Updated Address

Posts 76–90 of 146 · Page 6 of 10
Not to be That Guy but when I run the Artifact shield on it's own I can't kill any enemies to advance rounds, and when I try to run it with 2-3 Hit Kill it makes the Cryopod's health drop to 1% and then I get Mission Failed.

I've spent the past hour reading everything posted in this and other threads, but none of them have told me what I've done wrong.

Sorry if this is a stupid mistake on my part.
can anyone send me their working UCE? i keep getting an error even if I untick the 64 bit, and other fixes. now I think its my UCE
Quote Originally Posted by cress76 View Post
can anyone send me their working UCE? i keep getting an error even if I untick the 64 bit, and other fixes. now I think its my UCE
Settings of the launcher you have the option to cancel the sign of the 64-bit and everything will work good for you
Quote Originally Posted by matan_e19 View Post
Settings of the launcher you have the option to cancel the sign of the 64-bit and everything will work good for you
But I just wrote that I just unticked it
Well, I just tried the Artifacts Building (Cryopod) Shields hack and got the same problem. The shields are not affected by the hack at all, and with the Damage hack, the Cryopod only has 1% HP.

Hopefully this will be fixed soon.
I don't understand why people are complaining this doesn't work. it works fine for me and my entire clan. were' 49 people so far. You guys must have Energy or Shield v2 on at the same time as artifact shield or something. as i said it works fine for us.
Quote Originally Posted by MaohNoRaiden View Post
I don't understand why people are complaining this doesn't work. it works fine for me and my entire clan. were' 49 people so far. You guys must have Energy or Shield v2 on at the same time as artifact shield or something. as i said it works fine for us.
lol 49 nine man hack clan, running solo games? clan, solo games, 49 hackers. (i do to but whatevs) just funny.


YOU CAN STILL KILL INVULNERABLE ENEMIES use this: http://www.mpgh.net/forum/697-warfra...int-1-1-a.html and sword spin fast - its a SCRIPT (its not a hack, its keybinds, macro) you spin/slash (its actually the sliding melee slash (sprint/crouch/melee), but it can just spin in spot) and it kills them every time, randomly 2-7 slashes.
any higher-level corpus defense won't work for me, the MOAs get invulnerable at some point using the artifact shield. and i tried like every mod i have, every element, armor piercing, critical. their shield won't deplete. ever. even after shooting at them for a minute.

same goes for grineer defense mission. but for both type of missions it's only sometimes, especially the first waves work fine but soon enough you need to shoot moa's or grineer machine gunners a long time before their shield depletes. and before you know it they wont die at all.

infested defense missions work flawlessly though.

any advice on this ? like a special weapon/mod combo ?
Quote Originally Posted by Nightshadess View Post
I'm gonna post only here, and keep them updated, will be better than spamming on the thread made by lepage.

Code:
/*
   - Shields Script v2.  !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE FLOAT VALUE IN CODE. I MARKED IT!!!!
   - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!!
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - IMPORTANT!!!!!! - This script will not defend you against attack's that overpowers you shields.
   - MPGH
   - Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess. Credits to Lepage for his script.
*/
DEFINE(SHIELD_SET, "Warframe.exe"+693FB) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44
DEFINE(SHIELD_ADDRESS_SET, "Warframe.exe"+93800A) //F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1
[ENABLE]
ASSERT(SHIELD_SET, F3 0F 11 22 8B 02 C1 C0 03)
ASSERT(SHIELD_ADDRESS_SET, F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00)


alloc(setShieldAddress,200)
alloc(setShields,200)
alloc(isShieldAddressDefined,4)
alloc(shieldAddress,4)

registersymbol(setShieldAddress)
registersymbol(setShields)
registersymbol(isShieldAddressDefined)
registersymbol(shieldAddress)

label(returnhere1)
label(originalcode1)
label(exit1)

label(returnhere2)
label(originalcode2)
label(exit2)

setShieldAddress:
pushfd
cmp [isShieldAddressDefined], 1
je originalcode1
push eax
mov eax, ecx
add eax, 00000A14
mov [shieldAddress], eax
mov eax, [ecx+00000A14]
mov [isShieldAddressDefined], 1
pop eax

originalcode1:
popfd
movss xmm0,[ecx+00000A14]

exit1:
jmp returnhere1

SHIELD_ADDRESS_SET:
jmp setShieldAddress
nop
nop
nop
returnhere1:

setShields:
movss [edx],xmm4
pushfd
cmp edx, [shieldAddress]
jne originalcode2
mov [edx], (float)810

originalcode2:
popfd
mov eax,[edx]

exit2:
jmp returnhere2

SHIELD_SET:
jmp setShields
nop
returnhere2:

[DISABLE]
SHIELD_ADDRESS_SET:
movss xmm0,[ecx+00000A14]

SHIELD_SET:
movss [edx],xmm4
mov eax,[edx]

unregistersymbol(shieldAddress)
unregistersymbol(isShieldAddressDefined)
unregistersymbol(setShields)
unregistersymbol(setShieldAddress)

dealloc(shieldAddress)
dealloc(isShieldAddressDefined)
dealloc(setShields)
dealloc(setShieldAddress)
Code:
/*
   - 2-3 hit kill Alpha v2.
   - BIG Thanks to MPGH members for constant help. You guys are the best.
   - Multiplayer status - UNKNOWN. I Suggest not use it there.
   - Shield hack currently in development.
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - MPGH
   - Original Made by Lepage. Based on nilath research and development.
   - Remade By Nightshadess, Credits to Lepage.
*/

DEFINE(HEALTH_OPCODE_ADDRESS, "Warframe.exe"+33EAF1) //8B 11 33 D1 89 01 81 F2 B1 0F 44 2F C1 CA 03 C1 C0 03 33 C1 35 B1 0F 44
DEFINE(NPC_HEALTH_FUNC_RET, "Warframe.exe"+786A5A) //80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0 F3 0F 58 83 20 09 00 00 F3
[ENABLE]
ASSERT(HEALTH_OPCODE_ADDRESS,8B 11 33 D1 89 01)
ASSERT(NPC_HEALTH_FUNC_RET,80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
originalcode:
mov edx,[ecx]
xor edx,ecx
pushfd
cmp [esp+1C], NPC_HEALTH_FUNC_RET
jne exit
cmp eax, 5
jle exit
mov eax 3

exit:
popfd
mov [ecx],eax
jmp returnhere

HEALTH_OPCODE_ADDRESS:
jmp newmem
nop
returnhere:

[DISABLE]
HEALTH_OPCODE_ADDRESS:
db 8B 11 33 D1 89 01

dealloc(newmem)
Code:
/*
   - Infinite Ammo
   - MPGH
   - Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess, credits to lepage.
*/
[ENABLE]
ASSERT("Warframe.exe"+6B676A,66 89 01 0F B7 C0) //66 89 01 0F B7 C0 66 C1 C0 03 66 33 C1 BA B1 0F 00 00 66 33 C2 66 89 01


alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov ax, 1000

originalcode:
mov [ecx],ax
movzx eax,ax

exit:
jmp returnhere

"Warframe.exe"+6B676A:
jmp newmem
nop
returnhere:

[DISABLE]
"Warframe.exe"+6B676A:
mov [ecx],ax
movzx eax,ax

dealloc(newmem)
Code:
/*
   - Artifact Building Shield V1.  !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE THE VALUE IN CODE. I MARKED IT!!!!
   - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!!
   - Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess. Credits to Lepage for his script.
   - IMPORTANT: ENABLE IT WHEN YOUR AT THE MISSION SELECTION MENU ! OR IT WILL NOT WORK !
*/
DEFINE(SHIELD_SET, "Warframe.exe"+693FB) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44
DEFINE(SHIELD_ADDRESS_SET, "Warframe.exe"+93800A) //F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1
[ENABLE]
ASSERT(SHIELD_SET, F3 0F 11 22 8B 02 C1 C0 03)
ASSERT(SHIELD_ADDRESS_SET, F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00)


alloc(setShieldAddress,200)
alloc(setShields,200)
alloc(isShieldAddressDefined,4)
alloc(shieldAddress,4)

registersymbol(setShieldAddress)
registersymbol(setShields)
registersymbol(isShieldAddressDefined)
registersymbol(shieldAddress)

label(returnhere1)
label(originalcode1)
label(exit1)

label(returnhere2)
label(originalcode2)
label(exit2)

setShieldAddress:
pushfd
cmp [isShieldAddressDefined], 1
je originalcode1
push eax
mov eax, ecx
add eax, 00000A14
mov [shieldAddress], eax
mov eax, [ecx+00000A14]
mov [isShieldAddressDefined], 1
pop eax

originalcode1:
popfd
movss xmm0,[ecx+00000A14]

exit1:
jmp returnhere1

SHIELD_ADDRESS_SET:
jmp setShieldAddress
nop
nop
nop
returnhere1:

setShields:
movss [edx],xmm4
pushfd
cmp edx, [shieldAddress]
cmp byte ptr [edx],00 //!!!!!!! REMOVE THIS LINE IF YOU WANT TO KILL THE STALKER!!!!!!!!!!!
jne originalcode2
mov [edx], (float)810

originalcode2:
popfd
mov eax,[edx]

exit2:
jmp returnhere2

SHIELD_SET:
jmp setShields
nop
returnhere2:

[DISABLE]
SHIELD_ADDRESS_SET:
movss xmm0,[ecx+00000A14]

SHIELD_SET:
movss [edx],xmm4
mov eax,[edx]

unregistersymbol(shieldAddress)
unregistersymbol(isShieldAddressDefined)
unregistersymbol(setShields)
unregistersymbol(setShieldAddress)

dealloc(shieldAddress)
dealloc(isShieldAddressDefined)
dealloc(setShields)
dealloc(setShieldAddress)
Code:
/*
   - Energy script (Alpha). Activates when you use any ability if you have enough energy for it.
   - BIG Thanks to MPGH members for constant help. You guys are the best.
   - Multiplayer status - UNKNOWN. I Suggest not use it there.
   - You need to adjust one value by yourself.
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - MPGH
   - Original Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess, credits to lepage.
*/

DEFINE(GENERIC_FLOAT_FUNCTION_OPCODE,"Warframe.exe"+693FB) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44
DEFINE(PLAYER_ENERGY_FUNC_RET,"Warframe.exe"+88631C) //8B 03 8B 08 8B 11 8B 82 58 03 00 00 FF D0 8B 0D BC A0 3B 01 8B 10 8B 92
[ENABLE]
ASSERT(GENERIC_FLOAT_FUNCTION_OPCODE,F3 0F 11 22 8B 02)
ASSERT(PLAYER_ENERGY_FUNC_RET, 8B 03 8B 08 8B 11 8B 82 58 03 00 00)

alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
originalcode:
movss [edx],xmm4
pushfd
cmp [esp+8], PLAYER_ENERGY_FUNC_RET
jne exit
mov [edx], (float)105 //Change this value to your maximum energy.

exit:
popfd
mov eax,[edx]
jmp returnhere

GENERIC_FLOAT_FUNCTION_OPCODE:
jmp newmem
nop
returnhere:

[DISABLE]
GENERIC_FLOAT_FUNCTION_OPCODE:
movss [edx],xmm4
mov eax,[edx]

dealloc(newmem)
Code:
/*
   - Infinite Stamina
   - MPGH
   - Made by nilath
   - Updated by Nightshadess
*/
[ENABLE]
alloc(newmem,512)
label(returnhere)
label(originalcode)
label(exit)

newmem:

originalcode:
//movss [esi+00001F34],xmm0 // F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC
mov [esi+00001EF4], (float)80       // Basic stamina is 80 (Float type)

exit:
jmp returnhere

Warframe.exe+79CD01:
jmp newmem
nop
nop
nop
returnhere:

[DISABLE]
Warframe.exe+79CD01:
db F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC
dealloc(newmem)
/!\Updated as of 06/08/2013 03:06 Am(france)./!\

Thanks for the guys who updated these addresses this saved me alot of times, was sleeping .
my CE says Warframe.exe+79CD01 this specifer is nto valid how to fix this out?
well since for my knowledge this is not update, here 2 functions updated and working as of today. I will make all others working but for now only this 2.

Functions:
-Infinite Stamina (F1 hotkey) (inf running)
-Infinite Energy (F2 hotkey)


P.S - on the energy script doubleclick on script, and change the value were its says 120 to ur max energy or it wont work! (easy)

https://www.virustotal.com/en/file/d...is/1371104336/ⓘ
http://virusscan.jotti.org/en/scanre...4209b441b48538ⓘ


Download the table for ce bellow.
Warframe_mpgh.net.rar1 KB · 12 downloads Clean
Quote Originally Posted by Magnificos View Post
well since for my knowledge this is not update, here 2 functions updated and working as of today. I will make all others working but for now only this 2.

Functions:
-Infinite Stamina (F1 hotkey) (inf running)
-Infinite Energy (F2 hotkey)


P.S - on the energy script doubleclick on script, and change the value were its says 120 to ur max energy or it wont work! (easy)


Download the table for ce bellow.
2 virus scans and either a screenshot or video.
Quote Originally Posted by Magnificos View Post
well since for my knowledge this is not update, here 2 functions updated and working as of today. I will make all others working but for now only this 2.

Functions:
-Infinite Stamina (F1 hotkey) (inf running)
-Infinite Energy (F2 hotkey)


P.S - on the energy script doubleclick on script, and change the value were its says 120 to ur max energy or it wont work! (easy)

https://www.virustotal.com/en/file/d...is/1371104336/
Warframe_mpgh.net.rar - Jotti's malware scan


Download the table for ce bellow.
Next time add virus scans... I know the file is clean but for any attachment you need virus scans (screenshots don't count).

Approved.
Updated Addresses
Code:
Shield
Code:
/*
   - Shields Script v2.  !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE FLOAT VALUE IN CODE. I MARKED IT!!!!
   - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!!
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - IMPORTANT!!!!!! - This script will not defend you against attack's that overpowers you shields.
   - MPGH
   - Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess. Credits to Lepage for his script.
*/
DEFINE(SHIELD_SET, "Warframe.exe"+6929B) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44 24 08 35 7F 0D D3 12 F3
DEFINE(SHIELD_ADDRESS_SET, "Warframe.exe"+936F1A) //F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1 0F 44 2F C1 C8 03 89 04
[ENABLE]
ASSERT(SHIELD_SET, F3 0F 11 22 8B * * *)
ASSERT(SHIELD_ADDRESS_SET, F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00)


alloc(setShieldAddress,200)
alloc(setShields,200)
alloc(isShieldAddressDefined,4)
alloc(shieldAddress,4)

registersymbol(setShieldAddress)
registersymbol(setShields)
registersymbol(isShieldAddressDefined)
registersymbol(shieldAddress)

label(returnhere1)
label(originalcode1)
label(exit1)

label(returnhere2)
label(originalcode2)
label(exit2)

setShieldAddress:
pushfd
cmp [isShieldAddressDefined], 1
je originalcode1
push eax
mov eax, ecx
add eax, 00000A14
mov [shieldAddress], eax
mov eax, [ecx+00000A14]
mov [isShieldAddressDefined], 1
pop eax

originalcode1:
popfd
movss xmm0,[ecx+00000A14]

exit1:
jmp returnhere1

SHIELD_ADDRESS_SET:
jmp setShieldAddress
nop
nop
nop
returnhere1:

setShields:
movss [edx],xmm4
pushfd
cmp edx, [shieldAddress]
jne originalcode2
mov [edx], (float)810

originalcode2:
popfd
mov eax,[edx]

exit2:
jmp returnhere2

SHIELD_SET:
jmp setShields
nop
returnhere2:

[DISABLE]
SHIELD_ADDRESS_SET:
movss xmm0,[ecx+00000A14]

SHIELD_SET:
movss [edx],xmm4
mov eax,[edx]

unregistersymbol(shieldAddress)
unregistersymbol(isShieldAddressDefined)
unregistersymbol(setShields)
unregistersymbol(setShieldAddress)

dealloc(shieldAddress)
dealloc(isShieldAddressDefined)
dealloc(setShields)
dealloc(setShieldAddress)
Code:
2 Hit kill
Code:
/*
   - 2-3 hit kill Alpha v2.
   - BIG Thanks to MPGH members for constant help. You guys are the best.
   - Multiplayer status - UNKNOWN. I Suggest not use it there.
   - Shield hack currently in development.
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - MPGH
   - Original Made by Lepage. Based on nilath research and development.
   - Remade By Nightshadess, Credits to Lepage.
*/

DEFINE(HEALTH_OPCODE_ADDRESS, "Warframe.exe"+33DC61) //8B 11 33 D1 89 01 81 F2 B1 0F 44 2F C1 CA 03 C1 C0 03 33 C1 35 B1 0F 44 2F 89 01 35 7F 0D D3 12
DEFINE(NPC_HEALTH_FUNC_RET, "Warframe.exe"+785F9A) //80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0 F3 0F 58 83 20 09 00 00 F3 0F 11 83 20 09 00 00 74
[ENABLE]
ASSERT(HEALTH_OPCODE_ADDRESS,8B 11 33 D1 89 01)
ASSERT(NPC_HEALTH_FUNC_RET,80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
originalcode:
mov edx,[ecx]
xor edx,ecx
pushfd
cmp [esp+1C], NPC_HEALTH_FUNC_RET
jne exit
cmp eax, 5
jle exit
mov eax 3

exit:
popfd
mov [ecx],eax
jmp returnhere

HEALTH_OPCODE_ADDRESS:
jmp newmem
nop
returnhere:

[DISABLE]
HEALTH_OPCODE_ADDRESS:
db 8B 11 33 D1 89 01

dealloc(newmem)
Code:
Ammo
Code:
/*
   - Infinite Ammo
   - MPGH
   - Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess, credits to lepage.
*/
[ENABLE]
ASSERT("Warframe.exe"+6B499A,66 89 01 0F B7 C0) //66 89 01 0F B7 C0 66 C1 C0 03 66 33 C1 BA B1 0F 00 00 66 33 C2 66 89 01 35 7F 0D 00 00 66 89 86


alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov ax, 1000

originalcode:
mov [ecx],ax
movzx eax,ax

exit:
jmp returnhere

"Warframe.exe"+6B499A:
jmp newmem
nop
returnhere:

[DISABLE]
"Warframe.exe"+6B499A:
mov [ecx],ax
movzx eax,ax

dealloc(newmem)
Code:
Artifact Shield
Code:
/*
   - Artifact Building Shield V1.  !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE THE VALUE IN CODE. I MARKED IT!!!!
   - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!!
   - Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess. Credits to Lepage for his script.
   - IMPORTANT: ENABLE IT WHEN YOUR AT THE MISSION SELECTION MENU ! OR IT WILL NOT WORK !
*/
DEFINE(SHIELD_SET, "Warframe.exe"+6929B) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44 24 08 35 7F 0D D3 12 F3
DEFINE(SHIELD_ADDRESS_SET, "Warframe.exe"+936F1A) //F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1 0F 44 2F C1 C8 03 89 04
[ENABLE]
ASSERT(SHIELD_SET, F3 0F 11 22 8B 02 C1 C0 03)
ASSERT(SHIELD_ADDRESS_SET, F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00)


alloc(setShieldAddress,200)
alloc(setShields,200)
alloc(isShieldAddressDefined,4)
alloc(shieldAddress,4)

registersymbol(setShieldAddress)
registersymbol(setShields)
registersymbol(isShieldAddressDefined)
registersymbol(shieldAddress)

label(returnhere1)
label(originalcode1)
label(exit1)

label(returnhere2)
label(originalcode2)
label(exit2)

setShieldAddress:
pushfd
cmp [isShieldAddressDefined], 1
je originalcode1
push eax
mov eax, ecx
add eax, 00000A14
mov [shieldAddress], eax
mov eax, [ecx+00000A14]
mov [isShieldAddressDefined], 1
pop eax

originalcode1:
popfd
movss xmm0,[ecx+00000A14]

exit1:
jmp returnhere1

SHIELD_ADDRESS_SET:
jmp setShieldAddress
nop
nop
nop
returnhere1:

setShields:
movss [edx],xmm4
pushfd
cmp edx, [shieldAddress]
cmp byte ptr [edx],00 //!!!!!!! REMOVE THIS LINE IF YOU WANT TO KILL THE STALKER!!!!!!!!!!!
jne originalcode2
mov [edx], (float)810

originalcode2:
popfd
mov eax,[edx]

exit2:
jmp returnhere2

SHIELD_SET:
jmp setShields
nop
returnhere2:

[DISABLE]
SHIELD_ADDRESS_SET:
movss xmm0,[ecx+00000A14]

SHIELD_SET:
movss [edx],xmm4
mov eax,[edx]

unregistersymbol(shieldAddress)
unregistersymbol(isShieldAddressDefined)
unregistersymbol(setShields)
unregistersymbol(setShieldAddress)

dealloc(shieldAddress)
dealloc(isShieldAddressDefined)
dealloc(setShields)
dealloc(setShieldAddress)
Code:
Energy
Code:
/*
   - Energy script (Alpha). Activates when you use any ability if you have enough energy for it.
   - BIG Thanks to MPGH members for constant help. You guys are the best.
   - Multiplayer status - UNKNOWN. I Suggest not use it there.
   - You need to adjust one value by yourself.
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - MPGH
   - Original Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess, credits to lepage.
*/

DEFINE(GENERIC_FLOAT_FUNCTION_OPCODE,"Warframe.exe"+6929B) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44 24 08 35 7F 0D D3 12 F3
DEFINE(PLAYER_ENERGY_FUNC_RET,"Warframe.exe"+88524C) //8B 03 8B 08 8B 11 8B 82 58 03 00 00 FF D0 8B 0D A4 80 3B 01 8B 10 8B 92 0C 01 00 00 51 8D 4C 24
[ENABLE]
ASSERT(GENERIC_FLOAT_FUNCTION_OPCODE,F3 0F 11 22 8B 02)
ASSERT(PLAYER_ENERGY_FUNC_RET, 8B 03 8B 08 8B 11 8B 82 58 03 00 00)

alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
originalcode:
movss [edx],xmm4
pushfd
cmp [esp+8], PLAYER_ENERGY_FUNC_RET
jne exit
mov [edx], (float)105 //Change this value to your maximum energy.

exit:
popfd
mov eax,[edx]
jmp returnhere

GENERIC_FLOAT_FUNCTION_OPCODE:
jmp newmem
nop
returnhere:

[DISABLE]
GENERIC_FLOAT_FUNCTION_OPCODE:
movss [edx],xmm4
mov eax,[edx]

dealloc(newmem)
Code:
Stamina
Code:
/*
   - Infinite Stamina
   - MPGH
   - Made by nilath
   - Updated by Nightshadess
*/
[ENABLE]
alloc(newmem,512)
label(returnhere)
label(originalcode)
label(exit)

newmem:

originalcode:
//movss [esi+00001F34],xmm0 // F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC CC CC CC CC CC CC CC 8A
mov [esi+00001EF4], (float)80       // Basic stamina is 80 (Float type)

exit:
jmp returnhere

Warframe.exe+79C701:
jmp newmem
nop
nop
nop
returnhere:

[DISABLE]
Warframe.exe+79C701:
db F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC
dealloc(newmem)
Updated As Of 06/13/2013 02:18am (FR)
Quote Originally Posted by Nightshadess View Post
Code:
Shield
Code:
/*
   - Shields Script v2.  !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE FLOAT VALUE IN CODE. I MARKED IT!!!!
   - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!!
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - IMPORTANT!!!!!! - This script will not defend you against attack's that overpowers you shields.
   - MPGH
   - Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess. Credits to Lepage for his script.
*/
DEFINE(SHIELD_SET, "Warframe.exe"+6929B) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44 24 08 35 7F 0D D3 12 F3
DEFINE(SHIELD_ADDRESS_SET, "Warframe.exe"+936F1A) //F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1 0F 44 2F C1 C8 03 89 04
[ENABLE]
ASSERT(SHIELD_SET, F3 0F 11 22 8B * * *)
ASSERT(SHIELD_ADDRESS_SET, F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00)


alloc(setShieldAddress,200)
alloc(setShields,200)
alloc(isShieldAddressDefined,4)
alloc(shieldAddress,4)

registersymbol(setShieldAddress)
registersymbol(setShields)
registersymbol(isShieldAddressDefined)
registersymbol(shieldAddress)

label(returnhere1)
label(originalcode1)
label(exit1)

label(returnhere2)
label(originalcode2)
label(exit2)

setShieldAddress:
pushfd
cmp [isShieldAddressDefined], 1
je originalcode1
push eax
mov eax, ecx
add eax, 00000A14
mov [shieldAddress], eax
mov eax, [ecx+00000A14]
mov [isShieldAddressDefined], 1
pop eax

originalcode1:
popfd
movss xmm0,[ecx+00000A14]

exit1:
jmp returnhere1

SHIELD_ADDRESS_SET:
jmp setShieldAddress
nop
nop
nop
returnhere1:

setShields:
movss [edx],xmm4
pushfd
cmp edx, [shieldAddress]
jne originalcode2
mov [edx], (float)810

originalcode2:
popfd
mov eax,[edx]

exit2:
jmp returnhere2

SHIELD_SET:
jmp setShields
nop
returnhere2:

[DISABLE]
SHIELD_ADDRESS_SET:
movss xmm0,[ecx+00000A14]

SHIELD_SET:
movss [edx],xmm4
mov eax,[edx]

unregistersymbol(shieldAddress)
unregistersymbol(isShieldAddressDefined)
unregistersymbol(setShields)
unregistersymbol(setShieldAddress)

dealloc(shieldAddress)
dealloc(isShieldAddressDefined)
dealloc(setShields)
dealloc(setShieldAddress)
Code:
2 Hit kill
Code:
/*
   - 2-3 hit kill Alpha v2.
   - BIG Thanks to MPGH members for constant help. You guys are the best.
   - Multiplayer status - UNKNOWN. I Suggest not use it there.
   - Shield hack currently in development.
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - MPGH
   - Original Made by Lepage. Based on nilath research and development.
   - Remade By Nightshadess, Credits to Lepage.
*/

DEFINE(HEALTH_OPCODE_ADDRESS, "Warframe.exe"+33DC61) //8B 11 33 D1 89 01 81 F2 B1 0F 44 2F C1 CA 03 C1 C0 03 33 C1 35 B1 0F 44 2F 89 01 35 7F 0D D3 12
DEFINE(NPC_HEALTH_FUNC_RET, "Warframe.exe"+785F9A) //80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0 F3 0F 58 83 20 09 00 00 F3 0F 11 83 20 09 00 00 74
[ENABLE]
ASSERT(HEALTH_OPCODE_ADDRESS,8B 11 33 D1 89 01)
ASSERT(NPC_HEALTH_FUNC_RET,80 BB BD 04 00 00 00 66 0F 6E 46 40 0F 5B C0)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
originalcode:
mov edx,[ecx]
xor edx,ecx
pushfd
cmp [esp+1C], NPC_HEALTH_FUNC_RET
jne exit
cmp eax, 5
jle exit
mov eax 3

exit:
popfd
mov [ecx],eax
jmp returnhere

HEALTH_OPCODE_ADDRESS:
jmp newmem
nop
returnhere:

[DISABLE]
HEALTH_OPCODE_ADDRESS:
db 8B 11 33 D1 89 01

dealloc(newmem)
Code:
Ammo
Code:
/*
   - Infinite Ammo
   - MPGH
   - Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess, credits to lepage.
*/
[ENABLE]
ASSERT("Warframe.exe"+6B499A,66 89 01 0F B7 C0) //66 89 01 0F B7 C0 66 C1 C0 03 66 33 C1 BA B1 0F 00 00 66 33 C2 66 89 01 35 7F 0D 00 00 66 89 86


alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov ax, 1000

originalcode:
mov [ecx],ax
movzx eax,ax

exit:
jmp returnhere

"Warframe.exe"+6B499A:
jmp newmem
nop
returnhere:

[DISABLE]
"Warframe.exe"+6B499A:
mov [ecx],ax
movzx eax,ax

dealloc(newmem)
Code:
Artifact Shield
Code:
/*
   - Artifact Building Shield V1.  !!!!YOU NEED TO ADJUST IT YOURSELF - CHANGE THE VALUE IN CODE. I MARKED IT!!!!
   - !!!!!!!!DONT USE IT IN MULTIPLAYER YOU WILL GET BANNED!!!!!!!!
   - Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess. Credits to Lepage for his script.
   - IMPORTANT: ENABLE IT WHEN YOUR AT THE MISSION SELECTION MENU ! OR IT WILL NOT WORK !
*/
DEFINE(SHIELD_SET, "Warframe.exe"+6929B) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44 24 08 35 7F 0D D3 12 F3
DEFINE(SHIELD_ADDRESS_SET, "Warframe.exe"+936F1A) //F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00 F3 0F 11 04 24 33 04 24 35 B1 0F 44 2F C1 C8 03 89 04
[ENABLE]
ASSERT(SHIELD_SET, F3 0F 11 22 8B 02 C1 C0 03)
ASSERT(SHIELD_ADDRESS_SET, F3 0F 10 81 14 0A 00 00 8D 81 14 0A 00 00)


alloc(setShieldAddress,200)
alloc(setShields,200)
alloc(isShieldAddressDefined,4)
alloc(shieldAddress,4)

registersymbol(setShieldAddress)
registersymbol(setShields)
registersymbol(isShieldAddressDefined)
registersymbol(shieldAddress)

label(returnhere1)
label(originalcode1)
label(exit1)

label(returnhere2)
label(originalcode2)
label(exit2)

setShieldAddress:
pushfd
cmp [isShieldAddressDefined], 1
je originalcode1
push eax
mov eax, ecx
add eax, 00000A14
mov [shieldAddress], eax
mov eax, [ecx+00000A14]
mov [isShieldAddressDefined], 1
pop eax

originalcode1:
popfd
movss xmm0,[ecx+00000A14]

exit1:
jmp returnhere1

SHIELD_ADDRESS_SET:
jmp setShieldAddress
nop
nop
nop
returnhere1:

setShields:
movss [edx],xmm4
pushfd
cmp edx, [shieldAddress]
cmp byte ptr [edx],00 //!!!!!!! REMOVE THIS LINE IF YOU WANT TO KILL THE STALKER!!!!!!!!!!!
jne originalcode2
mov [edx], (float)810

originalcode2:
popfd
mov eax,[edx]

exit2:
jmp returnhere2

SHIELD_SET:
jmp setShields
nop
returnhere2:

[DISABLE]
SHIELD_ADDRESS_SET:
movss xmm0,[ecx+00000A14]

SHIELD_SET:
movss [edx],xmm4
mov eax,[edx]

unregistersymbol(shieldAddress)
unregistersymbol(isShieldAddressDefined)
unregistersymbol(setShields)
unregistersymbol(setShieldAddress)

dealloc(shieldAddress)
dealloc(isShieldAddressDefined)
dealloc(setShields)
dealloc(setShieldAddress)
Code:
Energy
Code:
/*
   - Energy script (Alpha). Activates when you use any ability if you have enough energy for it.
   - BIG Thanks to MPGH members for constant help. You guys are the best.
   - Multiplayer status - UNKNOWN. I Suggest not use it there.
   - You need to adjust one value by yourself.
   - IMPORTANT!!!!!! - Enable at mission start - disable at mission end. Script may be flawed so be careful.
   - MPGH
   - Original Made by Lepage. Based on nilath research and development.
   - Remade by Nightshadess, credits to lepage.
*/

DEFINE(GENERIC_FLOAT_FUNCTION_OPCODE,"Warframe.exe"+6929B) //F3 0F 11 22 8B 02 C1 C0 03 33 C2 35 B1 0F 44 2F 89 44 24 08 F3 0F 10 44 24 08 35 7F 0D D3 12 F3
DEFINE(PLAYER_ENERGY_FUNC_RET,"Warframe.exe"+88524C) //8B 03 8B 08 8B 11 8B 82 58 03 00 00 FF D0 8B 0D A4 80 3B 01 8B 10 8B 92 0C 01 00 00 51 8D 4C 24
[ENABLE]
ASSERT(GENERIC_FLOAT_FUNCTION_OPCODE,F3 0F 11 22 8B 02)
ASSERT(PLAYER_ENERGY_FUNC_RET, 8B 03 8B 08 8B 11 8B 82 58 03 00 00)

alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:
originalcode:
movss [edx],xmm4
pushfd
cmp [esp+8], PLAYER_ENERGY_FUNC_RET
jne exit
mov [edx], (float)105 //Change this value to your maximum energy.

exit:
popfd
mov eax,[edx]
jmp returnhere

GENERIC_FLOAT_FUNCTION_OPCODE:
jmp newmem
nop
returnhere:

[DISABLE]
GENERIC_FLOAT_FUNCTION_OPCODE:
movss [edx],xmm4
mov eax,[edx]

dealloc(newmem)
Code:
Stamina
Code:
/*
   - Infinite Stamina
   - MPGH
   - Made by nilath
   - Updated by Nightshadess
*/
[ENABLE]
alloc(newmem,512)
label(returnhere)
label(originalcode)
label(exit)

newmem:

originalcode:
//movss [esi+00001F34],xmm0 // F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC CC CC CC CC CC CC CC 8A
mov [esi+00001EF4], (float)80       // Basic stamina is 80 (Float type)

exit:
jmp returnhere

Warframe.exe+79C701:
jmp newmem
nop
nop
nop
returnhere:

[DISABLE]
Warframe.exe+79C701:
db F3 0F 11 86 34 1F 00 00 5E 59 C2 04 00 CC CC 8A 81 44 1F 00 00 C3 CC CC
dealloc(newmem)
Updated As Of 06/13/2013 02:18am (FR)
yep thats all the updated offsets, thanks for updating them, now i dont need to update them myself :P
thanks shades, but was the game even updated ?
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