PostShare your Addresses/Offsets/Structs

Posts 31–45 of 76 · Page 3 of 6

Camos 1,2. It's 2 of those but I'm too lazy and too busy with Dota so.... Ye.
MP V34 addresses:
Health: 217EF68 (4 Bytes)
Jump Height: BE2344 (Float)
Speed: 29AFB20 (4 Bytes)
Knockback: 29AFB80 (Float)
Gravity: 29BA6E0 (Float)
Melee range: 29B9E40 (Float)
Enemy bots: 29E9F60 (4 Bytes)
Friendly bots: 29E9F00 (4 Bytes)
Backspeed scale: 29B8760 (Float)
Jump ladder push vel: 29BC000 (Float)
Fov: 29D14E0 (Float)
Timescale: 29C2720 (Float)
Ragdoll on/off: 29AE320 (4 Bytes)
Scorestreak 1: 2300ECC (4 Bytes)
Scorestreak 2: 2300EC4 (4 Bytes)
Scorestreak 3: 2300EC8 (4 Bytes)
X: 2300AC4 (Float)
Y: 2300AC0 (Float)
Z: 2300AC8 (Float)
Rapid fire: 2300AE4 (4 Bytes)
Xp: 2F1ECFC (4 Bytes)
Prestige: 2F1ECE4 (4 Bytes)
Score: 2F1ED20 (4 Bytes)
Kills: 2F1E840 (4 Bytes)
Give weapon 1st slot: 2300D6C (4 Bytes)
Give weapon 2nd slot: 2300D50 (4 Bytes)
Ammo Addresses (4 Bytes):
2300ED4
2300ED0
2300ED8
2300EE0
2300EE4
2300EDC
Zombies:
typedef int* ( __cdecl* tCbuf_AddText )(int a1, char* a2);
static tCbuf_AddText Cbuf_AddText_ = ( tCbuf_AddText )0x5FC050;

typedef int* ( __cdecl* tSV_GameSendServerCommand )(int a1, int a2, char* a3);
static tSV_GameSendServerCommand SV_GameSendServerCommand_ = ( tSV_GameSendServerCommand )0x6B80D0;

Examples of use:

Cbuf_AddText_(0,"g_speed 390\n");
SV_GameSendServerCommand_(0,0,"< \"blablabla\"");
Quote Originally Posted by epicplayer112211221122 View Post
and no exampel?
Code:
Cbuf_AddText_(0,"g_speed 390\n");
SV_GameSendServerCommand_(0,0,"< \"blablabla\"");
v32 Addresses

Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>14</ID>
      <Description>"RAPID FIRE "</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>2300AE4 </Address>
    </CheatEntry>
    <CheatEntry>
      <ID>7</ID>
      <Description>"Ammo 3"</Description>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>8000FF</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>2300ED8</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>8</ID>
      <Description>"Ammo 4"</Description>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>8000FF</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>2300EE0</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>9</ID>
      <Description>"Ammo 5"</Description>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>8000FF</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>2300EE4</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>10</ID>
      <Description>"DEATH MACHINE AMMO"</Description>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>8000FF</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>2300EDC</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>12</ID>
      <Description>"LEVEL - XP"</Description>
      <Color>000000</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>2F1ECFC</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>13</ID>
      <Description>"PRESTIGE"</Description>
      <Color>000000</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>2F1ECE4</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>2</ID>
      <Description>"ScoreStreak 1"</Description>
      <Color>40FF00</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>2300ECC</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>3</ID>
      <Description>"ScoreStreak 2"</Description>
      <Color>40FF00</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>2300EC4</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>4</ID>
      <Description>"ScoreStreak 3"</Description>
      <Color>40FF00</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>2300EC8</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>5</ID>
      <Description>"Ammo 1"</Description>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>8000FF</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>2300ED4</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>6</ID>
      <Description>"Ammo 2"</Description>
      <ShowAsSigned>0</ShowAsSigned>
      <Color>8000FF</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>2300ED0</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Health"</Description>
      <Color>80000008</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>217EF68</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Dont forget to credit me if u use them
Zombies:

typedef int* ( __cdecl* tG_GivePlayerWeapon )(int a1, int a2, unsigned __int8 a3, int a4);
static tG_GivePlayerWeapon G_GivePlayerWeapon_ = ( tG_GivePlayerWeapon )0x6E21A0;
void GiveWeapon(int client,int WeaponIndex)
{
G_GivePlayerWeapon_(0x22FCA98 +(client * 0x5808),WeaponIndex,0,0 );
}
---------------------------------
int G_InitializeAmmo(int client,int weaponIndex)
{
DWORD func = 0x813770;
int a2 = 0x217ADC0 + (client * 0x31C);
__asm
{
push 0
push weaponIndex
mov edi, a2
call func
add esp, 8
}
}
--------------------------------------------------------------------
typedef int* ( __cdecl* tSV_SetConfigstring )(int a1, const CHAR *a2);
static tSV_SetConfigstring SV_SetConfigstring_ = ( tSV_SetConfigstring )0x6973B0;
Zombies:
Initconsole function and disable cheat protection.
---------------------------------------------------
Code:
typedef void (__cdecl * InitConsole2)(const char *a1);
	InitConsole2 Console2 = (InitConsole2)0x60D1B0;
WriteProcessMemory(GetCurrentProcess(),(void*)0x0060D224,(PBYTE)"\x90\x90\x90\x90\x90",5,0);
WriteProcessMemory(GetCurrentProcess(),(void*)0x0060D1F7,(PBYTE)"\x90\x90\x90\x90\x90",5,0);
WriteProcessMemory(GetCurrentProcess(),(void*)0x0060D1F0,(PBYTE)"\x0F\x85",2,0);
WriteProcessMemory(GetCurrentProcess(),(void*)0x008BB5CA,(PBYTE)"\x90\x90",2,0);
Console2("");
1.png1.6 MB · 119 downloads
Dump some of the features of the SV_GameSendServerCommand and SV_SetConfigstring(not tested)
 
Dump
SV_GameSendServerCommand: <-1,0,i 1 0>

SV_GameSendServerCommand: <-1,0,i 2 0>

SV_GameSendServerCommand: <0,1,^ 3 "0">

SV_GameSendServerCommand: <0,1,s>

SV_GameSendServerCommand: <0,1,^ 14 "0">

SV_GameSendServerCommand: <0,1,^ 1 "1">

SV_GameSendServerCommand: <0,1,^ 8 "1">

SV_GameSendServerCommand: <0,1,^ 6 "0">

SV_GameSendServerCommand: <0,1,^ 10 "1">

SV_GameSendServerCommand: <0,1,^ 0 "0">

SV_GameSendServerCommand: <-1,0,; "MP_CONNECTEDdtx12^7">

SV_GameSendServerCommand: <0,1,^ 7 "4">

SV_GameSendServerCommand: <0,1,^ 9 "1">

SV_GameSendServerCommand: <0,1,^ 2 "">

SV_GameSendServerCommand: <0,1,M>

SV_GameSendServerCommand: <0,1,@>

SV_GameSendServerCommand: <0,1,^ 2 "">

SV_GameSendServerCommand: <0,1,s>

SV_GameSendServerCommand: <0,0,? "1">

SV_GameSendServerCommand: <0,0,? "1">

SV_GameSendServerCommand: <0,1,h 47>

SV_GameSendServerCommand: <0,1,^ 12 "class">

SV_GameSendServerCommand: <0,1,\ 79>

SV_GameSendServerCommand: <0,0,? "1">

SV_GameSendServerCommand: <0,1,s>

SV_GameSendServerCommand: <0,1,^ 14 "0">

SV_GameSendServerCommand: <0,1,X 0>

SV_GameSendServerCommand: <0,1,( 100 0.000000 0 1>

SV_GameSendServerCommand: <0,1,^ 1 "0">

SV_GameSendServerCommand: <0,1,^ 8 "0">

SV_GameSendServerCommand: <-1,1,: 26>

SV_GameSendServerCommand: <-1,1,0 2 \s\WAVE>

SV_GameSendServerCommand: <0,0,? "1">

SV_GameSendServerCommand: <0,1,h 97>

SV_GameSendServerCommand: <0,1,h 47>

SV_GameSendServerCommand: <0,1,( 100 4.000000 0 1>

SV_GameSendServerCommand: <0,1,( 100 0.000000 0 1>

SV_GameSendServerCommand: <0,1,d 800 3.000000>

SV_GameSendServerCommand: <0,0,? "1">

SV_GameSendServerCommand: <0,1,h 55>

SV_GameSendServerCommand: <0,1,0 3 \s\1>

SV_GameSendServerCommand: <0,1,d 2000 3.600000>

SV_GameSendServerCommand: <0,0,? "0">

SV_GameSendServerCommand: <0,1,d 800 3.000000>


SV_GameSendServerCommand: <0,1,0 0 \s\rfo3>

SV_GameSendServerCommand: <0,1,0 3 \s\0>

SV_GameSendServerCommand: <0,1,h 47>

SV_GameSendServerCommand: <0,1,\ 79>

SV_GameSendServerCommand: <0,0,? "1">

SV_GameSendServerCommand: <0,1,d 800 3.000000>

SV_GameSendServerCommand: <0,1,d 800 3.000000>

SV_GameSendServerCommand: <0,1,d 800 3.000000>

SV_GameSendServerCommand: <0,1,d 800 3.000000>

SV_GameSendServerCommand: <0,1,d 800 3.000000>

SV_GameSendServerCommand: <0,1,d 2000 3.600000>

SV_GameSendServerCommand: <0,1,d 800 3.000000>

SV_GameSendServerCommand: <-1,1,0 0 \s\zesn>

SV_GameSendServerCommand: <0,1,0 3 \s\0>

SV_GameSendServerCommand: <-1,1,0 2 \s\SILENCE>

SV_GameSendServerCommand: <0,1,M>

SV_GameSendServerCommand: <0,1,@>

SV_GameSendServerCommand: <0,1,0 0 \s\zi>

SV_GameSendServerCommand: <0,1,s>

SV_GameSendServerCommand: <0,1,M>

SV_GameSendServerCommand: <0,1,@>

SV_GameSendServerCommand: <0,1,X 4 356>

SV_GameSendServerCommand: <0,1,X 32>

SV_GameSendServerCommand: <0,1,X 1>

SV_GameSendServerCommand: <0,1,0 3 \s\0>

SV_GameSendServerCommand: <0,1,0 0 \s\rfo3>

SV_GameSendServerCommand: <0,1,X 0>
-------------------------------------------------

SV_SetConfigstring: <14,0 0 0 1>

SV_SetConfigstring: <1079,t6_wpn_smg_ak74u_world>

SV_SetConfigstring: <1080,t6_attach_mag_ak_world>

SV_SetConfigstring: <1011,smg_fire>

SV_SetConfigstring: <1081,t6_wpn_smg_mp5_world>

SV_SetConfigstring: <1082,t6_attach_mag_mp5_world>

SV_SetConfigstring: <1083,t6_wpn_smg_chicom_world>

SV_SetConfigstring: <1084,t6_attach_mag_chicom_world>

SV_SetConfigstring: <1085,t6_wpn_ar_m14_world>

SV_SetConfigstring: <1086,t6_attach_mag_m14_world>

SV_SetConfigstring: <1012,assault_fire>

SV_SetConfigstring: <1087,t6_wpn_ar_m16a2_world>

SV_SetConfigstring: <1088,t6_attach_mag_m16_world>

SV_SetConfigstring: <1089,t6_wpn_ar_saritch_world>

SV_SetConfigstring: <1090,t6_attach_mag_saritch_world>

SV_SetConfigstring: <1013,lmg_fire>

SV_SetConfigstring: <1091,t6_wpn_ar_xm8_world>

SV_SetConfigstring: <1092,t6_attach_mag_xm8_world>

SV_SetConfigstring: <1093,t6_wpn_ar_type95_world>

SV_SetConfigstring: <1094,t6_attach_mag_type95_world>

SV_SetConfigstring: <1095,t6_wpn_ar_x95l_world>

SV_SetConfigstring: <1096,t6_attach_mag_x95l_world>

SV_SetConfigstring: <1097,projectile_m203grenade>

SV_SetConfigstring: <1014,damage_heavy>

SV_SetConfigstring: <1098,t6_wpn_ar_type95_stow>

SV_SetConfigstring: <1099,t6_wpn_shotty_870mcs_world>

SV_SetConfigstring: <1015,shotgun_fire>

SV_SetConfigstring: <1100,t6_wpn_shotty_olympia_world>

SV_SetConfigstring: <1101,t6_wpn_shotty_saiga_world>

SV_SetConfigstring: <1102,t6_attach_mag_saiga_world>

SV_SetConfigstring: <1103,t6_wpn_shotty_srm1216_world>

SV_SetConfigstring: <1104,t6_attach_fastmag_saiga_world>

SV_SetConfigstring: <1105,t6_wpn_ar_galil_world>

SV_SetConfigstring: <1106,t6_attach_mag_galil_world>

SV_SetConfigstring: <1107,t6_wpn_ar_fal_world>

SV_SetConfigstring: <1108,t6_attach_mag_fal_world>

SV_SetConfigstring: <1109,t6_wpn_lmg_rpd_world>

SV_SetConfigstring: <1016,heavygun_fire>

SV_SetConfigstring: <1110,t6_wpn_lmg_hamr_world>

SV_SetConfigstring: <1111,t6_attach_mag_hamr_world>

SV_SetConfigstring: <1112,t6_wpn_sniper_dsr50_world>

SV_SetConfigstring: <1113,t6_attach_mag_dsr50_world>

SV_SetConfigstring: <1017,sniper_fire>

SV_SetConfigstring: <1114,t6_wpn_sniper_m82_world>

SV_SetConfigstring: <1115,t6_attach_mag_m82_world>

SV_SetConfigstring: <1116,weapon_parabolic_knife>

SV_SetConfigstring: <1018,defaultweapon_melee>

SV_SetConfigstring: <1117,t6_wpn_pistol_m1911_world>

SV_SetConfigstring: <1019,pistol_fire>

SV_SetConfigstring: <1118,t6_wpn_pistol_python_world>

SV_SetConfigstring: <1119,t6_wpn_pistol_judge_world>

SV_SetConfigstring: <1120,t6_wpn_pistol_kard_world>

SV_SetConfigstring: <1121,t6_wpn_pistol_fiveseven_world>

SV_SetConfigstring: <1122,t6_wpn_pistol_b2023r_world>

SV_SetConfigstring: <1123,t6_wpn_pistol_fiveseven_world_lh>

SV_SetConfigstring: <1124,t6_wpn_pistol_m1911_world_lh>

SV_SetConfigstring: <1125,t6_wpn_launch_usrpg_world>

SV_SetConfigstring: <1126,t6_wpn_projectile_rpg7>

SV_SetConfigstring: <1127,t6_wpn_launch_usrpg_stow>

SV_SetConfigstring: <1128,t6_attach_mag_usrpg_world>

SV_SetConfigstring: <1129,t6_wpn_launch_m32_world>

SV_SetConfigstring: <1130,weapon_usa_ray_gun>

SV_SetConfigstring: <1131,tag_flash>

SV_SetConfigstring: <1020,defaultweapon_fire>

SV_SetConfigstring: <1132,t6_wpn_zmb_jet_gun_world>

SV_SetConfigstring: <1133,t6_wpn_zmb_shield_world>

SV_SetConfigstring: <1134,t6_wpn_zmb_shield_stow>

SV_SetConfigstring: <1135,t6_wpn_taser_knuckles_world>

SV_SetConfigstring: <1136,t5_weapon_ballistic_knife_world>

SV_SetConfigstring: <1137,t5_weapon_ballistic_knife_blade>

SV_SetConfigstring: <1138,t5_weapon_dw_sog_knife_world>

SV_SetConfigstring: <1139,world_dw_knife_bowie>

SV_SetConfigstring: <1140,t6_wpn_zmb_raygun2_world>

SV_SetConfigstring: <1141,t6_wpn_zmb_raygun2_upg_world>

SV_SetConfigstring: <1142,t6_wpn_grenade_frag_world>

SV_SetConfigstring: <1143,t6_wpn_grenade_frag_projectile>

SV_SetConfigstring: <1144,t6_wpn_grenade_semtex_world>

SV_SetConfigstring: <1145,t6_wpn_grenade_semtex_projectile>

SV_SetConfigstring: <1146,viewmodel_zombie_cymbal_monkey>

SV_SetConfigstring: <1147,weapon_zombie_monkey_bomb>

SV_SetConfigstring: <1148,t6_wpn_grenade_emp_world>

SV_SetConfigstring: <1149,p6_anim_zm_barricade_board_01>

SV_SetConfigstring: <1150,p6_anim_zm_barricade_board_01_upgrade>

SV_SetConfigstring: <1151,p6_anim_zm_barricade_board_02>

SV_SetConfigstring: <1152,p6_anim_zm_barricade_board_02_upgrade>

SV_SetConfigstring: <1153,p6_anim_zm_barricade_board_03>

SV_SetConfigstring: <1154,p6_anim_zm_barricade_board_03_upgrade>

SV_SetConfigstring: <1155,p6_anim_zm_barricade_board_04>

SV_SetConfigstring: <1156,p6_anim_zm_barricade_board_04_upgrade>

SV_SetConfigstring: <1157,p6_anim_zm_barricade_board_05>

SV_SetConfigstring: <1158,p6_anim_zm_barricade_board_05_upgrade>

SV_SetConfigstring: <1159,p6_anim_zm_barricade_board_06>

SV_SetConfigstring: <1160,p6_anim_zm_barricade_board_06_upgrade>

SV_SetConfigstring: <1161,p6_anim_zm_magic_box_fake>

SV_SetConfigstring: <1162,p6_anim_zm_magic_box>

SV_SetConfigstring: <1163,tag_origin>

SV_SetConfigstring: <1164,p6_anim_zm_barricade_board_bus_01>

SV_SetConfigstring: <1165,p6_anim_zm_barricade_board_bus_01_upgrade>

SV_SetConfigstring: <1166,p6_anim_zm_barricade_board_bus_02>

SV_SetConfigstring: <1167,p6_anim_zm_barricade_board_bus_02_upgrade>

SV_SetConfigstring: <1168,p6_anim_zm_barricade_board_bus_03>

SV_SetConfigstring: <1169,p6_anim_zm_barricade_board_bus_03_upgrade>

SV_SetConfigstring: <1170,p6_anim_zm_barricade_board_bus_04>

SV_SetConfigstring: <1171,p6_anim_zm_barricade_board_bus_04_upgrade>

SV_SetConfigstring: <1172,p6_anim_zm_barricade_board_bus_05>

SV_SetConfigstring: <1173,p6_anim_zm_barricade_board_bus_05_upgrade>

SV_SetConfigstring: <21,\winner\0>

SV_SetConfigstring: <2,cod>

SV_SetConfigstring: <1009,>

SV_SetConfigstring: <4,>

SV_SetConfigstring: <11,>

SV_SetConfigstring: <1058,0>

SV_SetConfigstring: <1174,p_rus_door_white_window_plain_left>

SV_SetConfigstring: <1175,p_rus_door_white_plain_right>

SV_SetConfigstring: <1176,storefront_door02_window>

SV_SetConfigstring: <1177,p_rus_door_roller>

SV_SetConfigstring: <1178,p_cub_door01_wood_fullsize>

SV_SetConfigstring: <1179,p6_zm_bank_vault_door>

SV_SetConfigstring: <1180,p6_zm_core_reactor_top>

SV_SetConfigstring: <1181,p6_zm_window_dest_glass_small>

SV_SetConfigstring: <1182,p6_door_metal_no_decal_left>

SV_SetConfigstring: <1183,p6_zm_window_dest_glass_big>

SV_SetConfigstring: <1184,p_rus_door_white_plain_left>

SV_SetConfigstring: <1185,p6_zm_bank_vault_floor_hatch>

SV_SetConfigstring: <1186,p6_zm_garage_door_01>

SV_SetConfigstring: <1187,p6_zm_door_security_depot>

SV_SetConfigstring: <1188,veh_t6_civ_bus_zombie>

SV_SetConfigstring: <2690,zombie_bus>

SV_SetConfigstring: <1189,p6_anim_zm_bus_driver>

SV_SetConfigstring: <1190,veh_t6_civ_movingtrk_cab_dead>

SV_SetConfigstring: <1191,veh_t6_civ_bus_zombie_roof_hatch>

SV_SetConfigstring: <1192,p6_zm_buildable_pswitch_hand>

SV_SetConfigstring: <1193,p6_zm_buildable_pswitch_body>

SV_SetConfigstring: <1194,p6_zm_buildable_pswitch_lever>

SV_SetConfigstring: <1195,p6_anim_zm_buildable_turret>

SV_SetConfigstring: <1196,p6_anim_zm_buildable_etrap>

SV_SetConfigstring: <1197,p6_anim_zm_buildable_turbine>

SV_SetConfigstring: <1198,p6_anim_zm_buildable_sq>

SV_SetConfigstring: <1199,c_zom_screecher_fb>

SV_SetConfigstring: <1200,c_zom_electrician_fb>

SV_SetConfigstring: <1201,char_ger_honorgd_fullbody>

SV_SetConfigstring: <10,0>

SV_SetConfigstring: <22,1>

SV_SetConfigstring: <1202,c_zom_avagadro_fb>

SV_SetConfigstring: <1203,c_zom_zombie1_body01>

SV_SetConfigstring: <1204,c_zom_zombie_head_k>

SV_SetConfigstring: <1205,c_zom_zombie_head_l>

SV_SetConfigstring: <1206,c_zom_zombie_head_n>

SV_SetConfigstring: <1207,c_zom_zombie_head_a>

SV_SetConfigstring: <1208,c_zom_zombie1_body01_g_upclean>

SV_SetConfigstring: <1209,c_zom_zombie1_body01_g_rarmoff>

SV_SetConfigstring: <1210,c_zom_zombie1_body01_g_larmoff>

SV_SetConfigstring: <1211,c_zom_zombie2_body01_g_behead>

SV_SetConfigstring: <1212,c_zom_zombie1_body01_g_lowclean>

SV_SetConfigstring: <1213,c_zom_zombie1_body01_g_rlegoff>

SV_SetConfigstring: <1214,c_zom_zombie1_body01_g_llegoff>

SV_SetConfigstring: <1215,c_zom_zombie1_body01_g_legsoff>

SV_SetConfigstring: <1216,c_zom_zombie_g_rarmspawn>

SV_SetConfigstring: <1217,c_zom_zombie_g_larmspawn>

SV_SetConfigstring: <1218,c_zom_zombie_g_rlegspawn>

SV_SetConfigstring: <1219,c_zom_zombie_g_llegspawn>

SV_SetConfigstring: <1220,c_zom_zombie1_body02>

SV_SetConfigstring: <1221,c_zom_zombie1_body02_g_upclean>

SV_SetConfigstring: <1222,c_zom_zombie1_body02_g_rarmoff>

SV_SetConfigstring: <1223,c_zom_zombie1_body02_g_larmoff>

SV_SetConfigstring: <1224,c_zom_zombie1_body02_g_lowclean>

SV_SetConfigstring: <1225,c_zom_zombie1_body02_g_rlegoff>

SV_SetConfigstring: <1226,c_zom_zombie1_body02_g_llegoff>

SV_SetConfigstring: <1227,c_zom_zombie1_body02_g_legsoff>

SV_SetConfigstring: <1228,c_zom_zombie2_body01>

SV_SetConfigstring: <1229,c_zom_zombie2_body01_g_upclean>

SV_SetConfigstring: <1230,c_zom_zombie2_body01_g_rarmoff>

SV_SetConfigstring: <1231,c_zom_zombie2_body01_g_larmoff>

SV_SetConfigstring: <1232,c_zom_zombie2_body01_g_lowclean>

SV_SetConfigstring: <1233,c_zom_zombie2_body01_g_rlegoff>

SV_SetConfigstring: <1234,c_zom_zombie2_body01_g_llegoff>

SV_SetConfigstring: <1235,c_zom_zombie2_body01_g_legsoff>

SV_SetConfigstring: <1236,c_zom_zombie2_body02>

SV_SetConfigstring: <1237,c_zom_zombie2_body02_g_upclean>

SV_SetConfigstring: <1238,c_zom_zombie2_body02_g_rarmoff>

SV_SetConfigstring: <1239,c_zom_zombie2_body02_g_larmoff>

SV_SetConfigstring: <1240,c_zom_zombie2_body03>

SV_SetConfigstring: <1241,c_zom_zombie2_body03_g_upclean>

SV_SetConfigstring: <1242,c_zom_zombie2_body03_g_rarmoff>

SV_SetConfigstring: <1243,c_zom_zombie2_body03_g_larmoff>

SV_SetConfigstring: <1244,c_zom_zombie3_body01>

SV_SetConfigstring: <1245,c_zom_zombie3_body01_g_upclean>

SV_SetConfigstring: <1246,c_zom_zombie3_body01_g_rarmoff>

SV_SetConfigstring: <1247,c_zom_zombie3_body01_g_larmoff>

SV_SetConfigstring: <1248,c_zom_zombie3_body01_g_lowclean>

SV_SetConfigstring: <1249,c_zom_zombie3_body01_g_rlegoff>

SV_SetConfigstring: <1250,c_zom_zombie3_body01_g_llegoff>

SV_SetConfigstring: <1251,c_zom_zombie3_body01_g_legsoff>

SV_SetConfigstring: <1252,c_zom_zombie3_g_rlegspawn>

SV_SetConfigstring: <1253,c_zom_zombie3_g_llegspawn>

SV_SetConfigstring: <1254,c_zom_zombie3_body02>

SV_SetConfigstring: <1255,c_zom_zombie3_body02_g_upclean>

SV_SetConfigstring: <1256,c_zom_zombie3_body02_g_rarmoff>

SV_SetConfigstring: <1257,c_zom_zombie3_body02_g_larmoff>

SV_SetConfigstring: <1258,c_zom_zombie3_body02_g_lowclean>

SV_SetConfigstring: <1259,c_zom_zombie3_body02_g_rlegoff>

SV_SetConfigstring: <1260,c_zom_zombie3_body02_g_llegoff>

SV_SetConfigstring: <1261,c_zom_zombie3_body02_g_legsoff>

SV_SetConfigstring: <1262,c_zom_zombie3_body03>

SV_SetConfigstring: <1263,c_zom_zombie3_body03_g_upclean>

SV_SetConfigstring: <1264,c_zom_zombie3_body03_g_rarmoff>

SV_SetConfigstring: <1265,c_zom_zombie3_body03_g_larmoff>

SV_SetConfigstring: <1266,c_zom_zombie3_body03_g_lowclean>

SV_SetConfigstring: <1267,c_zom_zombie3_body03_g_rlegoff>

SV_SetConfigstring: <1268,c_zom_zombie3_body03_g_llegoff>

SV_SetConfigstring: <1269,c_zom_zombie3_body03_g_legsoff>

SV_SetConfigstring: <1270,c_zom_zombie3_body04>

SV_SetConfigstring: <1271,c_zom_zombie3_body04_g_upclean>

SV_SetConfigstring: <1272,c_zom_zombie3_body04_g_rarmoff>

SV_SetConfigstring: <1273,c_zom_zombie3_body04_g_larmoff>

SV_SetConfigstring: <1274,c_zom_zombie3_body04_g_lowclean>

SV_SetConfigstring: <1275,c_zom_zombie3_body04_g_rlegoff>

SV_SetConfigstring: <1276,c_zom_zombie3_body04_g_llegoff>

SV_SetConfigstring: <1277,c_zom_zombie3_body04_g_legsoff>

SV_SetConfigstring: <1278,c_zom_zombie3_body05>

SV_SetConfigstring: <1279,c_zom_zombie3_body05_g_upclean>

SV_SetConfigstring: <1280,c_zom_zombie3_body05_g_rarmoff>

SV_SetConfigstring: <1281,c_zom_zombie3_body05_g_larmoff>

SV_SetConfigstring: <1282,c_zom_zombie3_body05_g_lowclean>

SV_SetConfigstring: <1283,c_zom_zombie3_body05_g_rlegoff>

SV_SetConfigstring: <1284,c_zom_zombie3_body05_g_llegoff>

SV_SetConfigstring: <1285,c_zom_zombie3_body05_g_legsoff>

SV_SetConfigstring: <489,MP_HALFTIME>

SV_SetConfigstring: <490,MP_OVERTIME>

SV_SetConfigstring: <491,MP_ROUNDEND>

SV_SetConfigstring: <492,MP_INTERMISSION>

SV_SetConfigstring: <493,MP_SWITCHING_SIDES_CAPS>

SV_SetConfigstring: <494,MP_FRIENDLY_FIRE_WILL_NOT>

SV_SetConfigstring: <495,MP_RAMPAGE>

SV_SetConfigstring: <496,medal_received>

SV_SetConfigstring: <497,killstreak_received>

SV_SetConfigstring: <498,prox_grenade_notify>

SV_SetConfigstring: <499,player_callout>

SV_SetConfigstring: <500,score_event>

SV_SetConfigstring: <501,rank_up>

SV_SetConfigstring: <502,gun_level_complete>

SV_SetConfigstring: <503,challenge_complete>

SV_SetConfigstring: <504,hud_update_survival_team>

SV_SetConfigstring: <505,MP_HOST_ENDED_GAME>

SV_SetConfigstring: <1021,dtp_rumble>

SV_SetConfigstring: <1022,slide_rumble>

SV_SetConfigstring: <2602,hud_status_dead>

SV_SetConfigstring: <2603,hud_status_connecting>

SV_SetConfigstring: <2058,ingame_controls>

SV_SetConfigstring: <2059,ingame_options>

SV_SetConfigstring: <2060,popup_leavegame>

SV_SetConfigstring: <2061,restartgamepopup>

SV_SetConfigstring: <2062,scoreboard>

SV_SetConfigstring: <2063,team_marinesopfor>

SV_SetConfigstring: <2064,changeclass>

SV_SetConfigstring: <2065,initteam_marines>

SV_SetConfigstring: <2066,class>

SV_SetConfigstring: <2067,initteam_opfor>

SV_SetConfigstring: <2068,changeclass_wager>

SV_SetConfigstring: <2069,changeclass_custom>

SV_SetConfigstring: <2070,changeclass_barebones>

SV_SetConfigstring: <2071,sidebet>

SV_SetConfigstring: <2072,sidebet_player>

SV_SetConfigstring: <506,MP_HOST_ENDGAME_RESPONSE>

SV_SetConfigstring: <1286,p6_zm_window_dest_glass_small_broken>

SV_SetConfigstring: <1287,p6_zm_window_dest_glass_big_broken>

SV_SetConfigstring: <1288,p6_zm_keycard>

SV_SetConfigstring: <1289,collision_wall_256x256x10_standard>

SV_SetConfigstring: <1290,collision_geo_32x32x10_standard>

SV_SetConfigstring: <1291,collision_wall_128x128x10_standard>

SV_SetConfigstring: <1292,collision_wall_64x64x10_standard>

SV_SetConfigstring: <1293,collision_wall_512x512x10_standard>

SV_SetConfigstring: <1294,collision_player_32x32x128>

SV_SetConfigstring: <1295,collision_player_256x256x256>

SV_SetConfigstring: <1591,bio/insects/fx_insects_swarm_md_light>

SV_SetConfigstring: <1592,maps/zombie/fx_zmb_tranzit_flourescent_flicker>

SV_SetConfigstring: <1593,maps/zombie/fx_zmb_tranzit_flourescent_glow>

SV_SetConfigstring: <1594,maps/zombie/fx_zmb_tranzit_flourescent_glow_lg>

SV_SetConfigstring: <1595,maps/zombie/fx_zmb_tranzit_flourescent_dbl_glow>

SV_SetConfigstring: <1596,maps/zombie/fx_zmb_tranzit_depot_map_flicker>

SV_SetConfigstring: <1597,maps/zombie/fx_zmb_tranzit_light_bulb_xsm>

SV_SetConfigstring: <1598,maps/zombie/fx_zmb_tranzit_light_glow>

SV_SetConfigstring: <1599,maps/zombie/fx_zmb_tranzit_light_glow_xsm>

SV_SetConfigstring: <1600,maps/zombie/fx_zmb_tranzit_light_glow_fog>

SV_SetConfigstring: <1601,maps/zombie/fx_zmb_tranzit_light_depot_cans>

SV_SetConfigstring: <1602,maps/zombie/fx_zmb_tranzit_light_desklamp>

SV_SetConfigstring: <1603,maps/zombie/fx_zmb_tranzit_light_town_cans>

SV_SetConfigstring: <1604,maps/zombie/fx_zmb_tranzit_light_town_cans_sm>

SV_SetConfigstring: <1605,maps/zombie/fx_zmb_tranzit_light_street_tinhat>

SV_SetConfigstring: <1606,maps/zombie/fx_zmb_tranzit_street_lamp>

SV_SetConfigstring: <1607,maps/zombie/fx_zmb_tranzit_truck_light>

SV_SetConfigstring: <1608,maps/zombie/fx_zmb_tranzit_spark_int_runner>

SV_SetConfigstring: <1609,maps/zombie/fx_zmb_tranzit_spark_ext_runner>

SV_SetConfigstring: <1610,maps/zombie/fx_zmb_tranzit_spark_blue_lg_loop>

SV_SetConfigstring: <1611,maps/zombie/fx_zmb_tranzit_spark_blue_sm_loop>

SV_SetConfigstring: <1612,maps/zombie/fx_zmb_tranzit_bar_glow>

SV_SetConfigstring: <1613,maps/zombie/fx_zmb_tranzit_transformer_on>

SV_SetConfigstring: <1614,fog/fx_zmb_fog_closet>

SV_SetConfigstring: <1615,fog/fx_zmb_fog_low_300x300>

SV_SetConfigstring: <1616,fog/fx_zmb_fog_thick_600x600>

SV_SetConfigstring: <1617,fog/fx_zmb_fog_thick_1200x600>

SV_SetConfigstring: <1618,fog/fx_zmb_fog_transition_600x600>

SV_SetConfigstring: <1619,fog/fx_zmb_fog_transition_1200x600>

SV_SetConfigstring: <1620,fog/fx_zmb_fog_transition_right_border>

SV_SetConfigstring: <1621,maps/zombie/fx_zmb_tranzit_smk_interior_md>

SV_SetConfigstring: <1622,maps/zombie/fx_zmb_tranzit_smk_interior_heavy>

SV_SetConfigstring: <1623,maps/zombie/fx_zmb_ash_ember_1000x1000>

SV_SetConfigstring: <1624,maps/zombie/fx_zmb_ash_ember_2000x1000>

SV_SetConfigstring: <1625,maps/zombie/fx_zmb_ash_rising_md>

SV_SetConfigstring: <1626,maps/zombie/fx_zmb_ash_windy_heavy_sm>

SV_SetConfigstring: <1627,maps/zombie/fx_zmb_ash_windy_heavy_md>

SV_SetConfigstring: <1628,maps/zombie/fx_zmb_lava_detail>

SV_SetConfigstring: <1629,maps/zombie/fx_zmb_lava_edge_100>

SV_SetConfigstring: <1630,maps/zombie/fx_zmb_lava_50x50_sm>

SV_SetConfigstring: <1631,maps/zombie/fx_zmb_lava_100x100>

SV_SetConfigstring: <1632,maps/zombie/fx_zmb_lava_river>

SV_SetConfigstring: <1633,maps/zombie/fx_zmb_lava_creek>

SV_SetConfigstring: <1634,maps/zombie/fx_zmb_lava_crevice_glow_50>

SV_SetConfigstring: <1635,maps/zombie/fx_zmb_lava_crevice_glow_100>

SV_SetConfigstring: <1636,maps/zombie/fx_zmb_lava_crevice_smoke_100>

SV_SetConfigstring: <1637,maps/zombie/fx_zmb_lava_smoke_tall>

SV_SetConfigstring: <1638,maps/zombie/fx_zmb_lava_smoke_pit>

SV_SetConfigstring: <1639,maps/zombie/fx_zmb_tranzit_bowling_sign_fog>

SV_SetConfigstring: <1640,maps/zombie/fx_zmb_tranzit_lava_distort>

SV_SetConfigstring: <1641,maps/zombie/fx_zmb_tranzit_lava_distort_sm>

SV_SetConfigstring: <1642,maps/zombie/fx_zmb_tranzit_lava_distort_detail>

SV_SetConfigstring: <1643,maps/zombie/fx_zmb_tranzit_fire_med>

SV_SetConfigstring: <1644,maps/zombie/fx_zmb_tranzit_fire_lrg>

SV_SetConfigstring: <1645,maps/zombie/fx_zmb_tranzit_smk_column_lrg>

SV_SetConfigstring: <1646,maps/zombie/fx_zmb_papers_windy_slow>

SV_SetConfigstring: <1647,maps/zombie/fx_zmb_tranzit_god_ray_short_warm>

SV_SetConfigstring: <1648,maps/zombie/fx_zmb_tranzit_god_ray_vault>

SV_SetConfigstring: <1649,maps/zombie/fx_zmb_tranzit_key_glint>

SV_SetConfigstring: <1650,maps/zombie/fx_zmb_tranzit_god_ray_interior_med>

SV_SetConfigstring: <1651,maps/zombie/fx_zmb_tranzit_god_ray_interior_long>

SV_SetConfigstring: <1652,maps/zombie/fx_zmb_tranzit_god_ray_depot_cool>

SV_SetConfigstring: <1653,maps/zombie/fx_zmb_tranzit_god_ray_depot_warm>

SV_SetConfigstring: <1654,maps/zombie/fx_zmb_tranzit_god_ray_tunnel_warm>

SV_SetConfigstring: <1655,maps/zombie/fx_zmb_tranzit_god_ray_pwr_station>

SV_SetConfigstring: <1656,maps/zombie/fx_zmb_tranzit_light_safety>

SV_SetConfigstring: <1657,maps/zombie/fx_zmb_tranzit_light_safety_off>

SV_SetConfigstring: <1658,maps/zombie/fx_zmb_tranzit_light_safety_max>

SV_SetConfigstring: <1659,maps/zombie/fx_zmb_tranzit_light_safety_ric>

SV_SetConfigstring: <1660,maps/zombie/fx_zmb_tranzit_bridge_dest>

SV_SetConfigstring: <1661,maps/zombie/fx_zmb_tranzit_power_pulse>

SV_SetConfigstring: <1662,maps/zombie/fx_zmb_tranzit_power_on>

SV_SetConfigstring: <1663,maps/zombie/fx_zmb_tranzit_power_rising>

SV_SetConfigstring: <1664,maps/zombie/fx_zmb_avog_storm>

SV_SetConfigstring: <1665,maps/zombie/fx_zmb_avog_storm_low>

SV_SetConfigstring: <1666,maps/zombie/fx_zmb_tranzit_window_dest_lg>

SV_SetConfigstring: <1667,maps/zombie/fx_zmb_tranzit_spark_blue_lg_os>

SV_SetConfigstring: <1668,maps/zombie/fx_zmb_race_zombie_spawn_cloud>

SV_SetConfigstring: <1669,env/electrical/fx_elec_wire_spark_burst>

SV_SetConfigstring: <1670,maps/zombie/fx_zmb_race_trail_grief>

SV_SetConfigstring: <1671,maps/zombie/fx_zmb_race_trail_neutral>

SV_SetConfigstring: <1672,maps/zombie/fx_zmb_tranzit_sq_lightning_orb>

SV_SetConfigstring: <1673,maps/zombie/fx_zombie_zapper_light_green>

SV_SetConfigstring: <1674,maps/zombie/fx_zombie_zapper_light_red>

SV_SetConfigstring: <1675,maps/zombie/fx_zmb_tranzit_marker>

SV_SetConfigstring: <1676,maps/zombie/fx_zmb_tranzit_marker_fl>

SV_SetConfigstring: <1677,misc/fx_zombie_couch_effect>

SV_SetConfigstring: <1678,maps/zombie/fx_zmb_tranzit_lava_torso_explo>

SV_SetConfigstring: <1679,maps/zombie/fx_zmb_tranzit_bus_headlight>

SV_SetConfigstring: <1680,lens_flares/fx_lf_zmb_tranzit_bus_headlight>

SV_SetConfigstring: <1681,maps/zombie/fx_zmb_tranzit_bus_brakelights>

SV_SetConfigstring: <1682,maps/zombie/fx_zmb_tranzit_bus_flashing_lights>

SV_SetConfigstring: <1683,maps/zombie/fx_zmb_tranzit_bus_turnsignal_right>

SV_SetConfigstring: <1684,maps/zombie/fx_zmb_tranzit_bus_turnsignal_left>

SV_SetConfigstring: <1685,maps/zombie/fx_zmb_tranzit_bus_fog_intersect>

SV_SetConfigstring: <1686,maps/zombie/fx_zmb_tranzit_bus_fire_driving>

SV_SetConfigstring: <1687,maps/zombie/fx_zmb_tranzit_bus_hatch_bust>

SV_SetConfigstring: <1688,electrical/fx_elec_player_md>

SV_SetConfigstring: <1689,electrical/fx_elec_player_sm>

SV_SetConfigstring: <1690,electrical/fx_elec_player_torso>

SV_SetConfigstring: <1691,maps/zombie/fx_zombie_eye_single_blue>

SV_SetConfigstring: <1692,env/fire/fx_fire_lava_player_torso>

SV_SetConfigstring: <1693,maps/zombie/fx_zmb_morsecode_traffic_loop>

SV_SetConfigstring: <1694,maps/zombie/fx_zmb_morsecode_loop>

SV_SetConfigstring: <10,138.679 0.00098851 9.22978e-005 1145.21 0.501961 0.501961 0.501961 0 7.5834 0.501961 0.501961 0.501961 -0.99 0.06 -0.11 0 0 0.8546>

SV_SetConfigstring: <1060,"zm_transit" 0>

SV_SetConfigstring: <1695,impacts/fx_large_woodhit>

SV_SetConfigstring: <1696,maps/zombie/fx_zombie_bar_break>

SV_SetConfigstring: <1697,maps/zombie/fx_zombie_bar_break_lite>

SV_SetConfigstring: <1698,maps/zombie/fx_fog_zombie_amb>

SV_SetConfigstring: <1699,maps/zombie/fx_zmb_tranzit_marker_glow>

SV_SetConfigstring: <1700,misc/fx_zombie_eye_single>

SV_SetConfigstring: <1701,impacts/fx_flesh_hit>

SV_SetConfigstring: <1702,misc/fx_zombie_bloodsplat>

SV_SetConfigstring: <1703,misc/fx_zombie_bloodspurt>

SV_SetConfigstring: <1704,maps/zombie/fx_zombie_tesla_neck_spurt>

SV_SetConfigstring: <1705,maps/zombie/fx_zmb_tranzit_torso_explo>

SV_SetConfigstring: <1706,maps/zombie/fx_mp_zombie_hand_dirt_burst>

SV_SetConfigstring: <1707,maps/zombie/fx_mp_zombie_body_dirt_billowing>

SV_SetConfigstring: <1708,maps/zombie/fx_mp_zombie_body_dust_falling>

SV_SetConfigstring: <1709,env/fire/fx_fire_zombie_md>

SV_SetConfigstring: <1710,env/fire/fx_fire_zombie_torso>

SV_SetConfigstring: <1711,explosions/fx_default_explosion>

SV_SetConfigstring: <1712,maps/zombie/fx_zmb_wall_buy_870mcs>

SV_SetConfigstring: <1713,maps/zombie/fx_zmb_wall_buy_ak74u>

SV_SetConfigstring: <1714,maps/zombie/fx_zmb_wall_buy_berreta93r>

SV_SetConfigstring: <1715,maps/zombie/fx_zmb_wall_buy_bowie>

SV_SetConfigstring: <1716,maps/zombie/fx_zmb_wall_buy_claymore>

SV_SetConfigstring: <1717,maps/zombie/fx_zmb_wall_buy_m14>

SV_SetConfigstring: <1718,maps/zombie/fx_zmb_wall_buy_m16>

SV_SetConfigstring: <1719,maps/zombie/fx_zmb_wall_buy_mp5k>

SV_SetConfigstring: <1720,maps/zombie/fx_zmb_wall_buy_olympia>

SV_SetConfigstring: <1721,maps/zombie/fx_zmb_wall_buy_semtex>

SV_SetConfigstring: <1722,maps/zombie/fx_zmb_wall_buy_taseknuck>

SV_SetConfigstring: <1723,maps/zombie/fx_zmb_tanzit_upgrade>

SV_SetConfigstring: <1724,weapon/bullet/fx_flesh_gib_fatal_01>

SV_SetConfigstring: <1725,trail/fx_trail_blood_streak>

SV_SetConfigstring: <1726,impacts/fx_flesh_hit_neck_fatal>

SV_SetConfigstring: <1727,weapon/crossbow/fx_trail_crossbow_blink_grn_os>

SV_SetConfigstring: <1728,weapon/crossbow/fx_trail_crossbow_blink_red_os>

SV_SetConfigstring: <1023,reload_small>

SV_SetConfigstring: <1024,reload_medium>

SV_SetConfigstring: <1025,reload_large>

SV_SetConfigstring: <1026,reload_clipin>

SV_SetConfigstring: <1027,reload_clipout>

SV_SetConfigstring: <1028,reload_rechamber>

SV_SetConfigstring: <1029,pullout_small>

SV_SetConfigstring: <1030,buzz_high>

SV_SetConfigstring: <1031,riotshield_impact>

SV_SetConfigstring: <1000,\n\levelNotify>

SV_SetConfigstring: <2091,black>

SV_SetConfigstring: <1001,\n\busCmd>

SV_SetConfigstring: <1002,\n\musicCmd>

SV_SetConfigstring: <1061,"default_night" 1000>

SV_SetConfigstring: <1729,bio/player/fx_footstep_dust>

SV_SetConfigstring: <1730,bio/player/fx_footstep_sand>

SV_SetConfigstring: <1731,bio/player/fx_footstep_mud>

SV_SetConfigstring: <1732,bio/player/fx_footstep_water>

SV_SetConfigstring: <1296,collision_clip_64x64x256>

SV_SetConfigstring: <1059,"compass_map_zm_transit" 14472.000000 13860.000000 -12248.000000 -12860.000000>

SV_SetConfigstring: <2043,lava>

SV_SetConfigstring: <2044,lava_small>

SV_SetConfigstring: <1297,t6_wpn_claymore_stow>

SV_SetConfigstring: <1298,t6_wpn_claymore_world>

SV_SetConfigstring: <1299,t5_weapon_1911_world>

SV_SetConfigstring: <2092,hud_chalk_1>

SV_SetConfigstring: <2093,hud_chalk_2>

SV_SetConfigstring: <2094,hud_chalk_3>

SV_SetConfigstring: <2095,hud_chalk_4>

SV_SetConfigstring: <2096,hud_chalk_5>

SV_SetConfigstring: <2097,zom_icon_community_pot>

SV_SetConfigstring: <2098,zom_icon_community_pot_strip>

SV_SetConfigstring: <2099,zom_icon_player_life>

SV_SetConfigstring: <2100,waypoint_revive>

SV_SetConfigstring: <1300,p_zom_win_bars_01_vert04_bend_180>

SV_SetConfigstring: <1301,p_zom_win_bars_01_vert01_bend_180>

SV_SetConfigstring: <1302,p_zom_win_bars_01_vert04_bend>

SV_SetConfigstring: <1303,p_zom_win_bars_01_vert01_bend>

SV_SetConfigstring: <1304,p_zom_win_cell_bars_01_vert04_bent>

SV_SetConfigstring: <1305,p_zom_win_cell_bars_01_vert01_bent>

SV_SetConfigstring: <1306,zombie_z_money_icon>

SV_SetConfigstring: <1307,c_zom_player_farmgirl_fb>

SV_SetConfigstring: <1308,c_zom_player_oldman_fb>

SV_SetConfigstring: <1309,c_zom_player_engineer_fb>

SV_SetConfigstring: <1310,c_zom_player_reporter_fb>

SV_SetConfigstring: <1311,c_zom_farmgirl_viewhands>

SV_SetConfigstring: <1312,c_zom_oldman_viewhands>

SV_SetConfigstring: <1313,c_zom_engineer_viewhands>

SV_SetConfigstring: <1314,c_zom_reporter_viewhands>

SV_SetConfigstring: <1032,explosion_generic>

SV_SetConfigstring: <507,ZOMBIE_WEAPONCOSTAMMO>

SV_SetConfigstring: <508,ZOMBIE_ROUND>

SV_SetConfigstring: <509,SCRIPT_PLUS>

SV_SetConfigstring: <510,ZOMBIE_GAME_OVER>

SV_SetConfigstring: <511,ZOMBIE_SURVIVED_ROUND>

SV_SetConfigstring: <512,ZOMBIE_SURVIVED_ROUNDS>

SV_SetConfigstring: <513,ZOMBIE_SURVIVED_NOMANS>

SV_SetConfigstring: <514,ZOMBIE_EXTRA_LIFE>

SV_SetConfigstring: <515,ZOMBIE_UNDEFINED>

SV_SetConfigstring: <516,ZOMBIE_RANDOM_WEAPON_COST>

SV_SetConfigstring: <517,ZOMBIE_RANDOM_WEAPON_950>

SV_SetConfigstring: <518,ZOMBIE_FIRE_SALE_COST>

SV_SetConfigstring: <519,ZOMBIE_BUTTON_BUY_BACK_BARRIER_10>

SV_SetConfigstring: <520,ZOMBIE_BUTTON_BUY_BACK_BARRIER_20>

SV_SetConfigstring: <521,ZOMBIE_BUTTON_BUY_BACK_BARRIER_50>

SV_SetConfigstring: <522,ZOMBIE_BUTTON_BUY_BACK_BARRIER_100>

SV_SetConfigstring: <523,ZOMBIE_BUTTON_REWARD_BARRIER>

SV_SetConfigstring: <524,ZOMBIE_BUTTON_REWARD_BARRIER_10>

SV_SetConfigstring: <525,ZOMBIE_BUTTON_REWARD_BARRIER_20>

SV_SetConfigstring: <526,ZOMBIE_BUTTON_REWARD_BARRIER_30>

SV_SetConfigstring: <527,ZOMBIE_BUTTON_REWARD_BARRIER_40>

SV_SetConfigstring: <528,ZOMBIE_BUTTON_REWARD_BARRIER_50>

SV_SetConfigstring: <529,ZOMBIE_BUTTON_BUY_CLEAR_DEBRIS_COST>

SV_SetConfigstring: <530,ZOMBIE_BUTTON_BUY_CLEAR_DEBRIS_100>

SV_SetConfigstring: <531,ZOMBIE_BUTTON_BUY_CLEAR_DEBRIS_200>

SV_SetConfigstring: <532,ZOMBIE_BUTTON_BUY_CLEAR_DEBRIS_250>

SV_SetConfigstring: <533,ZOMBIE_BUTTON_BUY_CLEAR_DEBRIS_500>

SV_SetConfigstring: <534,ZOMBIE_BUTTON_BUY_CLEAR_DEBRIS_750>

SV_SetConfigstring: <535,ZOMBIE_BUTTON_BUY_CLEAR_DEBRIS_1000>

SV_SetConfigstring: <536,ZOMBIE_BUTTON_BUY_CLEAR_DEBRIS_1250>

SV_SetConfigstring: <537,ZOMBIE_BUTTON_BUY_CLEAR_DEBRIS_1500>

SV_SetConfigstring: <538,ZOMBIE_BUTTON_BUY_CLEAR_DEBRIS_1750>

SV_SetConfigstring: <539,ZOMBIE_BUTTON_BUY_CLEAR_DEBRIS_2000>

SV_SetConfigstring: <540,ZOMBIE_BUTTON_BUY_CLEAR_DEBRIS_3000>

SV_SetConfigstring: <541,ZOMBIE_BUTTON_BUY_OPEN_DOOR_COST>

SV_SetConfigstring: <542,ZOMBIE_BUTTON_BUY_CLOSE_DOOR>

SV_SetConfigstring: <543,ZOMBIE_BUTTON_BUY_OPEN_DOOR_100>

SV_SetConfigstring: <544,ZOMBIE_BUTTON_BUY_OPEN_DOOR_200>

SV_SetConfigstring: <545,ZOMBIE_BUTTON_BUY_OPEN_DOOR_250>

SV_SetConfigstring: <546,ZOMBIE_BUTTON_BUY_OPEN_DOOR_500>

SV_SetConfigstring: <547,ZOMBIE_BUTTON_BUY_OPEN_DOOR_750>

SV_SetConfigstring: <548,ZOMBIE_BUTTON_BUY_OPEN_DOOR_1000>

SV_SetConfigstring: <549,ZOMBIE_BUTTON_BUY_OPEN_DOOR_1250>

SV_SetConfigstring: <550,ZOMBIE_BUTTON_BUY_OPEN_DOOR_1500>

SV_SetConfigstring: <551,ZOMBIE_BUTTON_BUY_OPEN_DOOR_1750>

SV_SetConfigstring: <552,ZOMBIE_BUTTON_BUY_OPEN_DOOR_2000>

SV_SetConfigstring: <553,ZOMBIE_BUTTON_BUY_OPEN_DOOR_2500>

SV_SetConfigstring: <554,ZOMBIE_BUTTON_BUY_OPEN_DOOR_3000>

SV_SetConfigstring: <555,ZOMBIE_BUTTON_BUY_OPEN_DOOR_4000>

SV_SetConfigstring: <556,ZOMBIE_BUTTON_BUY_OPEN_DOOR_8000>

SV_SetConfigstring: <557,ZOMBIE_BUTTON_BUY_OPEN_DOOR_16000>

SV_SetConfigstring: <558,ZOMBIE_BUTTON_BUY_OPEN_AREA_COST>

SV_SetConfigstring: <559,ZOMBIE_BUTTON_BUY_OPEN_AREA_100>

SV_SetConfigstring: <560,ZOMBIE_BUTTON_BUY_OPEN_AREA_200>

SV_SetConfigstring: <561,ZOMBIE_BUTTON_BUY_OPEN_AREA_250>

SV_SetConfigstring: <562,ZOMBIE_BUTTON_BUY_OPEN_AREA_500>

SV_SetConfigstring: <563,ZOMBIE_BUTTON_BUY_OPEN_AREA_750>

SV_SetConfigstring: <564,ZOMBIE_BUTTON_BUY_OPEN_AREA_1000>

SV_SetConfigstring: <565,ZOMBIE_BUTTON_BUY_OPEN_AREA_1250>

SV_SetConfigstring: <566,ZOMBIE_BUTTON_BUY_OPEN_AREA_1500>

SV_SetConfigstring: <567,ZOMBIE_BUTTON_BUY_OPEN_AREA_1750>

SV_SetConfigstring: <568,ZOMBIE_BUTTON_BUY_OPEN_AREA_2000>

SV_SetConfigstring: <2045,zombie_death>

SV_SetConfigstring: <2046,pain>

SV_SetConfigstring: <2047,explosion>

SV_SetConfigstring: <1315,p6_anim_zm_barricade_board_collision>

SV_SetConfigstring: <392,ZOMBIE_BUTTON_BUY_OPEN_DOOR_COST750>

SV_SetConfigstring: <393,ZOMBIE_BUTTON_BUY_OPEN_DOOR_COST1000>

SV_SetConfigstring: <394,ZOMBIE_NEED_LOCAL_POWER>

SV_SetConfigstring: <395,ZOMBIE_NEED_POWER>

SV_SetConfigstring: <569,ZOMBIE_BUILDING>

SV_SetConfigstring: <570,ZOMBIE_BUILD_PIECE_MISSING>

SV_SetConfigstring: <571,ZOMBIE_BUILD_PIECE_GRAB>

SV_SetConfigstring: <1316,defaultweapon>

SV_SetConfigstring: <1733,maps/zombie/fx_zmb_buildable_assemble_dust>

SV_SetConfigstring: <1734,maps/zombie/fx_zmb_tranzit_electrap_explo>

SV_SetConfigstring: <1735,maps/zombie/fx_zmb_tranzit_shield_explo>

SV_SetConfigstring: <572,ZOMBIE_BUTTON_TO_REVIVE_PLAYER>

SV_SetConfigstring: <573,ZOMBIE_PLAYER_NEEDS_TO_BE_REVIVED>

SV_SetConfigstring: <574,ZOMBIE_PLAYER_IS_REVIVING_YOU>

SV_SetConfigstring: <575,ZOMBIE_REVIVING>

SV_SetConfigstring: <1317,zombie_teddybear>

SV_SetConfigstring: <1318,zm_collision_perks1>

SV_SetConfigstring: <1319,zombie_vending_sleight>

SV_SetConfigstring: <1320,zombie_vending_marathon>

SV_SetConfigstring: <1321,zombie_vending_jugg>

SV_SetConfigstring: <1322,zombie_vending_doubletap2>

SV_SetConfigstring: <1323,zombie_vending_revive>

SV_SetConfigstring: <1324,p6_anim_zm_buildable_pap>

SV_SetConfigstring: <1325,zombie_sign_please_wait>

SV_SetConfigstring: <1326,zombie_vending_tombstone>

SV_SetConfigstring: <1327,p6_anim_zm_buildable_pap_on>

SV_SetConfigstring: <576,ZOMBIE_PERK_PACKAPUNCH>

SV_SetConfigstring: <577,ZOMBIE_PERK_PACKAPUNCH_ATT>

SV_SetConfigstring: <1736,maps/zombie/fx_zombie_packapunch>

SV_SetConfigstring: <1328,t6_wpn_zmb_perk_bottle_doubletap_world>

SV_SetConfigstring: <2101,specialty_doubletap_zombies>

SV_SetConfigstring: <1329,zombie_vending_doubletap2_on>

SV_SetConfigstring: <578,ZOMBIE_PERK_DOUBLETAP>

SV_SetConfigstring: <1737,misc/fx_zombie_cola_dtap_on>

SV_SetConfigstring: <1330,t6_wpn_zmb_perk_bottle_jugg_world>

SV_SetConfigstring: <2102,specialty_juggernaut_zombies>

SV_SetConfigstring: <1331,zombie_vending_jugg_on>

SV_SetConfigstring: <579,ZOMBIE_PERK_JUGGERNAUT>

SV_SetConfigstring: <1738,misc/fx_zombie_cola_jugg_on>

SV_SetConfigstring: <1332,t6_wpn_zmb_perk_bottle_marathon_world>

SV_SetConfigstring: <2103,specialty_marathon_zombies>

SV_SetConfigstring: <1333,zombie_vending_marathon_on>

SV_SetConfigstring: <580,ZOMBIE_PERK_MARATHON>

SV_SetConfigstring: <1739,maps/zombie/fx_zmb_cola_staminup_on>

SV_SetConfigstring: <1334,t6_wpn_zmb_perk_bottle_revive_world>

SV_SetConfigstring: <2104,specialty_quickrevive_zombies>

SV_SetConfigstring: <1335,zombie_vending_revive_on>

SV_SetConfigstring: <581,ZOMBIE_PERK_QUICKREVIVE>

SV_SetConfigstring: <1740,misc/fx_zombie_cola_revive_on>

SV_SetConfigstring: <1741,maps/zombie/fx_zmb_cola_revive_flicker>

SV_SetConfigstring: <1336,t6_wpn_zmb_perk_bottle_sleight_world>

SV_SetConfigstring: <2105,specialty_fastreload_zombies>

SV_SetConfigstring: <1337,zombie_vending_sleight_on>

SV_SetConfigstring: <582,ZOMBIE_PERK_FASTRELOAD>

SV_SetConfigstring: <1742,misc/fx_zombie_cola_on>

SV_SetConfigstring: <1338,t6_wpn_zmb_perk_bottle_tombstone_world>

SV_SetConfigstring: <2106,specialty_tombstone_zombies>

SV_SetConfigstring: <1339,zombie_vending_tombstone_on>

SV_SetConfigstring: <1340,ch_tombstone1>

SV_SetConfigstring: <583,ZOMBIE_PERK_TOMBSTONE>

SV_SetConfigstring: <2107,overlay_low_health>

SV_SetConfigstring: <2108,specialty_doublepoints_zombies>

SV_SetConfigstring: <2109,specialty_instakill_zombies>

SV_SetConfigstring: <2110,specialty_firesale_zombies>

SV_SetConfigstring: <2111,zom_icon_bonfire>

SV_SetConfigstring: <2112,zom_icon_minigun>

SV_SetConfigstring: <1743,misc/fx_zombie_powerup_on>

SV_SetConfigstring: <1744,misc/fx_zombie_powerup_off>

SV_SetConfigstring: <1745,misc/fx_zombie_powerup_grab>

SV_SetConfigstring: <1746,misc/fx_zombie_powerup_wave>

SV_SetConfigstring: <1747,misc/fx_zombie_powerup_solo_on>

SV_SetConfigstring: <1748,misc/fx_zombie_powerup_solo_grab>

SV_SetConfigstring: <1749,misc/fx_zombie_powerup_solo_wave>

SV_SetConfigstring: <1750,misc/fx_zombie_powerup_caution_on>

SV_SetConfigstring: <1751,misc/fx_zombie_powerup_caution_grab>

SV_SetConfigstring: <1752,misc/fx_zombie_powerup_caution_wave>

SV_SetConfigstring: <1341,zombie_bomb>

SV_SetConfigstring: <584,ZOMBIE_POWERUP_NUKE>

SV_SetConfigstring: <1753,misc/fx_zombie_mini_nuke_hotness>

SV_SetConfigstring: <1342,zombie_skull>

SV_SetConfigstring: <585,ZOMBIE_POWERUP_INSTA_KILL>

SV_SetConfigstring: <1343,zombie_ammocan>

SV_SetConfigstring: <586,ZOMBIE_POWERUP_MAX_AMMO>

SV_SetConfigstring: <1344,zombie_x2_icon>

SV_SetConfigstring: <587,ZOMBIE_POWERUP_DOUBLE_POINTS>

SV_SetConfigstring: <1345,zombie_carpenter>

SV_SetConfigstring: <588,ZOMBIE_TELLER_PICKUP_DEPOSIT>

SV_SetConfigstring: <2113,zombie_stopwatchneedle>

SV_SetConfigstring: <2114,zombie_stopwatch>

SV_SetConfigstring: <2115,zombie_stopwatch_glass>

SV_SetConfigstring: <589,ZOMBIE_WEAPON_M1911>

SV_SetConfigstring: <590,ZOMBIE_WEAPON_PYTHON>

SV_SetConfigstring: <591,ZOMBIE_WEAPON_JUDGE>

SV_SetConfigstring: <592,ZOMBIE_WEAPON_KARD>

SV_SetConfigstring: <593,ZOMBIE_WEAPON_FIVESEVEN>

SV_SetConfigstring: <594,ZOMBIE_WEAPON_BERETTA93r>

SV_SetConfigstring: <595,ZOMBIE_WEAPON_FIVESEVENDW>

SV_SetConfigstring: <596,ZOMBIE_WEAPON_AK74U>

SV_SetConfigstring: <597,ZOMBIE_WEAPON_MP5K>

SV_SetConfigstring: <598,ZOMBIE_WEAPON_QCW05>

SV_SetConfigstring: <599,ZOMBIE_WEAPON_870MCS>

SV_SetConfigstring: <600,ZOMBIE_WEAPON_ROTTWEIL72>

SV_SetConfigstring: <601,ZOMBIE_WEAPON_SAIGA12>

SV_SetConfigstring: <602,ZOMBIE_WEAPON_SRM1216>

SV_SetConfigstring: <603,ZOMBIE_WEAPON_M14>

SV_SetConfigstring: <604,ZOMBIE_WEAPON_SARITCH>

SV_SetConfigstring: <605,ZOMBIE_WEAPON_M16>

SV_SetConfigstring: <606,ZOMBIE_WEAPON_XM8>

SV_SetConfigstring: <607,ZOMBIE_WEAPON_TYPE95>

SV_SetConfigstring: <608,ZOMBIE_WEAPON_TAR21>

SV_SetConfigstring: <609,ZOMBIE_WEAPON_GALIL>

SV_SetConfigstring: <610,ZOMBIE_WEAPON_FNFAL>

SV_SetConfigstring: <611,ZOMBIE_WEAPON_DR50>

SV_SetConfigstring: <612,ZOMBIE_WEAPON_BARRETM82>

SV_SetConfigstring: <613,ZOMBIE_WEAPON_RPD>

SV_SetConfigstring: <614,ZOMBIE_WEAPON_HAMR>

SV_SetConfigstring: <615,ZOMBIE_WEAPON_FRAG_GRENADE>

SV_SetConfigstring: <616,ZOMBIE_WEAPON_STICKY_GRENADE>

SV_SetConfigstring: <617,ZOMBIE_WEAPON_CLAYMORE>

SV_SetConfigstring: <618,ZOMBIE_WEAPON_USRPG>

SV_SetConfigstring: <619,ZOMBIE_WEAPON_M32>

SV_SetConfigstring: <620,ZOMBIE_WEAPON_SATCHEL_2000>

SV_SetConfigstring: <621,ZOMBIE_WEAPON_EMP_GRENADE>

SV_SetConfigstring: <622,ZOMBIE_WEAPON_RAYGUN>

SV_SetConfigstring: <623,ZOMBIE_WEAPON_KNIFE_BALLISTIC>

SV_SetConfigstring: <624,ZOMBIE_WEAPON_RIOTSHIELD>

SV_SetConfigstring: <625,ZOMBIE_WEAPON_JETGUN>

SV_SetConfigstring: <626,ZOMBIE_WEAPON_TAZER_KNUCKLES>

SV_SetConfigstring: <627,ZOMBIE_WEAPON_RAYGUN_MARK2>

SV_SetConfigstring: <1346,semtex_bag>

SV_SetConfigstring: <1347,world_knife_bowie>

SV_SetConfigstring: <1348,t6_wpn_taser_knuckles_view>

SV_SetConfigstring: <396,ZOMBIE_WEAPON_BERETTA93r1000>

SV_SetConfigstring: <2116,minimap_icon_mystery_box>

SV_SetConfigstring: <1003,\n\lsm>

SV_SetConfigstring: <1349,t6_wpn_zmb_shield_dmg1_stow>

SV_SetConfigstring: <1350,t6_wpn_zmb_shield_dmg2_stow>

SV_SetConfigstring: <1351,t6_wpn_zmb_shield_dmg1_world>

SV_SetConfigstring: <1352,t6_wpn_zmb_shield_dmg2_world>

SV_SetConfigstring: <1353,t6_wpn_zmb_shield_view>

SV_SetConfigstring: <1354,t6_wpn_zmb_shield_dmg1_view>

SV_SetConfigstring: <1355,t6_wpn_zmb_shield_dmg2_view>

SV_SetConfigstring: <628,ZOMBIE_EQUIP_RIOTSHIELD_PICKUP_HINT_STRING>

SV_SetConfigstring: <2117,riotshield_zm_icon>

SV_SetConfigstring: <629,ZOMBIE_EQUIP_JETGUN_PICKUP_HINT_STRING>

SV_SetConfigstring: <2118,jetgun_zm_icon>

SV_SetConfigstring: <1754,weapon/thunder_gun/fx_thundergun_smoke_cloud>

SV_SetConfigstring: <1755,weapon/jet_gun/fx_jetgun_overheat>

SV_SetConfigstring: <1756,weapon/jet_gun/fx_jetgun_on>

SV_SetConfigstring: <1757,weapon/jet_gun/fx_jetgun_kill>

SV_SetConfigstring: <2048,frag_grenade_mp>

SV_SetConfigstring: <1758,weapon/emp/fx_emp_explosion_equip>

SV_SetConfigstring: <1759,maps/zombie/fx_zombie_monkey_light>

SV_SetConfigstring: <1760,maps/zombie/fx_zmb_blackhole_trap_end>

SV_SetConfigstring: <1761,maps/zombie/fx_zmb_taser_vomit>

SV_SetConfigstring: <1762,weapon/taser/fx_taser_knuckles_anim_zmb>

SV_SetConfigstring: <1356,viewmodel_knife_bowie>

SV_SetConfigstring: <1763,weapon/claymore/fx_claymore_laser>

SV_SetConfigstring: <1357,t5_weapon_ballistic_knife_projectile>

SV_SetConfigstring: <1358,t5_weapon_ballistic_knife_blade_retrieve>

SV_SetConfigstring: <7,5500>

SV_SetConfigstring: <1033,damage_light>

SV_SetConfigstring: <2119,white>

SV_SetConfigstring: <2120,fullscreen_claw_left>

SV_SetConfigstring: <2121,fullscreen_claw_right>

SV_SetConfigstring: <2122,fullscreen_claw_bottom>

SV_SetConfigstring: <1359,p6_zm_screecher_hole>

SV_SetConfigstring: <1360,fx_axis_createfx>

SV_SetConfigstring: <630,ZOMBIE_SCREECHER_ATTACH_FIRST>

SV_SetConfigstring: <1764,maps/zombie/fx_zmb_screech_hand_dirt_burst>

SV_SetConfigstring: <1765,maps/zombie/fx_zmb_screech_body_dirt_billowing>

SV_SetConfigstring: <1766,maps/zombie/fx_zmb_screech_body_dirt_falling>

SV_SetConfigstring: <1767,maps/zombie/fx_zmb_screecher_hole>

SV_SetConfigstring: <1768,maps/zombie/fx_zmb_screecher_vortex>

SV_SetConfigstring: <1769,maps/zombie/fx_zmb_screech_death_ash>

SV_SetConfigstring: <2049,electrocution>

SV_SetConfigstring: <1770,maps/zombie/fx_zombie_tesla_bolt_secondary>

SV_SetConfigstring: <1771,maps/zombie/fx_zmb_avog_ascend>

SV_SetConfigstring: <1772,maps/zombie/fx_zmb_avog_ascend_aerial>

SV_SetConfigstring: <1773,maps/zombie/fx_zmb_avog_descend>

SV_SetConfigstring: <1774,maps/zombie/fx_zmb_avog_phase_trail>

SV_SetConfigstring: <1775,maps/zombie/fx_zmb_avog_phasing>

SV_SetConfigstring: <1776,maps/zombie/fx_zmb_avog_health_full>

SV_SetConfigstring: <1777,maps/zombie/fx_zmb_avog_health_half>

SV_SetConfigstring: <1778,maps/zombie/fx_zmb_avog_health_low>

SV_SetConfigstring: <1361,p6_zm_buildable_battery>

SV_SetConfigstring: <2123,zm_hud_icon_battery>

SV_SetConfigstring: <1362,t6_wpn_zmb_shield_dolly>

SV_SetConfigstring: <2124,zm_hud_icon_dolly>

SV_SetConfigstring: <1363,t6_wpn_zmb_shield_door>

SV_SetConfigstring: <2125,zm_hud_icon_cardoor>

SV_SetConfigstring: <2126,zm_hud_icon_arm>

SV_SetConfigstring: <2127,zm_hud_icon_panel>

SV_SetConfigstring: <2128,zm_hud_icon_lever>

SV_SetConfigstring: <1364,p6_zm_buildable_pap_body>

SV_SetConfigstring: <2129,zm_hud_icon_papbody>

SV_SetConfigstring: <1365,p6_zm_buildable_pap_table>

SV_SetConfigstring: <2130,zm_hud_icon_chairleg>

SV_SetConfigstring: <1366,p6_zm_buildable_turbine_fan>

SV_SetConfigstring: <2131,zm_hud_icon_fan>

SV_SetConfigstring: <1367,p6_zm_buildable_turbine_rudder>

SV_SetConfigstring: <2132,zm_hud_icon_rudder>

SV_SetConfigstring: <1368,p6_zm_buildable_turbine_mannequin>

SV_SetConfigstring: <2133,zm_hud_icon_mannequin>

SV_SetConfigstring: <2134,zm_hud_icon_turrethead>

SV_SetConfigstring: <1369,p6_zm_buildable_turret_mower>

SV_SetConfigstring: <2135,zm_hud_icon_lawnmower>

SV_SetConfigstring: <1370,p6_zm_buildable_turret_ammo>

SV_SetConfigstring: <2136,zm_hud_icon_ammobox>

SV_SetConfigstring: <1371,p6_zm_buildable_etrap_base>

SV_SetConfigstring: <2137,zm_hud_icon_coil>

SV_SetConfigstring: <1372,p6_zm_buildable_etrap_tvtube>

SV_SetConfigstring: <2138,zm_hud_icon_tvtube>

SV_SetConfigstring: <1373,p6_zm_buildable_jetgun_wires>

SV_SetConfigstring: <2139,zm_hud_icon_jetgun_wires>

SV_SetConfigstring: <1374,p6_zm_buildable_jetgun_engine>

SV_SetConfigstring: <2140,zm_hud_icon_jetgun_engine>

SV_SetConfigstring: <1375,p6_zm_buildable_jetgun_guages>

SV_SetConfigstring: <2141,zm_hud_icon_jetgun_gauges>

SV_SetConfigstring: <1376,p6_zm_buildable_jetgun_handles>

SV_SetConfigstring: <2142,zm_hud_icon_jetgun_handles>

SV_SetConfigstring: <1377,veh_t6_civ_bus_zombie_cow_catcher>

SV_SetConfigstring: <2143,zm_hud_icon_plow>

SV_SetConfigstring: <2144,zm_hud_icon_hatch>

SV_SetConfigstring: <1378,com_stepladder_large_closed>

SV_SetConfigstring: <2145,zm_hud_icon_ladder>

SV_SetConfigstring: <1379,p6_zm_buildable_sq_electric_box>

SV_SetConfigstring: <2146,zm_hud_icon_sq_powerbox>

SV_SetConfigstring: <1380,p6_zm_buildable_sq_meteor>

SV_SetConfigstring: <2147,zm_hud_icon_sq_meteor>

SV_SetConfigstring: <1381,p6_zm_buildable_sq_scaffolding>

SV_SetConfigstring: <2148,zm_hud_icon_sq_scafold>

SV_SetConfigstring: <1382,p6_zm_buildable_sq_transceiver>

SV_SetConfigstring: <2149,zm_hud_icon_sq_tranceiver>

SV_SetConfigstring: <631,ZOMBIE_BUILD_RIOT>

SV_SetConfigstring: <632,ZOMBIE_BUILDING_RIOT>

SV_SetConfigstring: <633,ZOMBIE_BOUGHT_RIOT>

SV_SetConfigstring: <634,ZOMBIE_BUILD_JETGUN>

SV_SetConfigstring: <635,ZOMBIE_BUILDING_JETGUN>

SV_SetConfigstring: <636,ZOMBIE_BOUGHT_JETGUN>

SV_SetConfigstring: <637,ZOMBIE_BUILD_TURRET>

SV_SetConfigstring: <638,ZOMBIE_BUILDING_TURRET>

SV_SetConfigstring: <639,ZOMBIE_BOUGHT_TURRET>

SV_SetConfigstring: <640,ZOMBIE_BUILD_ELECTRIC_TRAP>

SV_SetConfigstring: <641,ZOMBIE_BUILDING_ELECTRIC_TRAP>

SV_SetConfigstring: <642,ZOMBIE_BOUGHT_ELECTRIC_TRAP>

SV_SetConfigstring: <643,ZOMBIE_BUILD_CATTLE_CATCHER>

SV_SetConfigstring: <644,ZOMBIE_BUILDING_CATTLE_CATCHER>

SV_SetConfigstring: <645,ZOMBIE_BUILD_BUSHATCH>

SV_SetConfigstring: <646,ZOMBIE_BUILDING_BUSHATCH>

SV_SetConfigstring: <647,ZOMBIE_BUILD_DINERHATCH>

SV_SetConfigstring: <648,ZOMBIE_BUILDING_DINERHATCH>

SV_SetConfigstring: <649,ZOMBIE_BUILD_BUSLADDER>

SV_SetConfigstring: <650,ZOMBIE_BUILDING_BUSLADDER>

SV_SetConfigstring: <651,ZOMBIE_BUILD_POWER_SWITCH>

SV_SetConfigstring: <652,ZOMBIE_BUILDING_POWER_SWITCH>

SV_SetConfigstring: <653,ZOMBIE_BUILD_PAP>

SV_SetConfigstring: <654,ZOMBIE_BUILDING_PAP>

SV_SetConfigstring: <655,ZOMBIE_BUILD_TURBINE>

SV_SetConfigstring: <656,ZOMBIE_BUILDING_TURBINE>

SV_SetConfigstring: <657,ZOMBIE_BOUGHT_TURBINE>

SV_SetConfigstring: <658,ZOMBIE_BUILD_SQ_COMMON>

SV_SetConfigstring: <659,ZOMBIE_BUILDING_SQ_COMMON>

SV_SetConfigstring: <660,ZOMBIE_EQUIP_TURBINE_PICKUP_HINT_STRING>

SV_SetConfigstring: <2150,turbine_zm_icon>

SV_SetConfigstring: <397,PLATFORM_HOLD_TO_USE>

SV_SetConfigstring: <398,PLATFORM_HOLD_TO_DROP>

SV_SetConfigstring: <1779,maps/zombie/fx_zmb_tranzit_wind_turbine_on>

SV_SetConfigstring: <1780,maps/zombie/fx_zmb_tranzit_wind_turbine_med>

SV_SetConfigstring: <1781,maps/zombie/fx_zmb_tranzit_wind_turbine_low>

SV_SetConfigstring: <1782,maps/zombie/fx_zmb_tranzit_wind_turbine_aoe>

SV_SetConfigstring: <1783,maps/zombie/fx_zmb_tranzit_turbine_explo>

SV_SetConfigstring: <661,ZOMBIE_EQUIP_TURRET_PICKUP_HINT_STRING>

SV_SetConfigstring: <2151,turret_zm_icon>

SV_SetConfigstring: <662,ZOMBIE_EQUIP_ELECTRICTRAP_PICKUP_HINT_STRIN G>

SV_SetConfigstring: <2152,etrap_zm_icon>

SV_SetConfigstring: <1784,maps/zombie/fx_zmb_tranzit_electric_trap_on>

SV_SetConfigstring: <1383,zm_collision_transit_town_classic>

SV_SetConfigstring: <1384,p_glo_tools_chest_tall>

SV_SetConfigstring: <1385,fxanim_zom_bus_interior_mod>

SV_SetConfigstring: <1386,p6_anim_zm_barricade_board_bus_collision>

SV_SetConfigstring: <2153,progress_bar_bg>

SV_SetConfigstring: <2154,progress_bar_fg>

SV_SetConfigstring: <2155,progress_bar_fill>

SV_SetConfigstring: <2156,score_bar_bg>

SV_SetConfigstring: <2050,damage_mp>

SV_SetConfigstring: <1034,artillery_rumble>

SV_SetConfigstring: <1035,grenade_rumble>

SV_SetConfigstring: <663,MENU_POINTS>

SV_SetConfigstring: <664,MP_FIRSTPLACE_NAME>

SV_SetConfigstring: <665,MP_SECONDPLACE_NAME>

SV_SetConfigstring: <666,MP_THIRDPLACE_NAME>

SV_SetConfigstring: <667,MP_WAGER_PLACE_NAME>

SV_SetConfigstring: <668,MP_MATCH_BONUS_IS>

SV_SetConfigstring: <669,MP_CODPOINTS_MATCH_BONUS_IS>

SV_SetConfigstring: <670,MP_WAGER_WINNINGS_ARE>

SV_SetConfigstring: <671,MP_WAGER_SIDEBET_WINNINGS_ARE>

SV_SetConfigstring: <672,MP_WAGER_IN_THE_MONEY>

SV_SetConfigstring: <673,faction_popup>

SV_SetConfigstring: <2073,endgameupdate>

SV_SetConfigstring: <674,MP_WAGER_TOPWINNERS>

SV_SetConfigstring: <675,MP_WAGER_LOSS_CAPS>

SV_SetConfigstring: <676,MP_WAGER_IN_THE_MONEY_CAPS>

SV_SetConfigstring: <677,MP_INTERMISSION_CAPS>

SV_SetConfigstring: <678,MP_ROUNDEND_CAPS>

SV_SetConfigstring: <679,MP_OVERTIME_CAPS>

SV_SetConfigstring: <680,MP_HALFTIME_CAPS>

SV_SetConfigstring: <681,MP_GAME_OVER_CAPS>

SV_SetConfigstring: <682,MP_DEFEAT_CAPS>

SV_SetConfigstring: <683,MP_VICTORY_CAPS>

SV_SetConfigstring: <684,MP_ROUND_LOSS_CAPS>

SV_SetConfigstring: <685,MP_ROUND_WIN_CAPS>

SV_SetConfigstring: <686,MP_DRAW_CAPS>

SV_SetConfigstring: <687,MP_PLAYERS_FORFEITED>

SV_SetConfigstring: <688,MP_TIME_LIMIT_REACHED>

SV_SetConfigstring: <689,MP_ROUND_LIMIT_REACHED>

SV_SetConfigstring: <690,MP_SCORE_LIMIT_REACHED>

SV_SetConfigstring: <691,MP_ENEMIES_ELIMINATED>

SV_SetConfigstring: <692,MP_ROUND_DRAW_CAPS>

SV_SetConfigstring: <693,MP_MATCH_TIE>

SV_SetConfigstring: <694,PLATFORM_COWARDS_WAY_OUT>

SV_SetConfigstring: <695,MPUI_LAST_STAND>

SV_SetConfigstring: <696,MP_CHANGE_CLASS_NEXT_SPAWN>

SV_SetConfigstring: <697,MP_MATCH_STARTING>

SV_SetConfigstring: <698,MP_YOU_WILL_RESPAWN>

SV_SetConfigstring: <699,MP_WAITING_TO_SPAWN_SS>

SV_SetConfigstring: <700,MP_WAITING_TO_SPAWN>

SV_SetConfigstring: <701,MP_SPAWN_NEXT_ROUND>

SV_SetConfigstring: <702,MP_MATCH_STARTING_IN>

SV_SetConfigstring: <703,MP_OPPONENT_FORFEITING_IN>

SV_SetConfigstring: <704,MP_WAITING_FOR_TEAMS>

SV_SetConfigstring: <705,PLATFORM_PRESS_TO_SPAWN>

SV_SetConfigstring: <706,ZM_CIA_NAME>

SV_SetConfigstring: <707,ZM_CIA_FORFEITED>

SV_SetConfigstring: <708,ZM_CIA_ELIMINATED>

SV_SetConfigstring: <709,ZM_CIA_MISSION_ACCOMPLISHED>

SV_SetConfigstring: <710,ZM_CIA_WIN_ROUND>

SV_SetConfigstring: <711,ZM_CIA_WIN_MATCH>

SV_SetConfigstring: <712,ZM_CDC_NAME>

SV_SetConfigstring: <713,ZM_CDC_FORFEITED>

SV_SetConfigstring: <714,ZM_CDC_ELIMINATED>

SV_SetConfigstring: <715,ZM_CDC_MISSION_ACCOMPLISHED>

SV_SetConfigstring: <716,ZM_CDC_WIN_ROUND>

SV_SetConfigstring: <717,ZM_CDC_WIN_MATCH>

SV_SetConfigstring: <2626,tag_origin>

SV_SetConfigstring: <1785,env/fire/fx_fire_md>

SV_SetConfigstring: <1060,"zm_transit" 0>

SV_SetConfigstring: <2346,1 defaultweapon_mp>

SV_SetConfigstring: <2347,2 ak74u_zm>

SV_SetConfigstring: <2348,3 mp5k_zm>

SV_SetConfigstring: <2349,4 qcw05_zm>

SV_SetConfigstring: <2350,5 ak74u_upgraded_zm>

SV_SetConfigstring: <2351,6 mp5k_upgraded_zm>

SV_SetConfigstring: <2352,7 qcw05_upgraded_zm 1>

SV_SetConfigstring: <2353,9 m14_zm>

SV_SetConfigstring: <2354,10 m16_zm>

SV_SetConfigstring: <2355,11 saritch_zm>

SV_SetConfigstring: <2356,12 xm8_zm>

SV_SetConfigstring: <2357,13 type95_zm>

SV_SetConfigstring: <2358,14 tar21_zm>

SV_SetConfigstring: <2359,15 m14_upgraded_zm>

SV_SetConfigstring: <2360,16 m16_gl_upgraded_zm 1>

SV_SetConfigstring: <2361,18 saritch_upgraded_zm 1>

SV_SetConfigstring: <2362,20 xm8_upgraded_zm 1>

SV_SetConfigstring: <2363,22 type95_upgraded_zm 1>

SV_SetConfigstring: <2364,24 tar21_upgraded_zm 1>

SV_SetConfigstring: <2365,26 870mcs_zm>

SV_SetConfigstring: <2366,27 rottweil72_zm>

SV_SetConfigstring: <2367,28 saiga12_zm>

SV_SetConfigstring: <2368,29 srm1216_zm>

SV_SetConfigstring: <2369,30 870mcs_upgraded_zm>

SV_SetConfigstring: <2370,31 rottweil72_upgraded_zm>

SV_SetConfigstring: <2371,32 saiga12_upgraded_zm>

SV_SetConfigstring: <2372,33 srm1216_upgraded_zm>

SV_SetConfigstring: <2373,34 galil_zm>

SV_SetConfigstring: <2374,35 fnfal_zm>

SV_SetConfigstring: <2375,36 rpd_zm>

SV_SetConfigstring: <2376,37 hamr_zm>

SV_SetConfigstring: <2377,38 galil_upgraded_zm>

SV_SetConfigstring: <2378,39 fnfal_upgraded_zm>

SV_SetConfigstring: <2379,40 rpd_upgraded_zm>

SV_SetConfigstring: <2380,41 hamr_upgraded_zm>

SV_SetConfigstring: <2381,42 dsr50_zm>

SV_SetConfigstring: <2382,43 barretm82_zm>

SV_SetConfigstring: <2383,44 dsr50_upgraded_zm>

SV_SetConfigstring: <2384,45 barretm82_upgraded_zm>

SV_SetConfigstring: <2385,46 knife_zm>

SV_SetConfigstring: <2386,47 m1911_zm>

SV_SetConfigstring: <2387,48 python_zm>

SV_SetConfigstring: <2388,49 judge_zm>

SV_SetConfigstring: <2389,50 kard_zm>

SV_SetConfigstring: <2390,51 fiveseven_zm>

SV_SetConfigstring: <2391,52 beretta93r_zm>

SV_SetConfigstring: <2392,53 fivesevendw_zm 1>

SV_SetConfigstring: <2393,55 m1911_upgraded_zm 1>

SV_SetConfigstring: <2394,57 python_upgraded_zm>

SV_SetConfigstring: <2395,58 judge_upgraded_zm>

SV_SetConfigstring: <2396,59 kard_upgraded_zm>

SV_SetConfigstring: <2397,60 fiveseven_upgraded_zm>

SV_SetConfigstring: <2398,61 beretta93r_upgraded_zm>

SV_SetConfigstring: <2399,62 fivesevendw_upgraded_zm 1>

SV_SetConfigstring: <2400,64 usrpg_zm>

SV_SetConfigstring: <2401,65 m32_zm>

SV_SetConfigstring: <2402,66 usrpg_upgraded_zm>

SV_SetConfigstring: <2403,67 m32_upgraded_zm>

SV_SetConfigstring: <2404,68 ray_gun_zm>

SV_SetConfigstring: <2405,69 jetgun_zm>

SV_SetConfigstring: <2406,70 riotshield_zm>

SV_SetConfigstring: <2407,71 tazer_knuckles_zm>

SV_SetConfigstring: <2408,72 knife_ballistic_zm>

SV_SetConfigstring: <2409,73 knife_ballistic_upgraded_zm>

SV_SetConfigstring: <2410,74 knife_ballistic_bowie_zm>

SV_SetConfigstring: <2411,75 knife_ballistic_bowie_upgraded_zm>

SV_SetConfigstring: <2412,76 raygun_mark2_zm>

SV_SetConfigstring: <2413,77 raygun_mark2_upgraded_zm>

SV_SetConfigstring: <2414,78 ray_gun_upgraded_zm>

SV_SetConfigstring: <2415,79 frag_grenade_zm>

SV_SetConfigstring: <2416,80 sticky_grenade_zm>

SV_SetConfigstring: <2417,81 cymbal_monkey_zm>

SV_SetConfigstring: <2418,82 emp_grenade_zm>

SV_SetConfigstring: <2419,83 claymore_zm>

SV_SetConfigstring: <2420,84 screecher_arms_zm>

SV_SetConfigstring: <2421,85 knife_ballistic_no_melee_zm>

SV_SetConfigstring: <2422,86 knife_ballistic_no_melee_upgraded_zm>

SV_SetConfigstring: <2423,87 equip_turbine_zm>

SV_SetConfigstring: <2424,88 equip_turret_zm>

SV_SetConfigstring: <2425,89 equip_electrictrap_zm>

SV_SetConfigstring: <2426,90 zombie_builder_zm>

SV_SetConfigstring: <2427,91 buildable_piece_zm>

SV_SetConfigstring: <2428,92 syrette_zm>

SV_SetConfigstring: <2429,93 zombie_knuckle_crack>

SV_SetConfigstring: <2430,94 zombie_perk_bottle_doubletap>

SV_SetConfigstring: <2431,95 zombie_perk_bottle_jugg>

SV_SetConfigstring: <2432,96 zombie_perk_bottle_marathon>

SV_SetConfigstring: <2433,97 zombie_perk_bottle_revive>

SV_SetConfigstring: <2434,98 zombie_perk_bottle_sleight>

SV_SetConfigstring: <2435,99 zombie_perk_bottle_tombstone>

SV_SetConfigstring: <2436,100 bowie_knife_zm>

SV_SetConfigstring: <2437,101 zombie_fists_zm>

SV_SetConfigstring: <2438,102 zombie_tazer_flourish>

SV_SetConfigstring: <2439,103 zombie_bowie_flourish>

SV_SetConfigstring: <2440,104 death_throe_zm>

SV_SetConfigstring: <2441,105 death_self_zm>

SV_SetConfigstring: <2442,106 equip_turbine_zm_turret>

SV_SetConfigstring: <2443,107 zombie_bullet_crouch_zm>

SV_SetConfigstring: <2444,108 equip_turret_zm_turret>

SV_SetConfigstring: <2445,109 equip_electrictrap_zm_turret>

SV_SetConfigstring: <2689,fffffffffffffffffffffffffff3>

SV_SetConfigstring: <2803,LB_ZM_GB_BULLETS_FIRED_AT LB_ZM_GB_BULLETS_HIT_AT LB_ZM_GB_DEATHS_AT LB_ZM_GB_DISTANCE_TRAVELED_AT LB_ZM_GB_DOORS_PURCHASED_AT LB_ZM_GB_DOWNS_AT LB_ZM_GB_GIBS_AT LB_ZM_GB_GRENADE_KILLS_AT LB_ZM_GB_HEADSHOTS_AT LB_ZM_GB_KILLS_AT LB_ZM_GB_PERKS_DRANK_AT LB_ZM_GB_REVIVES_AT LB_ZM_GM_zclassic_transit_1PLAYER>

SV_SetConfigstring: <3,16>

SV_SetConfigstring: <173,0>

SV_SetConfigstring: <174,0>

SV_SetConfigstring: <175,11>

SV_SetConfigstring: <176,8>

SV_SetConfigstring: <177,0>

SV_SetConfigstring: <178,300>

SV_SetConfigstring: <179,128>

SV_SetConfigstring: <180,500>

SV_SetConfigstring: <181,180>

SV_SetConfigstring: <182,40>

SV_SetConfigstring: <183,500>

SV_SetConfigstring: <184,1500>

SV_SetConfigstring: <185,0>

SV_SetConfigstring: <186,0>

SV_SetConfigstring: <187,100>

SV_SetConfigstring: <188,100>

SV_SetConfigstring: <189,200>

SV_SetConfigstring: <190,45>

SV_SetConfigstring: <191,0.002 0.002>

SV_SetConfigstring: <192,0.0075 0.0075>

SV_SetConfigstring: <193,0.0075 0.0075>

SV_SetConfigstring: <194,0.08 0.04>

SV_SetConfigstring: <195,1.5>

SV_SetConfigstring: <196,0.02 0.014>

SV_SetConfigstring: <197,0.007 0.007>

SV_SetConfigstring: <198,0>

SV_SetConfigstring: <199,0.002 0.002>

SV_SetConfigstring: <200,0.045 0.025>

SV_SetConfigstring: <201,0.02 0.005>

SV_SetConfigstring: <202,0.0027 0.005>

SV_SetConfigstring: <203,1.5>

SV_SetConfigstring: <204,1>

SV_SetConfigstring: <205,0.02 0.014>

SV_SetConfigstring: <206,0.25>

SV_SetConfigstring: <207,8>

SV_SetConfigstring: <208,8192>

SV_SetConfigstring: <209,ALL>

SV_SetConfigstring: <210,354>

SV_SetConfigstring: <211,6>

SV_SetConfigstring: <212,1>

SV_SetConfigstring: <213,1>

SV_SetConfigstring: <214,5.5>

SV_SetConfigstring: <215,1000>

SV_SetConfigstring: <216,>

SV_SetConfigstring: <217,>

SV_SetConfigstring: <218,0>

SV_SetConfigstring: <219,faction_cdc>

SV_SetConfigstring: <220,faction_cia>

SV_SetConfigstring: <221,>

SV_SetConfigstring: <222,>

SV_SetConfigstring: <223,ZMUI_CDC_SHORT>

SV_SetConfigstring: <224,ZMUI_CIA_SHORT>

SV_SetConfigstring: <225,44>

SV_SetConfigstring: <226,10>

SV_SetConfigstring: <227,39>

SV_SetConfigstring: <228,128>

SV_SetConfigstring: <229,0>

SV_SetConfigstring: <230,64>

SV_SetConfigstring: <231,18>

SV_SetConfigstring: <232,0>

SV_SetConfigstring: <233,60>

SV_SetConfigstring: <234,10>

SV_SetConfigstring: <235,0.1>

SV_SetConfigstring: <236,20>

SV_SetConfigstring: <237,10>

SV_SetConfigstring: <238,1>

SV_SetConfigstring: <239,60>

SV_SetConfigstring: <240,32>

SV_SetConfigstring: <241,39>

SV_SetConfigstring: <242,0>

SV_SetConfigstring: <243,5>

SV_SetConfigstring: <244,5>

SV_SetConfigstring: <245,5>

SV_SetConfigstring: <246,0>

SV_SetConfigstring: <247,0.7>

SV_SetConfigstring: <248,0>

SV_SetConfigstring: <249,4>

SV_SetConfigstring: <250,2.5>

SV_SetConfigstring: <251,0>

SV_SetConfigstring: <252,1.5>

SV_SetConfigstring: <253,4.5>

SV_SetConfigstring: <254,1>

SV_SetConfigstring: <255,2>

SV_SetConfigstring: <256,0>

SV_SetConfigstring: <257,500>

SV_SetConfigstring: <258,750>

SV_SetConfigstring: <259,0>

SV_SetConfigstring: <260,500>

SV_SetConfigstring: <261,100>

SV_SetConfigstring: <262,1.7>

SV_SetConfigstring: <263,10>

SV_SetConfigstring: <264,160>

SV_SetConfigstring: <265,2>

SV_SetConfigstring: <266,60>

SV_SetConfigstring: <267,110>

SV_SetConfigstring: <268,0>

SV_SetConfigstring: <269,1>

SV_SetConfigstring: <270,0.5>

SV_SetConfigstring: <271,105>

SV_SetConfigstring: <272,1>

SV_SetConfigstring: <273,0>

SV_SetConfigstring: <274,1.5>

SV_SetConfigstring: <275,0.667>

SV_SetConfigstring: <276,185>

SV_SetConfigstring: <277,4>

SV_SetConfigstring: <278,0>

SV_SetConfigstring: <279,0.5>

SV_SetConfigstring: <280,0.8>

SV_SetConfigstring: <281,1>

SV_SetConfigstring: <282,85>

SV_SetConfigstring: <283,85>

SV_SetConfigstring: <284,1.21>

SV_SetConfigstring: <285,1.37>

SV_SetConfigstring: <286,1>

SV_SetConfigstring: <287,marines>

SV_SetConfigstring: <288,>

SV_SetConfigstring: <289,1>

SV_SetConfigstring: <290,0>

SV_SetConfigstring: <291,0>

SV_SetConfigstring: <292,100>

SV_SetConfigstring: <293,1>

SV_SetConfigstring: <294,1>

SV_SetConfigstring: <295,3>

SV_SetConfigstring: <296,1>

SV_SetConfigstring: <297,0>

SV_SetConfigstring: <298,1>

SV_SetConfigstring: <299,0>

SV_SetConfigstring: <300,0>

SV_SetConfigstring: <301,dtx12>

SV_SetConfigstring: <302,>

SV_SetConfigstring: <303,0>

SV_SetConfigstring: <304,>

SV_SetConfigstring: <305,0>

SV_SetConfigstring: <306,0>

SV_SetConfigstring: <307,1>

SV_SetConfigstring: <323,110000100112314 c0a80122020c00ff00ff000000ff00ff000000ff00ff000000 ff00ff0000b2cfefd8020c02 2 0 0>

SV_SetConfigstring: <342,******>

SV_SetConfigstring: <173,0>

SV_SetConfigstring: <174,0>

SV_SetConfigstring: <175,11>

SV_SetConfigstring: <176,8>

SV_SetConfigstring: <177,0>

SV_SetConfigstring: <178,300>

SV_SetConfigstring: <179,128>

SV_SetConfigstring: <180,500>

SV_SetConfigstring: <181,180>

SV_SetConfigstring: <182,40>

SV_SetConfigstring: <183,500>

SV_SetConfigstring: <184,1500>

SV_SetConfigstring: <185,0>

SV_SetConfigstring: <186,0>

SV_SetConfigstring: <187,100>

SV_SetConfigstring: <188,100>

SV_SetConfigstring: <189,200>

SV_SetConfigstring: <190,45>

SV_SetConfigstring: <191,0.002 0.002>

SV_SetConfigstring: <192,0.0075 0.0075>

SV_SetConfigstring: <193,0.0075 0.0075>

SV_SetConfigstring: <194,0.08 0.04>

SV_SetConfigstring: <195,1.5>

SV_SetConfigstring: <196,0.02 0.014>

SV_SetConfigstring: <197,0.007 0.007>

SV_SetConfigstring: <198,0>

SV_SetConfigstring: <199,0.002 0.002>

SV_SetConfigstring: <200,0.045 0.025>

SV_SetConfigstring: <201,0.02 0.005>

SV_SetConfigstring: <202,0.0027 0.005>

SV_SetConfigstring: <203,1.5>

SV_SetConfigstring: <204,1>

SV_SetConfigstring: <205,0.02 0.014>

SV_SetConfigstring: <206,0.25>

SV_SetConfigstring: <207,8>

SV_SetConfigstring: <208,8192>

SV_SetConfigstring: <209,ALL>

SV_SetConfigstring: <210,0>

SV_SetConfigstring: <211,6>

SV_SetConfigstring: <212,1>

SV_SetConfigstring: <213,0>

SV_SetConfigstring: <214,5.5>

SV_SetConfigstring: <215,1000>

SV_SetConfigstring: <216,>

SV_SetConfigstring: <217,>

SV_SetConfigstring: <218,0>

SV_SetConfigstring: <219,faction_cdc>

SV_SetConfigstring: <220,faction_cia>

SV_SetConfigstring: <221,>

SV_SetConfigstring: <222,>

SV_SetConfigstring: <223,ZMUI_CDC_SHORT>

SV_SetConfigstring: <224,ZMUI_CIA_SHORT>

SV_SetConfigstring: <225,44>

SV_SetConfigstring: <226,10>

SV_SetConfigstring: <227,39>

SV_SetConfigstring: <228,128>

SV_SetConfigstring: <229,0>

SV_SetConfigstring: <230,64>

SV_SetConfigstring: <231,18>

SV_SetConfigstring: <232,0>

SV_SetConfigstring: <233,60>

SV_SetConfigstring: <234,10>

SV_SetConfigstring: <235,0.1>

SV_SetConfigstring: <236,20>

SV_SetConfigstring: <237,10>

SV_SetConfigstring: <238,1>

SV_SetConfigstring: <239,60>

SV_SetConfigstring: <240,32>

SV_SetConfigstring: <241,39>

SV_SetConfigstring: <242,0>

SV_SetConfigstring: <243,5>

SV_SetConfigstring: <244,5>

SV_SetConfigstring: <245,5>

SV_SetConfigstring: <246,0>

SV_SetConfigstring: <247,0.7>

SV_SetConfigstring: <248,0>

SV_SetConfigstring: <249,4>

SV_SetConfigstring: <250,2.5>

SV_SetConfigstring: <251,0>

SV_SetConfigstring: <252,1.5>

SV_SetConfigstring: <253,4.5>

SV_SetConfigstring: <254,1>

SV_SetConfigstring: <255,2>

SV_SetConfigstring: <256,0>

SV_SetConfigstring: <257,500>

SV_SetConfigstring: <258,750>

SV_SetConfigstring: <259,0>

SV_SetConfigstring: <260,500>

SV_SetConfigstring: <261,100>

SV_SetConfigstring: <262,1.7>

SV_SetConfigstring: <263,10>

SV_SetConfigstring: <264,160>

SV_SetConfigstring: <265,2>

SV_SetConfigstring: <266,60>

SV_SetConfigstring: <267,110>

SV_SetConfigstring: <268,0>

SV_SetConfigstring: <269,1>

SV_SetConfigstring: <270,0.5>

SV_SetConfigstring: <271,105>

SV_SetConfigstring: <272,1>

SV_SetConfigstring: <273,0>

SV_SetConfigstring: <274,1.5>

SV_SetConfigstring: <275,0.667>

SV_SetConfigstring: <276,185>

SV_SetConfigstring: <277,4>

SV_SetConfigstring: <278,0>

SV_SetConfigstring: <279,0.5>

SV_SetConfigstring: <280,0.8>

SV_SetConfigstring: <281,1>

SV_SetConfigstring: <282,85>

SV_SetConfigstring: <283,85>

SV_SetConfigstring: <284,1.21>

SV_SetConfigstring: <285,1.37>

SV_SetConfigstring: <286,1>

SV_SetConfigstring: <287,marines>

SV_SetConfigstring: <288,>

SV_SetConfigstring: <289,1>

SV_SetConfigstring: <290,0>

SV_SetConfigstring: <291,0>

SV_SetConfigstring: <292,100>

SV_SetConfigstring: <293,1>

SV_SetConfigstring: <294,1>

SV_SetConfigstring: <295,3>

SV_SetConfigstring: <296,1>

SV_SetConfigstring: <297,0>

SV_SetConfigstring: <298,1>

SV_SetConfigstring: <299,0>

SV_SetConfigstring: <300,0>

SV_SetConfigstring: <301,dtx12>

SV_SetConfigstring: <302,>

SV_SetConfigstring: <303,0>

SV_SetConfigstring: <304,>

SV_SetConfigstring: <305,0>

SV_SetConfigstring: <306,0>

SV_SetConfigstring: <307,1>

SV_SetConfigstring: <399,ZOMBIE_PERK_QUICKREVIVE_SOLO500>

SV_SetConfigstring: <400,ZOMBIE_TELLER_GIVE_MONEY100>

SV_SetConfigstring: <401,ZOMBIE_BUTTON_REWARD_BARRIER>

SV_SetConfigstring: <2627,tag_ladder_attach>

SV_SetConfigstring: <402,ZOMBIE_TRANSIT_OPEN_BUS_DOOR>

SV_SetConfigstring: <2628,tag_wheel_back_left>

SV_SetConfigstring: <2629,tag_wheel_front_right>

SV_SetConfigstring: <1787,085tag_origin>

SV_SetConfigstring: <403,ZOMBIE_NAVCARD_PICKUP>

SV_SetConfigstring: <1788,150tag_origin>

SV_SetConfigstring: <2630,j_head>

SV_SetConfigstring: <404,ZOMBIE_BUILD_TURBINE>

SV_SetConfigstring: <405,ZOMBIE_BUILD_PIECE_MORE>

SV_SetConfigstring: <406,ZOMBIE_BUILD_PIECE_GRAB>
Some decrypted cfg.
 
cfg
Code:
exec default_statversion.cfg



// Gamepad setup

exec	thumbstick_default.cfg

exec	buttons_default.cfg



con_showchannel *



con_hidechannel scheduler



set stat_version 121

set classVersionNumber 132



//==========================================================================================

// Associate real axis to virtual axis.

// Real axis are    : A_LSTICK_Y, A_LSTICK_X, A_RSTICK_X, A_RSTICK_Y, A_RTRIGGER, A_LTRIGGER

// Virtual axis are : VA_SIDE, VA_FORWARD, VA_UP, VA_YAW, VA_PITCH, VA_ATTACK

//==========================================================================================



set gpad_sticksConfig "thumbstick_default"



bindaxis A_LSTICK_X VA_SIDE MAP_SQUARED

bindaxis A_LSTICK_Y VA_FORWARD MAP_SQUARED



bindaxis A_RSTICK_X VA_YAW MAP_LINEAR

bindaxis A_RSTICK_Y VA_PITCH MAP_LINEAR



set gpad_buttonsConfig "buttons_default"



bind BUTTON_BACK  togglescores



unbind BUTTON_RSHLDR

unbind BUTTON_LSHLDR

unbind BUTTON_RTRIG

unbind BUTTON_LTRIG

unbind BUTTON_RSTICK

unbind BUTTON_LSTICK

unbind BUTTON_A

unbind BUTTON_B

unbind BUTTON_X

unbind BUTTON_Y

unbind DPAD_UP

unbind DPAD_DOWN

unbind DPAD_LEFT

unbind DPAD_RIGHT



unbind2 BUTTON_RSHLDR

unbind2 BUTTON_LSHLDR

unbind2 BUTTON_RTRIG

unbind2 BUTTON_LTRIG

unbind2 BUTTON_RSTICK

unbind2 BUTTON_LSTICK

unbind2 BUTTON_A

unbind2 BUTTON_B

unbind2 BUTTON_X

unbind2 BUTTON_Y

unbind2 DPAD_UP

unbind2 DPAD_DOWN

unbind2 DPAD_LEFT

unbind2 DPAD_RIGHT



bind BUTTON_RTRIG	"+attack"

bind BUTTON_LTRIG	"+speed_throw"





bind BUTTON_RSHLDR	"+frag"

bind BUTTON_LSHLDR	"+smoke"



bind BUTTON_RSTICK	"+melee"

bind BUTTON_LSTICK	"+breath_sprint"



set gpad_button_rstick_deflect_max	1.0

set gpad_button_lstick_deflect_max	1.0



bind BUTTON_A		"+gostand"

bind BUTTON_B		"+stance"

bind BUTTON_X		"+usereload"

bind BUTTON_Y		"+weapnext_inventory"



bind DPAD_UP		"+actionslot 1"

bind DPAD_DOWN		"+actionslot 2"

bind DPAD_LEFT		"+actionslot 3"

bind DPAD_RIGHT		"+actionslot 4"



bind2 BUTTON_Y		"+switchseat"

// Hello Dave, Would you like to play a game?

unbindall



// Movement

bind w	"+forward"

bind s	"+back"

bind a	"+moveleft"

bind d	"+moveright"



// Lean

bind q	"+leanleft"

bind e	"+leanright"



// Weapon Controls

bind SHIFT	"+breath_sprint"

bind MOUSE1	"+attack"

bind MOUSE2	"+toggleads_throw"

bind v	 	"+melee"



bind 1		"+actionslot 1"  //up

bind 3		"+actionslot 4"  //right

bind 2		"+actionslot 2"  //down

bind 5		"+actionslot 3"  //left

bind MWHEELUP		"+weapnext_inventory"

bind MWHEELDOWN		"weapprev"



// Inventory

bind MOUSE3	"+frag"

bind g		"+frag"

bind 4		"+smoke"



// Interaction

bind f		"+activate"

bind r		"+reload"

bind TAB	"+scores"



// Chat

bind t	"chatmodepublic"

bind y	"chatmodeteam"

bind z	"+talk"



// Stance

bind SPACE	"+gostand"

bind CTRL	"toggleprone"

bind c		"+stance"



// Mouse movement dvars

set sensitivity		"5"

set cl_freelook		"1"

set ui_mousePitch	"0"

set m_pitch			"0.022"

set m_filter		"0"

set cl_mouseAccel	"0"





// Menus

bind PAUSE		"pause"

bind ESCAPE		"togglemenu"

bind ~			"toggleconsole"

bind `			"toggleconsole"



bind F10	"screenshotJPEG"

bind .		"chooseclass_hotkey"



// Gamepad settings

set gpad_enabled			"1"

bind BUTTON_START			"togglemenu"



ragdoll_clear 0



// p0 = point 0

// p1 = point 1

// cog = center of gravity

// rb = rigid body



// Where an argument lists <axis> it means a literal x, y, z, -x, -y, or -z



// Bones

// Format is:

// ragdoll_bone <def> <joint name (p0)> <child name (p1)> <radius> <cog lerp> <mass>

//     <friction> <parent bone> <mirror> <geom type> <buoyancy>



ragdoll_bone 0 j_mainroot    j_neck      5.0  0.5  3.0  0.3  -1   0   capsule 1.0

ragdoll_bone 0 j_neck        j_head      3.5  0.5  0.3  0.3   0   0   capsule 1.0



ragdoll_bone 0 j_shoulder_le j_elbow_le  2.5  0.5  0.6  0.3   0   0   capsule 1.0

ragdoll_bone 0 j_elbow_le    j_wrist_le  2.5  0.5  0.45 0.3   2   0   capsule 1.0



ragdoll_bone 0 j_shoulder_ri j_elbow_ri  2.5  0.5  0.6  0.3   0   1   capsule 1.0

ragdoll_bone 0 j_elbow_ri    j_wrist_ri  2.5  0.5  0.45 0.3   4   1   capsule 1.0



ragdoll_bone 0 j_hip_le      j_knee_le   3.0  0.5  0.8  0.3   0   0   capsule 1.0

ragdoll_bone 0 j_knee_le     j_ankle_le  2.8  0.5  0.6  0.3   6   0   capsule 1.0



ragdoll_bone 0 j_hip_ri      j_knee_ri   3.0  0.5  0.8  0.3   0   1   capsule 1.0

ragdoll_bone 0 j_knee_ri     j_ankle_ri  2.8  0.5  0.6  0.3   8   1   capsule 1.0





// Self collision pairs

// Format is:

// ragdoll_selfpair <def> <bone 0> <bone 1>

ragdoll_selfpair 0 0 3

ragdoll_selfpair 0 0 5	// Forearms vs. torso



ragdoll_selfpair 0 0 7 

ragdoll_selfpair 0 0 9	// Shins vs. torso



ragdoll_selfpair 0 3 7

ragdoll_selfpair 0 3 9



ragdoll_selfpair 0 5 7

ragdoll_selfpair 0 5 9	// Forearms vs. shins



ragdoll_selfpair 0 3 6

ragdoll_selfpair 0 3 8



ragdoll_selfpair 0 5 6

ragdoll_selfpair 0 5 8	// Forearms vs. thighs



ragdoll_selfpair 0 1 3

ragdoll_selfpair 0 1 5	// Neck/head vs. forearms



ragdoll_selfpair 0 3 5	// Forearms

ragdoll_selfpair 0 7 9  // Shins

ragdoll_selfpair 0 8 6	// thighs



// Joint format is:

// ragdoll_joint <def> <bone index> <type> <axis> <low limit> <hi limit>

ragdoll_joint 0  1  swivel	// Neck	0



ragdoll_joint 0  2  swivel	// l shoulder

ragdoll_joint 0  3  hinge	// l elbow



ragdoll_joint 0  4  swivel	// r shoulder

ragdoll_joint 0  5  hinge	// r elbow



ragdoll_joint 0  6  swivel	// l hip 5

ragdoll_joint 0  7  hinge	// l knee



ragdoll_joint 0  8  swivel	// r hip

ragdoll_joint 0  9  hinge	// r knee



// Limit format is:

// ragdoll_limit <def> <joint> <axis> <friction> <min angle> <max angle>



// Neck angles

ragdoll_limit 0 0  x  60.0  -50.0 50.0	// Head turn

ragdoll_limit 0 0  y  60.0  -45.0 45.0

ragdoll_limit 0 0  z  60.0  -20.0 30.0



// L/R shoulders

ragdoll_limit 0 1  x  80.0   -90.0 90.0	// Shoulder twist

ragdoll_limit 0 1  y  100.0  -45.0 20.0

ragdoll_limit 0 1  z  100.0   0.0 95.0



ragdoll_limit 0 3  x  80.0   -90.0 90.0	// Shoulder twist

ragdoll_limit 0 3  y  100.0  -45.0 20.0

ragdoll_limit 0 3  z  100.0   0.0 95.0



// L/R elbows

ragdoll_limit 0 2  z  60.0   -120.0 -5.0

ragdoll_limit 0 4  z  60.0   -120.0 -5.0



// L/R hips

ragdoll_limit 0 5  x  80.0   -30.0 30.0	// Hip twist

ragdoll_limit 0 5  y  100.0  -25.0 25.0

ragdoll_limit 0 5  z  200.0   0.0 50.0



ragdoll_limit 0 7  x  80.0   -30.0 30.0	// Hip twist

ragdoll_limit 0 7  y  100.0  -25.0 25.0

ragdoll_limit 0 7  z  200.0   0.0 50.0



// L/R knees

ragdoll_limit 0 6  z  100.0   -140.0 2.0

ragdoll_limit 0 8  z  100.0   -140.0 2.0



// Test

ragdoll_clear 1 



// p0 = point 0

// p1 = point 1

// cog = center of gravity

// rb = rigid body



// Where an argument lists <axis> it means a literal x, y, z, -x, -y, or -z



// Bones

// Format is:

// ragdoll_bone <def> <joint name (p0)> <child name (p1)> <radius> <cog lerp> <mass>

//     <friction> <parent bone> <mirror> <geom type> <buoyancy>



ragdoll_bone 1 j_mainroot    j_spinelower	4.5  0.5  20.0  0.7  -1   0   capsule 1.0

ragdoll_bone 1 j_spinelower  j_spineupper	4.5  0.5  20.0  0.7   0   0   capsule 1.0

ragdoll_bone 1 j_spineupper  j_neck		4.5  0.5  20.0  0.7   1   0   capsule 1.0

ragdoll_bone 1 j_neck        j_head      	3.6  0.5  5.0  0.6   2   0   capsule 1.0



ragdoll_bone 1 j_shoulder_le j_elbow_le  	2.8  0.5  8.0  0.5   2   0   capsule 1.0

ragdoll_bone 1 j_elbow_le    j_wrist_le  	2.2  0.5  6.8  0.5   4   0   capsule 1.0



ragdoll_bone 1 j_shoulder_ri j_elbow_ri  	2.8  0.5  8.0  0.5   2   1   capsule 1.0

ragdoll_bone 1 j_elbow_ri    j_wrist_ri  	2.2  0.5  6.8 0.5   6   1   capsule 1.0



ragdoll_bone 1 j_hip_le      j_knee_le   	3.4  0.5  12.0  0.5   0   0   capsule 1.0

ragdoll_bone 1 j_knee_le     j_ankle_le  	3.1  0.5  10.0  0.5   8   0   capsule 1.0



ragdoll_bone 1 j_hip_ri      j_knee_ri   	3.4  0.5  12.0 0.5   0   1   capsule 1.0

ragdoll_bone 1 j_knee_ri     j_ankle_ri  	3.1  0.5  10.0  0.5   10  1   capsule 1.0





// Self collision pairs

// Format is:

// ragdoll_selfpair <def> <bone 0> <bone 1>

ragdoll_selfpair 1 0 4

ragdoll_selfpair 1 1 4

ragdoll_selfpair 1 8 4

ragdoll_selfpair 1 9 4

ragdoll_selfpair 1 11 4



ragdoll_selfpair 1 0 5 

ragdoll_selfpair 1 1 5 

ragdoll_selfpair 1 2 5 

ragdoll_selfpair 1 3 5 

ragdoll_selfpair 1 7 5 

ragdoll_selfpair 1 8 5 

ragdoll_selfpair 1 9 5 

ragdoll_selfpair 1 10 5 

ragdoll_selfpair 1 11 5 



ragdoll_selfpair 1 0 6 

ragdoll_selfpair 1 1 6 

ragdoll_selfpair 1 8 6 

ragdoll_selfpair 1 9 6

ragdoll_selfpair 1 10 6



ragdoll_selfpair 1 0 7	

ragdoll_selfpair 1 1 7

ragdoll_selfpair 1 2 7	// Forearms vs. torso

ragdoll_selfpair 1 3 7	// Neck/head vs. forearms

ragdoll_selfpair 1 8 7 

ragdoll_selfpair 1 9 7 

ragdoll_selfpair 1 10 7 

ragdoll_selfpair 1 11 7 



ragdoll_selfpair 1 10 8

ragdoll_selfpair 1 11 8



ragdoll_selfpair 1 10 9

ragdoll_selfpair 1 11 9 





// Joint format is:

// ragdoll_joint <def> <bone index> <type> <axis> <low limit> <hi limit>

ragdoll_joint 1  1  hinge

ragdoll_joint 1  2  hinge	// Spine



ragdoll_joint 1  3  swivel	// Neck	0



ragdoll_joint 1  4  swivel	// l shoulder

ragdoll_joint 1  5  hinge	// l elbow



ragdoll_joint 1  6  swivel	// r shoulder

ragdoll_joint 1  7  hinge	// r elbow



ragdoll_joint 1  8  swivel	// l hip 5

ragdoll_joint 1  9  hinge	// l knee



ragdoll_joint 1  10  swivel	// r hip

ragdoll_joint 1  11  hinge	// r knee



// Limit format is:

// ragdoll_limit <def> <joint> <axis> <friction> <min angle> <max angle>



ragdoll_limit 1 0 z  100.0   -6.0 6.0

ragdoll_limit 1 1 z  100.0   -6.0 6.0



// Neck angles

ragdoll_limit 1 2  x  80.0  -30.0 30.0	// Head turn

ragdoll_limit 1 2  y  80.0  -30.0 30.0

ragdoll_limit 1 2  z  80.0  -10.0 30.0



// L/R shoulders

// ragdoll_limit 1 3  x  80.0  -90.0 90.0	// Shoulder twist

// ragdoll_limit 1 3  y  100.0  -40.0 30.0

// ragdoll_limit 1 3  z  100.0   -160.0 -159.0



ragdoll_limit 1 3  x  95.0  -104.0 100.0	// Shoulder twist

ragdoll_limit 1 3  y  95.0  -90.0 35.0

ragdoll_limit 1 3  z  95.0  -110.0 16.0



ragdoll_limit 1 5  x  95.0  -100.0 104.0	// Shoulder twist

ragdoll_limit 1 5  y  95.0  -35.0 90.0

ragdoll_limit 1 5  z  95.0  -110.0 16.0



// L/R elbows

ragdoll_limit 1 4  z  90.0  -100.0 2.0

ragdoll_limit 1 6  z  90.0  -100.0 2.0



// L/R hips

ragdoll_limit 1 7  x  90.0   -45.0 45.0	// Hip twist

ragdoll_limit 1 7  y  100.0  -30.0 30.0

ragdoll_limit 1 7  z  120.0  -4.0 100.0



ragdoll_limit 1 9  x  90.0  -45.0 45.0	// Hip twist

ragdoll_limit 1 9  y  100.0  -30.0 30.0

ragdoll_limit 1 9  z  120.0   -4.0 100.0



// ragdoll_limit 1 7  x  1.0  0.0 0.0	// Hip twist

// ragdoll_limit 1 7  y  1.0  0.0 0.0

// ragdoll_limit 1 7  z  0.0  0.0 90.0



// L/R knees

ragdoll_limit 1 8   z  130.0  -120.0 3.5

ragdoll_limit 1 10  z  130.0  -120.0 3.5 



ragdoll_baselerp_bone 1 j_head     2000

ragdoll_baselerp_bone 1 j_wrist_le 1000

ragdoll_baselerp_bone 1 j_wrist_ri 1000

ragdoll_baselerp_bone 1 j_ankle_le 1000

ragdoll_baselerp_bone 1 j_ankle_ri 1000

// ragdoll_pin_bone 1 j_hiptwist_le 8

//ragdoll_pin_bone 1 j_hiptwist_ri 10 

//ragdoll_pin_bone 1 j_shouldertwist_le 4

//ragdoll_pin_bone 1 j_shouldertwist_ri 6 





set r_textureMode bilinear

set ui_smallFont 0.563

set ui_bigFont 0.688

set ui_extraBigFont 1.0

set cg_overheadiconsize 1.1

set cg_overheadnamessize 0.65

set cg_overheadranksize 0.5

set welcome_shown 0

set cg_subtitlewidthwidescreen 450

set cl_deathMessageWidth 480



// Gameplay settings in here only.

// No controller or keyboard bindings.

// Nothing platform specific.



exec default_mp_gamesettings.cfg



// ZOMBIES OVERRIDES

set ui_mapname									zm_transit

set_gametype									zclassic



// Gameplay settings in here only.

// No controller or keyboard bindings.

// Nothing platform specific.





// UI DEFAULTS

set ui_options_open 					0

set ui_borderLowLightScale 						0.35

set ui_mapname									mp_array

set_gametype									tdm

set ui_allow_controlschange						1

set ui_showmap									1

set ui_mpTheaterEnabled							1

set ui_mpWagerMatchEnabled						1

set cg_hudMapBorderWidth						2

set cg_hudMapFriendlyHeight						15

set cg_hudMapFriendlyWidth						15

set cg_hudMapPlayerHeight						20

set cg_hudMapPlayerWidth						20

set cg_hudGrenadeIconMaxRangeFrag				250

set waypointIconHeight							36

set waypointIconWidth							36

set waypointOffscreenPointerDistance			20

reset cg_drawCrosshair

reset cg_drawCrosshairNames



// UI

set cg_headIconMinScreenRadius					0.015

set cg_weaponHintsCoD1Style						1



// SHARED GAMETYPE DEFAULTS



// gameplay

set player_sprintUnlimited						0

set scr_disable_air_death_ragdoll				0

set scr_custom_score_assist						-1



// hardpoints

set scr_hardpoint_allowuav						1

set scr_hardpoint_allowdogs						1



// teams

set scr_team_teamkillerplaylistbanquantum 		0

set scr_team_teamkillerplaylistbanpenalty 		0



// UI

set ui_hud_hardcore								0

set ui_hud_obituaries							1

set ui_hud_showobjicons 						1



set sv_maxclients								24

set scr_xpscale									1

set ui_xpscale									1

set scr_xpzmscale								1

set revive_time_taken							1.15



set scr_min_prestige 0



// WAGER

set xblive_wagermatch		0

set scr_wagerBet			100

set scr_wagerSideBet		0

set scr_sideBetTimer		0

set scr_wagerPool			0

set scr_wager_firstPayout	0

set scr_wager_secondPayout	0

set scr_wager_thirdPayout	0

set scr_wager_firstPlayer	0

set scr_wager_secondPlayer	0

set scr_wager_thirdPlayer	0



// Water sim

set r_watersim_enabled 0



exec default_mp_gametypes.cfg



// Show perks on spawn

set scr_showperksonspawn 1

exec zm/gamesettings_default.cfg

gametype_setting	allowAnnouncer						1

gametype_setting	allowBattleChatter					1

gametype_setting	allowHitMarkers						2

gametype_setting	allowKillcam						1

gametype_setting	allowFinalKillcam					1

gametype_setting	allowInGameTeamChange				0

gametype_setting	allowSpectating						0

gametype_setting	autoDestroyTime						0

gametype_setting	autoTeamBalance						0

gametype_setting	bombTimer							0

gametype_setting	bulletDamageScalar					1.0

gametype_setting	captureTime							10

gametype_setting 	crateCaptureTime					3

gametype_setting	deathPointLoss						0

gametype_setting	defuseTime							0

gametype_setting	delayPlayer							0

gametype_setting	destroyTime							0

gametype_setting	disableAmbientFx					0

gametype_setting	disableAttachments					0

gametype_setting	disableCAC							1

gametype_setting	disableContracts					0

gametype_setting	disableTacInsert					0

gametype_setting	disableweapondrop					1

gametype_setting	disallowaimslowdown					0

gametype_setting	disallowprone						0

gametype_setting	enemyCarrierVisible					0

gametype_setting	extraTime							0

gametype_setting	flagCaptureGracePeriod				0

gametype_setting	flagDecayTime						0

gametype_setting	flagRespawnTime						0

gametype_setting	forceRadar							0

gametype_setting	friendlyfiretype					0

gametype_setting	hardcoremode						0

gametype_setting	playerHealthRegenTime				5

gametype_setting	hotPotato							0

gametype_setting	idleFlagDecay						0

gametype_setting	idleFlagResetTime					0

gametype_setting	kothMode							0

gametype_setting	leaderBonus							0

gametype_setting	loadoutKillstreaksEnabled			1

gametype_setting	maxObjectiveEventsPerMinute			0

gametype_setting	maxPlayerDefensive					0

gametype_setting	maxPlayerOffensive					0

gametype_setting	maxPlayerEventsPerMinute			0

gametype_setting	multiBomb							0

gametype_setting	objectiveSpawnTime					0

gametype_setting	onlyHeadshots						0

gametype_setting	perksEnabled						0

gametype_setting	plantTime							0

gametype_setting	playerForceRespawn					1

gametype_setting	playerKillsMax						0

gametype_setting	playerMaxHealth						100

gametype_setting	playerNumlives						0

gametype_setting	playerQueuedRespawn					0

gametype_setting	playerObjectiveHeldRespawnDelay		0

gametype_setting	playerRespawnDelay					0

gametype_setting	playerSprintTime					4

gametype_setting	randomObjectiveLocations			0

gametype_setting	roundlimit							1

gametype_setting	roundscorecarry						0

gametype_setting	roundStartExplosiveDelay			5

gametype_setting	roundStartKillstreakDelay			0

gametype_setting	roundswitch							1 // rounds between switching teams

gametype_setting	roundwinlimit						0

gametype_setting	scorelimit							100

gametype_setting	spectateType						1

gametype_setting	teamCount							1

gametype_setting	teamKillPenalty						2

gametype_setting	teamKillPointLoss					0

gametype_setting	teamKillPunishCount					3

gametype_setting	teamKillReducedPenalty				0.25

gametype_setting	teamKillScore						4

gametype_setting	teamKillSpawnDelay					20

gametype_setting	timelimit							10

gametype_setting	totalKillsMax						0

gametype_setting 	vehiclesEnabled						1

gametype_setting 	vehiclesTimed						1

gametype_setting	voipDeadChatWithDead				0

gametype_setting	voipDeadChatWithTeam				1

gametype_setting	voipDeadHearAllLiving				0

gametype_setting	voipDeadHearKiller					0

gametype_setting	voipDeadHearTeamLiving			1

gametype_setting	voipEveryoneHearsEveryone		0

gametype_setting	voipKillersHearVictim				1

gametype_setting	waverespawndelay					0

gametype_setting	zmDifficulty						1

exec zm/gamesettings_tdm.cfg

gametype_setting	scorelimit			7500

gametype_setting	timelimit			10

gametype_setting	roundlimit			1

gametype_setting	playerNumlives							0

gametype_setting	playerrespawndelay	0

gametype_setting	waverespawndelay	0

// Game mode specific settings in here



// SHARED GAMETYPE DEFAULTS



set scr_game_bulletdamage						1.0

set scr_wager_defaultScore						0

set barebones_class_mode						0



//custom game mode settings

set custom_perks_allow_pro						0

set ui_useCustomClassInfo						0

set custom_killstreak_1							0

set custom_killstreak_2							0

set custom_killstreak_3							0

set custom_killstreak_1_kills					0 

set custom_killstreak_2_kills					0

set custom_killstreak_3_kills					0

set ui_gv_reloadSpeedModifier					0



resetCustomGametype

exec zm/gamesettings_default.cfg

gametype_setting	allowAnnouncer						1

gametype_setting	allowBattleChatter					1

gametype_setting	allowHitMarkers						2

gametype_setting	allowKillcam						1

gametype_setting	allowFinalKillcam					1

gametype_setting	allowInGameTeamChange				0

gametype_setting	allowSpectating						0

gametype_setting	autoDestroyTime						0

gametype_setting	autoTeamBalance						0

gametype_setting	bombTimer							0

gametype_setting	bulletDamageScalar					1.0

gametype_setting	captureTime							10

gametype_setting 	crateCaptureTime					3

gametype_setting	deathPointLoss						0

gametype_setting	defuseTime							0

gametype_setting	delayPlayer							0

gametype_setting	destroyTime							0

gametype_setting	disableAmbientFx					0

gametype_setting	disableAttachments					0

gametype_setting	disableCAC							1

gametype_setting	disableContracts					0

gametype_setting	disableTacInsert					0

gametype_setting	disableweapondrop					1

gametype_setting	disallowaimslowdown					0

gametype_setting	disallowprone						0

gametype_setting	enemyCarrierVisible					0

gametype_setting	extraTime							0

gametype_setting	flagCaptureGracePeriod				0

gametype_setting	flagDecayTime						0

gametype_setting	flagRespawnTime						0

gametype_setting	forceRadar							0

gametype_setting	friendlyfiretype					0

gametype_setting	hardcoremode						0

gametype_setting	playerHealthRegenTime				5

gametype_setting	hotPotato							0

gametype_setting	idleFlagDecay						0

gametype_setting	idleFlagResetTime					0

gametype_setting	kothMode							0

gametype_setting	leaderBonus							0

gametype_setting	loadoutKillstreaksEnabled			1

gametype_setting	maxObjectiveEventsPerMinute			0

gametype_setting	maxPlayerDefensive					0

gametype_setting	maxPlayerOffensive					0

gametype_setting	maxPlayerEventsPerMinute			0

gametype_setting	multiBomb							0

gametype_setting	objectiveSpawnTime					0

gametype_setting	onlyHeadshots						0

gametype_setting	perksEnabled						0

gametype_setting	plantTime							0

gametype_setting	playerForceRespawn					1

gametype_setting	playerKillsMax						0

gametype_setting	playerMaxHealth						100

gametype_setting	playerNumlives						0

gametype_setting	playerQueuedRespawn					0

gametype_setting	playerObjectiveHeldRespawnDelay		0

gametype_setting	playerRespawnDelay					0

gametype_setting	playerSprintTime					4

gametype_setting	randomObjectiveLocations			0

gametype_setting	roundlimit							1

gametype_setting	roundscorecarry						0

gametype_setting	roundStartExplosiveDelay			5

gametype_setting	roundStartKillstreakDelay			0

gametype_setting	roundswitch							1 // rounds between switching teams

gametype_setting	roundwinlimit						0

gametype_setting	scorelimit							100

gametype_setting	spectateType						1

gametype_setting	teamCount							1

gametype_setting	teamKillPenalty						2

gametype_setting	teamKillPointLoss					0

gametype_setting	teamKillPunishCount					3

gametype_setting	teamKillReducedPenalty				0.25

gametype_setting	teamKillScore						4

gametype_setting	teamKillSpawnDelay					20

gametype_setting	timelimit							10

gametype_setting	totalKillsMax						0

gametype_setting 	vehiclesEnabled						1

gametype_setting 	vehiclesTimed						1

gametype_setting	voipDeadChatWithDead				0

gametype_setting	voipDeadChatWithTeam				1

gametype_setting	voipDeadHearAllLiving				0

gametype_setting	voipDeadHearKiller					0

gametype_setting	voipDeadHearTeamLiving			1

gametype_setting	voipEveryoneHearsEveryone		0

gametype_setting	voipKillersHearVictim				1

gametype_setting	waverespawndelay					0

gametype_setting	zmDifficulty						1

exec zm/gamesettings_zclassic.cfg

gametype_setting	scorelimit			7500

gametype_setting	timelimit			10

gametype_setting	roundlimit			1

gametype_setting	playerNumlives		0

gametype_setting	playerrespawndelay	0

gametype_setting	waverespawndelay	0

gametype_setting	disableweapondrop	1

gametype_setting	allowAnnouncer		0

gametype_setting	startRound			1

gametype_setting	magic				1

gametype_setting	headshotsonly		0

gametype_setting	allowdogs			0



emblemClearDefaults;



// PFC:

emblemClearAll;

emblemSelect 0; emblemIcon 198; emblemPalette 0.431373 0.584314 0.054902 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0;

emblemSetAsDefault 0 2



// LCPL:

emblemClearAll;

emblemSelect 0; emblemIcon 199; emblemPalette 0.431373 0.584314 0.054902 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0;

emblemSetAsDefault 3 5



// CPL:

emblemClearAll;

emblemSelect 0; emblemIcon 200; emblemPalette 0.431373 0.584314 0.054902 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0;

emblemSetAsDefault 6 8



// SGT:

emblemClearAll;

emblemSelect 0; emblemIcon 201; emblemPalette 0.431373 0.584314 0.054902 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0;

emblemSetAsDefault 9 11;



// SSGT:

emblemClearAll

emblemSelect 0; emblemIcon 202; emblemPalette 0.431373 0.584314 0.054902 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0;

emblemSetAsDefault 12 14



// GYSGT:

emblemClearAll;

emblemSelect 0; emblemIcon 203; emblemPalette 0.431373 0.584314 0.054902 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0;

emblemSetAsDefault 15 17



// MGST:

emblemClearAll;

emblemSelect 0; emblemIcon 204; emblemPalette 0.431373 0.584314 0.054902 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0;

emblemSetAsDefault 18 20



// MGYGST:

emblemClearAll;

emblemSelect 0; emblemIcon 205; emblemPalette 0.431373 0.584314 0.054902 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0;

emblemSetAsDefault 21 23



// 2ndlt:

emblemClearAll;

emblemSelect 0; emblemIcon 206; emblemPalette 0.600000 0.600000 0.000000 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0;

emblemSetAsDefault 24 26





// LT:

emblemClearAll;

emblemSelect 0; emblemIcon 207; emblemPalette 0.501961 0.501961 0.501961 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0;

emblemSetAsDefault 27 29



// CPT:

emblemClearAll;

emblemSelect 0; emblemIcon 208; emblemPalette 0.376471 0.376471 0.376471 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0;

emblemSetAsDefault 30 32



// MAJ:

emblemClearAll;

emblemSelect 0; emblemIcon 209; emblemPalette 0.600000 0.600000 0.000000 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0;

emblemSetAsDefault 33 35



// LT COL:

emblemClearAll;

emblemSelect 0; emblemIcon 210; emblemPalette 0.376471 0.376471 0.376471 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0;

emblemSetAsDefault 36 38



// COL:

emblemClearAll;

emblemSelect 0; emblemIcon 211; emblemPalette 0.376471 0.376471 0.376471 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0;

emblemSetAsDefault 39 41



// B GEN:

emblemClearAll;

emblemSelect 0; emblemIcon 212; emblemPalette 0.376471 0.376471 0.376471 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0;

emblemSetAsDefault 42 44



// MAJ GEN:

emblemClearAll;

emblemSelect 0; emblemIcon 213; emblemPalette 0.376471 0.376471 0.376471 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0;

emblemSetAsDefault 45 47



// LT GEN:

emblemClearAll;

emblemSelect 0; emblemIcon 214; emblemPalette 0.376471 0.376471 0.376471 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0;

emblemSetAsDefault 48 50



// GEN:

emblemClearAll;

emblemSelect 0; emblemIcon 215; emblemPalette 0.376471 0.376471 0.376471 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0;

emblemSetAsDefault 51 53



// COM:

emblemClearAll;

emblemSelect 0; emblemIcon 216; emblemPalette 0.376471 0.376471 0.376471 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0;

emblemSetAsDefault 54 54





// LEAGUE DEFAULT

emblemClearAll;

emblemSelect 0; emblemIcon 259; emblemPalette 0.431373 0.584314 0.054902 1.000000; emblemMove 0.001957 0.001957; emblemScale 0.011742 0.011742; emblemRotate 0.000000; emblemFlip 0; emblemOutline 0;

emblemSetAsDefault 1000 1000





ffotdversion 1



maxNumAvatarOffers 32

ui_inGameStoreVisible 1



exec dvar_defaults.cfg



exec blackbox.cfg



// reset any dvars that might have been tweaked by script

set cg_hudGrenadeIconMaxRangeFrag	250



// oldschool dvars set in script

reset ragdoll_explode_force

reset ragdoll_explode_upbias



reset jump_height

reset jump_slowdownEnable

reset bg_fallDamageMinHeight

reset bg_fallDamageMaxHeight

// end oldschool dvars set in script



// wager dvars set in script

set xblive_wagermatch 0

set sidebet_made ""

// end wager dvars set in script



// gametype customization dvars

set scr_disable_cac 0

set scr_disable_weapondrop 0

set actionslotshide 0

set ammoCounterHide 0

set player_sprintUnlimited 0

// end gametype customization dvars



bbdisable all

bbenable badstats

bbenable statscrumb

bbenable badstatsversion

bbenable badleaguestats

bbenable leagueBreadCrumb



setMOTDViewed 5

disableallclients

setclientbeingusedandprimary

xstopparty

exec default_xboxlive.cfg

restoreDvars



reset waypointOffscreenScaleSmallest 

reset compassObjectiveHeight

reset compassObjectiveWidth

reset cg_drawCrosshair

reset cg_drawCrosshairNames

reset ragdoll_explode_force

reset ragdoll_explode_upbias

reset jump_height

reset jump_slowdownEnable

reset bg_fallDamageMinHeight

reset bg_fallDamageMaxHeight

reset com_gameMsgWindow1LineCount

reset cg_drawTalk

reset player_sprintUnlimited								



reset party_dedicatedOnly

reset party_maxplayers							

reset party_maxlocalplayers	

reset party_allowguests					

reset party_restartMatchmakingTimer



reset party_maxplayers_partylobby							

reset party_maxplayers_wagerpartylobby							

reset party_maxplayers_playermatch						

reset party_maxplayers_privatematch						

reset party_maxplayers_wagermatch							

reset party_maxplayers_basictraining					

reset party_maxplayers_theater								



reset party_maxlocalplayers_playermatch				

reset party_maxlocalplayers_privatematch			

reset party_maxlocalplayers_wagermatch				

reset party_maxlocalplayers_combattraining		



reset partyChatDisallowed



reset party_eventeams

reset ui_allow_teamchange											

reset party_gameStartTimerLength

reset party_minLobbyTime

reset party_autoteams



reset net_emu_latency

reset net_emu_jitter

reset net_emu_packet_loss

reset net_emu_packet_reorder

reset net_emu_packet_duplication



reset migration_soak

reset migration_minclientcount



set party_maxlocalplayers_theater						1



set scr_hardcore								0

set scr_oldschool 								0

set scr_xpscale									1

set ui_xpscale									1

set scr_xpzmscale								1

set scr_codpointsxpscale						0.1

set scr_codpointsmatchscale						0.1

set scr_codpointsperchallenge					0.1

set scr_min_prestige 0

reset scr_disableChallenges

reset scr_disableStatTracking

reset scr_disableSetDStat

set scr_max_rank 0



// Debug



set scr_hostmigrationtest				0



// Demo 

set demo_enabled								1



// UI

set cg_headIconMinScreenRadius					0.025

set cg_hudMapFriendlyHeight						15

set cg_hudMapFriendlyWidth						15

set cg_hudMapPlayerHeight						20

set cg_hudMapPlayerWidth						20

set cg_hudGrenadeIconMaxRangeFrag				250

set cg_weaponHintsCoD1Style						1



// SHARED GAMETYPE DEFAULTS



// zombie dogs

set scr_attack_dog_time_zm						45

set scr_attack_dog_kills_zm						25

set scr_attack_dog_health_zm					100000

set scr_attack_dog_count_zm						3

set scr_attack_dog_max_at_once_zm				3



// bots

set bot_friends									0

set bot_enemies									0

set bot_difficulty								1



// UI

set ui_hud_hardcore								0

set ui_hud_obituaries							1

set ui_hud_showobjicons 						1



exec default_mp_gametypes.cfg



// Check classes

//if ( SessionMode_IsZombiesGame() == 0 ) execlua ui_mp/T6/Menus/CheckClasses.lua



// Game mode specific settings in here



// SHARED GAMETYPE DEFAULTS



set scr_game_bulletdamage						1.0

set scr_wager_defaultScore						0

set barebones_class_mode						0



//custom game mode settings

set custom_perks_allow_pro						0

set ui_useCustomClassInfo						0

set custom_killstreak_1							0

set custom_killstreak_2							0

set custom_killstreak_3							0

set custom_killstreak_1_kills					0 

set custom_killstreak_2_kills					0

set custom_killstreak_3_kills					0

set ui_gv_reloadSpeedModifier					0



resetCustomGametype

exec zm/gamesettings_default.cfg

gametype_setting	allowAnnouncer						1

gametype_setting	allowBattleChatter					1

gametype_setting	allowHitMarkers						2

gametype_setting	allowKillcam						1

gametype_setting	allowFinalKillcam					1

gametype_setting	allowInGameTeamChange				0

gametype_setting	allowSpectating						0

gametype_setting	autoDestroyTime						0

gametype_setting	autoTeamBalance						0

gametype_setting	bombTimer							0

gametype_setting	bulletDamageScalar					1.0

gametype_setting	captureTime							10

gametype_setting 	crateCaptureTime					3

gametype_setting	deathPointLoss						0

gametype_setting	defuseTime							0

gametype_setting	delayPlayer							0

gametype_setting	destroyTime							0

gametype_setting	disableAmbientFx					0

gametype_setting	disableAttachments					0

gametype_setting	disableCAC							1

gametype_setting	disableContracts					0

gametype_setting	disableTacInsert					0

gametype_setting	disableweapondrop					1

gametype_setting	disallowaimslowdown					0

gametype_setting	disallowprone						0

gametype_setting	enemyCarrierVisible					0

gametype_setting	extraTime							0

gametype_setting	flagCaptureGracePeriod				0

gametype_setting	flagDecayTime						0

gametype_setting	flagRespawnTime						0

gametype_setting	forceRadar							0

gametype_setting	friendlyfiretype					0

gametype_setting	hardcoremode						0

gametype_setting	playerHealthRegenTime				5

gametype_setting	hotPotato							0

gametype_setting	idleFlagDecay						0

gametype_setting	idleFlagResetTime					0

gametype_setting	kothMode							0

gametype_setting	leaderBonus							0

gametype_setting	loadoutKillstreaksEnabled			1

gametype_setting	maxObjectiveEventsPerMinute			0

gametype_setting	maxPlayerDefensive					0

gametype_setting	maxPlayerOffensive					0

gametype_setting	maxPlayerEventsPerMinute			0

gametype_setting	multiBomb							0

gametype_setting	objectiveSpawnTime					0

gametype_setting	onlyHeadshots						0

gametype_setting	perksEnabled						0

gametype_setting	plantTime							0

gametype_setting	playerForceRespawn					1

gametype_setting	playerKillsMax						0

gametype_setting	playerMaxHealth						100

gametype_setting	playerNumlives						0

gametype_setting	playerQueuedRespawn					0

gametype_setting	playerObjectiveHeldRespawnDelay		0

gametype_setting	playerRespawnDelay					0

gametype_setting	playerSprintTime					4

gametype_setting	randomObjectiveLocations			0

gametype_setting	roundlimit							1

gametype_setting	roundscorecarry						0

gametype_setting	roundStartExplosiveDelay			5

gametype_setting	roundStartKillstreakDelay			0

gametype_setting	roundswitch							1 // rounds between switching teams

gametype_setting	roundwinlimit						0

gametype_setting	scorelimit							100

gametype_setting	spectateType						1

gametype_setting	teamCount							1

gametype_setting	teamKillPenalty						2

gametype_setting	teamKillPointLoss					0

gametype_setting	teamKillPunishCount					3

gametype_setting	teamKillReducedPenalty				0.25

gametype_setting	teamKillScore						4

gametype_setting	teamKillSpawnDelay					20

gametype_setting	timelimit							10

gametype_setting	totalKillsMax						0

gametype_setting 	vehiclesEnabled						1

gametype_setting 	vehiclesTimed						1

gametype_setting	voipDeadChatWithDead				0

gametype_setting	voipDeadChatWithTeam				1

gametype_setting	voipDeadHearAllLiving				0

gametype_setting	voipDeadHearKiller					0

gametype_setting	voipDeadHearTeamLiving			1

gametype_setting	voipEveryoneHearsEveryone		0

gametype_setting	voipKillersHearVictim				1

gametype_setting	waverespawndelay					0

gametype_setting	zmDifficulty						1

exec zm/gamesettings_zclassic.cfg

gametype_setting	scorelimit			7500

gametype_setting	timelimit			10

gametype_setting	roundlimit			1

gametype_setting	playerNumlives		0

gametype_setting	playerrespawndelay	0

gametype_setting	waverespawndelay	0

gametype_setting	disableweapondrop	1

gametype_setting	allowAnnouncer		0

gametype_setting	startRound			1

gametype_setting	magic				1

gametype_setting	headshotsonly		0

gametype_setting	allowdogs			0



exec zm/gamesettings_default.cfg

gametype_setting	allowAnnouncer						1

gametype_setting	allowBattleChatter					1

gametype_setting	allowHitMarkers						2

gametype_setting	allowKillcam						1

gametype_setting	allowFinalKillcam					1

gametype_setting	allowInGameTeamChange				0

gametype_setting	allowSpectating						0

gametype_setting	autoDestroyTime						0

gametype_setting	autoTeamBalance						0

gametype_setting	bombTimer							0

gametype_setting	bulletDamageScalar					1.0

gametype_setting	captureTime							10

gametype_setting 	crateCaptureTime					3

gametype_setting	deathPointLoss						0

gametype_setting	defuseTime							0

gametype_setting	delayPlayer							0

gametype_setting	destroyTime							0

gametype_setting	disableAmbientFx					0

gametype_setting	disableAttachments					0

gametype_setting	disableCAC							1

gametype_setting	disableContracts					0

gametype_setting	disableTacInsert					0

gametype_setting	disableweapondrop					1

gametype_setting	disallowaimslowdown					0

gametype_setting	disallowprone						0

gametype_setting	enemyCarrierVisible					0

gametype_setting	extraTime							0

gametype_setting	flagCaptureGracePeriod				0

gametype_setting	flagDecayTime						0

gametype_setting	flagRespawnTime						0

gametype_setting	forceRadar							0

gametype_setting	friendlyfiretype					0

gametype_setting	hardcoremode						0

gametype_setting	playerHealthRegenTime				5

gametype_setting	hotPotato							0

gametype_setting	idleFlagDecay						0

gametype_setting	idleFlagResetTime					0

gametype_setting	kothMode							0

gametype_setting	leaderBonus							0

gametype_setting	loadoutKillstreaksEnabled			1

gametype_setting	maxObjectiveEventsPerMinute			0

gametype_setting	maxPlayerDefensive					0

gametype_setting	maxPlayerOffensive					0

gametype_setting	maxPlayerEventsPerMinute			0

gametype_setting	multiBomb							0

gametype_setting	objectiveSpawnTime					0

gametype_setting	onlyHeadshots						0

gametype_setting	perksEnabled						0

gametype_setting	plantTime							0

gametype_setting	playerForceRespawn					1

gametype_setting	playerKillsMax						0

gametype_setting	playerMaxHealth						100

gametype_setting	playerNumlives						0

gametype_setting	playerQueuedRespawn					0

gametype_setting	playerObjectiveHeldRespawnDelay		0

gametype_setting	playerRespawnDelay					0

gametype_setting	playerSprintTime					4

gametype_setting	randomObjectiveLocations			0

gametype_setting	roundlimit							1

gametype_setting	roundscorecarry						0

gametype_setting	roundStartExplosiveDelay			5

gametype_setting	roundStartKillstreakDelay			0

gametype_setting	roundswitch							1 // rounds between switching teams

gametype_setting	roundwinlimit						0

gametype_setting	scorelimit							100

gametype_setting	spectateType						1

gametype_setting	teamCount							1

gametype_setting	teamKillPenalty						2

gametype_setting	teamKillPointLoss					0

gametype_setting	teamKillPunishCount					3

gametype_setting	teamKillReducedPenalty				0.25

gametype_setting	teamKillScore						4

gametype_setting	teamKillSpawnDelay					20

gametype_setting	timelimit							10

gametype_setting	totalKillsMax						0

gametype_setting 	vehiclesEnabled						1

gametype_setting 	vehiclesTimed						1

gametype_setting	voipDeadChatWithDead				0

gametype_setting	voipDeadChatWithTeam				1

gametype_setting	voipDeadHearAllLiving				0

gametype_setting	voipDeadHearKiller					0

gametype_setting	voipDeadHearTeamLiving			1

gametype_setting	voipEveryoneHearsEveryone		0

gametype_setting	voipKillersHearVictim				1

gametype_setting	waverespawndelay					0

gametype_setting	zmDifficulty						1

exec zm/gamesettings_zclassic.cfg

gametype_setting	scorelimit			7500

gametype_setting	timelimit			10

gametype_setting	roundlimit			1

gametype_setting	playerNumlives		0

gametype_setting	playerrespawndelay	0

gametype_setting	waverespawndelay	0

gametype_setting	disableweapondrop	1

gametype_setting	allowAnnouncer		0

gametype_setting	startRound			1

gametype_setting	magic				1

gametype_setting	headshotsonly		0

gametype_setting	allowdogs			0



restoreDvars



reset waypointOffscreenScaleSmallest 

reset compassObjectiveHeight

reset compassObjectiveWidth

reset cg_drawCrosshair

reset cg_drawCrosshairNames

reset ragdoll_explode_force

reset ragdoll_explode_upbias

reset jump_height

reset jump_slowdownEnable

reset bg_fallDamageMinHeight

reset bg_fallDamageMaxHeight

reset com_gameMsgWindow1LineCount

reset cg_drawTalk

reset player_sprintUnlimited								



reset party_dedicatedOnly

reset party_maxplayers							

reset party_maxlocalplayers	

reset party_allowguests					

reset party_restartMatchmakingTimer



reset party_maxplayers_partylobby							

reset party_maxplayers_wagerpartylobby							

reset party_maxplayers_playermatch						

reset party_maxplayers_privatematch						

reset party_maxplayers_wagermatch							

reset party_maxplayers_basictraining					

reset party_maxplayers_theater								



reset party_maxlocalplayers_playermatch				

reset party_maxlocalplayers_privatematch			

reset party_maxlocalplayers_wagermatch				

reset party_maxlocalplayers_combattraining		



reset partyChatDisallowed



reset party_eventeams

reset ui_allow_teamchange											

reset party_gameStartTimerLength

reset party_minLobbyTime

reset party_autoteams



reset net_emu_latency

reset net_emu_jitter

reset net_emu_packet_loss

reset net_emu_packet_reorder

reset net_emu_packet_duplication



reset migration_soak

reset migration_minclientcount



set party_maxlocalplayers_theater						1



set scr_hardcore								0

set scr_oldschool 								0

set scr_xpscale									1

set ui_xpscale									1

set scr_xpzmscale								1

set scr_codpointsxpscale						0.1

set scr_codpointsmatchscale						0.1

set scr_codpointsperchallenge					0.1

set scr_min_prestige 0

reset scr_disableChallenges

reset scr_disableStatTracking

reset scr_disableSetDStat

set scr_max_rank 0



// Debug



set scr_hostmigrationtest				0



// Demo 

set demo_enabled								1



// UI

set cg_headIconMinScreenRadius					0.025

set cg_hudMapFriendlyHeight						15

set cg_hudMapFriendlyWidth						15

set cg_hudMapPlayerHeight						20

set cg_hudMapPlayerWidth						20

set cg_hudGrenadeIconMaxRangeFrag				250

set cg_weaponHintsCoD1Style						1



// SHARED GAMETYPE DEFAULTS



// zombie dogs

set scr_attack_dog_time_zm						45

set scr_attack_dog_kills_zm						25

set scr_attack_dog_health_zm					100000

set scr_attack_dog_count_zm						3

set scr_attack_dog_max_at_once_zm				3



// bots

set bot_friends									0

set bot_enemies									0

set bot_difficulty								1



// UI

set ui_hud_hardcore								0

set ui_hud_obituaries							1

set ui_hud_showobjicons 						1



exec default_mp_gametypes.cfg



// Check classes

//if ( SessionMode_IsZombiesGame() == 0 ) execlua ui_mp/T6/Menus/CheckClasses.lua



// Game mode specific settings in here



// SHARED GAMETYPE DEFAULTS



set scr_game_bulletdamage						1.0

set scr_wager_defaultScore						0

set barebones_class_mode						0



//custom game mode settings

set custom_perks_allow_pro						0

set ui_useCustomClassInfo						0

set custom_killstreak_1							0

set custom_killstreak_2							0

set custom_killstreak_3							0

set custom_killstreak_1_kills					0 

set custom_killstreak_2_kills					0

set custom_killstreak_3_kills					0

set ui_gv_reloadSpeedModifier					0



resetCustomGametype



xblive_rankedmatch 0;party_minplayers 1;party_maxplayers 1;party_matchedplayercount 0;party_readypercentrequired 0.7;party_vetoButtonVisible 0;party_minlobbytime 0;party_gameStartTimerLength 5;party_readyAllowOnlyLocalPlayers 1;party_autoteams 0;allowAllNAT 1;

ui_zm_gamemodegroup zclassic;

xstartpartyhost

restoreDvars



reset waypointOffscreenScaleSmallest 

reset compassObjectiveHeight

reset compassObjectiveWidth

reset cg_drawCrosshair

reset cg_drawCrosshairNames

reset ragdoll_explode_force

reset ragdoll_explode_upbias

reset jump_height

reset jump_slowdownEnable

reset bg_fallDamageMinHeight

reset bg_fallDamageMaxHeight

reset com_gameMsgWindow1LineCount

reset cg_drawTalk

reset player_sprintUnlimited								



reset party_dedicatedOnly

reset party_maxplayers							

reset party_maxlocalplayers	

reset party_allowguests					

reset party_restartMatchmakingTimer



reset party_maxplayers_partylobby							

reset party_maxplayers_wagerpartylobby							

reset party_maxplayers_playermatch						

reset party_maxplayers_privatematch						

reset party_maxplayers_wagermatch							

reset party_maxplayers_basictraining					

reset party_maxplayers_theater								



reset party_maxlocalplayers_playermatch				

reset party_maxlocalplayers_privatematch			

reset party_maxlocalplayers_wagermatch				

reset party_maxlocalplayers_combattraining		



reset partyChatDisallowed



reset party_eventeams

reset ui_allow_teamchange											

reset party_gameStartTimerLength

reset party_minLobbyTime

reset party_autoteams



reset net_emu_latency

reset net_emu_jitter

reset net_emu_packet_loss

reset net_emu_packet_reorder

reset net_emu_packet_duplication



reset migration_soak

reset migration_minclientcount



set party_maxlocalplayers_theater						1



set scr_hardcore								0

set scr_oldschool 								0

set scr_xpscale									1

set ui_xpscale									1

set scr_xpzmscale								1

set scr_codpointsxpscale						0.1

set scr_codpointsmatchscale						0.1

set scr_codpointsperchallenge					0.1

set scr_min_prestige 0

reset scr_disableChallenges

reset scr_disableStatTracking

reset scr_disableSetDStat

set scr_max_rank 0



// Debug



set scr_hostmigrationtest				0



// Demo 

set demo_enabled								1



// UI

set cg_headIconMinScreenRadius					0.025

set cg_hudMapFriendlyHeight						15

set cg_hudMapFriendlyWidth						15

set cg_hudMapPlayerHeight						20

set cg_hudMapPlayerWidth						20

set cg_hudGrenadeIconMaxRangeFrag				250

set cg_weaponHintsCoD1Style						1



// SHARED GAMETYPE DEFAULTS



// zombie dogs

set scr_attack_dog_time_zm						45

set scr_attack_dog_kills_zm						25

set scr_attack_dog_health_zm					100000

set scr_attack_dog_count_zm						3

set scr_attack_dog_max_at_once_zm				3



// bots

set bot_friends									0

set bot_enemies									0

set bot_difficulty								1



// UI

set ui_hud_hardcore								0

set ui_hud_obituaries							1

set ui_hud_showobjicons 						1



exec default_mp_gametypes.cfg



// Check classes

//if ( SessionMode_IsZombiesGame() == 0 ) execlua ui_mp/T6/Menus/CheckClasses.lua



// Game mode specific settings in here



// SHARED GAMETYPE DEFAULTS



set scr_game_bulletdamage						1.0

set scr_wager_defaultScore						0

set barebones_class_mode						0



//custom game mode settings

set custom_perks_allow_pro						0

set ui_useCustomClassInfo						0

set custom_killstreak_1							0

set custom_killstreak_2							0

set custom_killstreak_3							0

set custom_killstreak_1_kills					0 

set custom_killstreak_2_kills					0

set custom_killstreak_3_kills					0

set ui_gv_reloadSpeedModifier					0



resetCustomGametype

exec zm/gamesettings_default.cfg

gametype_setting	allowAnnouncer						1

gametype_setting	allowBattleChatter					1

gametype_setting	allowHitMarkers						2

gametype_setting	allowKillcam						1

gametype_setting	allowFinalKillcam					1

gametype_setting	allowInGameTeamChange				0

gametype_setting	allowSpectating						0

gametype_setting	autoDestroyTime						0

gametype_setting	autoTeamBalance						0

gametype_setting	bombTimer							0

gametype_setting	bulletDamageScalar					1.0

gametype_setting	captureTime							10

gametype_setting 	crateCaptureTime					3

gametype_setting	deathPointLoss						0

gametype_setting	defuseTime							0

gametype_setting	delayPlayer							0

gametype_setting	destroyTime							0

gametype_setting	disableAmbientFx					0

gametype_setting	disableAttachments					0

gametype_setting	disableCAC							1

gametype_setting	disableContracts					0

gametype_setting	disableTacInsert					0

gametype_setting	disableweapondrop					1

gametype_setting	disallowaimslowdown					0

gametype_setting	disallowprone						0

gametype_setting	enemyCarrierVisible					0

gametype_setting	extraTime							0

gametype_setting	flagCaptureGracePeriod				0

gametype_setting	flagDecayTime						0

gametype_setting	flagRespawnTime						0

gametype_setting	forceRadar							0

gametype_setting	friendlyfiretype					0

gametype_setting	hardcoremode						0

gametype_setting	playerHealthRegenTime				5

gametype_setting	hotPotato							0

gametype_setting	idleFlagDecay						0

gametype_setting	idleFlagResetTime					0

gametype_setting	kothMode							0

gametype_setting	leaderBonus							0

gametype_setting	loadoutKillstreaksEnabled			1

gametype_setting	maxObjectiveEventsPerMinute			0

gametype_setting	maxPlayerDefensive					0

gametype_setting	maxPlayerOffensive					0

gametype_setting	maxPlayerEventsPerMinute			0

gametype_setting	multiBomb							0

gametype_setting	objectiveSpawnTime					0

gametype_setting	onlyHeadshots						0

gametype_setting	perksEnabled						0

gametype_setting	plantTime							0

gametype_setting	playerForceRespawn					1

gametype_setting	playerKillsMax						0

gametype_setting	playerMaxHealth						100

gametype_setting	playerNumlives						0

gametype_setting	playerQueuedRespawn					0

gametype_setting	playerObjectiveHeldRespawnDelay		0

gametype_setting	playerRespawnDelay					0

gametype_setting	playerSprintTime					4

gametype_setting	randomObjectiveLocations			0

gametype_setting	roundlimit							1

gametype_setting	roundscorecarry						0

gametype_setting	roundStartExplosiveDelay			5

gametype_setting	roundStartKillstreakDelay			0

gametype_setting	roundswitch							1 // rounds between switching teams

gametype_setting	roundwinlimit						0

gametype_setting	scorelimit							100

gametype_setting	spectateType						1

gametype_setting	teamCount							1

gametype_setting	teamKillPenalty						2

gametype_setting	teamKillPointLoss					0

gametype_setting	teamKillPunishCount					3

gametype_setting	teamKillReducedPenalty				0.25

gametype_setting	teamKillScore						4

gametype_setting	teamKillSpawnDelay					20

gametype_setting	timelimit							10

gametype_setting	totalKillsMax						0

gametype_setting 	vehiclesEnabled						1

gametype_setting 	vehiclesTimed						1

gametype_setting	voipDeadChatWithDead				0

gametype_setting	voipDeadChatWithTeam				1

gametype_setting	voipDeadHearAllLiving				0

gametype_setting	voipDeadHearKiller					0

gametype_setting	voipDeadHearTeamLiving			1

gametype_setting	voipEveryoneHearsEveryone		0

gametype_setting	voipKillersHearVictim				1

gametype_setting	waverespawndelay					0

gametype_setting	zmDifficulty						1

exec zm/gamesettings_zclassic.cfg

gametype_setting	scorelimit			7500

gametype_setting	timelimit			10

gametype_setting	roundlimit			1

gametype_setting	playerNumlives		0

gametype_setting	playerrespawndelay	0

gametype_setting	waverespawndelay	0

gametype_setting	disableweapondrop	1

gametype_setting	allowAnnouncer		0

gametype_setting	startRound			1

gametype_setting	magic				1

gametype_setting	headshotsonly		0

gametype_setting	allowdogs			0



restoreDvars



reset waypointOffscreenScaleSmallest 

reset compassObjectiveHeight

reset compassObjectiveWidth

reset cg_drawCrosshair

reset cg_drawCrosshairNames

reset ragdoll_explode_force

reset ragdoll_explode_upbias

reset jump_height

reset jump_slowdownEnable

reset bg_fallDamageMinHeight

reset bg_fallDamageMaxHeight

reset com_gameMsgWindow1LineCount

reset cg_drawTalk

reset player_sprintUnlimited								



reset party_dedicatedOnly

reset party_maxplayers							

reset party_maxlocalplayers	

reset party_allowguests					

reset party_restartMatchmakingTimer



reset party_maxplayers_partylobby							

reset party_maxplayers_wagerpartylobby							

reset party_maxplayers_playermatch						

reset party_maxplayers_privatematch						

reset party_maxplayers_wagermatch							

reset party_maxplayers_basictraining					

reset party_maxplayers_theater								



reset party_maxlocalplayers_playermatch				

reset party_maxlocalplayers_privatematch			

reset party_maxlocalplayers_wagermatch				

reset party_maxlocalplayers_combattraining		



reset partyChatDisallowed



reset party_eventeams

reset ui_allow_teamchange											

reset party_gameStartTimerLength

reset party_minLobbyTime

reset party_autoteams



reset net_emu_latency

reset net_emu_jitter

reset net_emu_packet_loss

reset net_emu_packet_reorder

reset net_emu_packet_duplication



reset migration_soak

reset migration_minclientcount



set party_maxlocalplayers_theater						1



set scr_hardcore								0

set scr_oldschool 								0

set scr_xpscale									1

set ui_xpscale									1

set scr_xpzmscale								1

set scr_codpointsxpscale						0.1

set scr_codpointsmatchscale						0.1

set scr_codpointsperchallenge					0.1

set scr_min_prestige 0

reset scr_disableChallenges

reset scr_disableStatTracking

reset scr_disableSetDStat

set scr_max_rank 0



// Debug



set scr_hostmigrationtest				0



// Demo 

set demo_enabled								1



// UI

set cg_headIconMinScreenRadius					0.025

set cg_hudMapFriendlyHeight						15

set cg_hudMapFriendlyWidth						15

set cg_hudMapPlayerHeight						20

set cg_hudMapPlayerWidth						20

set cg_hudGrenadeIconMaxRangeFrag				250

set cg_weaponHintsCoD1Style						1



// SHARED GAMETYPE DEFAULTS



// zombie dogs

set scr_attack_dog_time_zm						45

set scr_attack_dog_kills_zm						25

set scr_attack_dog_health_zm					100000

set scr_attack_dog_count_zm						3

set scr_attack_dog_max_at_once_zm				3



// bots

set bot_friends									0

set bot_enemies									0

set bot_difficulty								1



// UI

set ui_hud_hardcore								0

set ui_hud_obituaries							1

set ui_hud_showobjicons 						1



exec default_mp_gametypes.cfg



// Check classes

//if ( SessionMode_IsZombiesGame() == 0 ) execlua ui_mp/T6/Menus/CheckClasses.lua



// Game mode specific settings in here



// SHARED GAMETYPE DEFAULTS



set scr_game_bulletdamage						1.0

set scr_wager_defaultScore						0

set barebones_class_mode						0



//custom game mode settings

set custom_perks_allow_pro						0

set ui_useCustomClassInfo						0

set custom_killstreak_1							0

set custom_killstreak_2							0

set custom_killstreak_3							0

set custom_killstreak_1_kills					0 

set custom_killstreak_2_kills					0

set custom_killstreak_3_kills					0

set ui_gv_reloadSpeedModifier					0



resetCustomGametype



xblive_rankedmatch 0;party_minplayers 1;party_maxplayers 1;party_matchedplayercount 0;party_readypercentrequired 0.7;party_vetoButtonVisible 0;party_minlobbytime 0;party_gameStartTimerLength 5;party_readyAllowOnlyLocalPlayers 1;party_autoteams 0;allowAllNAT 1;

ui_zm_gamemodegroup zclassic;

xpartyready 1

exec zm/gamesettings_default.cfg

gametype_setting	allowAnnouncer						1

gametype_setting	allowBattleChatter					1

gametype_setting	allowHitMarkers						2

gametype_setting	allowKillcam						1

gametype_setting	allowFinalKillcam					1

gametype_setting	allowInGameTeamChange				0

gametype_setting	allowSpectating						0

gametype_setting	autoDestroyTime						0

gametype_setting	autoTeamBalance						0

gametype_setting	bombTimer							0

gametype_setting	bulletDamageScalar					1.0

gametype_setting	captureTime							10

gametype_setting 	crateCaptureTime					3

gametype_setting	deathPointLoss						0

gametype_setting	defuseTime							0

gametype_setting	delayPlayer							0

gametype_setting	destroyTime							0

gametype_setting	disableAmbientFx					0

gametype_setting	disableAttachments					0

gametype_setting	disableCAC							1

gametype_setting	disableContracts					0

gametype_setting	disableTacInsert					0

gametype_setting	disableweapondrop					1

gametype_setting	disallowaimslowdown					0

gametype_setting	disallowprone						0

gametype_setting	enemyCarrierVisible					0

gametype_setting	extraTime							0

gametype_setting	flagCaptureGracePeriod				0

gametype_setting	flagDecayTime						0

gametype_setting	flagRespawnTime						0

gametype_setting	forceRadar							0

gametype_setting	friendlyfiretype					0

gametype_setting	hardcoremode						0

gametype_setting	playerHealthRegenTime				5

gametype_setting	hotPotato							0

gametype_setting	idleFlagDecay						0

gametype_setting	idleFlagResetTime					0

gametype_setting	kothMode							0

gametype_setting	leaderBonus							0

gametype_setting	loadoutKillstreaksEnabled			1

gametype_setting	maxObjectiveEventsPerMinute			0

gametype_setting	maxPlayerDefensive					0

gametype_setting	maxPlayerOffensive					0

gametype_setting	maxPlayerEventsPerMinute			0

gametype_setting	multiBomb							0

gametype_setting	objectiveSpawnTime					0

gametype_setting	onlyHeadshots						0

gametype_setting	perksEnabled						0

gametype_setting	plantTime							0

gametype_setting	playerForceRespawn					1

gametype_setting	playerKillsMax						0

gametype_setting	playerMaxHealth						100

gametype_setting	playerNumlives						0

gametype_setting	playerQueuedRespawn					0

gametype_setting	playerObjectiveHeldRespawnDelay		0

gametype_setting	playerRespawnDelay					0

gametype_setting	playerSprintTime					4

gametype_setting	randomObjectiveLocations			0

gametype_setting	roundlimit							1

gametype_setting	roundscorecarry						0

gametype_setting	roundStartExplosiveDelay			5

gametype_setting	roundStartKillstreakDelay			0

gametype_setting	roundswitch							1 // rounds between switching teams

gametype_setting	roundwinlimit						0

gametype_setting	scorelimit							100

gametype_setting	spectateType						1

gametype_setting	teamCount							1

gametype_setting	teamKillPenalty						2

gametype_setting	teamKillPointLoss					0

gametype_setting	teamKillPunishCount					3

gametype_setting	teamKillReducedPenalty				0.25

gametype_setting	teamKillScore						4

gametype_setting	teamKillSpawnDelay					20

gametype_setting	timelimit							10

gametype_setting	totalKillsMax						0

gametype_setting 	vehiclesEnabled						1

gametype_setting 	vehiclesTimed						1

gametype_setting	voipDeadChatWithDead				0

gametype_setting	voipDeadChatWithTeam				1

gametype_setting	voipDeadHearAllLiving				0

gametype_setting	voipDeadHearKiller					0

gametype_setting	voipDeadHearTeamLiving			1

gametype_setting	voipEveryoneHearsEveryone		0

gametype_setting	voipKillersHearVictim				1

gametype_setting	waverespawndelay					0

gametype_setting	zmDifficulty						1

exec zm/gamesettings_zclassic.cfg

gametype_setting	scorelimit			7500

gametype_setting	timelimit			10

gametype_setting	roundlimit			1

gametype_setting	playerNumlives		0

gametype_setting	playerrespawndelay	0

gametype_setting	waverespawndelay	0

gametype_setting	disableweapondrop	1

gametype_setting	allowAnnouncer		0

gametype_setting	startRound			1

gametype_setting	magic				1

gametype_setting	headshotsonly		0

gametype_setting	allowdogs			0



restoreDvars



reset waypointOffscreenScaleSmallest 

reset compassObjectiveHeight

reset compassObjectiveWidth

reset cg_drawCrosshair

reset cg_drawCrosshairNames

reset ragdoll_explode_force

reset ragdoll_explode_upbias

reset jump_height

reset jump_slowdownEnable

reset bg_fallDamageMinHeight

reset bg_fallDamageMaxHeight

reset com_gameMsgWindow1LineCount

reset cg_drawTalk

reset player_sprintUnlimited								



reset party_dedicatedOnly

reset party_maxplayers							

reset party_maxlocalplayers	

reset party_allowguests					

reset party_restartMatchmakingTimer



reset party_maxplayers_partylobby							

reset party_maxplayers_wagerpartylobby							

reset party_maxplayers_playermatch						

reset party_maxplayers_privatematch						

reset party_maxplayers_wagermatch							

reset party_maxplayers_basictraining					

reset party_maxplayers_theater								



reset party_maxlocalplayers_playermatch				

reset party_maxlocalplayers_privatematch			

reset party_maxlocalplayers_wagermatch				

reset party_maxlocalplayers_combattraining		



reset partyChatDisallowed



reset party_eventeams

reset ui_allow_teamchange											

reset party_gameStartTimerLength

reset party_minLobbyTime

reset party_autoteams



reset net_emu_latency

reset net_emu_jitter

reset net_emu_packet_loss

reset net_emu_packet_reorder

reset net_emu_packet_duplication



reset migration_soak

reset migration_minclientcount



set party_maxlocalplayers_theater						1



set scr_hardcore								0

set scr_oldschool 								0

set scr_xpscale									1

set ui_xpscale									1

set scr_xpzmscale								1

set scr_codpointsxpscale						0.1

set scr_codpointsmatchscale						0.1

set scr_codpointsperchallenge					0.1

set scr_min_prestige 0

reset scr_disableChallenges

reset scr_disableStatTracking

reset scr_disableSetDStat

set scr_max_rank 0



// Debug



set scr_hostmigrationtest				0



// Demo 

set demo_enabled								1



// UI

set cg_headIconMinScreenRadius					0.025

set cg_hudMapFriendlyHeight						15

set cg_hudMapFriendlyWidth						15

set cg_hudMapPlayerHeight						20

set cg_hudMapPlayerWidth						20

set cg_hudGrenadeIconMaxRangeFrag				250

set cg_weaponHintsCoD1Style						1



// SHARED GAMETYPE DEFAULTS



// zombie dogs

set scr_attack_dog_time_zm						45

set scr_attack_dog_kills_zm						25

set scr_attack_dog_health_zm					100000

set scr_attack_dog_count_zm						3

set scr_attack_dog_max_at_once_zm				3



// bots

set bot_friends									0

set bot_enemies									0

set bot_difficulty								1



// UI

set ui_hud_hardcore								0

set ui_hud_obituaries							1

set ui_hud_showobjicons 						1



exec default_mp_gametypes.cfg



// Check classes

//if ( SessionMode_IsZombiesGame() == 0 ) execlua ui_mp/T6/Menus/CheckClasses.lua



// Game mode specific settings in here



// SHARED GAMETYPE DEFAULTS



set scr_game_bulletdamage						1.0

set scr_wager_defaultScore						0

set barebones_class_mode						0



//custom game mode settings

set custom_perks_allow_pro						0

set ui_useCustomClassInfo						0

set custom_killstreak_1							0

set custom_killstreak_2							0

set custom_killstreak_3							0

set custom_killstreak_1_kills					0 

set custom_killstreak_2_kills					0

set custom_killstreak_3_kills					0

set ui_gv_reloadSpeedModifier					0



resetCustomGametype



xblive_rankedmatch 0;party_minplayers 1;party_maxplayers 1;party_matchedplayercount 0;party_readypercentrequired 0.7;party_vetoButtonVisible 0;party_minlobbytime 0;party_gameStartTimerLength 5;party_readyAllowOnlyLocalPlayers 1;party_autoteams 0;allowAllNAT 1;

ui_zm_gamemodegroup zclassic;
Quote Originally Posted by gmack101 View Post
zombies weapon ids? latest version of course
 
Weapon ids
1 defaultweapon_mp
2 ak74u_zm
3 mp5k_zm
4 qcw05_zm
5 ak74u_upgraded_zm
6 mp5k_upgraded_zm
7 qcw05_upgraded_zm
9 m14_zm
10 m16_zm
11 saritch_zm
12 xm8_zm
13 type95_zm
14 tar21_zm
15 m14_upgraded_zm
16 m16_gl_upgraded_zm
18 saritch_upgraded_zm
20 xm8_upgraded_zm
22 type95_upgraded_zm
24 tar21_upgraded_zm
26 870mcs_zm
27 rottweil72_zm
28 saiga12_zm
29 srm1216_zm
30 870mcs_upgraded_zm
31 rottweil72_upgraded_zm
32 saiga12_upgraded_zm
33 srm1216_upgraded_zm
34 galil_zm
35 fnfal_zm
36 rpd_zm
37 hamr_zm
38 galil_upgraded_zm
39 fnfal_upgraded_zm
40 rpd_upgraded_zm
41 hamr_upgraded_zm
42 dsr50_zm
43 barretm82_zm
44 dsr50_upgraded_zm
45 barretm82_upgraded_zm
46 knife_zm
47 m1911_zm
48 python_zm
49 judge_zm
50 kard_zm
51 fiveseven_zm
52 beretta93r_zm
53 fivesevendw_zm
55 m1911_upgraded_zm
57 python_upgraded_zm
58 judge_upgraded_zm
59 kard_upgraded_zm
60 fiveseven_upgraded_zm
61 beretta93r_upgraded_zm
62 fivesevendw_upgraded_zm
64 usrpg_zm
65 m32_zm
66 usrpg_upgraded_zm
67 m32_upgraded_zm
68 ray_gun_zm
69 jetgun_zm
70 riotshield_zm
71 tazer_knuckles_zm
72 knife_ballistic_zm
73 knife_ballistic_upgraded_zm
74 knife_ballistic_bowie_zm
75 knife_ballistic_bowie_upgraded_zm
76 raygun_mark2_zm
77 raygun_mark2_upgraded_zm
78 ray_gun_upgraded_zm
79 frag_grenade_zm
80 sticky_grenade_zm
81 cymbal_monkey_zm
82 emp_grenade_zm
83 claymore_zm
84 knife_ballistic_no_melee_zm
85 knife_ballistic_no_melee_upgraded_zm
86 equip_turbine_zm
87 equip_turret_zm
88 equip_electrictrap_zm
89 zombie_builder_zm
90 buildable_piece_zm
91 syrette_zm
92 zombie_knuckle_crack
93 zombie_perk_bottle_doubletap
94 zombie_perk_bottle_jugg
95 zombie_perk_bottle_marathon
96 zombie_perk_bottle_revive
97 zombie_perk_bottle_sleight
98 zombie_perk_bottle_tombstone
99 zombie_fists_zm
100 zombie_tazer_flourish
101 bowie_knife_zm
102 zombie_bowie_flourish
103 death_throe_zm
104 death_self_zm


and gtx what does the svsetconfigstring function do?
Quote Originally Posted by stevemk14ebr View Post
 
Weapon ids
1 defaultweapon_mp
2 ak74u_zm
3 mp5k_zm
4 qcw05_zm
5 ak74u_upgraded_zm
6 mp5k_upgraded_zm
7 qcw05_upgraded_zm
9 m14_zm
10 m16_zm
11 saritch_zm
12 xm8_zm
13 type95_zm
14 tar21_zm
15 m14_upgraded_zm
16 m16_gl_upgraded_zm
18 saritch_upgraded_zm
20 xm8_upgraded_zm
22 type95_upgraded_zm
24 tar21_upgraded_zm
26 870mcs_zm
27 rottweil72_zm
28 saiga12_zm
29 srm1216_zm
30 870mcs_upgraded_zm
31 rottweil72_upgraded_zm
32 saiga12_upgraded_zm
33 srm1216_upgraded_zm
34 galil_zm
35 fnfal_zm
36 rpd_zm
37 hamr_zm
38 galil_upgraded_zm
39 fnfal_upgraded_zm
40 rpd_upgraded_zm
41 hamr_upgraded_zm
42 dsr50_zm
43 barretm82_zm
44 dsr50_upgraded_zm
45 barretm82_upgraded_zm
46 knife_zm
47 m1911_zm
48 python_zm
49 judge_zm
50 kard_zm
51 fiveseven_zm
52 beretta93r_zm
53 fivesevendw_zm
55 m1911_upgraded_zm
57 python_upgraded_zm
58 judge_upgraded_zm
59 kard_upgraded_zm
60 fiveseven_upgraded_zm
61 beretta93r_upgraded_zm
62 fivesevendw_upgraded_zm
64 usrpg_zm
65 m32_zm
66 usrpg_upgraded_zm
67 m32_upgraded_zm
68 ray_gun_zm
69 jetgun_zm
70 riotshield_zm
71 tazer_knuckles_zm
72 knife_ballistic_zm
73 knife_ballistic_upgraded_zm
74 knife_ballistic_bowie_zm
75 knife_ballistic_bowie_upgraded_zm
76 raygun_mark2_zm
77 raygun_mark2_upgraded_zm
78 ray_gun_upgraded_zm
79 frag_grenade_zm
80 sticky_grenade_zm
81 cymbal_monkey_zm
82 emp_grenade_zm
83 claymore_zm
84 knife_ballistic_no_melee_zm
85 knife_ballistic_no_melee_upgraded_zm
86 equip_turbine_zm
87 equip_turret_zm
88 equip_electrictrap_zm
89 zombie_builder_zm
90 buildable_piece_zm
91 syrette_zm
92 zombie_knuckle_crack
93 zombie_perk_bottle_doubletap
94 zombie_perk_bottle_jugg
95 zombie_perk_bottle_marathon
96 zombie_perk_bottle_revive
97 zombie_perk_bottle_sleight
98 zombie_perk_bottle_tombstone
99 zombie_fists_zm
100 zombie_tazer_flourish
101 bowie_knife_zm
102 zombie_bowie_flourish
103 death_throe_zm
104 death_self_zm


and gtx what does the svsetconfigstring function do?
Its used for many purposes.
For example: SV_SetConfigstring: <1061,"visionname" transitiontime> - this command change the vision.
UFO mode(as in the theater) q\e = up\down
Code:
WriteProcessMemory(GetCurrentProcess(),(void*)0x0093925E,(PBYTE)"\xB8\x05\x00\x00\x00",5,0);
WriteProcessMemory(GetCurrentProcess(),(void*)0x00939263,(PBYTE)"\x90\x90\x90",3,0);
namefaker address
73A96BB8 (string)
Transit without fog.

Code:
WriteProcessMemory(GetCurrentProcess(),(void*)0x0070F979,(PBYTE)"\x6A\x00",2,0);
WriteProcessMemory(GetCurrentProcess(),(void*)0x007653FA,(PBYTE)"\xB8\x44\xEC\x3B\x03\x90",6,0);
Quote Originally Posted by epicplayer112211221122 View Post
cann you do it a example project for all? its amazing what you find out !
Code:
#include "stdafx.h"


DWORD WINAPI MainThread(LPVOID lpArgs)
{
WriteProcessMemory(GetCurrentProcess(),(void*)0x0070F979,(PBYTE)"\x6A\x00",2,0);
WriteProcessMemory(GetCurrentProcess(),(void*)0x007653FA,(PBYTE)"\xB8\x44\xEC\x3B\x03\x90",6,0);
return 0;
}

BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
	if(ul_reason_for_call == DLL_PROCESS_ATTACH)
	{
	 DisableThreadLibraryCalls(hModule);
	 HANDLE hThread = CreateThread(NULL, NULL, MainThread, NULL, NULL, NULL);
     CloseHandle(hThread);
   }
	return TRUE;
}
Posts 31–45 of 76 · Page 3 of 6

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