GH Hack - Lite (New Thread)

Posts 31–45 of 53 · Page 3 of 4
Quote Originally Posted by nitroburn View Post
What do you mean? If you are talking about when you load the hack, nothing is supposed to. You have to open the menu with gh_m
Ok How do i open it after i load hacks hacks in? i tryed putting gh_m in console and nothing D:

---------- Post added at 11:06 PM ---------- Previous post was at 11:02 PM ----------

Quote Originally Posted by nitroburn View Post
What do you mean? If you are talking about when you load the hack, nothing is supposed to. You have to open the menu with gh_m
whats gh_m ?
Once you've used lua_openscript_cl to open the hack after running your favorite bypasser (if named gh.lua, then: lua_openscript_cl gh.lua), you type gh_m in console to open the menu.
Quote Originally Posted by nitroburn View Post
Once you've used lua_openscript_cl to open the hack after running your favorite bypasser (if named gh.lua, then: lua_openscript_cl gh.lua), you type gh_m in console to open the menu.
i did and nothin D:

---------- Post added at 11:12 PM ---------- Previous post was at 11:11 PM ----------

Quote Originally Posted by Bicycle View Post
i did and nothin D:
unknown command
Quote Originally Posted by Bicycle View Post
i did and nothin D:

---------- Post added at 11:12 PM ---------- Previous post was at 11:11 PM ----------



unknown command
No errors or anything? It shouldn't just do nothing after typing the lua_openscript_cl.
i get this

[ERROR] lua/gh.lua:556: '=' expected near 'Hack'
1. unknown - lua/gh.lua:0

---------- Post added at 11:21 PM ---------- Previous post was at 11:20 PM ----------

Quote Originally Posted by nitroburn View Post
No errors or anything? It shouldn't just do nothing after typing the lua_openscript_cl.

[ERROR] lua/gh.lua:556: '=' expected near 'Hack'
1. unknown - lua/gh.lua:0
Quote Originally Posted by Bicycle View Post
i get this

[ERROR] lua/gh.lua:556: '=' expected near 'Hack'
1. unknown - lua/gh.lua:0

---------- Post added at 11:21 PM ---------- Previous post was at 11:20 PM ----------




[ERROR] lua/gh.lua:556: '=' expected near 'Hack'
1. unknown - lua/gh.lua:0
Looks like it didn't copy and paste it correctly from the main post. Try again. Seems like you have extra lines (properly pasted it is only 554 lines long). Some lines may have wrapped and whatever you pasted into, it saved them as new lines.
Quote Originally Posted by nitroburn View Post
Looks like it didn't copy and paste it correctly from the main post. Try again. Seems like you have extra lines (properly pasted it is only 554 lines long). Some lines may have wrapped and whatever you pasted into, it saved them as new lines.
That seems to be the draw back to actually just pasting the code instead of putting it in a file. People can't copy right .
Quote Originally Posted by nitroburn View Post
Looks like it didn't copy and paste it correctly from the main post. Try again. Seems like you have extra lines (properly pasted it is only 554 lines long). Some lines may have wrapped and whatever you pasted into, it saved them as new lines.

ok this comes up




Running script gh.lua...
[GH] Initializing...
[GH] Loaded Version: 1.51
[GH] Adding Hooks...
[GH] Hooks loaded.
[GH] Adding ConVars...
[GH] ConVars loaded.
[GH] Loading ConCommands...
[GH] ConCommands loaded.
[GH] Bypassing specific anti-cheats. Expect lag.
[GH] Bypassed.
[GH] Initialized.


but still nothing.

---------- Post added at 11:37 PM ---------- Previous post was at 11:29 PM ----------

ok it works just had to rejoin Thanks for the Help Guys!!!!

---------- Post added at 11:38 PM ---------- Previous post was at 11:37 PM ----------

ok now it says Culb tree over flow or somthin like that D:
Quote Originally Posted by Bicycle View Post
ok now it says Culb tree over flow or somthin like that D:
I have the same issue and can't use the hack because of it. I've read it's a memory issue.
Quote Originally Posted by nitroburn View Post
Looks like it didn't copy and paste it correctly from the main post. Try again. Seems like you have extra lines (properly pasted it is only 554 lines long). Some lines may have wrapped and whatever you pasted into, it saved them as new lines.
hey when i jhave it open this pops up: CUtlRBTree overflow
Try this new script, removed the bypassing thing. It was kinda useless anyway.

Code:
/*
      __          __                       __         
     /\ \        /\ \                     /\ \        
   __\ \ \___    \ \ \___      __      ___\ \ \/'\    
 /'_ `\ \  _ `\   \ \  _ `\  /'__`\   /'___\ \ , <    
/\ \L\ \ \ \ \ \   \ \ \ \ \/\ \L\.\_/\ \__/\ \ \\`\  
\ \____ \ \_\ \_\   \ \_\ \_\ \__/.\_\ \____\\ \_\ \_\
 \/___L\ \/_/\/_/    \/_/\/_/\/__/\/_/\/____/ \/_/\/_/
   /\____/                                            
   \_/__/                                             

	CREDITS:

	1. Blue Kirby for the chams and some bypassing & one function
	2. Me for everything else
*/


local GH = {}
GH.A = false;
GH.Ents = {
	"money_printer",
	"spawned_shipment",
	"spawned_weapon",
	"spawned_money"
}
GH.HellNo = {
	"gh.lua",
	"gmcl_cvar3_win32.dll"
}

function GH.Copy(orig)
    local orig_type = type(orig)
    local copy
    if orig_type == 'table' then
        copy = {}
        for orig_key, orig_value in pairs(orig) do
            copy[orig_key] = orig_value
        end
    else
        copy = orig
    end
    return copy
end

local _G = GH.Copy(_G);
local math = _G.math;
local hook = _G.hook;
local timer = _G.timer;
local surface = _G.surface;
local player = _G.player;
local ents = _G.ents;
local table = _G.table;
local cam = _G.cam;
local render = _G.render;
local team = _G.team;
local IN_SPEED = _G.IN_SPEED
local string = _G.string
local concommand = _G.concommand
local util = _G.util
local input = _G.input
local IN_ATTACK = _G.IN_ATTACK
local tostring = _G.tostring;
local GetPos = _G.GetPos;
local ToScreen = _G.ToScreen;
local Nick = _G.Nick;
local GetClass = _G.GetClass;
local CreateMaterial = _G.CreateMaterial;
local EyePos = _G.EyePos;
local EyeAngles = _G.EyeAngles;
local Team = _G.Team;
local DrawModel = _G.DrawModel;
local IsValid = _G.IsValid;
local GetActiveWeapon = _G.GetActiveWeapon;
local LocalPlayer = _G.LocalPlayer;
local SetEyeAngles = _G.SetEyeAngles;
local RunConsoleCommand = _G.RunConsoleCommand;
local require = _G.require;
local GetConVarNumber = _G.GetConVarNumber;
local CreateClientConVar = _G.CreateClientConVar;
local MsgN = _G.MsgN;
local GetConVar = _G.GetConVar;
local GetString = _G.GetString;
local GetAimVector = _G.GetAimVector;
local Vector = _G.Vector;
local SelectWeapon = _G.SelectWeapon;
local Spawn = _G.Spawn;
local SetModel = _G.SetModel;
local SetPos = _G.SetPos;
local SetAngles = _G.SetAngles;
local KeyDown = _G.KeyDown;
local SetSize = _G.SetSize;
local Center = _G.Center;
local SetTitle = _G.SetTitle;
local SetPos = _G.SetPos;
local EnableHorizontal = _G.EnableHorizontal;
local EnableVerticalScrollbar = _G.EnableVerticalScrollbar;
local SetValue = _G.SetValue;
local SetConVar = _G.SetConVar;
local AddItem = _G.AddItem;
local GetBonePosition = _G.GetBonePosition;
local LookupBone = _G.LookupBone;
local GetAbsVelocity = _G.GetAbsVelocity;
local Angle = _G.Angle;
local IsPlayer = _G.IsPlayer;
local Health = _G.Health;
local Alive = _G.Alive;
local SetEyeAngles = _G.SetEyeAngles;
local SetImage = _G.SetImage;
local Remove = _G.Remove;
local Material = _G.Material;

local old_tostring = tostring;
local old_mathrandom = math.random;
local old_hookadd = hook.Add;
local old_timercreate = timer.Create;
local old_timersimple = timer.Simple;
local old_setdrawcolor = surface.SetDrawColor;
local old_setfont = surface.SetFont;
local old_pgetall = player.GetAll;
local old_gettextsize = surface.GetTextSize;
local old_drawrect = surface.DrawRect;
local old_settextcolor = surface.SetTextColor;
local old_settextpos = surface.SetTextPos;
local old_drawtext = surface.DrawText;
local old_egetall  = ents.GetAll;
local old_hasvalue = table.HasValue;
local old_creatematerial = CreateMaterial;
local old_teamgetcolor = team.GetColor;
local old_camstart3d = cam.Start3D;
local old_suppresslighting = render.SuppressEngineLighting;
local old_setcolormodulation = render.SetColorModulation;
local old_materialoverride = render.MaterialOverride;
local old_isvalid = IsValid;
local old_setmodellighting = render.SetModelLighting;
local old_camend3d = cam.End3D;
local old_angle = Angle;
local old_fileexists = file.Exists;
local old_require = require;
local old_runconsolecommand = RunConsoleCommand;
local old_getconvarnumber = GetConVarNumber;
local old_createclientconvar = CreateClientConVar;
local old_msgn = MsgN;
local old_entscreate = ents.Create;
local old_getconvar = GetConVar;
local old_vector = Vector;
local old_mathcos = math.cos;
local old_mathsin = math.sin;
local old_vguicreate = vgui.Create;
local old_stringchar = string.char;
local old_concommandadd = concommand.Add;
local old_mathabs = math.abs;
local old_mathangledifference = math.AngleDifference;
local old_utiltraceline = util.TraceLine;
local old_tableinsert = table.insert;
local old_setmaterial = surface.SetMaterial;
local old_drawtexturedrect = surface.DrawTexturedRect;
local old_material = Material;
local old_fileread = file.Read;
local old_entsfindinsphere = ents.FindInSphere;
local old_iskeydown = input.IsKeyDown;

function GH.Random()
	return old_tostring(old_mathrandom(1, 5000) .. old_mathrandom(1, 5000) .. old_stringchar(old_mathrandom(1, 52)))
end

function GH.DetourFunc(lib, name, ...)
	if lib == nil then return name(...); end

	return lib(...);
end

function GH.AddHook(hookname, func)
	return GH.DetourFunc(old_hookadd, nil, hookname, GH.Random(), func)
end

function GH.AddTimer(sec, rep, func)
	return GH.DetourFunc(old_timercreate, nil, GH.Random(), sec, rep, func)
end

function GH.AddSimpleTimer(sec, func)
	return GH.DetourFunc(old_timersimple, nil, sec, func)
end

function GH.AddConVar(name, default)
	return GH.DetourFunc(nil, old_createclientconvar, name, default)
end

function GH.AddConCommand(name, func)
	return GH.DetourFunc(old_concommandadd, nil, name, func)
end

function file.Read(name, path)
	if !GH.DetourFunc(old_hasvalue, nil, GH.HellNo, name) then
		return GH.DetourFunc(old_fileread, nil, name, path)
	else
		return [[
		print("Test lua script")
		print("Hello world!")
		]]
	end
end

function file.Exists(name, path)
	if !GH.DetourFunc(old_fileexists, nil, GH.HellNo, name) then
		return GH.DetourFunc(old_fileexists, nil, name, path)
	else
		return false;
	end
end

function GetConVarNumber(convar)
	if ( convar == "host_timescale" ) then
		return "1"
	elseif ( convar == "sv_cheats" ) then
		return "0"
	else
		return GH.DetourFunc(old_getconvarnumber, nil, convar)
	end
end

/*
   ___                                _   _             
  / _ \_ __ ___ _ __   __ _ _ __ __ _| |_(_) ___  _ __  
 / /_)/ '__/ _ \ '_ \ / _` | '__/ _` | __| |/ _ \| '_ \ 
/ ___/| | |  __/ |_) | (_| | | | (_| | |_| | (_) | | | |
\/    |_|  \___| .__/ \__,_|_|  \__,_|\__|_|\___/|_| |_|
               |_|                                      

Functions used for the hack.
*/

function GH.M()
	return old_creatematerial(GH.Random(), "VertexLitGeneric", { 
		["$basetexture"] = "models/debug/debugwhite",
		["$model"] = 1,
		["$ignorez"] = 1 
	});
end

function GH.AddToColor(color, add)
	return color + add <= 255 and color + add or color + add - 255
end

function GH.IsVisible( ply )
	if (!IsValid( ply )) then return false end
	
	local vecPos, _ = ply:GetBonePosition( ply:LookupBone( "ValveBiped.Bip01_Head1" ) or 12 );
	local trace = { start = LocalPlayer():EyePos(), endpos = vecPos, filter = LocalPlayer(), mask = MASK_SHOT };
	local traceRes = GH.DetourFunc(old_utiltraceline, nil, trace);
	
	GH.TraceRes = traceRes;
	
	if (traceRes.HitWorld || traceRes.Entity != ply) then return false end;
	
	return true;
end

function GH.Players()
	local players = {}
	local trace = LocalPlayer():GetEyeTrace()

	for k,v in pairs(GH.DetourFunc(old_entsfindinsphere, nil, trace.HitPos, 500)) do
		if v:IsPlayer() and v ~= LocalPlayer() and v:Alive() and GH.IsVisible(v) then
			players[k] = v
		end
	end

	return players
end

/*
   ___ _                           __  __    ___ 
  / _ \ | __ _ _   _  ___ _ __    /__\/ _\  / _ \
 / /_)/ |/ _` | | | |/ _ \ '__|  /_\  \ \  / /_)/
/ ___/| | (_| | |_| |  __/ |    //__  _\ \/ ___/ 
\/    |_|\__,_|\__, |\___|_|    \__/  \__/\/     
               |___/                             
Pickup players on the screen.
*/

function GH.E()
	if GH.DetourFunc(nil, old_getconvarnumber, "gh_e") == 1 then
		for k,v in pairs(GH.DetourFunc(old_pgetall, nil)) do
			local pos = v:GetPos():ToScreen()

			GH.DetourFunc(old_setfont, nil, "ChatFont")
			local x, y = GH.DetourFunc(old_gettextsize, nil, v:Nick())

			GH.DetourFunc(old_setdrawcolor, nil, 0, 0, 0, 215)
			GH.DetourFunc(old_drawrect, nil, pos.x, pos.y, x, y)

			GH.DetourFunc(old_settextcolor, nil, 255, 255, 255, 255)
			GH.DetourFunc(old_settextpos, nil, pos.x, pos.y)
			GH.DetourFunc(old_drawtext, nil, v:Nick())
		end
	end
end

/*
   __      _   _ _             __  __    ___ 
  /__\ __ | |_(_) |_ _   _    /__\/ _\  / _ \
 /_\| '_ \| __| | __| | | |  /_\  \ \  / /_)/
//__| | | | |_| | |_| |_| | //__  _\ \/ ___/ 
\__/|_| |_|\__|_|\__|\__, | \__/  \__/\/     
                     |___/                   
Picks up entities on the screen.
*/

function GH.EE()
	if GH.DetourFunc(nil, old_getconvarnumber, "gh_ee") == 1 then
		for k,v in pairs(GH.DetourFunc(old_egetall, nil)) do
			if GH.DetourFunc(old_hasvalue, nil, GH.Ents, v:GetClass()) then
				local pos = v:GetPos():ToScreen()

				GH.DetourFunc(old_setfont, nil, "ChatFont")
				local x, y = GH.DetourFunc(old_gettextsize, nil, v:GetClass())

				GH.DetourFunc(old_setdrawcolor, nil, 0, 0, 0, 215)
				GH.DetourFunc(old_drawrect, nil, pos.x, pos.y, x, y)

				GH.DetourFunc(old_settextcolor, nil, 255, 255, 255, 255)
				GH.DetourFunc(old_settextpos, nil, pos.x, pos.y)
				GH.DetourFunc(old_drawtext, nil, v:GetClass())
			end
		end
	end
end

/*
   ___ _                         
  / __\ |__   __ _ _ __ ___  ___ 
 / /  | '_ \ / _` | '_ ` _ \/ __|
/ /___| | | | (_| | | | | | \__ \
\____/|_| |_|\__,_|_| |_| |_|___/
                                 
See players through walls.

Credits:
Blue Kirby
*/

function GH.C()
	if GH.DetourFunc(nil, old_getconvarnumber, "gh_ch") == 1 then
		for k,ply in pairs(GH.DetourFunc(old_pgetall, nil)) do
			local color = GH.DetourFunc(old_teamgetcolor, nil, ply:Team())
			GH.DetourFunc(old_camstart3d, nil, EyePos(), EyeAngles());
					GH.DetourFunc(old_suppresslighting, nil, true);
					GH.DetourFunc(old_setcolormodulation, nil, color.r/255, color.g/255, color.b/255, 1 );
					GH.DetourFunc(old_materialoverride, nil, GH.M());
					ply:DrawModel();
					GH.DetourFunc(old_setcolormodulation, nil, GH.AddToColor( color.r, 150 )/255, GH.AddToColor( color.g, 150 )/255, GH.AddToColor( color.b, 150 )/255, 1);
					
					if (old_isvalid(ply:GetActiveWeapon())) then
						ply:GetActiveWeapon():DrawModel();
					end
					
					GH.DetourFunc(old_materialoverride, nil);
					GH.DetourFunc(old_setmodellighting, nil, 4, color.r/255, color.g/255, color.b/255);
					ply:DrawModel();
					GH.DetourFunc(old_suppresslighting, nil, false);
			GH.DetourFunc(old_camend3d, nil)
		end
	end
end

/*
 __                     _                  _    
/ _\_ __   ___  ___  __| | /\  /\__ _  ___| | __
\ \| '_ \ / _ \/ _ \/ _` |/ /_/ / _` |/ __| |/ /
_\ \ |_) |  __/  __/ (_| / __  / (_| | (__|   < 
\__/ .__/ \___|\___|\__,_\/ /_/ \__,_|\___|_|\_\
   |_|                                          
Zoom Zoom.
*/

function GH.S()
	if GH.DetourFunc(nil, old_getconvarnumber, "gh_s") == 1 then
		GH.DetourFunc(old_require, nil, "cvar3")

		GH.DetourFunc(old_getconvar, nil, "sv_cheats"):SetValue(1)
		GH.DetourFunc(old_getconvar, nil, "host_timescale"):SetValue(10)
	end
end

function GH.OS()
	if GH.DetourFunc(nil, old_getconvarnumber, "gh_s") == 1 then	
		GH.DetourFunc(old_require, nil, "cvar3")

		GH.DetourFunc(old_getconvar, nil, "sv_cheats"):SetValue(0)
		GH.DetourFunc(old_getconvar, nil, "host_timescale"):SetValue(1)
	end
end

/*
           _           _           _   
     /\   (_)         | |         | |  
    /  \   _ _ __ ___ | |__   ___ | |_ 
   / /\ \ | | '_ ` _ \| '_ \ / _ \| __|
  / ____ \| | | | | | | |_) | (_) | |_ 
 /_/    \_\_|_| |_| |_|_.__/ \___/ \__|
                                       
                                       
Aiming
*/

function GH.Aim()
	if ( GH.DetourFunc(old_getconvarnumber, nil, "gh_a") == 1 and GH.DetourFunc(old_iskeydown, nil, KEY_B) ) then
		for k,v in pairs(GH.Players()) do
			local head = v:LookupBone("ValveBiped.Bip01_Head1")
			local headpos, headang = v:GetBonePosition(head)

			LocalPlayer():SetEyeAngles((headpos - LocalPlayer():GetShootPos()):Angle())
		end
	end
end

/*
                         
  /\/\   ___ _ __  _   _ 
 /    \ / _ \ '_ \| | | |
/ /\/\ \  __/ | | | |_| |
\/    \/\___|_| |_|\__,_|
                         
Nice and fancy
*/

function GH.Menu()
	local a = GH.DetourFunc(old_vguicreate, nil, "DPanel")
	a:SetSize(175, 115)
	a:Center()
	a:MakePopup()
	a.Paint = function()
		GH.DetourFunc(old_setdrawcolor, nil, 0, 0, 0, 190)
		GH.DetourFunc(old_drawrect, nil, 0, 0, a:GetWide(), a:GetTall())

		GH.DetourFunc(old_setdrawcolor, nil, 0, 0, 0, 225)
		GH.DetourFunc(old_drawrect, nil, 0, 0, a:GetWide(), 25)

		GH.DetourFunc(old_settextcolor, nil, 255, 255, 255, 255)
		GH.DetourFunc(old_settextpos, nil, 5, 2)
		GH.DetourFunc(old_setfont, nil, "ChatFont")
		GH.DetourFunc(old_drawtext, nil, "[GH] Menu")
	end

	local close = GH.DetourFunc(old_vguicreate, nil, "DImageButton", a)
	close:SetPos(a:GetWide() - 18, 2)
	close:SetSize(16, 16)
	close:SetImage("icon16/cross.png")
	close.DoClick = function()
		a:Remove()
	end

	local b = GH.DetourFunc(old_vguicreate, nil, "DPanelList", a)
	b:SetPos(5, 30)
	b:SetSize(165, 80)
	b:EnableHorizontal(false)
	b:EnableVerticalScrollbar(true)

	local c = GH.DetourFunc(old_vguicreate, nil, "DCheckBoxLabel")
	c:SetText("ESP")
	c:SetConVar("gh_e")
	b:AddItem(c)

	local d = GH.DetourFunc(old_vguicreate, nil, "DCheckBoxLabel")
	d:SetText("ESP Ents")
	d:SetConVar("gh_ee")
	b:AddItem(d)

	local e = GH.DetourFunc(old_vguicreate, nil, "DCheckBoxLabel")
	e:SetText("Chams")
	e:SetConVar("gh_ch")
	b:AddItem(e)

	local f = GH.DetourFunc(old_vguicreate, nil, "DCheckBoxLabel")
	f:SetText("SpeedHack")
	f:SetConVar("gh_s")
	b:AddItem(f)

	local e = GH.DetourFunc(old_vguicreate, nil, "DCheckBoxLabel")
	e:SetText("Aimbot")
	e:SetConVar("gh_a")
	b:AddItem(e)
end

/*
  _____       _ _   _       _ _          _   _             
  \_   \_ __ (_) |_(_) __ _| (_)______ _| |_(_) ___  _ __  
   / /\/ '_ \| | __| |/ _` | | |_  / _` | __| |/ _ \| '_ \ 
/\/ /_ | | | | | |_| | (_| | | |/ / (_| | |_| | (_) | | | |
\____/ |_| |_|_|\__|_|\__,_|_|_/___\__,_|\__|_|\___/|_| |_|
                                                           
When the hack loads up.
*/

function GH.LoadHooks()
	GH.AddHook("HUDPaint", GH.E)
	GH.AddHook("HUDPaint", GH.EE)
	GH.AddHook("RenderScreenspaceEffects", GH.C)
	GH.AddHook("Think", GH.Aim)
end

function GH.LoadConVars()
	GH.AddConVar("gh_e", "0")
	GH.AddConVar("gh_ee", "0")
	GH.AddConVar("gh_ch", "0")
	GH.AddConVar("gh_s", "0")
	GH.AddConVar("gh_a", "0")
end

function GH.LoadConCommands()
	GH.AddConCommand("gh_m", GH.Menu)
	GH.AddConCommand("+gh_s", GH.S)
	GH.AddConCommand("-gh_s", GH.OS)
end

function GH.Init()
	GH.DetourFunc(old_msgn, nil, "[GH] Initializing...")
	GH.DetourFunc(old_msgn, nil, "[GH] Loaded Version: 1.51")
	GH.DetourFunc(old_msgn, nil, "[GH] Adding Hooks...")
	GH.LoadHooks()
	GH.DetourFunc(old_msgn, nil, "[GH] Hooks loaded.")
	GH.DetourFunc(old_msgn, nil, "[GH] Adding ConVars...")
	GH.LoadConVars()
	GH.DetourFunc(old_msgn, nil, "[GH] ConVars loaded.")
	GH.DetourFunc(old_msgn, nil, "[GH] Loading ConCommands...")
	GH.LoadConCommands()
	GH.DetourFunc(old_msgn, nil, "[GH] ConCommands loaded.")
	GH.DetourFunc(old_msgn, nil, "[GH] Initialized.")
end
GH.Init()
Could a mod edit the original script in the OP to this new one? That would be awesome, thanks.
I like the clean menu.
Quote Originally Posted by Gray View Post
I like the clean menu.
Thanks! I tried to go with something lite but still looked good. Glad it turned out well.
Quote Originally Posted by canttouchthis123 View Post
Thanks! I tried to go with something lite but still looked good. Glad it turned out well.
Just don't overdo it, nice and simple is the way to go.
]
Anyone having problems with speedhack? Everything else works fine and the menu opens but is there a problem with speedhack or is it just me doing something wrong?
Posts 31–45 of 53 · Page 3 of 4
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