[Source code] Zombie OHK

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Quote Originally Posted by CanadaFrost II View Post
Carry on the leech
Who did I leeched this from?
Quote Originally Posted by JamesRo View Post
Who did I leeched this from?
This source has been posted 1 million time...
mlk olha o que tu fala.... que eu saiba -99.0f ira diminuir o dano nao aumentar....
Quote Originally Posted by Lithmus View Post
@JamesRo lembro sim, perfeitamente e é funcional!
@dreek1 se isso fosse diminuir o dano da arma como o JamesRo estaria de OHK ZM? Eu estava com ele na sala, combinamos de ir no modo zumbi juntos, e ele estava com OHK (eu também mas é outro hacker)!
Quote Originally Posted by dreek1 View Post
mlk olha o que tu fala.... que eu saiba -99.0f ira diminuir o dano nao aumentar....
Tá sabendo legal, hein?

---------- Post added at 02:33 PM ---------- Previous post was at 02:33 PM ----------

Quote Originally Posted by CanadaFrost II View Post
This source has been posted 1 million time...
Can you link one those posts, please?
Quote Originally Posted by dreek1 View Post
mlk olha o que tu fala.... que eu saiba -99.0f ira diminuir o dano nao aumentar....
Mlk olha o que tu fala também!
Se diminui a droga do dano como ele estava matando os zumbis com 1 hit????????
Explica criatura explica![COLOR="Silver"]
Quote Originally Posted by JamesRo View Post
Tá sabendo legal, hein?

---------- Post added at 02:33 PM ---------- Previous post was at 02:33 PM ----------



Can you link one those posts, please?
Don't act like a coder you have just changed the GetModuleHandle function
Quote Originally Posted by CanadaFrost II View Post
Don't act like a coder you have just changed the GetModuleHandle function
Well, I know it worked because he himself (@ JamesRo) used in the same room where I was!
Quote Originally Posted by CanadaFrost II View Post
Don't act like a coder you have just changed the GetModuleHandle function
I'm honestly asking you, can you please link to one those one million posts you mentioned, using the same address?
Quote Originally Posted by JamesRo View Post
I'm honestly asking you, can you please link to one those one million posts you mentioned, using the same address?
You are just an annoying leecher, give me a break
Quote Originally Posted by jorence008 View Post
One hit kill (Causes Client error in TD/MM/HM):

if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7F8) = 99999.0f //use 116.0 in TD/MM/HM (not OHK) , String is "AmmoDamage"
Quote Originally Posted by CanadaFrost II View Post
You are just an annoying leecher, give me a break
Sorry, but it isn't the same. If you read my above post carefully, you'll see I mentioned it needed to be the same address/string.
Quote Originally Posted by JamesRo View Post
Sorry, but it isn't the same. If you read my above post carefully, you'll see I mentioned it needed to be the same address/string.
Adresses? are you dumb as fuck ? adresses change oh well you aren't a coder to know that. the string is similiar to ammodamage and useless because its giving too much errors
Quote Originally Posted by CanadaFrost II View Post
Adresses? are you dumb as fuck ? adresses change oh well you aren't a coder to know that. the string is similiar to ammodamage and useless because its giving too much errors
Addresses change, but strings doesn't. And "AmmoDamage" and "DamageVariantionFactor" are different strings, using different methods(AmmoDamage needs a positive value) And the way you resort to insults after being proved wrong is really amusing
Quote Originally Posted by JamesRo View Post
Addresses change, but strings doesn't. And "AmmoDamage" and "DamageVariantionFactor" are different strings, using different methods(AmmoDamage needs a positive value) And the way you resort to insults after being proved wrong is really amusing
You are pretty dumb cause ammodamage doesn't necessary need a positive value and check backd00r's post told you this shit has been posted over years
Isso já foi postado faz 1 milhão de anos!
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