if(weapon) {
memcpy((VOID *)WeaponRange1, (VOID *)(PBYTE *)"\xB8\x00\x00\x00\x10\x90", 6);
memcpy((VOID *)WeaponRange2, (VOID *)(PBYTE *)"\xB8\x00\x00\x00\x10\x90", 6);
} else {
memcpy((VOID *)WeaponRange1, (VOID *)(PBYTE *)"\x8B\x80\xC8\x02\x00\x00", 6);
memcpy((VOID *)WeaponRange2, (VOID *)(PBYTE *)"\x8B\x80\xC8\x02\x00\x00", 6);
}
if(chamsnx)
RunConsoleCommand("+SkelModelStencil 1");
else
RunConsoleCommand("+SkelModelStencil 0");

#define DeviceGame 0x00877E58 #define LTClientEXE 0x48AD50 #define LTClientDLL 0x377A2590 #define GameStatus 0x377B9728 #define EspName1 0x37234E8C #define EspName2 0x37234E2D #define NoRecoil 0x3744E26C #define NoReload 0x374A4151 #define SuperBullets 0x3749EA66 #define WeaponRange1 0x374A43D9 #define WeaponRange2 0x374A4759 #define RapidFire 0x374A4EB5