GH Hack - Lite (New Thread)
Once you've used lua_openscript_cl to open the hack after running your favorite bypasser (if named gh.lua, then: lua_openscript_cl gh.lua), you type gh_m in console to open the menu.
ok this comes up
Running script gh.lua...
[GH] Initializing...
[GH] Loaded Version: 1.51
[GH] Adding Hooks...
[GH] Hooks loaded.
[GH] Adding ConVars...
[GH] ConVars loaded.
[GH] Loading ConCommands...
[GH] ConCommands loaded.
[GH] Bypassing specific anti-cheats. Expect lag.
[GH] Bypassed.
[GH] Initialized.
but still nothing.
---------- Post added at 11:37 PM ---------- Previous post was at 11:29 PM ----------
ok it works just had to rejoin Thanks for the Help Guys!!!!
---------- Post added at 11:38 PM ---------- Previous post was at 11:37 PM ----------
ok now it says Culb tree over flow or somthin like that D:
Try this new script, removed the bypassing thing. It was kinda useless anyway.
Could a mod edit the original script in the OP to this new one? That would be awesome, thanks.
Code:
/*
__ __ __
/\ \ /\ \ /\ \
__\ \ \___ \ \ \___ __ ___\ \ \/'\
/'_ `\ \ _ `\ \ \ _ `\ /'__`\ /'___\ \ , <
/\ \L\ \ \ \ \ \ \ \ \ \ \/\ \L\.\_/\ \__/\ \ \\`\
\ \____ \ \_\ \_\ \ \_\ \_\ \__/.\_\ \____\\ \_\ \_\
\/___L\ \/_/\/_/ \/_/\/_/\/__/\/_/\/____/ \/_/\/_/
/\____/
\_/__/
CREDITS:
1. Blue Kirby for the chams and some bypassing & one function
2. Me for everything else
*/
local GH = {}
GH.A = false;
GH.Ents = {
"money_printer",
"spawned_shipment",
"spawned_weapon",
"spawned_money"
}
GH.HellNo = {
"gh.lua",
"gmcl_cvar3_win32.dll"
}
function GH.Copy(orig)
local orig_type = type(orig)
local copy
if orig_type == 'table' then
copy = {}
for orig_key, orig_value in pairs(orig) do
copy[orig_key] = orig_value
end
else
copy = orig
end
return copy
end
local _G = GH.Copy(_G);
local math = _G.math;
local hook = _G.hook;
local timer = _G.timer;
local surface = _G.surface;
local player = _G.player;
local ents = _G.ents;
local table = _G.table;
local cam = _G.cam;
local render = _G.render;
local team = _G.team;
local IN_SPEED = _G.IN_SPEED
local string = _G.string
local concommand = _G.concommand
local util = _G.util
local input = _G.input
local IN_ATTACK = _G.IN_ATTACK
local tostring = _G.tostring;
local GetPos = _G.GetPos;
local ToScreen = _G.ToScreen;
local Nick = _G.Nick;
local GetClass = _G.GetClass;
local CreateMaterial = _G.CreateMaterial;
local EyePos = _G.EyePos;
local EyeAngles = _G.EyeAngles;
local Team = _G.Team;
local DrawModel = _G.DrawModel;
local IsValid = _G.IsValid;
local GetActiveWeapon = _G.GetActiveWeapon;
local LocalPlayer = _G.LocalPlayer;
local SetEyeAngles = _G.SetEyeAngles;
local RunConsoleCommand = _G.RunConsoleCommand;
local require = _G.require;
local GetConVarNumber = _G.GetConVarNumber;
local CreateClientConVar = _G.CreateClientConVar;
local MsgN = _G.MsgN;
local GetConVar = _G.GetConVar;
local GetString = _G.GetString;
local GetAimVector = _G.GetAimVector;
local Vector = _G.Vector;
local SelectWeapon = _G.SelectWeapon;
local Spawn = _G.Spawn;
local SetModel = _G.SetModel;
local SetPos = _G.SetPos;
local SetAngles = _G.SetAngles;
local KeyDown = _G.KeyDown;
local SetSize = _G.SetSize;
local Center = _G.Center;
local SetTitle = _G.SetTitle;
local SetPos = _G.SetPos;
local EnableHorizontal = _G.EnableHorizontal;
local EnableVerticalScrollbar = _G.EnableVerticalScrollbar;
local SetValue = _G.SetValue;
local SetConVar = _G.SetConVar;
local AddItem = _G.AddItem;
local GetBonePosition = _G.GetBonePosition;
local LookupBone = _G.LookupBone;
local GetAbsVelocity = _G.GetAbsVelocity;
local Angle = _G.Angle;
local IsPlayer = _G.IsPlayer;
local Health = _G.Health;
local Alive = _G.Alive;
local SetEyeAngles = _G.SetEyeAngles;
local SetImage = _G.SetImage;
local Remove = _G.Remove;
local Material = _G.Material;
local old_tostring = tostring;
local old_mathrandom = math.random;
local old_hookadd = hook.Add;
local old_timercreate = timer.Create;
local old_timersimple = timer.Simple;
local old_setdrawcolor = surface.SetDrawColor;
local old_setfont = surface.SetFont;
local old_pgetall = player.GetAll;
local old_gettextsize = surface.GetTextSize;
local old_drawrect = surface.DrawRect;
local old_settextcolor = surface.SetTextColor;
local old_settextpos = surface.SetTextPos;
local old_drawtext = surface.DrawText;
local old_egetall = ents.GetAll;
local old_hasvalue = table.HasValue;
local old_creatematerial = CreateMaterial;
local old_teamgetcolor = team.GetColor;
local old_camstart3d = cam.Start3D;
local old_suppresslighting = render.SuppressEngineLighting;
local old_setcolormodulation = render.SetColorModulation;
local old_materialoverride = render.MaterialOverride;
local old_isvalid = IsValid;
local old_setmodellighting = render.SetModelLighting;
local old_camend3d = cam.End3D;
local old_angle = Angle;
local old_fileexists = file.Exists;
local old_require = require;
local old_runconsolecommand = RunConsoleCommand;
local old_getconvarnumber = GetConVarNumber;
local old_createclientconvar = CreateClientConVar;
local old_msgn = MsgN;
local old_entscreate = ents.Create;
local old_getconvar = GetConVar;
local old_vector = Vector;
local old_mathcos = math.cos;
local old_mathsin = math.sin;
local old_vguicreate = vgui.Create;
local old_stringchar = string.char;
local old_concommandadd = concommand.Add;
local old_mathabs = math.abs;
local old_mathangledifference = math.AngleDifference;
local old_utiltraceline = util.TraceLine;
local old_tableinsert = table.insert;
local old_setmaterial = surface.SetMaterial;
local old_drawtexturedrect = surface.DrawTexturedRect;
local old_material = Material;
local old_fileread = file.Read;
local old_entsfindinsphere = ents.FindInSphere;
local old_iskeydown = input.IsKeyDown;
function GH.Random()
return old_tostring(old_mathrandom(1, 5000) .. old_mathrandom(1, 5000) .. old_stringchar(old_mathrandom(1, 52)))
end
function GH.DetourFunc(lib, name, ...)
if lib == nil then return name(...); end
return lib(...);
end
function GH.AddHook(hookname, func)
return GH.DetourFunc(old_hookadd, nil, hookname, GH.Random(), func)
end
function GH.AddTimer(sec, rep, func)
return GH.DetourFunc(old_timercreate, nil, GH.Random(), sec, rep, func)
end
function GH.AddSimpleTimer(sec, func)
return GH.DetourFunc(old_timersimple, nil, sec, func)
end
function GH.AddConVar(name, default)
return GH.DetourFunc(nil, old_createclientconvar, name, default)
end
function GH.AddConCommand(name, func)
return GH.DetourFunc(old_concommandadd, nil, name, func)
end
function file.Read(name, path)
if !GH.DetourFunc(old_hasvalue, nil, GH.HellNo, name) then
return GH.DetourFunc(old_fileread, nil, name, path)
else
return [[
print("Test lua script")
print("Hello world!")
]]
end
end
function file.Exists(name, path)
if !GH.DetourFunc(old_fileexists, nil, GH.HellNo, name) then
return GH.DetourFunc(old_fileexists, nil, name, path)
else
return false;
end
end
function GetConVarNumber(convar)
if ( convar == "host_timescale" ) then
return "1"
elseif ( convar == "sv_cheats" ) then
return "0"
else
return GH.DetourFunc(old_getconvarnumber, nil, convar)
end
end
/*
___ _ _
/ _ \_ __ ___ _ __ __ _ _ __ __ _| |_(_) ___ _ __
/ /_)/ '__/ _ \ '_ \ / _` | '__/ _` | __| |/ _ \| '_ \
/ ___/| | | __/ |_) | (_| | | | (_| | |_| | (_) | | | |
\/ |_| \___| .__/ \__,_|_| \__,_|\__|_|\___/|_| |_|
|_|
Functions used for the hack.
*/
function GH.M()
return old_creatematerial(GH.Random(), "VertexLitGeneric", {
["$basetexture"] = "models/debug/debugwhite",
["$model"] = 1,
["$ignorez"] = 1
});
end
function GH.AddToColor(color, add)
return color + add <= 255 and color + add or color + add - 255
end
function GH.IsVisible( ply )
if (!IsValid( ply )) then return false end
local vecPos, _ = ply:GetBonePosition( ply:LookupBone( "ValveBiped.Bip01_Head1" ) or 12 );
local trace = { start = LocalPlayer():EyePos(), endpos = vecPos, filter = LocalPlayer(), mask = MASK_SHOT };
local traceRes = GH.DetourFunc(old_utiltraceline, nil, trace);
GH.TraceRes = traceRes;
if (traceRes.HitWorld || traceRes.Entity != ply) then return false end;
return true;
end
function GH.Players()
local players = {}
local trace = LocalPlayer():GetEyeTrace()
for k,v in pairs(GH.DetourFunc(old_entsfindinsphere, nil, trace.HitPos, 500)) do
if v:IsPlayer() and v ~= LocalPlayer() and v:Alive() and GH.IsVisible(v) then
players[k] = v
end
end
return players
end
/*
___ _ __ __ ___
/ _ \ | __ _ _ _ ___ _ __ /__\/ _\ / _ \
/ /_)/ |/ _` | | | |/ _ \ '__| /_\ \ \ / /_)/
/ ___/| | (_| | |_| | __/ | //__ _\ \/ ___/
\/ |_|\__,_|\__, |\___|_| \__/ \__/\/
|___/
Pickup players on the screen.
*/
function GH.E()
if GH.DetourFunc(nil, old_getconvarnumber, "gh_e") == 1 then
for k,v in pairs(GH.DetourFunc(old_pgetall, nil)) do
local pos = v:GetPos():ToScreen()
GH.DetourFunc(old_setfont, nil, "ChatFont")
local x, y = GH.DetourFunc(old_gettextsize, nil, v:Nick())
GH.DetourFunc(old_setdrawcolor, nil, 0, 0, 0, 215)
GH.DetourFunc(old_drawrect, nil, pos.x, pos.y, x, y)
GH.DetourFunc(old_settextcolor, nil, 255, 255, 255, 255)
GH.DetourFunc(old_settextpos, nil, pos.x, pos.y)
GH.DetourFunc(old_drawtext, nil, v:Nick())
end
end
end
/*
__ _ _ _ __ __ ___
/__\ __ | |_(_) |_ _ _ /__\/ _\ / _ \
/_\| '_ \| __| | __| | | | /_\ \ \ / /_)/
//__| | | | |_| | |_| |_| | //__ _\ \/ ___/
\__/|_| |_|\__|_|\__|\__, | \__/ \__/\/
|___/
Picks up entities on the screen.
*/
function GH.EE()
if GH.DetourFunc(nil, old_getconvarnumber, "gh_ee") == 1 then
for k,v in pairs(GH.DetourFunc(old_egetall, nil)) do
if GH.DetourFunc(old_hasvalue, nil, GH.Ents, v:GetClass()) then
local pos = v:GetPos():ToScreen()
GH.DetourFunc(old_setfont, nil, "ChatFont")
local x, y = GH.DetourFunc(old_gettextsize, nil, v:GetClass())
GH.DetourFunc(old_setdrawcolor, nil, 0, 0, 0, 215)
GH.DetourFunc(old_drawrect, nil, pos.x, pos.y, x, y)
GH.DetourFunc(old_settextcolor, nil, 255, 255, 255, 255)
GH.DetourFunc(old_settextpos, nil, pos.x, pos.y)
GH.DetourFunc(old_drawtext, nil, v:GetClass())
end
end
end
end
/*
___ _
/ __\ |__ __ _ _ __ ___ ___
/ / | '_ \ / _` | '_ ` _ \/ __|
/ /___| | | | (_| | | | | | \__ \
\____/|_| |_|\__,_|_| |_| |_|___/
See players through walls.
Credits:
Blue Kirby
*/
function GH.C()
if GH.DetourFunc(nil, old_getconvarnumber, "gh_ch") == 1 then
for k,ply in pairs(GH.DetourFunc(old_pgetall, nil)) do
local color = GH.DetourFunc(old_teamgetcolor, nil, ply:Team())
GH.DetourFunc(old_camstart3d, nil, EyePos(), EyeAngles());
GH.DetourFunc(old_suppresslighting, nil, true);
GH.DetourFunc(old_setcolormodulation, nil, color.r/255, color.g/255, color.b/255, 1 );
GH.DetourFunc(old_materialoverride, nil, GH.M());
ply:DrawModel();
GH.DetourFunc(old_setcolormodulation, nil, GH.AddToColor( color.r, 150 )/255, GH.AddToColor( color.g, 150 )/255, GH.AddToColor( color.b, 150 )/255, 1);
if (old_isvalid(ply:GetActiveWeapon())) then
ply:GetActiveWeapon():DrawModel();
end
GH.DetourFunc(old_materialoverride, nil);
GH.DetourFunc(old_setmodellighting, nil, 4, color.r/255, color.g/255, color.b/255);
ply:DrawModel();
GH.DetourFunc(old_suppresslighting, nil, false);
GH.DetourFunc(old_camend3d, nil)
end
end
end
/*
__ _ _
/ _\_ __ ___ ___ __| | /\ /\__ _ ___| | __
\ \| '_ \ / _ \/ _ \/ _` |/ /_/ / _` |/ __| |/ /
_\ \ |_) | __/ __/ (_| / __ / (_| | (__| <
\__/ .__/ \___|\___|\__,_\/ /_/ \__,_|\___|_|\_\
|_|
Zoom Zoom.
*/
function GH.S()
if GH.DetourFunc(nil, old_getconvarnumber, "gh_s") == 1 then
GH.DetourFunc(old_require, nil, "cvar3")
GH.DetourFunc(old_getconvar, nil, "sv_cheats"):SetValue(1)
GH.DetourFunc(old_getconvar, nil, "host_timescale"):SetValue(10)
end
end
function GH.OS()
if GH.DetourFunc(nil, old_getconvarnumber, "gh_s") == 1 then
GH.DetourFunc(old_require, nil, "cvar3")
GH.DetourFunc(old_getconvar, nil, "sv_cheats"):SetValue(0)
GH.DetourFunc(old_getconvar, nil, "host_timescale"):SetValue(1)
end
end
/*
_ _ _
/\ (_) | | | |
/ \ _ _ __ ___ | |__ ___ | |_
/ /\ \ | | '_ ` _ \| '_ \ / _ \| __|
/ ____ \| | | | | | | |_) | (_) | |_
/_/ \_\_|_| |_| |_|_.__/ \___/ \__|
Aiming
*/
function GH.Aim()
if ( GH.DetourFunc(old_getconvarnumber, nil, "gh_a") == 1 and GH.DetourFunc(old_iskeydown, nil, KEY_B) ) then
for k,v in pairs(GH.Players()) do
local head = v:LookupBone("ValveBiped.Bip01_Head1")
local headpos, headang = v:GetBonePosition(head)
LocalPlayer():SetEyeAngles((headpos - LocalPlayer():GetShootPos()):Angle())
end
end
end
/*
/\/\ ___ _ __ _ _
/ \ / _ \ '_ \| | | |
/ /\/\ \ __/ | | | |_| |
\/ \/\___|_| |_|\__,_|
Nice and fancy
*/
function GH.Menu()
local a = GH.DetourFunc(old_vguicreate, nil, "DPanel")
a:SetSize(175, 115)
a:Center()
a:MakePopup()
a.Paint = function()
GH.DetourFunc(old_setdrawcolor, nil, 0, 0, 0, 190)
GH.DetourFunc(old_drawrect, nil, 0, 0, a:GetWide(), a:GetTall())
GH.DetourFunc(old_setdrawcolor, nil, 0, 0, 0, 225)
GH.DetourFunc(old_drawrect, nil, 0, 0, a:GetWide(), 25)
GH.DetourFunc(old_settextcolor, nil, 255, 255, 255, 255)
GH.DetourFunc(old_settextpos, nil, 5, 2)
GH.DetourFunc(old_setfont, nil, "ChatFont")
GH.DetourFunc(old_drawtext, nil, "[GH] Menu")
end
local close = GH.DetourFunc(old_vguicreate, nil, "DImageButton", a)
close:SetPos(a:GetWide() - 18, 2)
close:SetSize(16, 16)
close:SetImage("icon16/cross.png")
close.DoClick = function()
a:Remove()
end
local b = GH.DetourFunc(old_vguicreate, nil, "DPanelList", a)
b:SetPos(5, 30)
b:SetSize(165, 80)
b:EnableHorizontal(false)
b:EnableVerticalScrollbar(true)
local c = GH.DetourFunc(old_vguicreate, nil, "DCheckBoxLabel")
c:SetText("ESP")
c:SetConVar("gh_e")
b:AddItem(c)
local d = GH.DetourFunc(old_vguicreate, nil, "DCheckBoxLabel")
d:SetText("ESP Ents")
d:SetConVar("gh_ee")
b:AddItem(d)
local e = GH.DetourFunc(old_vguicreate, nil, "DCheckBoxLabel")
e:SetText("Chams")
e:SetConVar("gh_ch")
b:AddItem(e)
local f = GH.DetourFunc(old_vguicreate, nil, "DCheckBoxLabel")
f:SetText("SpeedHack")
f:SetConVar("gh_s")
b:AddItem(f)
local e = GH.DetourFunc(old_vguicreate, nil, "DCheckBoxLabel")
e:SetText("Aimbot")
e:SetConVar("gh_a")
b:AddItem(e)
end
/*
_____ _ _ _ _ _ _ _
\_ \_ __ (_) |_(_) __ _| (_)______ _| |_(_) ___ _ __
/ /\/ '_ \| | __| |/ _` | | |_ / _` | __| |/ _ \| '_ \
/\/ /_ | | | | | |_| | (_| | | |/ / (_| | |_| | (_) | | | |
\____/ |_| |_|_|\__|_|\__,_|_|_/___\__,_|\__|_|\___/|_| |_|
When the hack loads up.
*/
function GH.LoadHooks()
GH.AddHook("HUDPaint", GH.E)
GH.AddHook("HUDPaint", GH.EE)
GH.AddHook("RenderScreenspaceEffects", GH.C)
GH.AddHook("Think", GH.Aim)
end
function GH.LoadConVars()
GH.AddConVar("gh_e", "0")
GH.AddConVar("gh_ee", "0")
GH.AddConVar("gh_ch", "0")
GH.AddConVar("gh_s", "0")
GH.AddConVar("gh_a", "0")
end
function GH.LoadConCommands()
GH.AddConCommand("gh_m", GH.Menu)
GH.AddConCommand("+gh_s", GH.S)
GH.AddConCommand("-gh_s", GH.OS)
end
function GH.Init()
GH.DetourFunc(old_msgn, nil, "[GH] Initializing...")
GH.DetourFunc(old_msgn, nil, "[GH] Loaded Version: 1.51")
GH.DetourFunc(old_msgn, nil, "[GH] Adding Hooks...")
GH.LoadHooks()
GH.DetourFunc(old_msgn, nil, "[GH] Hooks loaded.")
GH.DetourFunc(old_msgn, nil, "[GH] Adding ConVars...")
GH.LoadConVars()
GH.DetourFunc(old_msgn, nil, "[GH] ConVars loaded.")
GH.DetourFunc(old_msgn, nil, "[GH] Loading ConCommands...")
GH.LoadConCommands()
GH.DetourFunc(old_msgn, nil, "[GH] ConCommands loaded.")
GH.DetourFunc(old_msgn, nil, "[GH] Initialized.")
end
GH.Init()
I like the clean menu.
Anyone having problems with speedhack? Everything else works fine and the menu opens but is there a problem with speedhack or is it just me doing something wrong?
This thread is closed for replies.
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