is optional
ReadMemory
Note : Your script must be named filename.usf and must be placed in the crossfire folder.
Note 2: Place the script loader in the crossfire folder also in case it doesn't work.
Included in the zip file :
WhitePlayer.usf // Shows you how to use WriteMemory
PTC.usf // Shows you how to use PTC
UltraScriptLoader.dll // Loads your script files
Note : The DLL is packed and has anti debugger check.
Note 2 : The addies included in the Script Loader autoupdate themselves. So the script will work for every updates except it changes too much.
@iSmexy: Fixed some fails in description. May you edit the 1st post?