
Camos 1,2. It's 2 of those but I'm too lazy and too busy with Dota so.... Ye.

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<CheatEntries>
<CheatEntry>
<ID>14</ID>
<Description>"RAPID FIRE "</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>2300AE4 </Address>
</CheatEntry>
<CheatEntry>
<ID>7</ID>
<Description>"Ammo 3"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>8000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>2300ED8</Address>
</CheatEntry>
<CheatEntry>
<ID>8</ID>
<Description>"Ammo 4"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>8000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>2300EE0</Address>
</CheatEntry>
<CheatEntry>
<ID>9</ID>
<Description>"Ammo 5"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>8000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>2300EE4</Address>
</CheatEntry>
<CheatEntry>
<ID>10</ID>
<Description>"DEATH MACHINE AMMO"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>8000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>2300EDC</Address>
</CheatEntry>
<CheatEntry>
<ID>12</ID>
<Description>"LEVEL - XP"</Description>
<Color>000000</Color>
<VariableType>4 Bytes</VariableType>
<Address>2F1ECFC</Address>
</CheatEntry>
<CheatEntry>
<ID>13</ID>
<Description>"PRESTIGE"</Description>
<Color>000000</Color>
<VariableType>4 Bytes</VariableType>
<Address>2F1ECE4</Address>
</CheatEntry>
<CheatEntry>
<ID>2</ID>
<Description>"ScoreStreak 1"</Description>
<Color>40FF00</Color>
<VariableType>4 Bytes</VariableType>
<Address>2300ECC</Address>
</CheatEntry>
<CheatEntry>
<ID>3</ID>
<Description>"ScoreStreak 2"</Description>
<Color>40FF00</Color>
<VariableType>4 Bytes</VariableType>
<Address>2300EC4</Address>
</CheatEntry>
<CheatEntry>
<ID>4</ID>
<Description>"ScoreStreak 3"</Description>
<Color>40FF00</Color>
<VariableType>4 Bytes</VariableType>
<Address>2300EC8</Address>
</CheatEntry>
<CheatEntry>
<ID>5</ID>
<Description>"Ammo 1"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>8000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>2300ED4</Address>
</CheatEntry>
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<ID>6</ID>
<Description>"Ammo 2"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>8000FF</Color>
<VariableType>4 Bytes</VariableType>
<Address>2300ED0</Address>
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<CheatEntry>
<ID>0</ID>
<Description>"Health"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>217EF68</Address>
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typedef void (__cdecl * InitConsole2)(const char *a1);
InitConsole2 Console2 = (InitConsole2)0x60D1B0;
WriteProcessMemory(GetCurrentProcess(),(void*)0x0060D224,(PBYTE)"\x90\x90\x90\x90\x90",5,0);
WriteProcessMemory(GetCurrentProcess(),(void*)0x0060D1F7,(PBYTE)"\x90\x90\x90\x90\x90",5,0);
WriteProcessMemory(GetCurrentProcess(),(void*)0x0060D1F0,(PBYTE)"\x0F\x85",2,0);
WriteProcessMemory(GetCurrentProcess(),(void*)0x008BB5CA,(PBYTE)"\x90\x90",2,0);
Console2("");
exec default_statversion.cfg // Gamepad setup exec thumbstick_default.cfg exec buttons_default.cfg con_showchannel * con_hidechannel scheduler set stat_version 121 set classVersionNumber 132 //========================================================================================== // Associate real axis to virtual axis. // Real axis are : A_LSTICK_Y, A_LSTICK_X, A_RSTICK_X, A_RSTICK_Y, A_RTRIGGER, A_LTRIGGER // Virtual axis are : VA_SIDE, VA_FORWARD, VA_UP, VA_YAW, VA_PITCH, VA_ATTACK //========================================================================================== set gpad_sticksConfig "thumbstick_default" bindaxis A_LSTICK_X VA_SIDE MAP_SQUARED bindaxis A_LSTICK_Y VA_FORWARD MAP_SQUARED bindaxis A_RSTICK_X VA_YAW MAP_LINEAR bindaxis A_RSTICK_Y VA_PITCH MAP_LINEAR set gpad_buttonsConfig "buttons_default" bind BUTTON_BACK togglescores unbind BUTTON_RSHLDR unbind BUTTON_LSHLDR unbind BUTTON_RTRIG unbind BUTTON_LTRIG unbind BUTTON_RSTICK unbind BUTTON_LSTICK unbind BUTTON_A unbind BUTTON_B unbind BUTTON_X unbind BUTTON_Y unbind DPAD_UP unbind DPAD_DOWN unbind DPAD_LEFT unbind DPAD_RIGHT unbind2 BUTTON_RSHLDR unbind2 BUTTON_LSHLDR unbind2 BUTTON_RTRIG unbind2 BUTTON_LTRIG unbind2 BUTTON_RSTICK unbind2 BUTTON_LSTICK unbind2 BUTTON_A unbind2 BUTTON_B unbind2 BUTTON_X unbind2 BUTTON_Y unbind2 DPAD_UP unbind2 DPAD_DOWN unbind2 DPAD_LEFT unbind2 DPAD_RIGHT bind BUTTON_RTRIG "+attack" bind BUTTON_LTRIG "+speed_throw" bind BUTTON_RSHLDR "+frag" bind BUTTON_LSHLDR "+smoke" bind BUTTON_RSTICK "+melee" bind BUTTON_LSTICK "+breath_sprint" set gpad_button_rstick_deflect_max 1.0 set gpad_button_lstick_deflect_max 1.0 bind BUTTON_A "+gostand" bind BUTTON_B "+stance" bind BUTTON_X "+usereload" bind BUTTON_Y "+weapnext_inventory" bind DPAD_UP "+actionslot 1" bind DPAD_DOWN "+actionslot 2" bind DPAD_LEFT "+actionslot 3" bind DPAD_RIGHT "+actionslot 4" bind2 BUTTON_Y "+switchseat" // Hello Dave, Would you like to play a game? unbindall // Movement bind w "+forward" bind s "+back" bind a "+moveleft" bind d "+moveright" // Lean bind q "+leanleft" bind e "+leanright" // Weapon Controls bind SHIFT "+breath_sprint" bind MOUSE1 "+attack" bind MOUSE2 "+toggleads_throw" bind v "+melee" bind 1 "+actionslot 1" //up bind 3 "+actionslot 4" //right bind 2 "+actionslot 2" //down bind 5 "+actionslot 3" //left bind MWHEELUP "+weapnext_inventory" bind MWHEELDOWN "weapprev" // Inventory bind MOUSE3 "+frag" bind g "+frag" bind 4 "+smoke" // Interaction bind f "+activate" bind r "+reload" bind TAB "+scores" // Chat bind t "chatmodepublic" bind y "chatmodeteam" bind z "+talk" // Stance bind SPACE "+gostand" bind CTRL "toggleprone" bind c "+stance" // Mouse movement dvars set sensitivity "5" set cl_freelook "1" set ui_mousePitch "0" set m_pitch "0.022" set m_filter "0" set cl_mouseAccel "0" // Menus bind PAUSE "pause" bind ESCAPE "togglemenu" bind ~ "toggleconsole" bind ` "toggleconsole" bind F10 "screenshotJPEG" bind . "chooseclass_hotkey" // Gamepad settings set gpad_enabled "1" bind BUTTON_START "togglemenu" ragdoll_clear 0 // p0 = point 0 // p1 = point 1 // cog = center of gravity // rb = rigid body // Where an argument lists <axis> it means a literal x, y, z, -x, -y, or -z // Bones // Format is: // ragdoll_bone <def> <joint name (p0)> <child name (p1)> <radius> <cog lerp> <mass> // <friction> <parent bone> <mirror> <geom type> <buoyancy> ragdoll_bone 0 j_mainroot j_neck 5.0 0.5 3.0 0.3 -1 0 capsule 1.0 ragdoll_bone 0 j_neck j_head 3.5 0.5 0.3 0.3 0 0 capsule 1.0 ragdoll_bone 0 j_shoulder_le j_elbow_le 2.5 0.5 0.6 0.3 0 0 capsule 1.0 ragdoll_bone 0 j_elbow_le j_wrist_le 2.5 0.5 0.45 0.3 2 0 capsule 1.0 ragdoll_bone 0 j_shoulder_ri j_elbow_ri 2.5 0.5 0.6 0.3 0 1 capsule 1.0 ragdoll_bone 0 j_elbow_ri j_wrist_ri 2.5 0.5 0.45 0.3 4 1 capsule 1.0 ragdoll_bone 0 j_hip_le j_knee_le 3.0 0.5 0.8 0.3 0 0 capsule 1.0 ragdoll_bone 0 j_knee_le j_ankle_le 2.8 0.5 0.6 0.3 6 0 capsule 1.0 ragdoll_bone 0 j_hip_ri j_knee_ri 3.0 0.5 0.8 0.3 0 1 capsule 1.0 ragdoll_bone 0 j_knee_ri j_ankle_ri 2.8 0.5 0.6 0.3 8 1 capsule 1.0 // Self collision pairs // Format is: // ragdoll_selfpair <def> <bone 0> <bone 1> ragdoll_selfpair 0 0 3 ragdoll_selfpair 0 0 5 // Forearms vs. torso ragdoll_selfpair 0 0 7 ragdoll_selfpair 0 0 9 // Shins vs. torso ragdoll_selfpair 0 3 7 ragdoll_selfpair 0 3 9 ragdoll_selfpair 0 5 7 ragdoll_selfpair 0 5 9 // Forearms vs. shins ragdoll_selfpair 0 3 6 ragdoll_selfpair 0 3 8 ragdoll_selfpair 0 5 6 ragdoll_selfpair 0 5 8 // Forearms vs. thighs ragdoll_selfpair 0 1 3 ragdoll_selfpair 0 1 5 // Neck/head vs. forearms ragdoll_selfpair 0 3 5 // Forearms ragdoll_selfpair 0 7 9 // Shins ragdoll_selfpair 0 8 6 // thighs // Joint format is: // ragdoll_joint <def> <bone index> <type> <axis> <low limit> <hi limit> ragdoll_joint 0 1 swivel // Neck 0 ragdoll_joint 0 2 swivel // l shoulder ragdoll_joint 0 3 hinge // l elbow ragdoll_joint 0 4 swivel // r shoulder ragdoll_joint 0 5 hinge // r elbow ragdoll_joint 0 6 swivel // l hip 5 ragdoll_joint 0 7 hinge // l knee ragdoll_joint 0 8 swivel // r hip ragdoll_joint 0 9 hinge // r knee // Limit format is: // ragdoll_limit <def> <joint> <axis> <friction> <min angle> <max angle> // Neck angles ragdoll_limit 0 0 x 60.0 -50.0 50.0 // Head turn ragdoll_limit 0 0 y 60.0 -45.0 45.0 ragdoll_limit 0 0 z 60.0 -20.0 30.0 // L/R shoulders ragdoll_limit 0 1 x 80.0 -90.0 90.0 // Shoulder twist ragdoll_limit 0 1 y 100.0 -45.0 20.0 ragdoll_limit 0 1 z 100.0 0.0 95.0 ragdoll_limit 0 3 x 80.0 -90.0 90.0 // Shoulder twist ragdoll_limit 0 3 y 100.0 -45.0 20.0 ragdoll_limit 0 3 z 100.0 0.0 95.0 // L/R elbows ragdoll_limit 0 2 z 60.0 -120.0 -5.0 ragdoll_limit 0 4 z 60.0 -120.0 -5.0 // L/R hips ragdoll_limit 0 5 x 80.0 -30.0 30.0 // Hip twist ragdoll_limit 0 5 y 100.0 -25.0 25.0 ragdoll_limit 0 5 z 200.0 0.0 50.0 ragdoll_limit 0 7 x 80.0 -30.0 30.0 // Hip twist ragdoll_limit 0 7 y 100.0 -25.0 25.0 ragdoll_limit 0 7 z 200.0 0.0 50.0 // L/R knees ragdoll_limit 0 6 z 100.0 -140.0 2.0 ragdoll_limit 0 8 z 100.0 -140.0 2.0 // Test ragdoll_clear 1 // p0 = point 0 // p1 = point 1 // cog = center of gravity // rb = rigid body // Where an argument lists <axis> it means a literal x, y, z, -x, -y, or -z // Bones // Format is: // ragdoll_bone <def> <joint name (p0)> <child name (p1)> <radius> <cog lerp> <mass> // <friction> <parent bone> <mirror> <geom type> <buoyancy> ragdoll_bone 1 j_mainroot j_spinelower 4.5 0.5 20.0 0.7 -1 0 capsule 1.0 ragdoll_bone 1 j_spinelower j_spineupper 4.5 0.5 20.0 0.7 0 0 capsule 1.0 ragdoll_bone 1 j_spineupper j_neck 4.5 0.5 20.0 0.7 1 0 capsule 1.0 ragdoll_bone 1 j_neck j_head 3.6 0.5 5.0 0.6 2 0 capsule 1.0 ragdoll_bone 1 j_shoulder_le j_elbow_le 2.8 0.5 8.0 0.5 2 0 capsule 1.0 ragdoll_bone 1 j_elbow_le j_wrist_le 2.2 0.5 6.8 0.5 4 0 capsule 1.0 ragdoll_bone 1 j_shoulder_ri j_elbow_ri 2.8 0.5 8.0 0.5 2 1 capsule 1.0 ragdoll_bone 1 j_elbow_ri j_wrist_ri 2.2 0.5 6.8 0.5 6 1 capsule 1.0 ragdoll_bone 1 j_hip_le j_knee_le 3.4 0.5 12.0 0.5 0 0 capsule 1.0 ragdoll_bone 1 j_knee_le j_ankle_le 3.1 0.5 10.0 0.5 8 0 capsule 1.0 ragdoll_bone 1 j_hip_ri j_knee_ri 3.4 0.5 12.0 0.5 0 1 capsule 1.0 ragdoll_bone 1 j_knee_ri j_ankle_ri 3.1 0.5 10.0 0.5 10 1 capsule 1.0 // Self collision pairs // Format is: // ragdoll_selfpair <def> <bone 0> <bone 1> ragdoll_selfpair 1 0 4 ragdoll_selfpair 1 1 4 ragdoll_selfpair 1 8 4 ragdoll_selfpair 1 9 4 ragdoll_selfpair 1 11 4 ragdoll_selfpair 1 0 5 ragdoll_selfpair 1 1 5 ragdoll_selfpair 1 2 5 ragdoll_selfpair 1 3 5 ragdoll_selfpair 1 7 5 ragdoll_selfpair 1 8 5 ragdoll_selfpair 1 9 5 ragdoll_selfpair 1 10 5 ragdoll_selfpair 1 11 5 ragdoll_selfpair 1 0 6 ragdoll_selfpair 1 1 6 ragdoll_selfpair 1 8 6 ragdoll_selfpair 1 9 6 ragdoll_selfpair 1 10 6 ragdoll_selfpair 1 0 7 ragdoll_selfpair 1 1 7 ragdoll_selfpair 1 2 7 // Forearms vs. torso ragdoll_selfpair 1 3 7 // Neck/head vs. forearms ragdoll_selfpair 1 8 7 ragdoll_selfpair 1 9 7 ragdoll_selfpair 1 10 7 ragdoll_selfpair 1 11 7 ragdoll_selfpair 1 10 8 ragdoll_selfpair 1 11 8 ragdoll_selfpair 1 10 9 ragdoll_selfpair 1 11 9 // Joint format is: // ragdoll_joint <def> <bone index> <type> <axis> <low limit> <hi limit> ragdoll_joint 1 1 hinge ragdoll_joint 1 2 hinge // Spine ragdoll_joint 1 3 swivel // Neck 0 ragdoll_joint 1 4 swivel // l shoulder ragdoll_joint 1 5 hinge // l elbow ragdoll_joint 1 6 swivel // r shoulder ragdoll_joint 1 7 hinge // r elbow ragdoll_joint 1 8 swivel // l hip 5 ragdoll_joint 1 9 hinge // l knee ragdoll_joint 1 10 swivel // r hip ragdoll_joint 1 11 hinge // r knee // Limit format is: // ragdoll_limit <def> <joint> <axis> <friction> <min angle> <max angle> ragdoll_limit 1 0 z 100.0 -6.0 6.0 ragdoll_limit 1 1 z 100.0 -6.0 6.0 // Neck angles ragdoll_limit 1 2 x 80.0 -30.0 30.0 // Head turn ragdoll_limit 1 2 y 80.0 -30.0 30.0 ragdoll_limit 1 2 z 80.0 -10.0 30.0 // L/R shoulders // ragdoll_limit 1 3 x 80.0 -90.0 90.0 // Shoulder twist // ragdoll_limit 1 3 y 100.0 -40.0 30.0 // ragdoll_limit 1 3 z 100.0 -160.0 -159.0 ragdoll_limit 1 3 x 95.0 -104.0 100.0 // Shoulder twist ragdoll_limit 1 3 y 95.0 -90.0 35.0 ragdoll_limit 1 3 z 95.0 -110.0 16.0 ragdoll_limit 1 5 x 95.0 -100.0 104.0 // Shoulder twist ragdoll_limit 1 5 y 95.0 -35.0 90.0 ragdoll_limit 1 5 z 95.0 -110.0 16.0 // L/R elbows ragdoll_limit 1 4 z 90.0 -100.0 2.0 ragdoll_limit 1 6 z 90.0 -100.0 2.0 // L/R hips ragdoll_limit 1 7 x 90.0 -45.0 45.0 // Hip twist ragdoll_limit 1 7 y 100.0 -30.0 30.0 ragdoll_limit 1 7 z 120.0 -4.0 100.0 ragdoll_limit 1 9 x 90.0 -45.0 45.0 // Hip twist ragdoll_limit 1 9 y 100.0 -30.0 30.0 ragdoll_limit 1 9 z 120.0 -4.0 100.0 // ragdoll_limit 1 7 x 1.0 0.0 0.0 // Hip twist // ragdoll_limit 1 7 y 1.0 0.0 0.0 // ragdoll_limit 1 7 z 0.0 0.0 90.0 // L/R knees ragdoll_limit 1 8 z 130.0 -120.0 3.5 ragdoll_limit 1 10 z 130.0 -120.0 3.5 ragdoll_baselerp_bone 1 j_head 2000 ragdoll_baselerp_bone 1 j_wrist_le 1000 ragdoll_baselerp_bone 1 j_wrist_ri 1000 ragdoll_baselerp_bone 1 j_ankle_le 1000 ragdoll_baselerp_bone 1 j_ankle_ri 1000 // ragdoll_pin_bone 1 j_hiptwist_le 8 //ragdoll_pin_bone 1 j_hiptwist_ri 10 //ragdoll_pin_bone 1 j_shouldertwist_le 4 //ragdoll_pin_bone 1 j_shouldertwist_ri 6 set r_textureMode bilinear set ui_smallFont 0.563 set ui_bigFont 0.688 set ui_extraBigFont 1.0 set cg_overheadiconsize 1.1 set cg_overheadnamessize 0.65 set cg_overheadranksize 0.5 set welcome_shown 0 set cg_subtitlewidthwidescreen 450 set cl_deathMessageWidth 480 // Gameplay settings in here only. // No controller or keyboard bindings. // Nothing platform specific. exec default_mp_gamesettings.cfg // ZOMBIES OVERRIDES set ui_mapname zm_transit set_gametype zclassic // Gameplay settings in here only. // No controller or keyboard bindings. // Nothing platform specific. // UI DEFAULTS set ui_options_open 0 set ui_borderLowLightScale 0.35 set ui_mapname mp_array set_gametype tdm set ui_allow_controlschange 1 set ui_showmap 1 set ui_mpTheaterEnabled 1 set ui_mpWagerMatchEnabled 1 set cg_hudMapBorderWidth 2 set cg_hudMapFriendlyHeight 15 set cg_hudMapFriendlyWidth 15 set cg_hudMapPlayerHeight 20 set cg_hudMapPlayerWidth 20 set cg_hudGrenadeIconMaxRangeFrag 250 set waypointIconHeight 36 set waypointIconWidth 36 set waypointOffscreenPointerDistance 20 reset cg_drawCrosshair reset cg_drawCrosshairNames // UI set cg_headIconMinScreenRadius 0.015 set cg_weaponHintsCoD1Style 1 // SHARED GAMETYPE DEFAULTS // gameplay set player_sprintUnlimited 0 set scr_disable_air_death_ragdoll 0 set scr_custom_score_assist -1 // hardpoints set scr_hardpoint_allowuav 1 set scr_hardpoint_allowdogs 1 // teams set scr_team_teamkillerplaylistbanquantum 0 set scr_team_teamkillerplaylistbanpenalty 0 // UI set ui_hud_hardcore 0 set ui_hud_obituaries 1 set ui_hud_showobjicons 1 set sv_maxclients 24 set scr_xpscale 1 set ui_xpscale 1 set scr_xpzmscale 1 set revive_time_taken 1.15 set scr_min_prestige 0 // WAGER set xblive_wagermatch 0 set scr_wagerBet 100 set scr_wagerSideBet 0 set scr_sideBetTimer 0 set scr_wagerPool 0 set scr_wager_firstPayout 0 set scr_wager_secondPayout 0 set scr_wager_thirdPayout 0 set scr_wager_firstPlayer 0 set scr_wager_secondPlayer 0 set scr_wager_thirdPlayer 0 // Water sim set r_watersim_enabled 0 exec default_mp_gametypes.cfg // Show perks on spawn set scr_showperksonspawn 1 exec zm/gamesettings_default.cfg gametype_setting allowAnnouncer 1 gametype_setting allowBattleChatter 1 gametype_setting allowHitMarkers 2 gametype_setting allowKillcam 1 gametype_setting allowFinalKillcam 1 gametype_setting allowInGameTeamChange 0 gametype_setting allowSpectating 0 gametype_setting autoDestroyTime 0 gametype_setting autoTeamBalance 0 gametype_setting bombTimer 0 gametype_setting bulletDamageScalar 1.0 gametype_setting captureTime 10 gametype_setting crateCaptureTime 3 gametype_setting deathPointLoss 0 gametype_setting defuseTime 0 gametype_setting delayPlayer 0 gametype_setting destroyTime 0 gametype_setting disableAmbientFx 0 gametype_setting disableAttachments 0 gametype_setting disableCAC 1 gametype_setting disableContracts 0 gametype_setting disableTacInsert 0 gametype_setting disableweapondrop 1 gametype_setting disallowaimslowdown 0 gametype_setting disallowprone 0 gametype_setting enemyCarrierVisible 0 gametype_setting extraTime 0 gametype_setting flagCaptureGracePeriod 0 gametype_setting flagDecayTime 0 gametype_setting flagRespawnTime 0 gametype_setting forceRadar 0 gametype_setting friendlyfiretype 0 gametype_setting hardcoremode 0 gametype_setting playerHealthRegenTime 5 gametype_setting hotPotato 0 gametype_setting idleFlagDecay 0 gametype_setting idleFlagResetTime 0 gametype_setting kothMode 0 gametype_setting leaderBonus 0 gametype_setting loadoutKillstreaksEnabled 1 gametype_setting maxObjectiveEventsPerMinute 0 gametype_setting maxPlayerDefensive 0 gametype_setting maxPlayerOffensive 0 gametype_setting maxPlayerEventsPerMinute 0 gametype_setting multiBomb 0 gametype_setting objectiveSpawnTime 0 gametype_setting onlyHeadshots 0 gametype_setting perksEnabled 0 gametype_setting plantTime 0 gametype_setting playerForceRespawn 1 gametype_setting playerKillsMax 0 gametype_setting playerMaxHealth 100 gametype_setting playerNumlives 0 gametype_setting playerQueuedRespawn 0 gametype_setting playerObjectiveHeldRespawnDelay 0 gametype_setting playerRespawnDelay 0 gametype_setting playerSprintTime 4 gametype_setting randomObjectiveLocations 0 gametype_setting roundlimit 1 gametype_setting roundscorecarry 0 gametype_setting roundStartExplosiveDelay 5 gametype_setting roundStartKillstreakDelay 0 gametype_setting roundswitch 1 // rounds between switching teams gametype_setting roundwinlimit 0 gametype_setting scorelimit 100 gametype_setting spectateType 1 gametype_setting teamCount 1 gametype_setting teamKillPenalty 2 gametype_setting teamKillPointLoss 0 gametype_setting teamKillPunishCount 3 gametype_setting teamKillReducedPenalty 0.25 gametype_setting teamKillScore 4 gametype_setting teamKillSpawnDelay 20 gametype_setting timelimit 10 gametype_setting totalKillsMax 0 gametype_setting vehiclesEnabled 1 gametype_setting vehiclesTimed 1 gametype_setting voipDeadChatWithDead 0 gametype_setting voipDeadChatWithTeam 1 gametype_setting voipDeadHearAllLiving 0 gametype_setting voipDeadHearKiller 0 gametype_setting voipDeadHearTeamLiving 1 gametype_setting voipEveryoneHearsEveryone 0 gametype_setting voipKillersHearVictim 1 gametype_setting waverespawndelay 0 gametype_setting zmDifficulty 1 exec zm/gamesettings_tdm.cfg gametype_setting scorelimit 7500 gametype_setting timelimit 10 gametype_setting roundlimit 1 gametype_setting playerNumlives 0 gametype_setting playerrespawndelay 0 gametype_setting waverespawndelay 0 // Game mode specific settings in here // SHARED GAMETYPE DEFAULTS set scr_game_bulletdamage 1.0 set scr_wager_defaultScore 0 set barebones_class_mode 0 //custom game mode settings set custom_perks_allow_pro 0 set ui_useCustomClassInfo 0 set custom_killstreak_1 0 set custom_killstreak_2 0 set custom_killstreak_3 0 set custom_killstreak_1_kills 0 set custom_killstreak_2_kills 0 set custom_killstreak_3_kills 0 set ui_gv_reloadSpeedModifier 0 resetCustomGametype exec zm/gamesettings_default.cfg gametype_setting allowAnnouncer 1 gametype_setting allowBattleChatter 1 gametype_setting allowHitMarkers 2 gametype_setting allowKillcam 1 gametype_setting allowFinalKillcam 1 gametype_setting allowInGameTeamChange 0 gametype_setting allowSpectating 0 gametype_setting autoDestroyTime 0 gametype_setting autoTeamBalance 0 gametype_setting bombTimer 0 gametype_setting bulletDamageScalar 1.0 gametype_setting captureTime 10 gametype_setting crateCaptureTime 3 gametype_setting deathPointLoss 0 gametype_setting defuseTime 0 gametype_setting delayPlayer 0 gametype_setting destroyTime 0 gametype_setting disableAmbientFx 0 gametype_setting disableAttachments 0 gametype_setting disableCAC 1 gametype_setting disableContracts 0 gametype_setting disableTacInsert 0 gametype_setting disableweapondrop 1 gametype_setting disallowaimslowdown 0 gametype_setting disallowprone 0 gametype_setting enemyCarrierVisible 0 gametype_setting extraTime 0 gametype_setting flagCaptureGracePeriod 0 gametype_setting flagDecayTime 0 gametype_setting flagRespawnTime 0 gametype_setting forceRadar 0 gametype_setting friendlyfiretype 0 gametype_setting hardcoremode 0 gametype_setting playerHealthRegenTime 5 gametype_setting hotPotato 0 gametype_setting idleFlagDecay 0 gametype_setting idleFlagResetTime 0 gametype_setting kothMode 0 gametype_setting leaderBonus 0 gametype_setting loadoutKillstreaksEnabled 1 gametype_setting maxObjectiveEventsPerMinute 0 gametype_setting maxPlayerDefensive 0 gametype_setting maxPlayerOffensive 0 gametype_setting maxPlayerEventsPerMinute 0 gametype_setting multiBomb 0 gametype_setting objectiveSpawnTime 0 gametype_setting onlyHeadshots 0 gametype_setting perksEnabled 0 gametype_setting plantTime 0 gametype_setting playerForceRespawn 1 gametype_setting playerKillsMax 0 gametype_setting playerMaxHealth 100 gametype_setting playerNumlives 0 gametype_setting playerQueuedRespawn 0 gametype_setting playerObjectiveHeldRespawnDelay 0 gametype_setting playerRespawnDelay 0 gametype_setting playerSprintTime 4 gametype_setting randomObjectiveLocations 0 gametype_setting roundlimit 1 gametype_setting roundscorecarry 0 gametype_setting roundStartExplosiveDelay 5 gametype_setting roundStartKillstreakDelay 0 gametype_setting roundswitch 1 // rounds between switching teams gametype_setting roundwinlimit 0 gametype_setting scorelimit 100 gametype_setting spectateType 1 gametype_setting teamCount 1 gametype_setting teamKillPenalty 2 gametype_setting teamKillPointLoss 0 gametype_setting teamKillPunishCount 3 gametype_setting teamKillReducedPenalty 0.25 gametype_setting teamKillScore 4 gametype_setting teamKillSpawnDelay 20 gametype_setting timelimit 10 gametype_setting totalKillsMax 0 gametype_setting vehiclesEnabled 1 gametype_setting vehiclesTimed 1 gametype_setting voipDeadChatWithDead 0 gametype_setting voipDeadChatWithTeam 1 gametype_setting voipDeadHearAllLiving 0 gametype_setting voipDeadHearKiller 0 gametype_setting voipDeadHearTeamLiving 1 gametype_setting voipEveryoneHearsEveryone 0 gametype_setting voipKillersHearVictim 1 gametype_setting waverespawndelay 0 gametype_setting zmDifficulty 1 exec zm/gamesettings_zclassic.cfg gametype_setting scorelimit 7500 gametype_setting timelimit 10 gametype_setting roundlimit 1 gametype_setting playerNumlives 0 gametype_setting playerrespawndelay 0 gametype_setting waverespawndelay 0 gametype_setting disableweapondrop 1 gametype_setting allowAnnouncer 0 gametype_setting startRound 1 gametype_setting magic 1 gametype_setting headshotsonly 0 gametype_setting allowdogs 0 emblemClearDefaults; // PFC: emblemClearAll; emblemSelect 0; emblemIcon 198; emblemPalette 0.431373 0.584314 0.054902 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0; emblemSetAsDefault 0 2 // LCPL: emblemClearAll; emblemSelect 0; emblemIcon 199; emblemPalette 0.431373 0.584314 0.054902 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0; emblemSetAsDefault 3 5 // CPL: emblemClearAll; emblemSelect 0; emblemIcon 200; emblemPalette 0.431373 0.584314 0.054902 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0; emblemSetAsDefault 6 8 // SGT: emblemClearAll; emblemSelect 0; emblemIcon 201; emblemPalette 0.431373 0.584314 0.054902 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0; emblemSetAsDefault 9 11; // SSGT: emblemClearAll emblemSelect 0; emblemIcon 202; emblemPalette 0.431373 0.584314 0.054902 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0; emblemSetAsDefault 12 14 // GYSGT: emblemClearAll; emblemSelect 0; emblemIcon 203; emblemPalette 0.431373 0.584314 0.054902 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0; emblemSetAsDefault 15 17 // MGST: emblemClearAll; emblemSelect 0; emblemIcon 204; emblemPalette 0.431373 0.584314 0.054902 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0; emblemSetAsDefault 18 20 // MGYGST: emblemClearAll; emblemSelect 0; emblemIcon 205; emblemPalette 0.431373 0.584314 0.054902 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0; emblemSetAsDefault 21 23 // 2ndlt: emblemClearAll; emblemSelect 0; emblemIcon 206; emblemPalette 0.600000 0.600000 0.000000 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0; emblemSetAsDefault 24 26 // LT: emblemClearAll; emblemSelect 0; emblemIcon 207; emblemPalette 0.501961 0.501961 0.501961 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0; emblemSetAsDefault 27 29 // CPT: emblemClearAll; emblemSelect 0; emblemIcon 208; emblemPalette 0.376471 0.376471 0.376471 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0; emblemSetAsDefault 30 32 // MAJ: emblemClearAll; emblemSelect 0; emblemIcon 209; emblemPalette 0.600000 0.600000 0.000000 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0; emblemSetAsDefault 33 35 // LT COL: emblemClearAll; emblemSelect 0; emblemIcon 210; emblemPalette 0.376471 0.376471 0.376471 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0; emblemSetAsDefault 36 38 // COL: emblemClearAll; emblemSelect 0; emblemIcon 211; emblemPalette 0.376471 0.376471 0.376471 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0; emblemSetAsDefault 39 41 // B GEN: emblemClearAll; emblemSelect 0; emblemIcon 212; emblemPalette 0.376471 0.376471 0.376471 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0; emblemSetAsDefault 42 44 // MAJ GEN: emblemClearAll; emblemSelect 0; emblemIcon 213; emblemPalette 0.376471 0.376471 0.376471 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0; emblemSetAsDefault 45 47 // LT GEN: emblemClearAll; emblemSelect 0; emblemIcon 214; emblemPalette 0.376471 0.376471 0.376471 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0; emblemSetAsDefault 48 50 // GEN: emblemClearAll; emblemSelect 0; emblemIcon 215; emblemPalette 0.376471 0.376471 0.376471 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0; emblemSetAsDefault 51 53 // COM: emblemClearAll; emblemSelect 0; emblemIcon 216; emblemPalette 0.376471 0.376471 0.376471 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0; emblemSetAsDefault 54 54 // LEAGUE DEFAULT emblemClearAll; emblemSelect 0; emblemIcon 259; emblemPalette 0.431373 0.584314 0.054902 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0; emblemSetAsDefault 1000 1000 ffotdversion 1 maxNumAvatarOffers 32 ui_inGameStoreVisible 1 exec dvar_defaults.cfg exec blackbox.cfg // reset any dvars that might have been tweaked by script set cg_hudGrenadeIconMaxRangeFrag 250 // oldschool dvars set in script reset ragdoll_explode_force reset ragdoll_explode_upbias reset jump_height reset jump_slowdownEnable reset bg_fallDamageMinHeight reset bg_fallDamageMaxHeight // end oldschool dvars set in script // wager dvars set in script set xblive_wagermatch 0 set sidebet_made "" // end wager dvars set in script // gametype customization dvars set scr_disable_cac 0 set scr_disable_weapondrop 0 set actionslotshide 0 set ammoCounterHide 0 set player_sprintUnlimited 0 // end gametype customization dvars bbdisable all bbenable badstats bbenable statscrumb bbenable badstatsversion bbenable badleaguestats bbenable leagueBreadCrumb setMOTDViewed 5 disableallclients setclientbeingusedandprimary xstopparty exec default_xboxlive.cfg restoreDvars reset waypointOffscreenScaleSmallest reset compassObjectiveHeight reset compassObjectiveWidth reset cg_drawCrosshair reset cg_drawCrosshairNames reset ragdoll_explode_force reset ragdoll_explode_upbias reset jump_height reset jump_slowdownEnable reset bg_fallDamageMinHeight reset bg_fallDamageMaxHeight reset com_gameMsgWindow1LineCount reset cg_drawTalk reset player_sprintUnlimited reset party_dedicatedOnly reset party_maxplayers reset party_maxlocalplayers reset party_allowguests reset party_restartMatchmakingTimer reset party_maxplayers_partylobby reset party_maxplayers_wagerpartylobby reset party_maxplayers_playermatch reset party_maxplayers_privatematch reset party_maxplayers_wagermatch reset party_maxplayers_basictraining reset party_maxplayers_theater reset party_maxlocalplayers_playermatch reset party_maxlocalplayers_privatematch reset party_maxlocalplayers_wagermatch reset party_maxlocalplayers_combattraining reset partyChatDisallowed reset party_eventeams reset ui_allow_teamchange reset party_gameStartTimerLength reset party_minLobbyTime reset party_autoteams reset net_emu_latency reset net_emu_jitter reset net_emu_packet_loss reset net_emu_packet_reorder reset net_emu_packet_duplication reset migration_soak reset migration_minclientcount set party_maxlocalplayers_theater 1 set scr_hardcore 0 set scr_oldschool 0 set scr_xpscale 1 set ui_xpscale 1 set scr_xpzmscale 1 set scr_codpointsxpscale 0.1 set scr_codpointsmatchscale 0.1 set scr_codpointsperchallenge 0.1 set scr_min_prestige 0 reset scr_disableChallenges reset scr_disableStatTracking reset scr_disableSetDStat set scr_max_rank 0 // Debug set scr_hostmigrationtest 0 // Demo set demo_enabled 1 // UI set cg_headIconMinScreenRadius 0.025 set cg_hudMapFriendlyHeight 15 set cg_hudMapFriendlyWidth 15 set cg_hudMapPlayerHeight 20 set cg_hudMapPlayerWidth 20 set cg_hudGrenadeIconMaxRangeFrag 250 set cg_weaponHintsCoD1Style 1 // SHARED GAMETYPE DEFAULTS // zombie dogs set scr_attack_dog_time_zm 45 set scr_attack_dog_kills_zm 25 set scr_attack_dog_health_zm 100000 set scr_attack_dog_count_zm 3 set scr_attack_dog_max_at_once_zm 3 // bots set bot_friends 0 set bot_enemies 0 set bot_difficulty 1 // UI set ui_hud_hardcore 0 set ui_hud_obituaries 1 set ui_hud_showobjicons 1 exec default_mp_gametypes.cfg // Check classes //if ( SessionMode_IsZombiesGame() == 0 ) execlua ui_mp/T6/Menus/CheckClasses.lua // Game mode specific settings in here // SHARED GAMETYPE DEFAULTS set scr_game_bulletdamage 1.0 set scr_wager_defaultScore 0 set barebones_class_mode 0 //custom game mode settings set custom_perks_allow_pro 0 set ui_useCustomClassInfo 0 set custom_killstreak_1 0 set custom_killstreak_2 0 set custom_killstreak_3 0 set custom_killstreak_1_kills 0 set custom_killstreak_2_kills 0 set custom_killstreak_3_kills 0 set ui_gv_reloadSpeedModifier 0 resetCustomGametype exec zm/gamesettings_default.cfg gametype_setting allowAnnouncer 1 gametype_setting allowBattleChatter 1 gametype_setting allowHitMarkers 2 gametype_setting allowKillcam 1 gametype_setting allowFinalKillcam 1 gametype_setting allowInGameTeamChange 0 gametype_setting allowSpectating 0 gametype_setting autoDestroyTime 0 gametype_setting autoTeamBalance 0 gametype_setting bombTimer 0 gametype_setting bulletDamageScalar 1.0 gametype_setting captureTime 10 gametype_setting crateCaptureTime 3 gametype_setting deathPointLoss 0 gametype_setting defuseTime 0 gametype_setting delayPlayer 0 gametype_setting destroyTime 0 gametype_setting disableAmbientFx 0 gametype_setting disableAttachments 0 gametype_setting disableCAC 1 gametype_setting disableContracts 0 gametype_setting disableTacInsert 0 gametype_setting disableweapondrop 1 gametype_setting disallowaimslowdown 0 gametype_setting disallowprone 0 gametype_setting enemyCarrierVisible 0 gametype_setting extraTime 0 gametype_setting flagCaptureGracePeriod 0 gametype_setting flagDecayTime 0 gametype_setting flagRespawnTime 0 gametype_setting forceRadar 0 gametype_setting friendlyfiretype 0 gametype_setting hardcoremode 0 gametype_setting playerHealthRegenTime 5 gametype_setting hotPotato 0 gametype_setting idleFlagDecay 0 gametype_setting idleFlagResetTime 0 gametype_setting kothMode 0 gametype_setting leaderBonus 0 gametype_setting loadoutKillstreaksEnabled 1 gametype_setting maxObjectiveEventsPerMinute 0 gametype_setting maxPlayerDefensive 0 gametype_setting maxPlayerOffensive 0 gametype_setting maxPlayerEventsPerMinute 0 gametype_setting multiBomb 0 gametype_setting objectiveSpawnTime 0 gametype_setting onlyHeadshots 0 gametype_setting perksEnabled 0 gametype_setting plantTime 0 gametype_setting playerForceRespawn 1 gametype_setting playerKillsMax 0 gametype_setting playerMaxHealth 100 gametype_setting playerNumlives 0 gametype_setting playerQueuedRespawn 0 gametype_setting playerObjectiveHeldRespawnDelay 0 gametype_setting playerRespawnDelay 0 gametype_setting playerSprintTime 4 gametype_setting randomObjectiveLocations 0 gametype_setting roundlimit 1 gametype_setting roundscorecarry 0 gametype_setting roundStartExplosiveDelay 5 gametype_setting roundStartKillstreakDelay 0 gametype_setting roundswitch 1 // rounds between switching teams gametype_setting roundwinlimit 0 gametype_setting scorelimit 100 gametype_setting spectateType 1 gametype_setting teamCount 1 gametype_setting teamKillPenalty 2 gametype_setting teamKillPointLoss 0 gametype_setting teamKillPunishCount 3 gametype_setting teamKillReducedPenalty 0.25 gametype_setting teamKillScore 4 gametype_setting teamKillSpawnDelay 20 gametype_setting timelimit 10 gametype_setting totalKillsMax 0 gametype_setting vehiclesEnabled 1 gametype_setting vehiclesTimed 1 gametype_setting voipDeadChatWithDead 0 gametype_setting voipDeadChatWithTeam 1 gametype_setting voipDeadHearAllLiving 0 gametype_setting voipDeadHearKiller 0 gametype_setting voipDeadHearTeamLiving 1 gametype_setting voipEveryoneHearsEveryone 0 gametype_setting voipKillersHearVictim 1 gametype_setting waverespawndelay 0 gametype_setting zmDifficulty 1 exec zm/gamesettings_zclassic.cfg gametype_setting scorelimit 7500 gametype_setting timelimit 10 gametype_setting roundlimit 1 gametype_setting playerNumlives 0 gametype_setting playerrespawndelay 0 gametype_setting waverespawndelay 0 gametype_setting disableweapondrop 1 gametype_setting allowAnnouncer 0 gametype_setting startRound 1 gametype_setting magic 1 gametype_setting headshotsonly 0 gametype_setting allowdogs 0 exec zm/gamesettings_default.cfg gametype_setting allowAnnouncer 1 gametype_setting allowBattleChatter 1 gametype_setting allowHitMarkers 2 gametype_setting allowKillcam 1 gametype_setting allowFinalKillcam 1 gametype_setting allowInGameTeamChange 0 gametype_setting allowSpectating 0 gametype_setting autoDestroyTime 0 gametype_setting autoTeamBalance 0 gametype_setting bombTimer 0 gametype_setting bulletDamageScalar 1.0 gametype_setting captureTime 10 gametype_setting crateCaptureTime 3 gametype_setting deathPointLoss 0 gametype_setting defuseTime 0 gametype_setting delayPlayer 0 gametype_setting destroyTime 0 gametype_setting disableAmbientFx 0 gametype_setting disableAttachments 0 gametype_setting disableCAC 1 gametype_setting disableContracts 0 gametype_setting disableTacInsert 0 gametype_setting disableweapondrop 1 gametype_setting disallowaimslowdown 0 gametype_setting disallowprone 0 gametype_setting enemyCarrierVisible 0 gametype_setting extraTime 0 gametype_setting flagCaptureGracePeriod 0 gametype_setting flagDecayTime 0 gametype_setting flagRespawnTime 0 gametype_setting forceRadar 0 gametype_setting friendlyfiretype 0 gametype_setting hardcoremode 0 gametype_setting playerHealthRegenTime 5 gametype_setting hotPotato 0 gametype_setting idleFlagDecay 0 gametype_setting idleFlagResetTime 0 gametype_setting kothMode 0 gametype_setting leaderBonus 0 gametype_setting loadoutKillstreaksEnabled 1 gametype_setting maxObjectiveEventsPerMinute 0 gametype_setting maxPlayerDefensive 0 gametype_setting maxPlayerOffensive 0 gametype_setting maxPlayerEventsPerMinute 0 gametype_setting multiBomb 0 gametype_setting objectiveSpawnTime 0 gametype_setting onlyHeadshots 0 gametype_setting perksEnabled 0 gametype_setting plantTime 0 gametype_setting playerForceRespawn 1 gametype_setting playerKillsMax 0 gametype_setting playerMaxHealth 100 gametype_setting playerNumlives 0 gametype_setting playerQueuedRespawn 0 gametype_setting playerObjectiveHeldRespawnDelay 0 gametype_setting playerRespawnDelay 0 gametype_setting playerSprintTime 4 gametype_setting randomObjectiveLocations 0 gametype_setting roundlimit 1 gametype_setting roundscorecarry 0 gametype_setting roundStartExplosiveDelay 5 gametype_setting roundStartKillstreakDelay 0 gametype_setting roundswitch 1 // rounds between switching teams gametype_setting roundwinlimit 0 gametype_setting scorelimit 100 gametype_setting spectateType 1 gametype_setting teamCount 1 gametype_setting teamKillPenalty 2 gametype_setting teamKillPointLoss 0 gametype_setting teamKillPunishCount 3 gametype_setting teamKillReducedPenalty 0.25 gametype_setting teamKillScore 4 gametype_setting teamKillSpawnDelay 20 gametype_setting timelimit 10 gametype_setting totalKillsMax 0 gametype_setting vehiclesEnabled 1 gametype_setting vehiclesTimed 1 gametype_setting voipDeadChatWithDead 0 gametype_setting voipDeadChatWithTeam 1 gametype_setting voipDeadHearAllLiving 0 gametype_setting voipDeadHearKiller 0 gametype_setting voipDeadHearTeamLiving 1 gametype_setting voipEveryoneHearsEveryone 0 gametype_setting voipKillersHearVictim 1 gametype_setting waverespawndelay 0 gametype_setting zmDifficulty 1 exec zm/gamesettings_zclassic.cfg gametype_setting scorelimit 7500 gametype_setting timelimit 10 gametype_setting roundlimit 1 gametype_setting playerNumlives 0 gametype_setting playerrespawndelay 0 gametype_setting waverespawndelay 0 gametype_setting disableweapondrop 1 gametype_setting allowAnnouncer 0 gametype_setting startRound 1 gametype_setting magic 1 gametype_setting headshotsonly 0 gametype_setting allowdogs 0 restoreDvars reset waypointOffscreenScaleSmallest reset compassObjectiveHeight reset compassObjectiveWidth reset cg_drawCrosshair reset cg_drawCrosshairNames reset ragdoll_explode_force reset ragdoll_explode_upbias reset jump_height reset jump_slowdownEnable reset bg_fallDamageMinHeight reset bg_fallDamageMaxHeight reset com_gameMsgWindow1LineCount reset cg_drawTalk reset player_sprintUnlimited reset party_dedicatedOnly reset party_maxplayers reset party_maxlocalplayers reset party_allowguests reset party_restartMatchmakingTimer reset party_maxplayers_partylobby reset party_maxplayers_wagerpartylobby reset party_maxplayers_playermatch reset party_maxplayers_privatematch reset party_maxplayers_wagermatch reset party_maxplayers_basictraining reset party_maxplayers_theater reset party_maxlocalplayers_playermatch reset party_maxlocalplayers_privatematch reset party_maxlocalplayers_wagermatch reset party_maxlocalplayers_combattraining reset partyChatDisallowed reset party_eventeams reset ui_allow_teamchange reset party_gameStartTimerLength reset party_minLobbyTime reset party_autoteams reset net_emu_latency reset net_emu_jitter reset net_emu_packet_loss reset net_emu_packet_reorder reset net_emu_packet_duplication reset migration_soak reset migration_minclientcount set party_maxlocalplayers_theater 1 set scr_hardcore 0 set scr_oldschool 0 set scr_xpscale 1 set ui_xpscale 1 set scr_xpzmscale 1 set scr_codpointsxpscale 0.1 set scr_codpointsmatchscale 0.1 set scr_codpointsperchallenge 0.1 set scr_min_prestige 0 reset scr_disableChallenges reset scr_disableStatTracking reset scr_disableSetDStat set scr_max_rank 0 // Debug set scr_hostmigrationtest 0 // Demo set demo_enabled 1 // UI set cg_headIconMinScreenRadius 0.025 set cg_hudMapFriendlyHeight 15 set cg_hudMapFriendlyWidth 15 set cg_hudMapPlayerHeight 20 set cg_hudMapPlayerWidth 20 set cg_hudGrenadeIconMaxRangeFrag 250 set cg_weaponHintsCoD1Style 1 // SHARED GAMETYPE DEFAULTS // zombie dogs set scr_attack_dog_time_zm 45 set scr_attack_dog_kills_zm 25 set scr_attack_dog_health_zm 100000 set scr_attack_dog_count_zm 3 set scr_attack_dog_max_at_once_zm 3 // bots set bot_friends 0 set bot_enemies 0 set bot_difficulty 1 // UI set ui_hud_hardcore 0 set ui_hud_obituaries 1 set ui_hud_showobjicons 1 exec default_mp_gametypes.cfg // Check classes //if ( SessionMode_IsZombiesGame() == 0 ) execlua ui_mp/T6/Menus/CheckClasses.lua // Game mode specific settings in here // SHARED GAMETYPE DEFAULTS set scr_game_bulletdamage 1.0 set scr_wager_defaultScore 0 set barebones_class_mode 0 //custom game mode settings set custom_perks_allow_pro 0 set ui_useCustomClassInfo 0 set custom_killstreak_1 0 set custom_killstreak_2 0 set custom_killstreak_3 0 set custom_killstreak_1_kills 0 set custom_killstreak_2_kills 0 set custom_killstreak_3_kills 0 set ui_gv_reloadSpeedModifier 0 resetCustomGametype xblive_rankedmatch 0;party_minplayers 1;party_maxplayers 1;party_matchedplayercount 0;party_readypercentrequired 0.7;party_vetoButtonVisible 0;party_minlobbytime 0;party_gameStartTimerLength 5;party_readyAllowOnlyLocalPlayers 1;party_autoteams 0;allowAllNAT 1; ui_zm_gamemodegroup zclassic; xstartpartyhost restoreDvars reset waypointOffscreenScaleSmallest reset compassObjectiveHeight reset compassObjectiveWidth reset cg_drawCrosshair reset cg_drawCrosshairNames reset ragdoll_explode_force reset ragdoll_explode_upbias reset jump_height reset jump_slowdownEnable reset bg_fallDamageMinHeight reset bg_fallDamageMaxHeight reset com_gameMsgWindow1LineCount reset cg_drawTalk reset player_sprintUnlimited reset party_dedicatedOnly reset party_maxplayers reset party_maxlocalplayers reset party_allowguests reset party_restartMatchmakingTimer reset party_maxplayers_partylobby reset party_maxplayers_wagerpartylobby reset party_maxplayers_playermatch reset party_maxplayers_privatematch reset party_maxplayers_wagermatch reset party_maxplayers_basictraining reset party_maxplayers_theater reset party_maxlocalplayers_playermatch reset party_maxlocalplayers_privatematch reset party_maxlocalplayers_wagermatch reset party_maxlocalplayers_combattraining reset partyChatDisallowed reset party_eventeams reset ui_allow_teamchange reset party_gameStartTimerLength reset party_minLobbyTime reset party_autoteams reset net_emu_latency reset net_emu_jitter reset net_emu_packet_loss reset net_emu_packet_reorder reset net_emu_packet_duplication reset migration_soak reset migration_minclientcount set party_maxlocalplayers_theater 1 set scr_hardcore 0 set scr_oldschool 0 set scr_xpscale 1 set ui_xpscale 1 set scr_xpzmscale 1 set scr_codpointsxpscale 0.1 set scr_codpointsmatchscale 0.1 set scr_codpointsperchallenge 0.1 set scr_min_prestige 0 reset scr_disableChallenges reset scr_disableStatTracking reset scr_disableSetDStat set scr_max_rank 0 // Debug set scr_hostmigrationtest 0 // Demo set demo_enabled 1 // UI set cg_headIconMinScreenRadius 0.025 set cg_hudMapFriendlyHeight 15 set cg_hudMapFriendlyWidth 15 set cg_hudMapPlayerHeight 20 set cg_hudMapPlayerWidth 20 set cg_hudGrenadeIconMaxRangeFrag 250 set cg_weaponHintsCoD1Style 1 // SHARED GAMETYPE DEFAULTS // zombie dogs set scr_attack_dog_time_zm 45 set scr_attack_dog_kills_zm 25 set scr_attack_dog_health_zm 100000 set scr_attack_dog_count_zm 3 set scr_attack_dog_max_at_once_zm 3 // bots set bot_friends 0 set bot_enemies 0 set bot_difficulty 1 // UI set ui_hud_hardcore 0 set ui_hud_obituaries 1 set ui_hud_showobjicons 1 exec default_mp_gametypes.cfg // Check classes //if ( SessionMode_IsZombiesGame() == 0 ) execlua ui_mp/T6/Menus/CheckClasses.lua // Game mode specific settings in here // SHARED GAMETYPE DEFAULTS set scr_game_bulletdamage 1.0 set scr_wager_defaultScore 0 set barebones_class_mode 0 //custom game mode settings set custom_perks_allow_pro 0 set ui_useCustomClassInfo 0 set custom_killstreak_1 0 set custom_killstreak_2 0 set custom_killstreak_3 0 set custom_killstreak_1_kills 0 set custom_killstreak_2_kills 0 set custom_killstreak_3_kills 0 set ui_gv_reloadSpeedModifier 0 resetCustomGametype exec zm/gamesettings_default.cfg gametype_setting allowAnnouncer 1 gametype_setting allowBattleChatter 1 gametype_setting allowHitMarkers 2 gametype_setting allowKillcam 1 gametype_setting allowFinalKillcam 1 gametype_setting allowInGameTeamChange 0 gametype_setting allowSpectating 0 gametype_setting autoDestroyTime 0 gametype_setting autoTeamBalance 0 gametype_setting bombTimer 0 gametype_setting bulletDamageScalar 1.0 gametype_setting captureTime 10 gametype_setting crateCaptureTime 3 gametype_setting deathPointLoss 0 gametype_setting defuseTime 0 gametype_setting delayPlayer 0 gametype_setting destroyTime 0 gametype_setting disableAmbientFx 0 gametype_setting disableAttachments 0 gametype_setting disableCAC 1 gametype_setting disableContracts 0 gametype_setting disableTacInsert 0 gametype_setting disableweapondrop 1 gametype_setting disallowaimslowdown 0 gametype_setting disallowprone 0 gametype_setting enemyCarrierVisible 0 gametype_setting extraTime 0 gametype_setting flagCaptureGracePeriod 0 gametype_setting flagDecayTime 0 gametype_setting flagRespawnTime 0 gametype_setting forceRadar 0 gametype_setting friendlyfiretype 0 gametype_setting hardcoremode 0 gametype_setting playerHealthRegenTime 5 gametype_setting hotPotato 0 gametype_setting idleFlagDecay 0 gametype_setting idleFlagResetTime 0 gametype_setting kothMode 0 gametype_setting leaderBonus 0 gametype_setting loadoutKillstreaksEnabled 1 gametype_setting maxObjectiveEventsPerMinute 0 gametype_setting maxPlayerDefensive 0 gametype_setting maxPlayerOffensive 0 gametype_setting maxPlayerEventsPerMinute 0 gametype_setting multiBomb 0 gametype_setting objectiveSpawnTime 0 gametype_setting onlyHeadshots 0 gametype_setting perksEnabled 0 gametype_setting plantTime 0 gametype_setting playerForceRespawn 1 gametype_setting playerKillsMax 0 gametype_setting playerMaxHealth 100 gametype_setting playerNumlives 0 gametype_setting playerQueuedRespawn 0 gametype_setting playerObjectiveHeldRespawnDelay 0 gametype_setting playerRespawnDelay 0 gametype_setting playerSprintTime 4 gametype_setting randomObjectiveLocations 0 gametype_setting roundlimit 1 gametype_setting roundscorecarry 0 gametype_setting roundStartExplosiveDelay 5 gametype_setting roundStartKillstreakDelay 0 gametype_setting roundswitch 1 // rounds between switching teams gametype_setting roundwinlimit 0 gametype_setting scorelimit 100 gametype_setting spectateType 1 gametype_setting teamCount 1 gametype_setting teamKillPenalty 2 gametype_setting teamKillPointLoss 0 gametype_setting teamKillPunishCount 3 gametype_setting teamKillReducedPenalty 0.25 gametype_setting teamKillScore 4 gametype_setting teamKillSpawnDelay 20 gametype_setting timelimit 10 gametype_setting totalKillsMax 0 gametype_setting vehiclesEnabled 1 gametype_setting vehiclesTimed 1 gametype_setting voipDeadChatWithDead 0 gametype_setting voipDeadChatWithTeam 1 gametype_setting voipDeadHearAllLiving 0 gametype_setting voipDeadHearKiller 0 gametype_setting voipDeadHearTeamLiving 1 gametype_setting voipEveryoneHearsEveryone 0 gametype_setting voipKillersHearVictim 1 gametype_setting waverespawndelay 0 gametype_setting zmDifficulty 1 exec zm/gamesettings_zclassic.cfg gametype_setting scorelimit 7500 gametype_setting timelimit 10 gametype_setting roundlimit 1 gametype_setting playerNumlives 0 gametype_setting playerrespawndelay 0 gametype_setting waverespawndelay 0 gametype_setting disableweapondrop 1 gametype_setting allowAnnouncer 0 gametype_setting startRound 1 gametype_setting magic 1 gametype_setting headshotsonly 0 gametype_setting allowdogs 0 restoreDvars reset waypointOffscreenScaleSmallest reset compassObjectiveHeight reset compassObjectiveWidth reset cg_drawCrosshair reset cg_drawCrosshairNames reset ragdoll_explode_force reset ragdoll_explode_upbias reset jump_height reset jump_slowdownEnable reset bg_fallDamageMinHeight reset bg_fallDamageMaxHeight reset com_gameMsgWindow1LineCount reset cg_drawTalk reset player_sprintUnlimited reset party_dedicatedOnly reset party_maxplayers reset party_maxlocalplayers reset party_allowguests reset party_restartMatchmakingTimer reset party_maxplayers_partylobby reset party_maxplayers_wagerpartylobby reset party_maxplayers_playermatch reset party_maxplayers_privatematch reset party_maxplayers_wagermatch reset party_maxplayers_basictraining reset party_maxplayers_theater reset party_maxlocalplayers_playermatch reset party_maxlocalplayers_privatematch reset party_maxlocalplayers_wagermatch reset party_maxlocalplayers_combattraining reset partyChatDisallowed reset party_eventeams reset ui_allow_teamchange reset party_gameStartTimerLength reset party_minLobbyTime reset party_autoteams reset net_emu_latency reset net_emu_jitter reset net_emu_packet_loss reset net_emu_packet_reorder reset net_emu_packet_duplication reset migration_soak reset migration_minclientcount set party_maxlocalplayers_theater 1 set scr_hardcore 0 set scr_oldschool 0 set scr_xpscale 1 set ui_xpscale 1 set scr_xpzmscale 1 set scr_codpointsxpscale 0.1 set scr_codpointsmatchscale 0.1 set scr_codpointsperchallenge 0.1 set scr_min_prestige 0 reset scr_disableChallenges reset scr_disableStatTracking reset scr_disableSetDStat set scr_max_rank 0 // Debug set scr_hostmigrationtest 0 // Demo set demo_enabled 1 // UI set cg_headIconMinScreenRadius 0.025 set cg_hudMapFriendlyHeight 15 set cg_hudMapFriendlyWidth 15 set cg_hudMapPlayerHeight 20 set cg_hudMapPlayerWidth 20 set cg_hudGrenadeIconMaxRangeFrag 250 set cg_weaponHintsCoD1Style 1 // SHARED GAMETYPE DEFAULTS // zombie dogs set scr_attack_dog_time_zm 45 set scr_attack_dog_kills_zm 25 set scr_attack_dog_health_zm 100000 set scr_attack_dog_count_zm 3 set scr_attack_dog_max_at_once_zm 3 // bots set bot_friends 0 set bot_enemies 0 set bot_difficulty 1 // UI set ui_hud_hardcore 0 set ui_hud_obituaries 1 set ui_hud_showobjicons 1 exec default_mp_gametypes.cfg // Check classes //if ( SessionMode_IsZombiesGame() == 0 ) execlua ui_mp/T6/Menus/CheckClasses.lua // Game mode specific settings in here // SHARED GAMETYPE DEFAULTS set scr_game_bulletdamage 1.0 set scr_wager_defaultScore 0 set barebones_class_mode 0 //custom game mode settings set custom_perks_allow_pro 0 set ui_useCustomClassInfo 0 set custom_killstreak_1 0 set custom_killstreak_2 0 set custom_killstreak_3 0 set custom_killstreak_1_kills 0 set custom_killstreak_2_kills 0 set custom_killstreak_3_kills 0 set ui_gv_reloadSpeedModifier 0 resetCustomGametype xblive_rankedmatch 0;party_minplayers 1;party_maxplayers 1;party_matchedplayercount 0;party_readypercentrequired 0.7;party_vetoButtonVisible 0;party_minlobbytime 0;party_gameStartTimerLength 5;party_readyAllowOnlyLocalPlayers 1;party_autoteams 0;allowAllNAT 1; ui_zm_gamemodegroup zclassic; xpartyready 1 exec zm/gamesettings_default.cfg gametype_setting allowAnnouncer 1 gametype_setting allowBattleChatter 1 gametype_setting allowHitMarkers 2 gametype_setting allowKillcam 1 gametype_setting allowFinalKillcam 1 gametype_setting allowInGameTeamChange 0 gametype_setting allowSpectating 0 gametype_setting autoDestroyTime 0 gametype_setting autoTeamBalance 0 gametype_setting bombTimer 0 gametype_setting bulletDamageScalar 1.0 gametype_setting captureTime 10 gametype_setting crateCaptureTime 3 gametype_setting deathPointLoss 0 gametype_setting defuseTime 0 gametype_setting delayPlayer 0 gametype_setting destroyTime 0 gametype_setting disableAmbientFx 0 gametype_setting disableAttachments 0 gametype_setting disableCAC 1 gametype_setting disableContracts 0 gametype_setting disableTacInsert 0 gametype_setting disableweapondrop 1 gametype_setting disallowaimslowdown 0 gametype_setting disallowprone 0 gametype_setting enemyCarrierVisible 0 gametype_setting extraTime 0 gametype_setting flagCaptureGracePeriod 0 gametype_setting flagDecayTime 0 gametype_setting flagRespawnTime 0 gametype_setting forceRadar 0 gametype_setting friendlyfiretype 0 gametype_setting hardcoremode 0 gametype_setting playerHealthRegenTime 5 gametype_setting hotPotato 0 gametype_setting idleFlagDecay 0 gametype_setting idleFlagResetTime 0 gametype_setting kothMode 0 gametype_setting leaderBonus 0 gametype_setting loadoutKillstreaksEnabled 1 gametype_setting maxObjectiveEventsPerMinute 0 gametype_setting maxPlayerDefensive 0 gametype_setting maxPlayerOffensive 0 gametype_setting maxPlayerEventsPerMinute 0 gametype_setting multiBomb 0 gametype_setting objectiveSpawnTime 0 gametype_setting onlyHeadshots 0 gametype_setting perksEnabled 0 gametype_setting plantTime 0 gametype_setting playerForceRespawn 1 gametype_setting playerKillsMax 0 gametype_setting playerMaxHealth 100 gametype_setting playerNumlives 0 gametype_setting playerQueuedRespawn 0 gametype_setting playerObjectiveHeldRespawnDelay 0 gametype_setting playerRespawnDelay 0 gametype_setting playerSprintTime 4 gametype_setting randomObjectiveLocations 0 gametype_setting roundlimit 1 gametype_setting roundscorecarry 0 gametype_setting roundStartExplosiveDelay 5 gametype_setting roundStartKillstreakDelay 0 gametype_setting roundswitch 1 // rounds between switching teams gametype_setting roundwinlimit 0 gametype_setting scorelimit 100 gametype_setting spectateType 1 gametype_setting teamCount 1 gametype_setting teamKillPenalty 2 gametype_setting teamKillPointLoss 0 gametype_setting teamKillPunishCount 3 gametype_setting teamKillReducedPenalty 0.25 gametype_setting teamKillScore 4 gametype_setting teamKillSpawnDelay 20 gametype_setting timelimit 10 gametype_setting totalKillsMax 0 gametype_setting vehiclesEnabled 1 gametype_setting vehiclesTimed 1 gametype_setting voipDeadChatWithDead 0 gametype_setting voipDeadChatWithTeam 1 gametype_setting voipDeadHearAllLiving 0 gametype_setting voipDeadHearKiller 0 gametype_setting voipDeadHearTeamLiving 1 gametype_setting voipEveryoneHearsEveryone 0 gametype_setting voipKillersHearVictim 1 gametype_setting waverespawndelay 0 gametype_setting zmDifficulty 1 exec zm/gamesettings_zclassic.cfg gametype_setting scorelimit 7500 gametype_setting timelimit 10 gametype_setting roundlimit 1 gametype_setting playerNumlives 0 gametype_setting playerrespawndelay 0 gametype_setting waverespawndelay 0 gametype_setting disableweapondrop 1 gametype_setting allowAnnouncer 0 gametype_setting startRound 1 gametype_setting magic 1 gametype_setting headshotsonly 0 gametype_setting allowdogs 0 restoreDvars reset waypointOffscreenScaleSmallest reset compassObjectiveHeight reset compassObjectiveWidth reset cg_drawCrosshair reset cg_drawCrosshairNames reset ragdoll_explode_force reset ragdoll_explode_upbias reset jump_height reset jump_slowdownEnable reset bg_fallDamageMinHeight reset bg_fallDamageMaxHeight reset com_gameMsgWindow1LineCount reset cg_drawTalk reset player_sprintUnlimited reset party_dedicatedOnly reset party_maxplayers reset party_maxlocalplayers reset party_allowguests reset party_restartMatchmakingTimer reset party_maxplayers_partylobby reset party_maxplayers_wagerpartylobby reset party_maxplayers_playermatch reset party_maxplayers_privatematch reset party_maxplayers_wagermatch reset party_maxplayers_basictraining reset party_maxplayers_theater reset party_maxlocalplayers_playermatch reset party_maxlocalplayers_privatematch reset party_maxlocalplayers_wagermatch reset party_maxlocalplayers_combattraining reset partyChatDisallowed reset party_eventeams reset ui_allow_teamchange reset party_gameStartTimerLength reset party_minLobbyTime reset party_autoteams reset net_emu_latency reset net_emu_jitter reset net_emu_packet_loss reset net_emu_packet_reorder reset net_emu_packet_duplication reset migration_soak reset migration_minclientcount set party_maxlocalplayers_theater 1 set scr_hardcore 0 set scr_oldschool 0 set scr_xpscale 1 set ui_xpscale 1 set scr_xpzmscale 1 set scr_codpointsxpscale 0.1 set scr_codpointsmatchscale 0.1 set scr_codpointsperchallenge 0.1 set scr_min_prestige 0 reset scr_disableChallenges reset scr_disableStatTracking reset scr_disableSetDStat set scr_max_rank 0 // Debug set scr_hostmigrationtest 0 // Demo set demo_enabled 1 // UI set cg_headIconMinScreenRadius 0.025 set cg_hudMapFriendlyHeight 15 set cg_hudMapFriendlyWidth 15 set cg_hudMapPlayerHeight 20 set cg_hudMapPlayerWidth 20 set cg_hudGrenadeIconMaxRangeFrag 250 set cg_weaponHintsCoD1Style 1 // SHARED GAMETYPE DEFAULTS // zombie dogs set scr_attack_dog_time_zm 45 set scr_attack_dog_kills_zm 25 set scr_attack_dog_health_zm 100000 set scr_attack_dog_count_zm 3 set scr_attack_dog_max_at_once_zm 3 // bots set bot_friends 0 set bot_enemies 0 set bot_difficulty 1 // UI set ui_hud_hardcore 0 set ui_hud_obituaries 1 set ui_hud_showobjicons 1 exec default_mp_gametypes.cfg // Check classes //if ( SessionMode_IsZombiesGame() == 0 ) execlua ui_mp/T6/Menus/CheckClasses.lua // Game mode specific settings in here // SHARED GAMETYPE DEFAULTS set scr_game_bulletdamage 1.0 set scr_wager_defaultScore 0 set barebones_class_mode 0 //custom game mode settings set custom_perks_allow_pro 0 set ui_useCustomClassInfo 0 set custom_killstreak_1 0 set custom_killstreak_2 0 set custom_killstreak_3 0 set custom_killstreak_1_kills 0 set custom_killstreak_2_kills 0 set custom_killstreak_3_kills 0 set ui_gv_reloadSpeedModifier 0 resetCustomGametype xblive_rankedmatch 0;party_minplayers 1;party_maxplayers 1;party_matchedplayercount 0;party_readypercentrequired 0.7;party_vetoButtonVisible 0;party_minlobbytime 0;party_gameStartTimerLength 5;party_readyAllowOnlyLocalPlayers 1;party_autoteams 0;allowAllNAT 1; ui_zm_gamemodegroup zclassic;
WriteProcessMemory(GetCurrentProcess(),(void*)0x0093925E,(PBYTE)"\xB8\x05\x00\x00\x00",5,0); WriteProcessMemory(GetCurrentProcess(),(void*)0x00939263,(PBYTE)"\x90\x90\x90",3,0);

WriteProcessMemory(GetCurrentProcess(),(void*)0x0070F979,(PBYTE)"\x6A\x00",2,0); WriteProcessMemory(GetCurrentProcess(),(void*)0x007653FA,(PBYTE)"\xB8\x44\xEC\x3B\x03\x90",6,0);
#include "stdafx.h"
DWORD WINAPI MainThread(LPVOID lpArgs)
{
WriteProcessMemory(GetCurrentProcess(),(void*)0x0070F979,(PBYTE)"\x6A\x00",2,0);
WriteProcessMemory(GetCurrentProcess(),(void*)0x007653FA,(PBYTE)"\xB8\x44\xEC\x3B\x03\x90",6,0);
return 0;
}
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
if(ul_reason_for_call == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hModule);
HANDLE hThread = CreateThread(NULL, NULL, MainThread, NULL, NULL, NULL);
CloseHandle(hThread);
}
return TRUE;
}