||===============================================================|| ||=====================| Bandi12's Logger |======================|| ||===============================================================|| ||===============================================================|| ||=========================| WeaponMgr |=========================|| ||===============================================================|| #define WeaponMgr 0xE66094 #define NoReload 0xBE8 #define NoRecoil1 0xEA8 #define NoRecoil2 0x1178 #define NoRecoil3 0x1010 #define NoRecoil4 0x36B8 #define NoRecoil5 0x34E8 #define NoRecoil6 0x34D8 #define NoRecoil7 0x658 #define Range 0x1D9E19 #define Damage 0x7CC #define RapidFire 0xA98 #define SniperNoDelay 0x12F8 ||===============================================================|| ||============================| END |============================|| ||===============================================================|| ||===============================================================|| ||==========================| Knife's |==========================|| ||===============================================================|| #define KnifeNormalRange 0xA08 #define KnifeBigshotRange 0xA2C #define KnifeNormalRange2 0xA48 #define KnifeBigshotRange2 0xA6C #define KnifeNormalAniRate 0xA1C #define KnifeBigshotAniRate 0xA44 #define KnifeNormalAniRate2 0xA64 #define KnifeBigshotAniRate2 0xA88 #define KnifeNormalAngle 0xA14 #define KnifeBigshotAngle 0xA38 #define KnifeNormalAngle2 0xA54 #define KnifeBigshotAngle2 0xA74 #define KnifeNormalAmmoDamage 0xBB0 #define KnifeBigshotAmmoDamage 0xBBC #define KnifeNormalAmmoDamage2 0xBC8 #define KnifeBigshotAmmoDamage2 0xBD4 ||===============================================================|| ||============================| END |============================|| ||===============================================================|| ||===============================================================|| ||======================| PlayerBasicInfo |======================|| ||===============================================================|| #define PlayerBasicInfo 0xDFEDC0 #define SeeGhost1 0x88 #define SeeGhost2 0x8C #define SeeGhost3 0x90 ||===============================================================|| ||============================| END |============================|| ||===============================================================|| ||===============================================================|| ||==========================| WallMgr |==========================|| ||===============================================================|| #define WallMgr 0x0 #define TextureType 0x574 #define ShootTroghWall1 0x568 #define ShootTroghWall2 0x56C #define ShootTroghWall3 0x570 ||===============================================================|| ||============================| END |============================|| ||===============================================================|| ||===============================================================|| ||==========================| Damage |===========================|| ||===============================================================|| #define DamageZoneMgr 0x479AD0 #define FallDamage 0xE66074 #define DamagePerSec 0x479AC0 ||===============================================================|| ||============================| END |============================|| ||===============================================================|| ||===============================================================|| ||=======================| PlayerClass |=========================|| ||===============================================================|| #define LTClientShell 0x4EBEE8 #define Clients 0x744C #define ClassSize 0x420 #define ClassOffset 0x7444 ||===============================================================|| ||============================| END |============================|| ||===============================================================||
. can i borrow your addy logger?
http://www.mpgh.net/forum/242-crossf...nualclass.html