PostDetectedBlue Bot (Lua Hack)

Posts 166–180 of 376 · Page 12 of 26
It works great! Thank you so much for doing this!
Can you add an ability to add models to the wallhack? I will thank you alot if you do. Because I like to use it in RP and TTT and I cant see with it drug plants levels. And also that when pepole die it will say who killed them it will be really cool.
kirby are u thinking of implimenting the esp for entities too? an esp aint complete w/o entity detection. everything else works fantastic
Could you please add a feature so we can customize the aimbot aim key? Instead of it being mouse 1? Everything else works perfectly.
bind a key to +bluebot_aimbot or bluebot_aimbot_toggle. I'm working on my gamemode. Once I tackle a few more issues I will update.
If you could add prediction for the aimbot, it will definitely be much better.
Save it yourself as .lua. If you really want a download link, I can give you one eventually.


Snap: i can't get the menu to work and i've already checked all the answers: my prefix is set to bblue (BB.CustomPrefix = "bblue" but,after loading the cheat using "lua_openscript bb.lua" (i also get the error "[ERROR] lua/bb.lua:96: attempt to call global 'CreateMaterial' (a nil value) 1. unknown - lua/bb.lua:96) when i write "bblue_menu" in the console it says "unknown command",while i can access to any other "bblue_" command,what now?
Nice hack. It works fine. I haven't played GMod for months. :P
nvm,got it to work.
could i have the link plz

---------- Post added at 09:46 AM ---------- Previous post was at 09:41 AM ----------

how do u use it?
Serioiusly guys? Have the link? It's right up there.
And how to use it is also described.
if u know plz explain it to me

---------- Post added at 10:03 AM ---------- Previous post was at 10:01 AM ----------

doesnt work
Quote Originally Posted by Branny View Post
if u know plz explain it to me

---------- Post added at 10:03 AM ---------- Previous post was at 10:01 AM ----------

doesnt work
I don't know what the issue is.
It'd be great to set a delay between the aiming and the shooting:right now,if we're using mouse1 as the aimbot trigger,and we're also using a sniper rifle(or shotgun) the first hit will shoot almost where the cursor was when we clicked,then it'll move to the target's head and shoot after having reloaded.
While this isn't much of an issue with semi automatic and automatic guns,as they shoot fast,it's a big issues for sniper rifles.
So what i'm suggesting to do is to add a variable that lets you set a delay,for example,if the delay is 0.5 seconds,when triggering the aimbot key,it'll start shooting after 0.5 seconds,so using that time to aim carefully and not wasting time and shots.
Posts 166–180 of 376 · Page 12 of 26
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