Updated Address
I'm gonna post only here, and keep them updated, will be better than spamming on the thread made by lepage.
/!\Updated as of 06/08/2013 03:06 Am(france)./!\
Thanks for the guys who updated these addresses this saved me alot of times, was sleeping
.
Code:
/* - Shields Script v2. !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE FLOAT VALUE IN CODE. I MARKED IT!!!! - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!! - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful. - IMPORTANT!!!!!! - This script will not defend you against attack's that overpowers you shields. - MPGH - Made by Lepage. Based on nilath research and development. - Remade by Nightshadess. Credits to Lepage for his script. */ DEFINE(SHIELD_SET, "Warframe.exe"+693FB) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44 DEFINE(SHIELD_ADDRESS_SET, "Warframe.exe"+93800A) //F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1 [ENABLE] ASSERT(SHIELD_SET, F3 0F 11 22 8B 02 C1 C0 03) ASSERT(SHIELD_ADDRESS_SET, F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00) alloc(setShieldAddress,200) alloc(setShields,200) alloc(isShieldAddressDefined,4) alloc(shieldAddress,4) registersymbol(setShieldAddress) registersymbol(setShields) registersymbol(isShieldAddressDefined) registersymbol(shieldAddress) label(returnhere1) label(originalcode1) label(exit1) label(returnhere2) label(originalcode2) label(exit2) setShieldAddress: pushfd cmp [isShieldAddressDefined], 1 je originalcode1 push eax mov eax, ecx add eax, 00000A14 mov [shieldAddress], eax mov eax, [ecx+00000A14] mov [isShieldAddressDefined], 1 pop eax originalcode1: popfd movss xmm0,[ecx+00000A14] exit1: jmp returnhere1 SHIELD_ADDRESS_SET: jmp setShieldAddress nop nop nop returnhere1: setShields: movss [edx],xmm4 pushfd cmp edx, [shieldAddress] jne originalcode2 mov [edx], (float)810 originalcode2: popfd mov eax,[edx] exit2: jmp returnhere2 SHIELD_SET: jmp setShields nop returnhere2: [DISABLE] SHIELD_ADDRESS_SET: movss xmm0,[ecx+00000A14] SHIELD_SET: movss [edx],xmm4 mov eax,[edx] unregistersymbol(shieldAddress) unregistersymbol(isShieldAddressDefined) unregistersymbol(setShields) unregistersymbol(setShieldAddress) dealloc(shieldAddress) dealloc(isShieldAddressDefined) dealloc(setShields) dealloc(setShieldAddress)
Code:
/* - 2-3 hit kill Alpha v2. - BIG Thanks to MPGH members for constant help. You guys are the best. - Multiplayer status - UNKNOWN. I Suggest not use it there. - Shield hack currently in development. - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful. - MPGH - Original Made by Lepage. Based on nilath research and development. - Remade By Nightshadess, Credits to Lepage. */ DEFINE(HEALTH_OPCODE_ADDRESS, "Warframe.exe"+33EAF1) //8B 11 33 D1 89 01 81 F2 B1 0F 44 2F C1 CA 03 C1 C0 03 33 C1 35 B1 0F 44 DEFINE(NPC_HEALTH_FUNC_RET, "Warframe.exe"+786A5A) //80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0 F3 0F 58 83 20 09 00 00 F3 [ENABLE] ASSERT(HEALTH_OPCODE_ADDRESS,8B 11 33 D1 89 01) ASSERT(NPC_HEALTH_FUNC_RET,80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0) alloc(newmem,2048) label(returnhere) label(originalcode) label(exit) newmem: originalcode: mov edx,[ecx] xor edx,ecx pushfd cmp [esp+1C], NPC_HEALTH_FUNC_RET jne exit cmp eax, 5 jle exit mov eax 3 exit: popfd mov [ecx],eax jmp returnhere HEALTH_OPCODE_ADDRESS: jmp newmem nop returnhere: [DISABLE] HEALTH_OPCODE_ADDRESS: db 8B 11 33 D1 89 01 dealloc(newmem)
Code:
/*
- Infinite Ammo
- MPGH
- Made by Lepage. Based on nilath research and development.
- Remade by Nightshadess, credits to lepage.
*/
[ENABLE]
ASSERT("Warframe.exe"+6B676A,66 89 01 0F B7 C0) //66 89 01 0F B7 C0 66 C1 C0 03 66 33 C1 BA B1 0F 00 00 66 33 C2 66 89 01
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem:
mov ax, 1000
originalcode:
mov [ecx],ax
movzx eax,ax
exit:
jmp returnhere
"Warframe.exe"+6B676A:
jmp newmem
nop
returnhere:
[DISABLE]
"Warframe.exe"+6B676A:
mov [ecx],ax
movzx eax,ax
dealloc(newmem)
Code:
/* - Artifact Building Shield V1. !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE THE VALUE IN CODE. I MARKED IT!!!! - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!! - Made by Lepage. Based on nilath research and development. - Remade by Nightshadess. Credits to Lepage for his script. - IMPORTANT: ENABLE IT WHEN YOUR AT THE MISSION SELECTION MENU ! OR IT WILL NOT WORK ! */ DEFINE(SHIELD_SET, "Warframe.exe"+693FB) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44 DEFINE(SHIELD_ADDRESS_SET, "Warframe.exe"+93800A) //F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1 [ENABLE] ASSERT(SHIELD_SET, F3 0F 11 22 8B 02 C1 C0 03) ASSERT(SHIELD_ADDRESS_SET, F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00) alloc(setShieldAddress,200) alloc(setShields,200) alloc(isShieldAddressDefined,4) alloc(shieldAddress,4) registersymbol(setShieldAddress) registersymbol(setShields) registersymbol(isShieldAddressDefined) registersymbol(shieldAddress) label(returnhere1) label(originalcode1) label(exit1) label(returnhere2) label(originalcode2) label(exit2) setShieldAddress: pushfd cmp [isShieldAddressDefined], 1 je originalcode1 push eax mov eax, ecx add eax, 00000A14 mov [shieldAddress], eax mov eax, [ecx+00000A14] mov [isShieldAddressDefined], 1 pop eax originalcode1: popfd movss xmm0,[ecx+00000A14] exit1: jmp returnhere1 SHIELD_ADDRESS_SET: jmp setShieldAddress nop nop nop returnhere1: setShields: movss [edx],xmm4 pushfd cmp edx, [shieldAddress] cmp byte ptr [edx],00 //!!!!!!! REMOVE THIS LINE IF YOU WANT TO KILL THE STALKER!!!!!!!!!!! jne originalcode2 mov [edx], (float)810 originalcode2: popfd mov eax,[edx] exit2: jmp returnhere2 SHIELD_SET: jmp setShields nop returnhere2: [DISABLE] SHIELD_ADDRESS_SET: movss xmm0,[ecx+00000A14] SHIELD_SET: movss [edx],xmm4 mov eax,[edx] unregistersymbol(shieldAddress) unregistersymbol(isShieldAddressDefined) unregistersymbol(setShields) unregistersymbol(setShieldAddress) dealloc(shieldAddress) dealloc(isShieldAddressDefined) dealloc(setShields) dealloc(setShieldAddress)
Code:
/* - Energy script (Alpha). Activates when you use any ability if you have enough energy for it. - BIG Thanks to MPGH members for constant help. You guys are the best. - Multiplayer status - UNKNOWN. I Suggest not use it there. - You need to adjust one value by yourself. - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful. - MPGH - Original Made by Lepage. Based on nilath research and development. - Remade by Nightshadess, credits to lepage. */ DEFINE(GENERIC_FLOAT_FUNCTION_OPCODE,"Warframe.exe"+693FB) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44 DEFINE(PLAYER_ENERGY_FUNC_RET,"Warframe.exe"+88631C) //8B 03 8B 08 8B 11 8B 82 58 03 00 00 FF D0 8B 0D BC A0 3B 01 8B 10 8B 92 [ENABLE] ASSERT(GENERIC_FLOAT_FUNCTION_OPCODE,F3 0F 11 22 8B 02) ASSERT(PLAYER_ENERGY_FUNC_RET, 8B 03 8B 08 8B 11 8B 82 58 03 00 00) alloc(newmem,2048) label(returnhere) label(originalcode) label(exit) newmem: originalcode: movss [edx],xmm4 pushfd cmp [esp+8], PLAYER_ENERGY_FUNC_RET jne exit mov [edx], (float)105 //Change this value to your maximum energy. exit: popfd mov eax,[edx] jmp returnhere GENERIC_FLOAT_FUNCTION_OPCODE: jmp newmem nop returnhere: [DISABLE] GENERIC_FLOAT_FUNCTION_OPCODE: movss [edx],xmm4 mov eax,[edx] dealloc(newmem)
Code:
/* - Infinite Stamina - MPGH - Made by nilath - Updated by Nightshadess */ [ENABLE] alloc(newmem,512) label(returnhere) label(originalcode) label(exit) newmem: originalcode: //movss [esi+00001F34],xmm0 // F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC mov [esi+00001EF4], (float)80 // Basic stamina is 80 (Float type) exit: jmp returnhere Warframe.exe+79CD01: jmp newmem nop nop nop returnhere: [DISABLE] Warframe.exe+79CD01: db F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC dealloc(newmem)
Thanks for the guys who updated these addresses this saved me alot of times, was sleeping
.