class cPlayerInfo
{
public:
__int32 Ping;
__int32 Index;
char unknown0[12];
char Name[20];
char unknown1[12];
int* Object;
__int32 Kill;
__int32 Deaths;
char unknown2[44];
__int32 HeadShots;
__int32 FTMision;
char unknown3[8];
__int32 Team;
char unknown4[4];
BYTE IsDead;
char unknown5[319];
__int32 Rank;
char unknown6[76];
__int32 FTScore;
char unknown7[4];
__int32 FTLongestLife;
__int32 FTKill;
char unknown8[80];
cPlayerInfo* ProximoJogador;
};
#define ADDR_PLAYERMANAGER 0x377F95C8 #define ADDR_PLAYERBYINDEX 0x372A5020 #define ADDR_CLIENTINFOMGR 0x377A2348
class cPlayerInfo
{
public:
char unknown0[4]; //0x0000
DWORD index; //0x0004
char unknown1[20]; //0x0008
char pName[12]; //0x0014
char unknown2[4]; //0x0028
int* Object; //0x002C
__int32 pKills; //0x0030
__int32 pDeaths; //0x0034
__int32 KillsaLive; //0x0038
char unknown3[12]; //0x003C
__int32 pSuicides; //0x0048
__int32 pKillsAfterJoin; //0x004C
__int32 pDoubleKills; //0x0050
__int32 pMultiKills; //0x0054
__int32 pUltraKills; //0x0058
__int32 pFantastic; //0x005C
char unknown4[4]; //0x0060
__int32 pHeadShots; //0x0064
__int32 pFTMission; //0x0068
char unknown5[8]; //0x006C
__int32 pTeam; //0x0074
char unknown6[4]; //0x0078
BYTE IsDead; //0x007C
char unknown7[307]; //0x0080
__int32 pRank; //0x01B3
char unknown8[80]; //0x01B7
__int32 pFTScore; //0x0207
BYTE pFTSpawn; //0x020B
char unknown9[3]; //0x020F
__int32 pFTLongestLife; //0x0212
__int32 pFTKill; //0x0216
char unknown10[80]; //0x021A
cPlayerInfo* pPrev; //0x026A
cPlayerInfo* pNext; //0x026E
};//Size=0x0272
e a cPlayerInfo não mudou 