Discovery
been having some more fun

moah progress.
we have pretty much found everything in ca.
We are just hunting for specifics.
we have pretty much found everything in ca.
We are just hunting for specifics.
lol there's 1 more major aspect of CA to find
Nexon left in the "Debug Console" that comes with Build 69 of NOLF2 (thats the source code base of CA.) and for removing that debug console, all they did is what @matypatty and I did in CAPS/TPS. We deleted the D3D drawn aspects of it, but the rest of it is still there
you find that, you'll be golden to do literally anything.
there's also a lot of small stuff through the GCS and LTClient we have to find and use. Weapon Spawn could be done via create object, or even as easily as modifying attributes. I released a modified WEAPONS.txt that DOES work in the rez modding section about a week or 2 ago. It featured a modified M16A3 that shoots mini gun bullets, 999 clip, 999 ammo, infinite ammo, no recoil, no spread and a further bullet travel distance.
that being said ,you need a bypass for modding now, so i can't get a video personally
Nexon left in the "Debug Console" that comes with Build 69 of NOLF2 (thats the source code base of CA.) and for removing that debug console, all they did is what @matypatty and I did in CAPS/TPS. We deleted the D3D drawn aspects of it, but the rest of it is still there
you find that, you'll be golden to do literally anything.
there's also a lot of small stuff through the GCS and LTClient we have to find and use. Weapon Spawn could be done via create object, or even as easily as modifying attributes. I released a modified WEAPONS.txt that DOES work in the rez modding section about a week or 2 ago. It featured a modified M16A3 that shoots mini gun bullets, 999 clip, 999 ammo, infinite ammo, no recoil, no spread and a further bullet travel distance.
that being said ,you need a bypass for modding now, so i can't get a video personally
mat's having some phun 






