class cCharacterFX
{
public:
char unknown1[16];
int* Object;
char unknown2[40];
int* nObject;
bool IsPlayer;
char unknown3[56];
float fStartPitch;
float fStartYaw;
char unknown4[1227];
BYTE bIsDead;
BYTE bSpawnSheild;
char unknown5[15];
int* hHitbox;
char unknown6[98];
WORD wHealth;
WORD wArmor;
char unknown7[6];
BYTE Index;
char unknown8[44];
float fPitch;
float fYaw;
char unknown9[454];
BYTE bMoving;
BYTE bShotMoveState;
};//Size=0x05C7
class cCharacterFX
{
public:
char unknown1[16];
int *Object;
char unknown2[40];
int* nObject;
int IsPlayer;
char unknown3[56];
float fStartPitch;
float fStartYaw;
char unknown4[1227];
bool bIsDead;
bool bSpawnSheild;
char unknown5[15];
int* hHitbox;
char unknown6[98];
WORD wHealth;
WORD wArmor;
char unknown7[6];
unsigned char Index;
char unknown8[44];
float fPitch;
float fYaw;
char unknown9[454];
BYTE bMoving;
BYTE bShotMoveState;
};//Size=0x05C7
