SolvedNeed Addys

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Need Addys
Please help need addys and pointers for CFPH..
I'll release a public hack soon and include you in credits..
Code:
||===============================================================||
||=====================| Bandi12's Logger |======================||
||===============================================================||



||===============================================================||
||=========================| WeaponMgr |=========================||
||===============================================================||

#define WeaponMgr 0xE66094
#define NoReload 0xBE8
#define NoRecoil1 0xEA8
#define NoRecoil2 0x1178
#define NoRecoil3 0x1010
#define NoRecoil4 0x36B8
#define NoRecoil5 0x34E8
#define NoRecoil6 0x34D8
#define NoRecoil7 0x658
#define Range 0x1D9E19
#define Damage 0x7CC
#define RapidFire 0xA98
#define SniperNoDelay 0x12F8

||===============================================================||
||============================| END |============================||
||===============================================================||

||===============================================================||
||==========================| Knife's |==========================||
||===============================================================||

#define KnifeNormalRange 0xA08
#define KnifeBigshotRange 0xA2C
#define KnifeNormalRange2 0xA48
#define KnifeBigshotRange2 0xA6C
#define KnifeNormalAniRate 0xA1C
#define KnifeBigshotAniRate 0xA44
#define KnifeNormalAniRate2 0xA64
#define KnifeBigshotAniRate2 0xA88
#define KnifeNormalAngle 0xA14
#define KnifeBigshotAngle 0xA38
#define KnifeNormalAngle2 0xA54
#define KnifeBigshotAngle2 0xA74
#define KnifeNormalAmmoDamage 0xBB0
#define KnifeBigshotAmmoDamage 0xBBC
#define KnifeNormalAmmoDamage2 0xBC8
#define KnifeBigshotAmmoDamage2 0xBD4

||===============================================================||
||============================| END |============================||
||===============================================================||

||===============================================================||
||======================| PlayerBasicInfo |======================||
||===============================================================||

#define PlayerBasicInfo 0xDFEDC0
#define SeeGhost1 0x88
#define SeeGhost2 0x8C
#define SeeGhost3 0x90

||===============================================================||
||============================| END |============================||
||===============================================================||

||===============================================================||
||==========================| WallMgr |==========================||
||===============================================================||

#define WallMgr 0x0
#define TextureType 0x574
#define ShootTroghWall1 0x568
#define ShootTroghWall2 0x56C
#define ShootTroghWall3 0x570

||===============================================================||
||============================| END |============================||
||===============================================================||

||===============================================================||
||==========================| Damage |===========================||
||===============================================================||

#define DamageZoneMgr 0x479AD0
#define FallDamage 0xE66074
#define DamagePerSec 0x479AC0

||===============================================================||
||============================| END |============================||
||===============================================================||

||===============================================================||
||=======================| PlayerClass |=========================||
||===============================================================||

#define LTClientShell 0x4EBEE8
#define Clients 0x744C
#define ClassSize 0x420
#define ClassOffset 0x7444

||===============================================================||
||============================| END |============================||
||===============================================================||
there ill be looking forward to your 1st pub release
Quote Originally Posted by awtstalamaker View Post
Code:
||===============================================================||
||=====================| Bandi12's Logger |======================||
||===============================================================||



||===============================================================||
||=========================| WeaponMgr |=========================||
||===============================================================||

#define WeaponMgr 0xE66094
#define NoReload 0xBE8
#define NoRecoil1 0xEA8
#define NoRecoil2 0x1178
#define NoRecoil3 0x1010
#define NoRecoil4 0x36B8
#define NoRecoil5 0x34E8
#define NoRecoil6 0x34D8
#define NoRecoil7 0x658
#define Range 0x1D9E19
#define Damage 0x7CC
#define RapidFire 0xA98
#define SniperNoDelay 0x12F8

||===============================================================||
||============================| END |============================||
||===============================================================||

||===============================================================||
||==========================| Knife's |==========================||
||===============================================================||

#define KnifeNormalRange 0xA08
#define KnifeBigshotRange 0xA2C
#define KnifeNormalRange2 0xA48
#define KnifeBigshotRange2 0xA6C
#define KnifeNormalAniRate 0xA1C
#define KnifeBigshotAniRate 0xA44
#define KnifeNormalAniRate2 0xA64
#define KnifeBigshotAniRate2 0xA88
#define KnifeNormalAngle 0xA14
#define KnifeBigshotAngle 0xA38
#define KnifeNormalAngle2 0xA54
#define KnifeBigshotAngle2 0xA74
#define KnifeNormalAmmoDamage 0xBB0
#define KnifeBigshotAmmoDamage 0xBBC
#define KnifeNormalAmmoDamage2 0xBC8
#define KnifeBigshotAmmoDamage2 0xBD4

||===============================================================||
||============================| END |============================||
||===============================================================||

||===============================================================||
||======================| PlayerBasicInfo |======================||
||===============================================================||

#define PlayerBasicInfo 0xDFEDC0
#define SeeGhost1 0x88
#define SeeGhost2 0x8C
#define SeeGhost3 0x90

||===============================================================||
||============================| END |============================||
||===============================================================||

||===============================================================||
||==========================| WallMgr |==========================||
||===============================================================||

#define WallMgr 0x0
#define TextureType 0x574
#define ShootTroghWall1 0x568
#define ShootTroghWall2 0x56C
#define ShootTroghWall3 0x570

||===============================================================||
||============================| END |============================||
||===============================================================||

||===============================================================||
||==========================| Damage |===========================||
||===============================================================||

#define DamageZoneMgr 0x479AD0
#define FallDamage 0xE66074
#define DamagePerSec 0x479AC0

||===============================================================||
||============================| END |============================||
||===============================================================||

||===============================================================||
||=======================| PlayerClass |=========================||
||===============================================================||

#define LTClientShell 0x4EBEE8
#define Clients 0x744C
#define ClassSize 0x420
#define ClassOffset 0x7444

||===============================================================||
||============================| END |============================||
||===============================================================||
there ill be looking forward to your 1st pub release
this is for ph.? anyway thanks.
@Jhem

Yes Its For CFPH.. Something Tells Me You Haven't Been On CFPH For Quite Time
sorry for the late reply.
thanks for the addys . can i borrow your addy logger?
Quote Originally Posted by Ryuzaki2 View Post
This logger doesn't have Wallhack, DIPEngine, PresentEngine, EndSceneEngine etc.. and sometimes it doesn't work on every windows. @ALL you can still try UTAN's Addylogger because till now it's still accurate, but you need to used xtrap bypasser.
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