if(Variavel)
pConsoleCommand("SkelModelStencil 1");
else
pConsoleCommand("SkelModelStencil 0");
if((*(BYTE *)GameStatus == 1) && Variavel) memcpy((VOID *)SuperBullets, "\x90\x90\x90", 3); else memcpy((VOID *)SuperBullets, "\x0F\x94\xC0", 3);
que tu se da bem....